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3D World Studio / Leadwerks Engine Demo

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JoshK
Retired Moderator
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Joined: 17th Jun 2003
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Posted: 26th Jul 2006 08:11 Edited at: 26th Jul 2006 08:11
Here's what I have been working on.

This demo presents the engine's portal occlusion system:
http://www.leadwerks.com/ccount/click.php?id=27 (41.3 mb)

Patch for faster loading:
http://www.leadwerks.com/files/enginepatch1.zip

HOW TO RUN IT
Use a .bat file to launch any map in the engine. If you get a virus warning, disable your anti-virus program. This is a known error with Avast.

WHAT TO LOOK FOR
Use wireframe mode to see how the portal system works.

Set your 3D World Studio textures, mesh, and map paths to the engine directories. Open "simple_portals.3dw" in the editor. The map is split into two portalzones. Everything within the portalzone is clipped and treated as one "chunk". The portal brush connects them, and only has one face that isn't deleted. When the camera is in one portalzone, the adjacent portalzone is only visible if the connecting portal is in the camera frustum. Models in the adjacent portalzone are only visible if they can be seen through the connecting portal.

If you want to make an indoor/outdoor map, add a portal brush that only touches one portalzone. The outside world is treated as one big default portalzone, and any one-sided portal will connected to the outside.

CONTROLS
W - toggle wireframe
S - toggle stats
space - toggle materials
L - toggle lights
C - toggle colors
B - show hidden geometry
P - toggle portal culling
F - toggle frustum culling

KNOWN BUGS
Memory leak

Leadwerks forum topic:
http://www.leadwerks.com/forums/viewtopic.php?p=7221#7221



WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 1.5 GB DDR RAM, GEForce4 MX 440
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 9th Aug 2006 01:06
anything new?
EsteemDE
18
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Joined: 5th Aug 2005
Location:
Posted: 16th Aug 2006 17:38
Why are you using BlitzMAX to code the engine?

Current Project - Dark NET System Framework DLL
Percentage - 14%.......Lines of Code - 9,171
This Info Updated - 6/18/06 12:10pm
APEXnow
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Location: On a park bench
Posted: 16th Aug 2006 18:46
Why not? <shrug>

Kenjar
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Joined: 17th Jun 2005
Location: TGC
Posted: 16th Aug 2006 23:05
Well, it is a bit off to advertize an engine programmed in a direct rival to DBP on the companies own forums. Though obviously they have no problems with it.

10 reasons why I am the best, ummm, errrr, der, thingie, whatsit, dodawassit, whatsitsname, thingamebob, sqwigglything, and the ability to talk nonsense, while being sure I'm right.
Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 17th Aug 2006 09:42
Why would they?

Josh uses Blitz for his apps too, and they're sold here - it'd be a bit 2-faced to sell a Blitz app here then disallow it on the forums.

3 years ago there might have been an issue, but really that rivalry has died down a great deal (since the demise and rebirth of Blitzcoder it has to be said).

''Stick that in your text and scroll it!.''
APEXnow
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Location: On a park bench
Posted: 17th Aug 2006 13:22
I thought Josh did it in PureBasic.

Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 17th Aug 2006 14:02
The original Carto Shop started out in DB, then Blitz3D, if 3DWS was developed in PureBasic then I wonder how he handled the 3D stuff, maybe a plugin - but I never thought PB would be good for that sort of application.

Anyhoo, it's imaterial, TGC have always sold Carto Shop, so my point stands .

''Stick that in your text and scroll it!.''

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