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FPSC Classic Models and Media / [LOCKED] EAI 2008 W.I.P. (56k warning)

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Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 3rd Apr 2008 11:40
Errant, no offence, but do you reckon that for the handguns, you could have more realistic reloads? Instead of in 9/10 where the clip falls out, then the player inserts it then pulss back the slide, it should be that the slide locks back, the clip falls out, then goes back in, then the player unlocks the slide and it snaps into place. Just something that sort of bugged me in the other 2 packs.

General powell11
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Posted: 3rd Apr 2008 16:18
AMAZING WORK!!!! theses are for x9 right

Check out gang- the gangster fps
0rph3us
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Location: Sneaking up behind you...
Posted: 3rd Apr 2008 16:39
Wow...Those are some nice looking weapons right there. Any idea on how much these will cost?

intel Q6600 3.1 GHz, 4 Gigs DDR2 800 RAM, XFX nVidia GeForce 8800GT Alpha Dog Edition.
Errant AI
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Posted: 10th Apr 2008 05:39 Edited at: 10th Apr 2008 05:42
Quote: "theses are for x9 right"

Correct. I won't develop for X10 until I have a Vista rig to test on.

Quote: "Errant, no offence, but do you reckon that for the handguns, you could have more realistic reloads? Instead of in 9/10 where the clip falls out, then the player inserts it then pulss back the slide, it should be that the slide locks back, the clip falls out, then goes back in, then the player unlocks the slide and it snaps into place. Just something that sort of bugged me in the other 2 packs."


No offence taken. It's something I will consider adding as an an additional animation. Personally, it bugs me more to see the slide magically pop back at the start of the reload animation as opposed to locking back on the last shot like it would in reality. Equally unrealistic IMO.


Did someone ask for melee weapons?

I sidestepped a bit and banged these new melee weapons out. They are fully complete with VWEAPs, entities, etc. I bit the bullet and extended the arm mesh to go up to mid-bicep (used to stop just short of the elbow) and added elbow and uper arm bones to my animation rig. This allows me more flexibility with "reaching into the screen". Something I couldn't do well before and the primary reason melee weapons were limited in MPs9/10. Tee texture mirrors at the extension point, so no UV stretching and looks OK with the human and zombie arm textures.

All of these melee weapons include additional animations:

All include a generic block/parry animation (commented out in gunspec). I know there's no support for this now but who knows where FPSC and the various source mods will eventually go?

Additionally...

The Combat Knife and Chef Knife include both a stabbing and slashing attack animations. The Combat Knife defaults to slashing and the Chef Knife defaults to stabbing.

The Butterfly Knife includes animations for a thrusting attack (default) as well as a slashing attack.

The Nightstick has three attack animations; A twirling strike (default), a jabbing attack and a stiff-arm attack.

These have all had their animations developed using AirMod as the testbed to eliminate any animation popping which shows up in timer based enviroments. They also include AirMod lazy gun settings as well. They have been tested in regular FPSC also.

These melee weapons are all semi-auto fire (unlike my Katana). When a full version of AirMod is near completion, I will consider adding automatic sequences.


Ahyhow, here are the new pics....











Keo C
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Posted: 10th Apr 2008 05:53
[/b][b]


Image made by the overworked Biggadd.
Zeldar
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Posted: 10th Apr 2008 06:09
I just exploded. Those weapons look amazing!!!!!! The hands are great, too. They look exactly like the model pack 9 and 10 pack hands(which is a good thing because I'm making a game with those hands. so now I have more weapons to put in my game).
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 10th Apr 2008 06:15
Wow, thanks EAI! If weapon swapping is added to Airmod... I think my game will have all your weapons And the bone as a secret weapon (Halo 3 anyone) Imagine if Airmod allowed you to add a weapon that fires once when you pressed middle mouse button. COD4/MOH:A knife anyone

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Toasty Fresh
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 10th Apr 2008 11:27
Quote: "It's something I will consider adding as an an additional animation."


Thanks a bunch.

Kerrby
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 10th Apr 2008 11:29
So tempted to buy this if it comes out soon.
Duplex
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Posted: 10th Apr 2008 11:55 Edited at: 10th Apr 2008 11:57
Looks awesome. I wish cricket bat was as good as that.



For Photoshop and 3DS Max tutorials, click here
Zdrok
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Location: Pittsburgh
Posted: 10th Apr 2008 14:24
Oooh, knives!! And cleaver! Whenever the store is released, I'm getting these pronto! Now to add an Abattoir level to Kola...

Aertic
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Posted: 10th Apr 2008 15:04
WOW!
The latest weapons look great!
Keep it up.
Kerrby
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Location: Australia mate.
Posted: 10th Apr 2008 15:22
How much do you think you'll charge for these EAI?
Astro Chickster
User Banned
Posted: 10th Apr 2008 18:02
Omg! These are so good! Will this be fpsc model pack 19?

Married with 2 kids... God am I tired!
Opposing force
18
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Location: England
Posted: 10th Apr 2008 19:19
Loving all the weapons, especially the ASP baton. Oh, and the union jack on the cricket bat, lol. You going to make an l85a2 some time?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Keo C
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Location: Somewhere between here and there.
Posted: 10th Apr 2008 20:35
Quote: "They look exactly like the model pack 9 and 10 pack hands"

They are the hands.


Image made by the overworked Biggadd.
Locrian
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Posted: 10th Apr 2008 21:06
Love the melee weapons.

Best


Cornett Media
16
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Joined: 12th Jan 2008
Location: North Manchester, Indiana
Posted: 10th Apr 2008 21:07
The SCAR weapons and the truncheon are looking quite nice, and I've always been a P90 fan myself. This way, I won't have to worry about the different weapon styles between MP5 and the other packs. You, sir, are a talent worthy of being in the big leagues and well worth the prices you'd charge.

Gemstone Games is now Cornett Media
Opposing force
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Posted: 10th Apr 2008 21:20
Quote: "You, sir, are a talent worthy of being in the big leagues"



He has been, Errant is a professional. He made the weapons for the PSX version of "The World is not enough".

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Roger Wilco
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Posted: 10th Apr 2008 21:27
Errant, you're amazing. I don't know what else to say. Goddamnit, you're amazing!
darimc
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Location: Canada
Posted: 10th Apr 2008 21:47
Wow Errant, the melee weapons are awesome.

join the x games forum: http://www.fps-x-games.com

Slayer222
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Posted: 10th Apr 2008 22:05 Edited at: 10th Apr 2008 22:05
I used to love MP5, but then I went back after using MP10 instead of MP5 for a while and I was like "Wow, MP5 looks awful!" I think EAI spoils us way to much

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Aertic
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Posted: 10th Apr 2008 22:18
Off topic.

I thought you were given a 20 year ban davis?
Well welcome back to this place.
Alucard94
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Location: Stockholm, Sweden.
Posted: 10th Apr 2008 22:27
You just made me yell out BOOMHEADSHOT!!!!! the loudest I could in my hallway... Good job

Zdrok
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Location: Pittsburgh
Posted: 10th Apr 2008 22:37
@ Errant: I've got an idea for a few weapons you should make:
M249 SAW (without RIS grip)
G36C (w/o RIS)
L85A2
Bizon SMG
Valmet M90 (a Finnish AK74)

You should consult a gun book when making the last two, though.

Slayer222
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Posted: 10th Apr 2008 22:44
No offense AI, but I think EAI is a bigger gun-geek than you
And while those requests are cool, Lets try not to swamp poor EAI. I ditto the M249 though

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
SamHH
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Location: Vermont
Posted: 10th Apr 2008 22:53
Darn, I was making melee weapons. Can't complain about those ones though,nice work.



Zdrok
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Posted: 11th Apr 2008 00:14
None taken, Slayer. I actually don't read gun books as much as I used to.

Slayer_2
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Posted: 11th Apr 2008 00:14
There's books about guns?

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
Ocho Geek
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Location: Manchester, UK
Posted: 11th Apr 2008 00:50
some of us live in a world surronded by guns... called the USA
that was a joke BTW... i love america really

onto more pressing issues, the cricket bat is good, i say do a version without the union jack

Quote: "He made the weapons for the PSX version of "The World is not enough"."

wow, thats a dream career for some

Slayer222
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Posted: 11th Apr 2008 01:26
I don't know what "The World is Not Enough" is, but it sounds professional

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Aertic
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Posted: 11th Apr 2008 01:36
Its a james bond game.
bond1
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Posted: 11th Apr 2008 01:56
Quote: "I don't know what "The World is Not Enough" is, but it sounds professional"



Whaaa? You don't know a James Bond game?

Blasphemy!

----------------------------------------
"Your mom goes to college."
Slayer222
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Posted: 11th Apr 2008 01:57
I strongly dislike JB. My friend is obsessed with it, which makes it worse

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zeldar
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Posted: 11th Apr 2008 02:20
Sorry if these questions were already answered, but will we be able to use those weapons in non commercial and commercial games? I'm going to have to buy this, right(didn't read the whole thread)? How much would it be?
Errant AI
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Posted: 11th Apr 2008 03:43 Edited at: 11th Apr 2008 03:44
Thanks for the new comments everyone

Quote: "l85a2 some time?"


Some time later this year when I get around to doing bullpups. Figure on decent family-line exploitation for that one; A1,A2, LSW and L22.

A.I., are Rail Adapter Systems too for you?
No problem. Up until now, most of my weapons have had vertical front grips whenever possible due to limitations on my short arm rig. I now can take advantage of the left arm modified for melee weapons to better do traditionally stocked rifles.

M249 will likely be at the end of this batch of weapons, after I get caught up finishing animations, doing VWEAPs, etc. I'm waiting on some speciffic reference photos from KeithC and to find out if visually depleting ammo will make it into AirMod. One way or another, expect a release near summer time.

On pricing... I'm not sure yet but I estimate most will be between 3-4USD each. Yes, I could possibly go lower but I'm not looking to snuff out opportunities for other artists to market towards a lower price point and actually see a return on their efforts.

OK, back to working on SCAR animations.
Fruitless CRUNK
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Posted: 11th Apr 2008 05:12
You know, you need to do a XM8 Carbine rifle. That would be F'en sweet man. And Just for Giggles put a M203 on it.

BOOM!!!!!! HEAD SHOT!!!
Slayer222
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Posted: 11th Apr 2008 05:38
That reeks of Crysis

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
KeithC
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Posted: 11th Apr 2008 05:43
Quote: "I'm waiting on some speciffic reference photos from KeithC "

Yep; I'm going to the range at the end of the month, and although I'm qualifying with the M16A2....I've been told that the SAW gunners will be qualifying as well. So I should get those shots, using my trusty cell-phone camera.

-Keith

Slayer222
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Posted: 11th Apr 2008 05:44
Haha, trust the army man to get some camera perfect shots

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Cornett Media
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Posted: 11th Apr 2008 12:37 Edited at: 11th Apr 2008 12:38
Quote: "He has been, Errant is a professional. He made the weapons for the PSX version of "The World is not enough"."


Boy, I feel like a donkey now! (and not the Shrek kind!)

Hey, how was I supposed to know? I don't know the guy personally! LOL Still, that was one of the few JB games I DIDN'T play, so I'm not surprised I didn't recognize the style. Sorry, duder!

Still, individually released weapons will definitely help out somewhat for people that only want one or two weapons out of a 'pack'. $4 for a pro-designed weapon is a garage sale bargain, and that's if you don't negotiate the price! We really are spoiled here!

And the slots say...



Well, whaddayaknow. Jackpot!

Gemstone Games is now Cornett Media
Toasty Fresh
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Posted: 11th Apr 2008 13:12
So, EAI made this SPAS12?


Errant AI
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Posted: 11th Apr 2008 13:14 Edited at: 11th Apr 2008 13:25
Quote: "Boy, I feel like a donkey now! (and not the Shrek kind!)"


Meh. Don't sweat it. It was a so-so game. N64 version was better. I think I was the responsible for the first two-tone deagle in a game which was sort of cool but I wouldn't recognize the style either because I was pretty new to game art back then. I think Opposing Force now has ten times the skill I did when I worked on TWINE. Seems like forever ago. These weapons and the ones I did in MPs9/10 are better quality than anything I ever did while in the industry. I guess thats either a testament to TGCs very artist friendly engine or that artists do better work when they're struggling for cash but doing what they love. Maybe both.

edit: @The Toasty. No. That's from the N64 version. A different development studio did N64.
Toasty Fresh
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Posted: 11th Apr 2008 13:21
When penguins go Mad
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Location: Your guess is as good as mine
Posted: 11th Apr 2008 14:05
I will surely be buying this weapon pack for my new game. There easily comparable to the quality of counter strike source weapons.
keep up the great work man.>
Im in the works of making robot packs for fpsc x10

darimc
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Posted: 11th Apr 2008 14:10
They're going to be sold individually, not as a pack.
Quote: "I will surely be buying this weapon pack for my new game. There easily comparable to the quality of counter strike source weapons.
keep up the great work man.>
Im in the works of making robot packs for fpsc x10"


join the x games forum: http://www.fps-x-games.com

Zdrok
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Posted: 11th Apr 2008 14:20
@ Errant: Rail Adapter System? Can you tell me what that is, because....I don't know what it's function is...

Errant AI
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Posted: 11th Apr 2008 23:49
Quote: "Rail Adapter System?"


Rail Adapter System = RAS

aka

Rail Interface System or RIS (in airsoft lingo)
Zdrok
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Posted: 12th Apr 2008 00:13
Oh, I meant RIS grip (foregrip).

Slayer222
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Posted: 12th Apr 2008 00:57
Even I know what that is! Its the place you clip your guns attachments to, right? Like an M203/G30, Laser pointer, flashlight, etc.
Slayer_2

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.

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