Quote: "Oh my god. Allowing FPSC to be capable of first person RPG's is going to be massive."
ZOMG!!!! Who'da thunk it?
Didn't I mention something like this the very first time I released my mod with variables?
Quote: "You would need to take a fairly linear approach to the world due to the FPSC map size. You can't return to previously visited areas unless you duplicate them in the level structure so level design would be a interesting challenge."
Didn't I fix that with a new scripting command?
Quote: "Games like System Shock 2 / DeusEx and Bioshock have all shown what a few variables can do for your first person shooter."
Yet, everyone is way too fixated on Bloom/Water/HSL/HDR/Parallax/Relief/DoF/<insert some other shader here>/etc.
to give it a try.
Oh well, live and let live, I suppose. Guess it won't matter anymore once the migration occurs, everything I've done gets put into V2, and then my name fades out of people's memory like a temporary tattoo on the palm their hand.
I thought people wanted a more powerful FPSC... not just an FPSC that made things look good and played like crap.
The one and only,
~PlystirE~