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FPSC Classic Product Chat / V109 BETA - Public Test

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Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 24th Mar 2008 11:20
Great work everyone at TGC!
I will download this soon, but the closecombat script, does that make the enemy actually fight with its hands or just deal damage when close?
And how is it going with the X9 migration?

Joakim

Woolfman
16
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Location: Cave
Posted: 24th Mar 2008 14:52 Edited at: 24th Mar 2008 16:14
They hold their arms out to the side for all 3 scripts. So they just attack when close.

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bkinsman
17
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Posted: 24th Mar 2008 17:24
This is brilliant and i have to agree it is better than version 1.08 this is coming along wel and my computer can build a small level in seconds. although my computer specs are Core 2 Quad 2.4Ghz, 2GB RAM, Geforce 7900GS is used to struggle to build levels, (it took ages basically).

Anyway moving along from that, i have noticed that the light intensity feature isn't there, nor is the player jump height value.

The blood splatting works fantastically! i tried it out and it has made it much more realistic, it hits either the floor or the wall depending of course where you shoot them. A+ for that extra.

I will keep you posted if i find any problems. Thanks Lee, i have to admit i didn't expect this so soon. Keep up the great work.

BJKDAW
CoffeeGrunt
16
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Location: England
Posted: 24th Mar 2008 17:32
@bkinsman

He hasn't added those yet, they're to be added as this update progresses.....


Nickydude
Retired Moderator
17
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Location: Look outside...
Posted: 24th Mar 2008 18:33
Quote: "his is brilliant and i have to agree it is better than version 1.08 this is coming along wel and my computer can build a small level in seconds."


Quote: "He hasn't added those yet, they're to be added as this update progresses."


Reminds me of when I was a kid and went to get my hair cut, when I came back my mom say how great it looked and they done a good job..

... only thing was, the barbers was shut.



CoffeeGrunt
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Posted: 24th Mar 2008 18:37
Lol, but I was talking about this....

Quote: "i have noticed that the light intensity feature isn't there, nor is the player jump height value."



bkinsman
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Posted: 24th Mar 2008 18:38
lol very funny, and fair enough thanks for the reply guys, i suppose the big give away would have been the fact that it wasn't mentioned in the little bit of info about the update. lol. Still testing it out and have still found no problems so far.

BJKDAW
SpyDaniel
18
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Location: United Kingdom
Posted: 24th Mar 2008 18:42 Edited at: 24th Mar 2008 18:43
@F l a t l a n d e r

Lee is looking into my cave segment problem. I'm sure it has some thing to do with clipping, as the segments work fine in V1.

Gun_Guy
16
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Location: UK
Posted: 25th Mar 2008 01:18
is V2.0 going to have ragdolls. plz have ragdolls plz plz plz.
We all love ragdolls
Fuzz
17
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Location: Tasmania, Australia
Posted: 25th Mar 2008 08:18
Hey Lee nice progress, do you think you could make and options button in the main menu where you can turn of dynamic lights and change the resolution and stuff

Victory Is Imminent
Toasty Fresh
16
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Location: In my office, making poly-eating models.
Posted: 25th Mar 2008 08:37
You just do that in the build game menu, click cancel, then it will work in test games.

Fuzz
17
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Posted: 25th Mar 2008 14:39
yeah but i mean for a built game....like what game dosn't have options?

Victory Is Imminent
CoffeeGrunt
16
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Location: England
Posted: 25th Mar 2008 14:54
You could edit the Setup.ini, that controls 99% of FPSC's options.....

Also, changing Dynamic Lights to No, would probably mess up your lighting, 'cos all the flashing lights in your levels would break...


Fuzz
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Posted: 25th Mar 2008 15:03
yeah you could.. . .but don't you think being able to change the options from the main menu makes it more professional and easy to play on low end machines with out having to edit the setup.ini rather than playing the game and having fun?

Victory Is Imminent
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 25th Mar 2008 15:15
Has anyone tried out the RAISEFACTOR command yet?

Best.

bkinsman
17
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Posted: 25th Mar 2008 17:54
i do agree i think allowing an options menu in the main menu in a completed built game would be great. The ragdolls feature would be grand as well.

BJKDAW
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 25th Mar 2008 19:58
@xplosys

Quote: "Has anyone tried out the RAISEFACTOR command yet?"


I'm not sure what that exactly does, nor what values it would take. If they were percentage values or unit values? I was going to try it on a character entity but that doesn't make sense. Then I was thinking about those "wall" entities I have made to match the texture of segment walls but using them as a walk thru. I've always noticed I could never get them to match up with the segments using the "page up" and "page down" keys. Was always off a little bit. I wonder if this is where one would use this parameter in the fpe file for the model?
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 25th Mar 2008 20:20
Quote: "Added 'RAISEFACTOR' to entity FPE fields to allow model to be raised to correct model alignments"


The first thing that came to mind was characters and other entities that load up in the floor. I thought if it would fix that problem it would save some time moving the first bone and all.

Yeah, he didn't give us any parameters for the command. I'd assume it would be a "units" between 1 and 100, but that's just a guess.

Best.

Seth Black
FPSC Reloaded TGC Backer
19
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Location: Pittsburgh, PA
Posted: 25th Mar 2008 20:25
Quote: "...he didn't give us any parameters for the command..."


...does that a lot.

ARE YOU A LONE WOLF? CLICK BELOW TO JOIN THE PACK.

Flatlander
FPSC Tool Maker
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Posted: 25th Mar 2008 20:29
I have some time so will check a couple of models.
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 25th Mar 2008 20:30 Edited at: 25th Mar 2008 20:31
Quote: "...does that a lot."


That's what makes it interesting and gives us a feeling of being in on the whole creation process. LOL

Best.

EDIT: Thanks FL. I'll be looking for it.

Flatlander
FPSC Tool Maker
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Posted: 25th Mar 2008 21:23 Edited at: 25th Mar 2008 21:26
The first thing that came to mind, especially since you confirmed it regarding the "bone" placement, was Psionic3d's dog. Since I deleted it because of the problem it had (being buried to it's shoulders) I had to find it again; which I did.

After adding in RAISEFACTOR and first setting it to 100 I did find that it works. The dog was way up in the air at that setting. A setting of 25 gets him close enough to the ground without tweaking it.

Following is FPE code up to where I added the parameter:




If it works on the dog then it is working very well.

BTW, I used your (xplosys) dog script and bark.
GAME MAKER ITALIA
17
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Joined: 28th Oct 2006
Location: ITALY -Milano
Posted: 25th Mar 2008 21:44
Thank you Lee..
Very very big good work..

PS: Little question-

In what version do you put real water?

SETTIMO TUDOR EUGEN C.
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 25th Mar 2008 22:01
Quote: "BTW, I used your (xplosys) dog script and bark. "


LOL Thanks FL. I was hoping that that's what it did. It's going to solve a few problems, and my fish will love it.

Best.

GAME MAKER ITALIA
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Posted: 25th Mar 2008 22:11
Lol..

Vote Lee for TGC president!
Me are the 1st

SETTIMO TUDOR EUGEN C.
Ehetyz
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Location: The house by the cemetery
Posted: 26th Mar 2008 00:42
Quote: "but don't you think being able to change the options from the main menu makes it more professional and easy to play on low end machines with out having to edit the setup.ini rather than playing the game and having fun?"


I think the simplest and smartest solution would be to create a separate setup/launcher program, that would interact with the setup.ini file. That would make the tweaking similar as in older Lithtech engine based games, and it would probably be pretty simple to program.
(Added the Blood 2 launcher for an example)



-Astek Games Developer-

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Seth Black
FPSC Reloaded TGC Backer
19
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Location: Pittsburgh, PA
Posted: 26th Mar 2008 02:14
Quote: "...RAISEFACTOR..."


...at last, the first bone issue has been addressed!

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sonicreator 2006
18
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Location: Press F5
Posted: 26th Mar 2008 03:38
sorry if this is pushy but:

"no updates in about a week!"

hey Lee, can you give us an update on what you've done so far consitering the new beta? I'm sure atleast 99% of us would like to know.

from SC

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Toasty Fresh
16
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Location: In my office, making poly-eating models.
Posted: 26th Mar 2008 08:14
Hmmm, I just thought of something. In the X10 migration, will we be able to use X9 model packs in that?

Ragle
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Posted: 26th Mar 2008 20:18
When updates are applied, especially those which add new or enhanced performance, and I rebuild older maps within the updated version, will they benefit from whatever enhancements have been made?
uman
Retired Moderator
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Location: UK
Posted: 26th Mar 2008 23:36
I am seeing similar problems as reported by some others with portals not rendering the resulting leaks reduce the fps to sub 10fps. Pic attached.

"There are those who said this day would never come - What have they to say now?"

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incense
18
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Posted: 28th Mar 2008 06:02
I have had no issues with 109 as of yet. It runs great so far. I will continue to test.

Patience and tolerance are the keys to the passage of knowledge. Even the ones that know the most started with many questions.
Aertic
16
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Location: United Kingdom
Posted: 29th Mar 2008 01:16
after this update its V2, woohoo!
Well done lee.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 29th Mar 2008 10:40
It could be 1.1

Chriz
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Posted: 29th Mar 2008 20:10
When i downloaded this, it stopped me from being able to do alotta stuff, like build the game, and test it.
(screenie in post .png)

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Aertic
16
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Posted: 30th Mar 2008 14:17
Quote: "It could be 1.1 "

Ooops, looks like im no good at maths.
*hehe*, I'll download when v1.9 is finished.
Exotic Matter
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Posted: 30th Mar 2008 16:51
Quote: "It could be 1.1 "

Quote: "Ooops, looks like im no good at maths.
*hehe*, I'll download when v1.9 is finished. "

Yes your no good at maths if lee is working on 1.09 it would go 1.1
for it to be V2.0 it would go 1.9 no zero between 1 & 9.
Macgames
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Posted: 30th Mar 2008 18:30
Quote: "* New COLLISIONMODE value for FPE which can switch off all collision but one limb (1000+solidlimbindex)
* WARNING: Do not use above feature to create large grass coverage with individual grass blades"

can someone explain to me what this means?
Satchmo
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Posted: 30th Mar 2008 20:00
So you can have collision with only a certain part of the model. Which means somebody could make grass blades(lots of them) and have them on the segment.

Inspire
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Location: Rochester, NY
Posted: 30th Mar 2008 21:45
I'm pretty sure that this has been reported already, but places in my maps randomly just disappear because of the portals, even though the thing I'm looking at is still in sight.

This is the first problem I've had with one of your updates, so it can't be my computer (as far as I know).

Screenie:



Toasty Fresh
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Posted: 31st Mar 2008 01:56
Yup, that happened to me too.

Plystire
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Posted: 31st Mar 2008 08:28
@Inspire:

Correct me if I'm wrong, but that screeny looks like it had Water in it.


The one and only,
~PlystirE~

Toasty Fresh
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Posted: 31st Mar 2008 10:53
Quote: "Correct me if I'm wrong, but that screeny looks like it had Water in it."


Mmmmmm, and running at a solid 39 FPS, unless he uncapped the framerate.

Duplex
User Banned
Posted: 31st Mar 2008 19:55
How can you tell it's solid, it's a screenshot, that could have been taken during the only spot in the level with that framerate?

hunt4evil
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Posted: 1st Apr 2008 00:42
Nice LEE... Patch works great and my FPSX9 has never worked better.

http://www.huntforevil.com
Inspire
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Posted: 1st Apr 2008 00:59
Water? That's a skybox.

Plystire
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Posted: 1st Apr 2008 01:19 Edited at: 1st Apr 2008 01:20
I was referring to this portion, Inspire.




The one and only,
~PlystirE~

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Slayer222
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Posted: 1st Apr 2008 01:26
Quote: "Yes your no good at maths if lee is working on 1.09 it would go 1.1
for it to be V2.0 it would go 1.9 no zero between 1 & 9."
And you're no good at grammar I think after V1.09 it's V2, as Lee mentioned an ETA for V2 somewhere around July...

Vista isn't supported by FPSC X9, sorry.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Thraxas
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Posted: 1st Apr 2008 10:28
Quote: "Yes your no good at maths if lee is working on 1.09 it would go 1.1
for it to be V2.0 it would go 1.9 no zero between 1 & 9"


As I understand it (and I'm far from being an expert) the number before the decimal goes up for MAJOR updates. and after the decimal for minor updates/bug fixes... As this will be a major update that it why it will jump from 1.09 to 2.0

[center]
Jordan Siddall
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Posted: 1st Apr 2008 14:19
I get the same install message.

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