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FPSC Classic Models and Media / [LOCKED] EAI 2008 W.I.P. (56k warning)

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Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 24th Jan 2009 09:48
Ah... That's interesting. Thank you very much for helping me steal your monies.

Anyway, have you any more updates planned for MP9/10 weapons? Just interested for what's next on the chopping block. Now that I have almost everything needed for a standard FPS, I've been motivated to make a few small levels.

I am content.
Errant AI
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Posted: 24th Jan 2009 09:59
hah. No problem. Right now I'm going through what I have in progress and evaluating completion times, etc. No solid word on what's coming next but I have dire need to get some more content released.
Aaagreen
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Posted: 24th Jan 2009 10:57
Hey Errant AI, I managed to get a couple of your weapons working in the Source engine! Now I just need to reanimate them..

Thanks anyway, for making quality stuff!

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Toasty Fresh
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Posted: 24th Jan 2009 11:09
Quote: "hah. No problem. Right now I'm going through what I have in progress and evaluating completion times, etc. No solid word on what's coming next but I have dire need to get some more content released."


Yeah, now you need to get a mod to change the title to 'WIP 2008-09'.
Aaagreen
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Posted: 24th Jan 2009 11:17 Edited at: 24th Jan 2009 11:31
Here is a screeny.



So now I have EAI's Truncheon hand rig, and I simply have to re-animate his weapons, that I need for my mod.
Plus, it looks amazing in the Source engine, simply because it isnt laggy.

EDIT: I know, bad map, but it's only just started. For now, those seams are just boundaries.

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Errant AI
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Posted: 24th Jan 2009 11:34
Quote: "Yeah, now you need to get a mod to change the title to 'WIP 2008-09'."


Or get the thread locked and start over
Not ready for that yet, though.

Aaagreen- Wow! That's freakin' sweetness.
Toasty Fresh
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Posted: 24th Jan 2009 11:38
Ditto, looks incredible.
Aaagreen
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Posted: 24th Jan 2009 11:46
Shame I cant animate as well as you, EAI.

Great thing is, you dont need walk animations, because Source automatically moves the position of the gun in time to you moving.

It even moves the position when you look left or right quickly - like it would in real life.

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Aaagreen
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Posted: 24th Jan 2009 11:53 Edited at: 24th Jan 2009 11:57
I think the magic of Fragmotion may save me here.. We'll have to wait and see.

EDIT: Yes, it sort of has. Except the trigger hand went all retarded..

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Toasty Fresh
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Posted: 24th Jan 2009 11:55
Do you need to make idle anims?
Aaagreen
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Posted: 24th Jan 2009 12:00
@ Toasty

Yes, you do.

You need (for Smg)

Draw
Fire (1,4)
Idle
Idle to low
Low to idle
Low (Idle)
Reload
Dryfire
Alt_fire

And the reference model.

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Aaagreen
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Posted: 24th Jan 2009 12:08 Edited at: 24th Jan 2009 12:13
OK, Fragmotion doesnt seem to be pleased with the .x files used for EAI's weapons..

EDIT: No, it doesnt like model pack 9/10's .x files. *sigh*

I doubt EAI would be kind enough to give me the original .max file for the MP59..

Pretty please?

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Aaagreen
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Posted: 24th Jan 2009 15:42
EAI, I've sent you an email, concerning your current modern day weapon set and the Source engine

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Cosmic Prophet
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Posted: 24th Jan 2009 16:43
All These are really fantastic EAI. Have you determined how soon until release?

In the Universe, nothing ever stays the same.
Aaagreen
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Posted: 24th Jan 2009 16:58
Oh and EAI, I'm literally begging you in that email. You've seen how good it can look.. now you're the one thing stopping it from becoming a true reality.

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Demon Air 3D
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Posted: 24th Jan 2009 19:16
@EAI, is there any chance you could make this model pack 23 ? tht would be great
Crusader2
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Posted: 24th Jan 2009 21:30
This is insanity!

@ EAI I noticed the new uploads to the store... Lots of pistols I like all of the variations, but maybe create some snipers/assualt rifles? After all, you only need so many pistols. Either way, expect a buy from me; your a weapons are always first class.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Toasty Fresh
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Posted: 24th Jan 2009 23:08
Quote: "All These are really fantastic EAI. Have you determined how soon until release?"


They're in the GCS right now...
Demon Air 3D
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Posted: 25th Jan 2009 02:19
they're not
Toasty Fresh
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Posted: 25th Jan 2009 02:23
What?

You just said so yourself... I said, "there's a new gun in the GCS" then you said "there's a couple...".

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Demon Air 3D
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Posted: 25th Jan 2009 03:12
oh i thought he meant the new ones like the sniper and the scorpion ect, sorry.
Cosmic Prophet
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Posted: 25th Jan 2009 03:53
Found 'em, Thanks! Gotta go fire up my Paypal.

In the Universe, nothing ever stays the same.
Errant AI
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Posted: 25th Jan 2009 04:10
Quote: "All These are really fantastic EAI. Have you determined how soon until release?"


No ETA for the new meshes (vz61, m40, etc.). I have a side project for a good friend which I must complete before I move on to texturing and animating those new ones

However, there will be a few more items uploaded which have been nearly finished and gathering dust for too long now.

Quote: "@ EAI I noticed the new uploads to the store... Lots of pistols I like all of the variations, but maybe create some snipers/assualt rifles? After all, you only need so many pistols. Either way, expect a buy from me; your a weapons are always first class."


Those are behind-schedule releases which piled up. I had promised pistol updates quite some time ago but failed to deliver until now. The good thing about having many pistols is that there is some variety now which are compatible with Ply's Mod dualling. If you have the deagle or 1911 in one hand and m9 or 226 in the other and spam the fire buttons they will empty close to the same time even though the 9mms have twice the magazine capacities. In single wield mode the 9mms are quite fast and easy to "double-tap" with a little practice. The XIX is quite sluggish by comparison and the 1911 somewhere in-between. When I release things on GCS, you will generally see a "run" of similar items because they are sharing base animations or something like that.

Quote: "@EAI, is there any chance you could make this model pack 23 ? tht would be great "


At the rate TGC is releasing packs it might be model pack 33
Toasty Fresh
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Posted: 25th Jan 2009 04:15
Quote: "At the rate TGC is releasing packs it might be model pack 33"


It sucks, don't it? At this rate I won't have enough money to eat...
Aaagreen
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Posted: 25th Jan 2009 10:18
@EAI

If all goes well with this, will you settle for any offers on your unfinished completed work? If so, what price range? (I.e. SCAR, P90, M16)

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Aaagreen
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Posted: 25th Jan 2009 10:59
Double post (Good reason)

Who wants screenies of the fully animated and working MP59 inside Source?

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Toasty Fresh
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Posted: 25th Jan 2009 12:03
Make a thread please. I'm interested.
Astro Chickster
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Posted: 25th Jan 2009 12:13 Edited at: 25th Jan 2009 12:14
Whoops

Must... kill... husband...'s obsession with star trek!
Aaagreen
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Posted: 25th Jan 2009 12:15
Where shall I make the thread toasty?

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Toasty Fresh
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Posted: 25th Jan 2009 12:41
Uhm... I don't know, either Geek Culture for being off-topic, or Product Chat for being related to MP9/10. I'd opt for the second one.
Aaagreen
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Posted: 25th Jan 2009 13:20
http://forum.thegamecreators.com/?m=forum_view&t=144049&b=21

Hither

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Crusader2
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Posted: 25th Jan 2009 15:58
Quote: "Those are behind-schedule releases which piled up. I had promised pistol updates quite some time ago but failed to deliver until now. The good thing about having many pistols is that there is some variety now which are compatible with Ply's Mod dualling. If you have the deagle or 1911 in one hand and m9 or 226 in the other and spam the fire buttons they will empty close to the same time even though the 9mms have twice the magazine capacities. In single wield mode the 9mms are quite fast and easy to "double-tap" with a little practice. The XIX is quite sluggish by comparison and the 1911 somewhere in-between. When I release things on GCS, you will generally see a "run" of similar items because they are sharing base animations or something like that."


It all makes sense now!

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Aaagreen
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Posted: 25th Jan 2009 19:25
Emailed you Errant.

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Crusader2
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Posted: 28th Jan 2009 23:09
Anybody know how we could use a script to make a flashlight work when we have one of the flashlight weapons equiped? Rethorical question; I do!

Just use Ply's mod and modify a flashlight script using a few extra conditions from the mod and make it loop!

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Demon Air 3D
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Posted: 1st Feb 2009 14:23
any updates ? (:
AOTD Creator
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Posted: 2nd Feb 2009 22:31
Holy crap dude. You have been working

First project coming soon.
Scif. Base game
Armageddon Ash
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Posted: 3rd Feb 2009 00:53
very good work there, which i could make models that good
Fuzz
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Posted: 3rd Feb 2009 02:05
Sweetness +

Errant AI
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Posted: 3rd Feb 2009 19:04
Quote: "any updates ? (: "


I got a bit distracted... As usual...

Dr Parsnips
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Posted: 3rd Feb 2009 19:10
if marrying you would give me your skills then i would....

absolutely amazing!

Mazz426
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Posted: 3rd Feb 2009 19:56
that is vale or ubisoft qaulity seriously i hope that TGC pay you for the right to sell your models because you could make a fortune off these!

gamer for life
Zdrok
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Posted: 3rd Feb 2009 21:56
I think EAI used to be a gun maker for a 007 game or something, right?

*Salute*
darimc
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Posted: 3rd Feb 2009 22:49
Quote: "I think EAI used to be a gun maker for a 007 game or something, right?"
Correct, I think for the n64 version of The World Is Not Enough, correct me if I am wrong.

Strelok
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Posted: 3rd Feb 2009 23:10
I think it was for Ps1


Hunter Studios
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Posted: 4th Feb 2009 01:11
I thought it was N64 Goldeneye but still amazing models!

Crusader2
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Posted: 4th Feb 2009 01:37
Wait... EAI worked on an N64 Game???

Errant, you have even more respect from me that I can give to any one individual. You, my friend, are the new Chuck Norris.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Demon Air 3D
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Posted: 4th Feb 2009 17:57
or
Rick astley
and awsome model !
Errant AI
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Posted: 4th Feb 2009 19:34 Edited at: 4th Feb 2009 19:36
Lol no. Strelok was right. The version I worked on for that one was PSX not N64. Different game, same title not a port. TWINE, not the legendary goldeneye.

My old credited games:

AND1 Streetball (PS2/XBox)

Fugitive Hunter: War on Terror aka America's 10 Most Wanted : War on Terror (PS2/PC)

The X-Files: Resist or Serve (PS2)

007: The World is Not Enough (PSX)

NCAA March Madness 2000 (PSX)
Strelok
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Posted: 4th Feb 2009 19:46
Yea I remember that 007 game for PsX , played it ages ago..
I think I stuck at the heli part on the docks..when you got a rpg.
Its actually very cool to meet the artist of the weapons years after it.


Demon Air 3D
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Posted: 4th Feb 2009 23:19
lol i never had any idea you did that kind of stuff, awsome! glad to have you here !

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