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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 02:55     Edited: 27th Mar 2006 07:00     | link | toggle

I can't upload all of the file in one post (despite it being less than 50Mb (just)) so, I have added one planet to each post. The desert planet is available by clicking download on this post.
There are 10 planets in all and each download you will find FOUR 1024x1024 PNG images.

1) An image of the planet, lightmapped and ready to pasted onto a backdrop.
2) A texture image of the planet, ready to be texture mapped onto a sphere to use in your games.
3) A light mapped texture of the planet, again ready to be mapped onto a sphere.
4) A bump map for the planet. I'm not sure if DBP's bump mapping is working at the moment but if it is then apply this image to your planet for full bump mapped lovelyness!

The difference between the texture and the light mapped texture is this: If you want your planet to rotate, I suggest using the Non-light mapped version and letting DBP light the planet. If, on the other hand, your planet will remain static then use the light mapped version. You could still fly around it and see the dark side but don't rotate it or you might find the dark side facing the sun!

Here are some Smaller, low quality images to give you an idea of what the images are like:






Looks great when combined with my Nebulae and Stars/Sun packs


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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 03:46     Edited: 27th Mar 2006 04:48     | link | toggle

Click the download button for Wet Mars




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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 03:50     Edited: 27th Mar 2006 06:27     | link | toggle

And here is a video of the Desert World planet rotating after being mapped to a sphere. I have used Blend Mode 25 for bump mapping (I think that is what it should be(?))

If you click download you will get an EXE where you control the rotation of the planet with the arrow keys and zoom in/out with shift/return

Can't be bothered downloading the video or the EXE?
Here is an image then:



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Pincho Paxton

3DMaster - Best Texture


Joined: Sun Dec 8th 2002
Location: Cyberspace
Posted: 27th Mar 2006 03:55           | link | toggle

You give away some good stuff on here!!!

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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 04:54           | link | toggle

Click the download button for Volcanic World



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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 04:58     Edited: 27th Mar 2006 05:07     | link | toggle

Click the download button for Terraformed Mars



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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 04:59     Edited: 27th Mar 2006 05:11     | link | toggle

Click the download button for Swamp World



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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 04:59     Edited: 27th Mar 2006 05:20     | link | toggle

Click the download button for Ice World



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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 05:00     Edited: 27th Mar 2006 05:20     | link | toggle

Click the download button for Forest World



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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 05:01     Edited: 27th Mar 2006 05:27     | link | toggle

Click the download button for Earth Like



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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 05:01     Edited: 27th Mar 2006 05:32     | link | toggle

Click the download button for Earth Like 2



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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 05:02     Edited: 27th Mar 2006 05:37     | link | toggle

Click the download button for Earth Like 3



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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 27th Mar 2006 05:03     Edited: 27th Mar 2006 05:42     | link | toggle

Click the download button for Desert World 2



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sadsack

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Joined: Thu Nov 27th 2003
Location: here
Posted: 28th Mar 2006 14:59           | link | toggle

rar does not work on my computer. to bad
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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 29th Mar 2006 01:34           | link | toggle

So download it ... it's a free trial but it keeps on working forever, it just pops up asking you to buy the full version when you use it.

http://www.rarlab.com/download.htm


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Baggers

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Joined: Mon May 31st 2004
Location: Yonder over dem dere hills
Posted: 29th Mar 2006 12:40           | link | toggle

Will definitely be making use of these, thank you very much.

M.I.A is pending
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Chris Franklin

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Joined: Tue Aug 2nd 2005
Location: UK
Posted: 29th Mar 2006 16:35           | link | toggle
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Mr Snuggles

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Joined: Tue Dec 7th 2004
Location: Cyberspace
Posted: 30th Mar 2006 18:02           | link | toggle

Those are pretty good. However, I'm fairly certain that it's not possible for a planet to have liquid water without having an atmosphere/clouds and weather.

loli haet pizza
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Pincho Paxton

3DMaster - Best Texture


Joined: Sun Dec 8th 2002
Location: Cyberspace
Posted: 31st Mar 2006 06:06           | link | toggle

Quote: "Those are pretty good. However, I'm fairly certain that it's not possible for a planet to have liquid water without having an atmosphere/clouds and weather.
"


What do you want.... a peanut?

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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 31st Mar 2006 07:24           | link | toggle

There's just no pleasing some folk is there?

But in an attempt to please even Mr Snuggles here are some clouds and atmosphere ....

Here is the Atmosphere image that you can overlay onto a planet:


Here is a couple of cloud images:


And here is what they look like when texture mapped ....


All these images are reduced size for the forum but if you click the download button you will get them as 1024 x 1024 PNG files


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Chris Franklin

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Joined: Tue Aug 2nd 2005
Location: UK
Posted: 31st Mar 2006 08:49           | link | toggle

Superb scraggle i will be using these sometime

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tha_rami

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Joined: Sat Mar 25th 2006
Location: Netherlands
Posted: 2nd Apr 2006 00:56           | link | toggle

These are simply LunarCell planets, aren't they?

tha_rami - the best way to predict the future is to invent it
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The Darthster

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Joined: Wed Sep 25th 2002
Location: United Kingdom
Posted: 2nd Apr 2006 04:29           | link | toggle

Awesome I'm sure I can find a use for these..

Once I was but the learner, now, I am the Master.
See my site for amazing games and demos!
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X Trade

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Joined: Thu Feb 19th 2004
Location: near bristol, UK
Posted: 2nd Apr 2006 18:07     Edited: 2nd Apr 2006 18:19     | link | toggle

Thats cool - amazing quality, really useful.. and look great desing-wise too!!
i will be using these in SSE/Gate..

just a little request (if you are up to it) though:
do you think we could have some gas giant planets too? as gas-giants are the most common form of outer-orbit planatery bodies.. i.e. there are (thoeretically) a lot of them around in the universe.... if you feel like it, obviously. just a suggestion....

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tha_rami

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Joined: Sat Mar 25th 2006
Location: Netherlands
Posted: 3rd Apr 2006 09:15           | link | toggle

Lol, LunarCell (the program he uses for these) does not create gas planets... But maybe he can create several anyway

I'd be interested in making some. Just drop me a line, here or thru mail.

tha_rami - the best way to predict the future is to invent it
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poke a fish

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Joined: Wed Feb 8th 2006
Location: Utah
Posted: 4th Apr 2006 22:36           | link | toggle

Wow, cool, i was thinking of making 2D planets and space stuff for a game, but i'm reall liking yours my favorate is either Ice world or volcanic world, i can't choose

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X Trade

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Joined: Thu Feb 19th 2004
Location: near bristol, UK
Posted: 5th Apr 2006 13:44     Edited: 5th Apr 2006 13:45     | link | toggle

@the_rami: just e-mail me and i'll get back to you, i can't seem to find a way to contact you.

@general/all:
i would have thought some graphical alteration/filters applied to the cloud images could create an interesting gas effect, especially if two or three were layered on top of eachother. my favourite has to be earthlike 2

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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 7th Apr 2006 08:02           | link | toggle

Ok, you asked for it, now you've got it ... Planet Pack 2 - Gas Giants. Enjoy


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Narf The Mouse

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Joined: Fri Jul 16th 2004
Location: Cyberspace
Posted: 18th Apr 2006 23:08           | link | toggle

Something really strange - Your atmosphere picture shows up as a thick blue circle inside a thick blue square in DBPro.
+ Code Snippet
Rem Project: BumpMap Test
Rem Created: 4/18/2006 8:04:07 PM

Rem ***** Main Source File *****
Sync On : Sync Rate 0 : Hide Mouse : Randomize Timer () : Set Display Mode 1024, 768, 32
AutoCam Off : Set Camera Range 5, 50000

Dir$ = Get Dir$ ()
Gosub _CreatePlanet : Gosub _CreateBackdrop

Tmr = Timer () : Wait 1 : Tsl# = Timer () - Tmr : Tsl# = Tsl# / 1000.0

Do
If KeyState ( 57 ) <> 0 Then Set Blend Mapping On PlanetObj, PlanetBump, 25
If KeyState ( 14 ) <> 0 Then Delete Object PlanetObj : Delete Image PlanetTex : Delete Image PlanetBump : Gosub _CreatePlanet
X# = Object Angle X ( PlanetObj ) : Y# = Object Angle Y ( PlanetObj ) : Z# = Object Angle Z ( PlanetObj )
` Rotate Object PlanetObj, X#, Y# + 0.01, Z#
Set cursor 0, 0
Print ScanCode ()
Print Screen FPS ()
Xrm# = MouseMoveY () : Yrm# = MouseMoveX ()
` Xr# = Xr# + ( Xrm# * Tsl# ) : Yr# = Yr# + ( Yrm# * tsl# )
Xr# = Xr# + Xrm# : Yr# = Yr# + Yrm#
Position Camera 0, 0, 0 : Rotate Camera Xr#, Yr#, 0 : Move Camera -200
` Scale Object 2, n#, n#, n# : n# = n# + ( ( n# * 0.1 ) * Tsl# )
Sync
Tsl# = Timer () - Tmr : Tsl# = Tsl# / 1000.0
Tmr = Timer ()
Loop

_CreatePlanet:
   CD Dir$ + "\Desert World"
   PlanetTex = GetNextImage () : Load Image "Texture.png", 1
   PlanetBump = GetNextImage () : Load Image "Bump Map.png", 2
   PlanetObj = GetNextObject ()
   Make Object Sphere PlanetObj, 50 : Texture Object PlanetObj, PlanetTex
   Position Camera 0, 0, -200 : Point Camera 0, 0, 0
   Rotate Object PlanetObj, X#, Y#, Z#
   CD Dir$
   PlanetAtm = GetNextImage () : Load Image "Atmosphere.png", PlanetAtm
   While ScanCode () = 0
   Paste Image PlanetAtm, 0, 0
   Sync
   EndWhile
   PlanetAtmObj = GetNextImage () : Make Object Plain PlanetAtmObj, 120, 120
   Texture Object PlanetAtmObj, PlanetAtm
Return

_CreateBackdrop:
   RemStart
   CD Dir$ + "\Nebulae"
   Load Image "Neb " + Str$( Rnd( 9 ) + 1 ) + ".png", 3
   Make Object Sphere 2, 100 : ` Texture Object 2, 3
   Scale Object 2, -100, -100, -100 : n# = -100
   RemEnd
Return

Function GetNextObject()
a = 1
FindNextObject:
If Object Exist ( a ) Then a = a + 1 : Goto FindNextObject
EndFunction a

Function GetNextImage()
a = 1
FindNextImage:
If Image Exist ( a ) Then a = a + 1 : Goto FindNextImage
EndFunction a


Cheese!

Expert Bug-Finder, Horrible at Identifying Them.
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Narf The Mouse

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Joined: Fri Jul 16th 2004
Location: Cyberspace
Posted: 18th Apr 2006 23:40           | link | toggle

Also, these are fun.

Cheese!

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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 19th Apr 2006 03:58     Edited: 19th Apr 2006 07:34     | link | toggle

Quote: "Your atmosphere picture shows up as a thick blue circle inside a thick blue square in DBPro.
"
That's because you aren't using transparency with either the images you are loading or with the object you are texturing them with.


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Sinistar

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Joined: Fri Jul 23rd 2004
Location: Cyberspace
Posted: 19th Apr 2006 04:46           | link | toggle

OMG this is exactly what I need! Are you a FPSC user by any chance?
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uberdroid.com
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Scraggle

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Joined: Thu Jul 10th 2003
Location: Teesside University
Posted: 19th Apr 2006 07:34           | link | toggle

No, I won FPSC in a previous coding competition but i have yet to use it.


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Uncle Sam

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Joined: Sat Jul 23rd 2005
Location: West Coast, USA
Posted: 19th Apr 2006 12:15     Edited: 19th Apr 2006 12:16     | link | toggle

I must say, suberb work indeed!

EDIT: wait a min! This is all...free?!

Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
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Narf The Mouse

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Joined: Fri Jul 16th 2004
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Posted: 19th Apr 2006 12:56           | link | toggle

Thanks, that worked.

Cheese!

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Sinistar

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Joined: Fri Jul 23rd 2004
Location: Cyberspace
Posted: 22nd Apr 2006 12:57           | link | toggle

Well if you want Magic FPS let me know. Your planets rock. I'm going to use them for my Captain Zero game. They're exactly what I need!
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Indigo

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Joined: Sun Mar 9th 2003
Location: United States
Posted: 10th Jun 2006 02:58           | link | toggle

heh - i too started expirimenting with drawing planets...All 2d though, no 3d modelling envolved:


*dissappears into the mist*

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Freddix

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Joined: Thu Sep 19th 2002
Location: France
Posted: 28th Jul 2006 16:41           | link | toggle

realy wonderful planet

All we have to decide is what to do with the time that is given to us.
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HowDo

3DMaster - Champion


Joined: Thu Nov 28th 2002
Location: United Kingdom
Posted: 29th Jul 2006 09:06     Edited: 29th Jul 2006 09:08     | link | toggle

Scraggle those cloud images of yours are you making them manually or using a program.

I'm not getting you down am I, Ho Look! another fancy Door?
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UnderLord

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Joined: Sat Aug 2nd 2003
Location: Cyberspace
Posted: 30th Jul 2006 09:37           | link | toggle

Scraggle is like a hero!

Host your site for free www.darkuniverse.net

E-mail UnderLord @ UnderLord AT darkuniverse DOT net
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