V1.06 only has that one little reloading bug with the dualwielding anims. V1.07 has that fixed plus the extra anims.
@xyzz:
No, the character models cannot dual-wield, especially without altering not only their animation rig but their limb placement, too. You would need a second "FIRESPOT" limb for where the second weapon would go as well. Sure, I can do the whole mirror trick again, but that's not going to settle the fact that there are no animations for dualwielding which most any character (except for one that I saw butterfingers made that he had rigged for dualwielding one of the model pack weapons... which had to be dualwielded... so I don't think his model would have worked for this either).
Same principal for multiplayer. But on top of remodelling everything, the system would have to forward information to everyone about the second weapon that everyone could be holding.
This is a singleplayer thing, so I'll make a note to remove it's functionality for multiplayer. Thanks.
Perhaps in a later version, if more modellers are willing to produce or edit their models with functionality for Mods, then I'll attempt to put it in.
As of right now, there's no point in me trying to do that, since:
1) I got a bunch of b!tching complaints that there were 4 hands when dual-wielding some weapons when it was clearly stated and repeated that guns would NEED to be remodelled for it to look right (I still get those messages)
2) As with the gun, people would need to remodel every character that they would want to have functionality with this.
3) I could only get away with dual-wielding for the player because the stock models could be used with the system I provided by default, thus giving some sort of functionality from the get go.
@The Toasty:
The kickback and the new anims must be declared in the gunspec file of the weapon you're trying to use. It's mentioned in the readme file that comes with the download.
The dual-wielding anims for V1.06 are a little broken. When it was released there really wasn't any way for me to test them, and, to be honest, I'm surprised they worked as well as they did without any testing, lol!
The one and only,