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FPSC Classic Models and Media / FREE character for FPSC - Firefighter!

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bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 11th Oct 2006 03:17
Several people asked for this, and I promised the community a free character. Here is an FPSC-ready firefighter. You can download it from my website at http://www.hyrumark.com.

Extract the zip file to any entitybank folder (if you have Model Pack 4, this would be a logical choice).

ENJOY!

Screenies:


Turnaround:


----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
AlanC
17
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 11th Oct 2006 03:20
cool! Thanks!

hhmmmmm........ hi
filya
17
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Joined: 23rd Aug 2006
Location: USA
Posted: 11th Oct 2006 03:21
great work on the modelling & texturing bond!!!
I wish my work was even close to this kind of perfection!

Am sure this will be loved by all.

-- n00b at playing games...and now at making em too :p --
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 11th Oct 2006 03:22
Thank you so much!

s4real
VIP Member
17
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Joined: 22nd Jul 2006
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Posted: 11th Oct 2006 03:26
awesome download many thanks.

Taken fpsc to its limits
Zaibatsu
17
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 11th Oct 2006 03:29
thats really generous of you!

Your signature has been erased by a mod
stormboy
18
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Joined: 8th May 2005
Location:
Posted: 11th Oct 2006 03:45
That's really nice.
DOMRAY
19
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Joined: 5th Aug 2004
Location: boston
Posted: 11th Oct 2006 04:00 Edited at: 11th Oct 2006 04:08
ty vm once more nice job .

btw the dds texture is missing in rar archive oops

It's better to Burn Out than to Fade away.Highlander
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 11th Oct 2006 04:00
thank you so much Bond, this is ideal!!

Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2006 04:20
Thanks.. But there are no texture!

I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Thraxas
Retired Moderator
18
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 11th Oct 2006 04:38
Thanks bond... great job

Quote: "btw the dds texture is missing "


'Dawn of the Fallen Angel' coming soon(ish)...
Steam Assassin
18
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Joined: 21st Sep 2005
Location: behind you...
Posted: 11th Oct 2006 04:40
Thank you, bond1! This goes well with your character pack!


I used to have one of those signs, but then realized how annoying it was...
bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 11th Oct 2006 04:45
Quote: "Thanks.. But there are no texture!"


Ooops!! I'll fix that right now, sorry!

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 11th Oct 2006 04:52
Ok, I uploaded a new zip that has the texture included, sorry about that!

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
MK83
FPSC Reloaded TGC Backer
17
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 11th Oct 2006 05:07
Thanks man, you are too kind.


http://www.mk83productions.com http://www.freewebs.com/mk83
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2006 05:19
It isnt perfect.. But almost! Bloody good job bond. I havent seen a better model from You ever(!) Most often I use usual pictures (Hi-Res photos) as Character textures, but You use a different metod.. I like the quality, how mutch of the texture are photos, pictures and how mutch do You paint Yourself. Cant You tell us exactly how You do it?


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 11th Oct 2006 05:28 Edited at: 11th Oct 2006 05:28
Great job dont get me wrong, but i was sooo hoping for a buisness type person...nice job tho


www.Disorder-Creations.com

Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2006 05:46
I have a perfect Guy in suit texture. Wait for this one, He really looks like the perfect Mafia Guy!!


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 11th Oct 2006 06:03 Edited at: 11th Oct 2006 07:10
Quote: "Cant You tell us exactly how You do it?"


Well I'll give some hints on my workflow...this is for photoshop so you'll have to be familiar with the program to follow this.

I'd say it's about 50/50 as far as photos and handpainting for me now. But that's a bit misleading, most of the time nowadays the pictures are so heavily altered that much of the original photo is gone...

Face textures:
I've used photo-reference for every face I've done, except for my nurse model, which was totally hand painted. If realism is the goal, I'd say using photos of actual faces is the best way to go. Unless you're going for a stylized or cartoony look of course. Line up the photos, use layer masks to blend them. Then various tools to match color and skin tones to account for bad lighting (clone stamp, etc).

Clothes:
I usually start with photos also, but now I usually just use them for realistic folds, desaturated and put into overlay or hard light mode in photoshop. From there I'll use my Wacom tablet and augment the folds with some handpainted dodge and burn. I'll also eliminate any type of heavy shadows and shading with the clone stamp tool, or lots of other methods such as the shadow/highlight tool, or the curves dialog. Generally make the lighting as even as possible. More on that later.

For other things that need totally hand painted, because I don't have good reference or it's just plain easier: First I'll do an ambient occlusion pass in 3ds max to generate a "dirt map". This gives a nice base for the texture, with shadow buildup that would occur in real life. Then I'll apply an appropriate material with an appropriate specular level, set up a few lights, and bake out a lightmap, and apply this on top of the occlusion map in photoshop, in overlay mode. Then I'll add a color layer on top of that, for the helmet in this case, yellow. At that point things are looking pretty good. I'll take my Wacom and start adding in details like scratches, anything to enhance the realism.

After the base texture is done, I'll use my secret weapon: The polyboost plugin for max which I use to clone away seams. At that point the diffuse texture is done.

The final step: I have a custom light setup in max that I use to bake out a final lightmap for the entire character. I'll apply it as the topmost layer in photoshop in normal blending mode with the opacity set to around 30-50%. Doing this helps "glue" the texture together and makes everything look more "grounded" in-game. For my future characters that have normal/specular maps then this would not be needed, as the maps will provide the shading.

I think using a combination of photos and handpainting is a good way to work. It's done like this all the time...heck Blur studios uses this approach. Unless you are working on a game that requires a specific style of art, using photos as a starting point is a time saver.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
Prince
17
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Joined: 23rd Aug 2006
Location:
Posted: 11th Oct 2006 06:30
bond1 thats just superb and too generous of you to give some insights on your work. Thanks for the free model as well as some very useful tips.
KeithC
Senior Moderator
18
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Location: Michigan
Posted: 11th Oct 2006 06:43
Great contributions both in the model, and in the tips (I'm taking notes).

-Keith


FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 11th Oct 2006 07:06
Thanks for the firefighter,Bond.
More incredible work from you.

Conjured Entertainment
AGK Developer
18
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 11th Oct 2006 07:16
Thanks for the FREE fireman Bond1.
He is greatly appreciated.
Nice work, really nice.




Don't forget to visit Conjured Entertainment
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2006 07:22
Yes You are right.. But there are companys that almost only work with pictures, Remedy for example are famous for that. (But they have professional studios ofcourse..)
I also work with Photoshop, I dont do so mutch with My pictures except "cleaning" them remove shadows, sharpness and ofcourse remove jitter.. After that I might use some special effects sometimes..
As You know I use Cinema 4D, I love it but Bodypaint is crap! (To draw a simple line in 3D You must press a biljon buttons..) I tested a program last week called tatoo (Blitz3D program.) and I love it, Im very new to 3D painting, but its easy and fun with this program..
(I will show My first 3D painting creation here soon..)
Its a bit sad that the most Characters in FPSC has so many polys, but there I also have a secret weapon called Simple Maker Pro. Its a plugin that can reduce polygons without no visual loss. A 500poly model can look like it was made of 50000polys! Fantastic toy.. (The Simplemaker Pro homesite shows how it works..)
Thanks for telling Your secrets here, I did learn a bit!
I Hope not all models will look like Yours next Year

I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Walking Dead Productions
18
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Joined: 6th Apr 2006
Location: USA
Posted: 11th Oct 2006 07:42
Thanks, great model

When there's
no more room in HELL
the dead will walk the EARTH
Tactical Puma
17
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Joined: 27th Sep 2006
Location: Suomi
Posted: 11th Oct 2006 08:23
Thanks for this fireman! You did good work, like always.
CLiPs
18
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Joined: 20th Jan 2006
Location: California
Posted: 11th Oct 2006 09:13
Wow Bond1 this is a great contribution. Many Many thanks..



Have you downloaded your CLiPs today.
Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 11th Oct 2006 09:59
Nice contribution. Good work.
Jon Fletcher
18
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 11th Oct 2006 12:05
excellent work bond1


xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Oct 2006 17:08
Very generous indeed, and excellent work as usual. Thank you very much.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Kerithion
17
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Joined: 17th Jun 2006
Location: Scotland
Posted: 11th Oct 2006 19:36
Many thanks, bond1, for both the model and the insight into your methods - always interesting to read how someone develops their model, thnaks again.
Benjamin A
18
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 11th Oct 2006 19:58
Bond1 thanks for the firefighter! He looks awesome and I'm glad he finally arived, fits well with the rest.

Not to highjack this thread, but since you and Mr Love are discussing it..... Mr Love, I'm curious about your 3D work, do you retexture the exsisting models or do you even model your own characters? I'd love to see some of your work, I'm curious what you create.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2006 22:15
"do you retexture the exsisting models or do you even model your own characters?"

Its diffrent from time to time.. I say, if You have a perfect model why spend a day making one? Personly I have worked with entitys and textures lately, and not used mutch work for Characters... (Except some 3D Realtime painting, Its cool, Im pretty new to it though..)
By the way, who wants to shoot a firefighter???
Those Guys are heroes!


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 11th Oct 2006 22:22 Edited at: 11th Oct 2006 22:28
Quote: "By the way, who wants to shoot a firefighter???
Those Guys are heroes!"


Who says you have to shoot him? I just made the character cause a few people asked for it, it ain't my job to write the storyline...

He could be used as an objective, a means of getting information or clues, or as simple scenery. You need all kinds of characters to make a level come alive, not just cannon-fodder.

Just wondering, have you ever modelled a character from scratch? It's very rewarding to create something out of nothing, and put it out there for the world to see. Even if you already have the "perfect" model.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2006 22:32
Ofcourse You dont! Dont take things so serious...

Just wondering, have you ever modelled a character from scratch?

Yes I have...


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2006 22:34
Sorry, forgot "" those for Your question..
(Im not talking to Myself, at least not now!)


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
The Silent Ayehika
18
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Joined: 15th Apr 2006
Location: My Home
Posted: 12th Oct 2006 17:25
its realy cool bond.
Can i ask you a question though.
Can you *retexture* the model?
and what also would be a cool is if someone made a fire ex weapon and make him a ally and make fire a enemy and do some stuff and you got a firefighter

Listen up.Im EBIL.
Mess with me and PREPARE TO GO TO EBIL HELL!
Opposing force
18
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Joined: 10th Aug 2005
Location: England
Posted: 12th Oct 2006 18:37
Thank's bond1!

Sign up on this forum, please...
http://teammegabasic.proboards59.com
Grim Reaper
18
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Joined: 9th Feb 2006
Location: worcestershire, UK
Posted: 12th Oct 2006 21:05
Thank you Bond1. Very generous of you.

Ours is not to reason why,
ours is but to do or die.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 12th Oct 2006 21:11
Thank you for your nice contribution Bond1,many people said the same.but there are no other words that i can think of now.

My arrival shocked some people maybe...but i dont seem to care anyway...behold my mights!
-Prince Of Darkness
bond1
18
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Joined: 27th Oct 2005
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Posted: 12th Oct 2006 22:59
Hehe, the last 2 posts are from the Grim Reaper and the Prince of Darkness...it must be October.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 13th Oct 2006 14:49
hmm...i had to change my name,its my tradition.when i left the forums for a while,i feel like changing my name for some reason.

however i couldnt think of anything better then this.

My arrival shocked some people maybe...but i dont seem to care anyway...behold my mights!
-Prince Of Darkness
bond1
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Location:
Posted: 16th Oct 2006 22:13 Edited at: 16th Oct 2006 22:14
Hmmm, I'll give this a bump, so a few more people can get this before fading away into forum obscurity.

It's not everyday someone gives away a royalty free, fully textured/rigged character, and the thread had already dropped towards the end of the second page. Last call!

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 16th Oct 2006 22:53
You're right,Bond.
I can definitely say that making a character like your firefighter that is fully rigged,textured and fully animated is the most difficult kind of model to make and I want to say once again I appreciate it.

bond1
18
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Joined: 27th Oct 2005
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Posted: 16th Oct 2006 23:22
Thanks FredP, you're always one of the first to comment and express thanks. And while I try not to be an attention whore, I really do appreciate it.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
da power pwnerer
17
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 16th Oct 2006 23:31
u r my hero

I chink i know you but i could be wong
Robh22
17
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Location: Hell, NY
Posted: 17th Oct 2006 05:12
Awsome job! Thank you for your generosity!
Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 17th Oct 2006 05:51
Quote: "And while I try not to be an attention whore, I really do appreciate it"


Then whats up with callin me a "trick"?

Yeah very nice char to hand out free. People don't realize how lucky they are.
Brian Murray
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Posted: 19th Oct 2006 02:19
Great work! Keep it up.

RickV
TGC Development Director
23
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 1st Nov 2006 23:23
Bond1 - I'm trying to email you but I'm getting: Mail delivery failed: returning message to sender error

Can you check your mail system and let me know?

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

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