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FPSC Classic Scripts / [LOCKED] Ally Script Revive

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Michael Thompson
15
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Joined: 15th Aug 2008
Location: Behind you (if not, in australia)
Posted: 8th Jan 2009 12:29
(\__/)
(O.o ) world domination...
(> < )
() ()

Hitler Bunny asks if there are any ally scripts that have been proven to work in FPSC free?

How can you resist a face like this?

(\__/)
(O.o )
(> < )


The 3D game creator and author wannabe
Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 10th Jan 2009 06:19
The allies have not been proven to work in FPSC free, and I do not plan on checking.


Red Eye
15
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Posted: 16th Jan 2009 12:51
wow again version 8 is so *************************** Cool


Red Eye - The Game: Work In Progress - W.I.P.
Yourlife
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Joined: 17th Jan 2009
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Posted: 17th Jan 2009 14:55
Link dosent work AGAIN
Gamer X
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Location: Planet X
Posted: 17th Jan 2009 15:43
Sorry for the dead link, I was moving the site to a new web host and forgot to update the link. It should work now.


Scorple
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Joined: 3rd Jan 2009
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Posted: 22nd Jan 2009 06:57
Havin a problem with it, idk why but i used a colonel X and i'll set the main to allymain and the shoot to mgunally but he doesn't shoot at the bad guys. I'll press the keys but they don't do what they're suppose to! Sometimes they'll shoot but if the do they'll be facing 45 degrees right of their original position, they can't turn, they'll move back and forth a little, and just shoot at the wall. And sometimes they'll aim at the enemy, then turn to the 45 dregree right of their original position and shoot the wall! I don't get it! I'm not sayin it's your falt, i'm probably doing something wrong, but please, can someone help me out?
Gamer X
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Location: Planet X
Posted: 22nd Jan 2009 13:10
change the enemy's name to AI


Gamer X
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Joined: 1st Feb 2008
Location: Planet X
Posted: 3rd Feb 2009 22:37
I been thinking lately and came across a decision. I am going to make V9 Allies and Enemies.

GOAL: Make both Ally and Enemy AI more intellegent

The reason for me posting this, is that I need you, the people of the FPSC Community, to post any Features that you think will benefit the entire goal of V9 AI.

I also don't want to name this specific update V9, so any suggestions toward a name for V9 will be much appreciated and looked at.


Crusader2
15
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 4th Feb 2009 00:21
Give the AI more variations; one where it will follow you, one where it will follow waypoints, one where you control it, etc. Maybe use timers to determine if it needs to jump over something. Just a couple off the top of my head.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Gamer X
16
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Location: Planet X
Posted: 18th Feb 2009 04:16
*bumb*
still looking for suggestions everyone

@ Crusader2
I have added it to the V9 features list

To all whom were looking forward to it, I am sad to say there may not be a melee ally.


dungsoftvnn 1
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Joined: 25th Jan 2009
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Posted: 30th Mar 2009 13:45
the link are dead
Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 30th Mar 2009 21:03
I checked the link it works.

The challenge master
15
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Joined: 4th Apr 2009
Location: 645378463586th dimension
Posted: 5th Apr 2009 19:34
@gamerx

i tried your script it didn't work.

dodulee du du!
Gamer X
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Location: Planet X
Posted: 5th Apr 2009 22:56
Gamer X
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Posted: 15th Apr 2009 01:29
Mods please lock this thread


A r e n a s
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Joined: 9th Jun 2008
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Posted: 15th Apr 2009 19:55
NO!!! Dont lock the thread!!! For some reason when i pressed J my ally rocketed aout of the map (upwards), twas funny, but unrealistic. Im gonna scratch the movement commands as they give my ally a spaz atack (he shakes violently)
Gamer X
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Location: Planet X
Posted: 15th Apr 2009 20:59
Quote: "For some reason when i pressed J my ally rocketed aout of the map"


I knew very well that was going to happen, just scratch out the coding
or don't set the ceiling to be one segment high.

Quote: "NO!!! Dont lock the thread!!!"


YES DO LOCK THE THREAD, I don't need it opened any longer, while I am working on V9 of the ally and enemy scripts. that is final


A r e n a s
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Posted: 16th Apr 2009 10:36 Edited at: 16th Apr 2009 10:37
Ok But fefore you lock the thread could you post a link to the V9 thread?
Gamer X
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Location: Planet X
Posted: 16th Apr 2009 21:17
There is no V9 thread. I have been trying to get the V9 set of scripts to be next to perfect before release.

To just tease a bit, the next set of scripts will incorporate major improvement on both ally and enemy scripts. The enemies are going to be more intelligent and harder to fight and the allies shouldn't shoot at walls... Hopefully.

That is all the info I am going to give out until the time comes for the release of the scripts.


uman
Retired Moderator
19
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 17th Apr 2009 04:00
Locked as requested

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