"i've never noticed a slowdown in doom, or rayman -"
I'm not the only one who has seen it Raven, it is mentioned in several reviews of said games. Slowdown in Doom only occurs with dynamic lighting on.
"Also there is a full 3DEngine right now for it which has been shown on here by a few people ... if your telling me that a 60Hz 16Mhz 32Bit Processor is capable of that then your bloody crazy, "
Nope. I am not crazy. A 16Mhz, 32bit processor is capable of what AGB games demos have shown. Their Quake demo is very impressive, but I have seen Doom and 3D games running on my Psion 5, which is a 30Mhz StrongARM processor. The amount of optimisation in the engine is amazing, and sprites have been used where-ever possible. In addition, AGB themselves say that most games run at 25-30FPS, only the very basic ones run faster.
Here is an example:
http://www.pocketeers.com/racing1.htm
http://www.pocketeers.com/twoc7.htm
It certainly looks VERY good, but closer inspection shows that the poly count is very low and sprites have been used wherever possible, utilising the GBA's Mode 7 sprite manipulation features heavily.
"besides Crystal Fantasy runs beutifully on it, and i'd say the Playstation would have trouble pushing that many polygons happily."
Do you mean Final Fantasy: Crystal Chronicals?
In which case THAT does not run on the GBA, but the Cube version has a GBA link-up feature, which displays maps and so on. The game for the GBA is called Final Fantasy: Advanced Tactics and is an isometric game with static backdrops and sprites.
As for the speed thing and how many polys the GBA can push? Not very many, I also get VERY occassional minor slowdown in Super Monkey Ball Jr, which has scenes comprising 50-100 polys max. This is very difficult to notice, but has been mentioned in one or two reviews. In other words though SMB, is really pushing the GBA.
"last time Nintendo had the specs on thier site it was a 300Mhz 32Bit RISC CPU w/Embedded Memory Array."
No they did not say "300Mhz". They certainly said "32bit RISC CPU", but they never said "300Mhz". Nintendo's main site never mentioned the speed, but the official Nintendo Informer forums did, and it was 16Mhz.
"i can tell you for a fact they DO NOT run at 8Mhz - and if you don't believe that crack open your GBP or GBC and see for yourself the setup ("
Yes they do use 8Mhz CPUs. I get slowdown on some 2D GBC games, subtle, but it is there. Besides, I checked a whole load of spec sites, and guess what? 8Mhz is statet as the speed.
Here is a quote from the Nintendo Informer site:
"Processor: 8 MHz Z80 work alike by Sharp with two processor modes: Single (4MHz) and double (8MHz)"
So far I have shown you all the proof, when you show me some hard evidence to back up your claims.