Program Announcements / PACMAN CHALLENGE bloom filtering, 51 levels, 11 worlds, much more... DEMO aviable |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
Visit also: LANdvantiX, LEGO rpg wip, DarkLEGO - BlockCAD in DBPro, LEGO mmorpg, My website I own DBPro since 24th of October 2006. That's the first game, I finished. Before, I worked a long time with the "Game Maker 6.1 by Mark Overmars" FEATURES of PACMAN CHALLENGE: SOME SCREENSHOTS: ![]() v0.9 screenshots: ![]() ![]() ![]() v1.0 screenshots: ![]() forest world, desert world, rainbow world v1.1 screenshots: ![]() ![]() ![]() ![]() ![]() v1.4 screenshots: ![]() graveyard VIDEOS Gameplay video1 PACMAN CHALLENGE video *** v1.2 *** pacman_challenge_demo.zip ![]() The DEMO has only 3 worlds and 10 levels.
__________________________________________________________________If you want to deactivate the bloom in the DEMO, create an empty file called "nobloom.txt". *** v1.3 *** 2 files: PacmanChallenge_v1_3.zip ![]() PacmanChallenge_v1_3file2.zip To install the game, download both files and unzip them. Then copy the contents of the "Media" directory in "PacmanChallenge_v1_3file2" to the "Media" directory of the original "PacmanChallenge_v1_3/Media" folder.
1 file: PacmanChallenge_v1_3.zip __________________________________________________________________ *** v1.4 *** 1 file: PacmanChallenge_v1_4.zip __________________________________________________________________ *** v1.5 final *** 1 file: ![]() PacmanChallenge_v1_5final.zip ![]() ![]() __________________________________________________________________ VERSIONS HISTORY: *** v1.1 *** >> added bloom-filtering *** v1.2 *** >> DEMO released *** v1.3 *** >> FULL VERSION released >> added function to show FPS with the "F"-key >> added function to toggle bloom in main menu with the "B"-key (restarts the game) >> "ReadMe.txt" of version 1.3: + Code Snippet *** v1.4 *** >> windowskey now minimizes the window in every situation >> if you finished a level, you now get randomly to the 1., 2., 3. or 4. next level >> the ghosts appear now slowly after you eat them, not directly >> show FPS with "F"-key now works in the menu too >> fixed ghosts transparency in graveyard level (they appear now with more color) >> fixed bug with black ghosts while typing the highscore name >> the highscore name lenght is now limited >> added joystick support >> added ASWD support for menu >> changed highscore delete combination to ctrl+shift+"D" >> "ReadMe.txt" of version 1.4: + Code Snippet *** v1.5 *** >> camera now starts at a better place (no longer "inside" of Pacman) >> the fog is now more far away at the start >> the lives now change the color with pacman >> "ReadMe.txt" of version 1.5: see v1.4 FINAL WORDS: Please report your FPS (ingame sync rate = 60) and any bugs you find. I thank you for every post you make here! I also thank the guys of the "TGC Newsletter" for showing my thread in "The Game Creators Newsletter - Issue 49" Read the "ReadMe.txt" for controls. If you want, rate this game for: gfx, sfx, music, fun and gameplay Rate with 1 to 6 stars: code: + Code Snippet code: + Code Snippet code: + Code Snippet code: + Code Snippet code: + Code Snippet code: + Code SnippetJOIN LOST, the largest online game in the world!!! |
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Big Man
User Joined: Fri Feb 4th 2005 Location: BEHIND YOU!!!! (but I live in England) |
yeah man this looks good downloading soon BM Our aim is to keep the loo's clean, your aim can help. |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
re-added link feel free to download now Quote: "yeah man this looks good downloading soon
BM" thank you for first comment |
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spooky
User ![]() Joined: Fri Aug 30th 2002 Location: United Kingdom |
Not bad for a first game. With bloom turned on it really kills the frame rate. It goes from 60 with it off to between 25 and 45 depending on camera view. My PC is quite old but still has an Athlon XP 2000+ and a Geforce 7600GS in it. One thing that really annoys me about pacman games is where ghosts turn around, they should not do that, if the ghosts get to a junction they should pick any direction EXCEPT doing a 180 degree turn. Keep up the good work. Boo! |
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The ARRAYinator
User Joined: Sat Aug 13th 2005 Location: Cyberspace |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
finally, I'll offer you the FULL VERSION v1.3 of my game for FREE!!! How can I change the thread title? |
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Suicidal Sledder
User Joined: Tue Aug 17th 2004 Location: Watching you through a scope of an M24 |
I dont think you can |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
I can't change the title... ****! But ok Please write a short post in this thread if you downloaded the game (right now, there are 12 downloads but only 3 replies) |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
!!!THIS IS IMPORTANT ENOUGH TO MAKE A NEW POST!!! I uploaded version 1.4 of the game now, here the most important changes: >> windowskey now minimizes the window in every situation >> if you finished a level, you now get randomly to the 1., 2., 3. or 4. next level >> the ghosts appear now slowly after you eat them, not directly >> show FPS with "F"-key now works in the menu too >> fixed ghosts transparency in graveyard level (they appear now with more color) >> fixed bug with black ghosts while typing the highscore name >> the highscore name lenght is now limited >> added joystick support >> added ASWD supporte for menu >> changed highscore delete combination to ctrl+shift+"D" |
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Keemo1000
User Joined: Thu May 26th 2005 Location: 28th Dimension |
I love the cd box art, pure awesome. ![]() |
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jasonhtml
User ![]() Joined: Sat Mar 20th 2004 Location: OC, California, USA |
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Phaelax
User ![]() Joined: Wed Apr 16th 2003 Location: Ohio |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
Quote: "...another moves around randomly..."
in my game, all of them do this |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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badoli
User ![]() Joined: Tue Aug 8th 2006 Location: Vienna, Austria |
Okay, my 2 Cents: For your first game, it is awesome. Some hints: - Make the ghost actually hunt pacman. At the moment it feels a little easy to avoid them. You can make their decision depending on a percentage of luck/strategy. So for example if 80% of all decisions are pure random, then they might be quite easy, but still competetive. When you drop that factor to like 20%, the ghosts might turn into quite a pain in the ass - Why are the ghost pure flat, while pacman is such a nice little sphere? - The camera can be VERY annoying. I got killed several times by going into a warp and not being able to react fast enough to some ghost coming along. - Same applies for the fog. It sometimes hides your way so successfully, that ghosts have an easy game with you. - The speed of the game isn't constant, sometimes it seems faster, sometimes slower. These are just some suggestions i got the first time i played it. Nevertheless it is a really nice game. (Reminds me of a game i did in Turbo Pascal like 15 years ago... a pity i cannot find that floppy disc anymore...) Grüzi von Wien! Oli I got ur number... i got ALL your numbers!!! |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
Quote: "- The camera can be VERY annoying. I got killed several times by going into a warp and not being able to react fast enough to some ghost coming along.
" I'll fix that in next version. Quote: "- Same applies for the fog. It sometimes hides your way so successfully, that ghosts have an easy game with you.
?????????" you said you want more challenge Quote: "...create some challenge"
that's a challenge! Quote: "- The speed of the game isn't constant, sometimes it seems faster, sometimes slower. -> deactivate the bloom, needs a good PC (on my computer, it runs at the same speed everytime)" EDIT: do have any other ideas for next version??? |
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badoli
User ![]() Joined: Tue Aug 8th 2006 Location: Vienna, Austria |
Some of the levels feel pretty unbalanced. Worst example: in one level i was starting between two ghost moving straight at me from the only two possible directions to go... can't say which level it was though, i was game over before i really knew what was going on... What do you think of these little acts in between games at the original pacman? Little funny animations with no special sense to them at all... i loved those! Not much else i could think of atm... I got ur number... i got ALL your numbers!!! |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
!!! IMPORTANT: Check out my new website here and rate and comment there this game and my WIP game. !!! |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
I uploaded version 1.5 of the game (final version), here the most important changes: >> camera now starts at a better place (no longer "inside" of Pacman) >> the fog is now more far away at the start >> the lives now change the color with pacman |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
added videos. see first post |
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Veron
User ![]() Joined: Wed Nov 22nd 2006 Location: NSW, Australia |
Cool, I remember seeing you around on the GMC a little bit! Also, how exactly did you make the box art? Is there a program or what, because I remember seeing a program once which could do it, but I never found it again! Anyway, cool game, especially for your first! ![]() ![]() ![]() |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
Thank you! It's my first with DBPro (I made a lot of games before with the Gamemaker 6.1). I didn't use a special program, only photoshop. should I show you how? |
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Veron
User ![]() Joined: Wed Nov 22nd 2006 Location: NSW, Australia |
Yeah, I wouldn't mind that! Do you still use GM much? (Sorry for going off topic) ![]() ![]() |
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Master Xilo
User Joined: Fri Sep 8th 2006 Location: Bern, Switzerland |
no I don't. but I still help some peoples at the gmc |
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z_man
User Joined: Sat Apr 7th 2007 Location: Australia |
Looks cool! Maybe try using an A* algorithm to make the ghosts follow the player. Just a suggestion. z_man ~ z_man ~ |
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Cherd
User Joined: Sat Dec 30th 2006 Location: Cyberspace |
this looks really cool, im not a DB user myself (FPSC XD) but i sometimes look on here for cool stuff. I think this game looks great but i do think it would be a shame for the copyright thing to get in the the way |
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jasonhtml
User ![]() Joined: Sat Mar 20th 2004 Location: OC, California, USA |
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Shadow heart
User Joined: Sat Dec 2nd 2006 Location: US |
so cool. I love when thse classics get a BAM! Great job man Thumbs up. to the ones thats trapped inside of you, this is it!! |
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