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FPSC Classic Product Chat / S4mod Official thread

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Lewis
VBOTB Developer '10
19
Years of Service
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 7th Jul 2009 16:11
Quote: "The wizmod is better."


Stop promoting other mods in this thread please. Say something about S4mod or stay out the thread.
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Jul 2009 19:22
To be more precise, Project Blue is better. It contains S4mod, as well as other great Mods like AirMod and Lemur MP additions.

Fact of the matter is, if you're looking to use S4mod, it'd be in your best interest to use Project Blue since that contains S4mod.


(I think this is one of those exceptions to the rule for advertising Mods in another thread, lol)


The one and only,


ace93
15
Years of Service
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Joined: 22nd Feb 2009
Location:
Posted: 11th Jul 2009 06:54
some questions sir S4real.
I use your mod yet when make a intricate level (couple of entities around) it gets slower just like in normal FPSC, it doesnt get any faster. Is there a way around this?
+ the blood is very strage and the bullet shells kinda go "bullettime" (matrix effect, going slowly in the air).
would be of any help?
djmaster
User Banned
Posted: 11th Jul 2009 09:45
The bulletshells are a stock FPSC bug seems like as I get that with any mod or stock.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
ace93
15
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Joined: 22nd Feb 2009
Location:
Posted: 20th Jul 2009 16:51 Edited at: 27th Jul 2009 17:20
why do blood spatters look "metalic"?
proart
15
Years of Service
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Joined: 13th Feb 2009
Location: Hungary
Posted: 30th Jul 2009 21:27
Hello! I have a old question!How I could make if I do a level with some enemies without framdrop?(I see this in a video)
sorry my bad english!
Bibo4PC
15
Years of Service
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 30th Jul 2009 22:46
@proart: u can't, Plystire actually answered this before.. in the video (character were the ONLY THING in the level), so no frame drop occured..

Mugen
18
Years of Service
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Joined: 27th Aug 2005
Location:
Posted: 11th Aug 2009 03:16
When I go to build a game it says
"Runtime Error 5104 - Could not create memblock at line 4277"
I ran the cleaner for the bin/dbo files too and still get the error.

Mugen is the name pal, Ya got that?
Feloxy
15
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Joined: 5th Apr 2009
Location:
Posted: 24th Aug 2009 05:08
um quik question, is there water with this, like in the fpsc x10 ?
Wazoo117
15
Years of Service
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Joined: 11th Dec 2008
Location: Coarsegold, CA
Posted: 25th Aug 2009 05:14
No.

Grenadier Games
"There are very few problems in life that cannot be solved with the proper application of high explosives"-Gunny
Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 7th Sep 2009 03:41
Need help. was using this mod for a game, and i get a runtime error- array subscript (some number) out of bounds at (some line) when I test game. I do not know why this is. help?
Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 7th Sep 2009 03:57
ok nvm, i fixed it. all is well. EXCEPT!!!

if I add the ironsight scripts to the special gunspecs for MP9 and 10 that came with it, will they work, or do I have to change them out?
ace93
15
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Joined: 22nd Feb 2009
Location:
Posted: 11th Sep 2009 20:38
I used to have this working in the past but it doesnt work anymore since I've been swaping mods :S
what version does this use?
Spycrabz
15
Years of Service
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 15th Sep 2009 02:16
v.1.07

Pie? Pie is good. i like pie. i love pie actually. I WANT PIE. wait no i dont. what? IM CONFUSED!
DarkJames
14
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Joined: 11th Aug 2009
Location:
Posted: 15th Sep 2009 02:28
great i would like if this have gore mode ill get knxb mod

WWIV Studios
14
Years of Service
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Joined: 10th Sep 2009
Location: Atlanta,Georgia
Posted: 25th Oct 2009 00:26
does v.1.15 work?

FPSC Newbie
General Jackson
User Banned
Posted: 25th Oct 2009 01:14
WOWIE!
What a bump!

And the answer is NO.

Nbt
14
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 25th Oct 2009 13:19
Sniper Studios It has been merged with Plysmod etc to create the excellent Project Blue UM mod of all mod's.

I only use this for fun and have no interest in making commercial games ^_^
King Of Khaos
15
Years of Service
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Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 27th Oct 2009 07:16
This mod looks really cool s4real but when i try to test the game i get an error saying this:

Runtime Error 5104 - Could not create memblock at line 4277

At night i lay awake on my bed, gazing up at the stars, and i wonde-hey, where'd the roof go?
Kumi
14
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Joined: 12th Jul 2009
Location: Behind You
Posted: 9th Feb 2010 19:40
Nice Mod, Can we Use in Comercial?

-Kumi


You can Now Download The Demo at www.DeadEndGame.tk
FPS BUILD HELP
15
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Joined: 16th Jan 2009
Location:
Posted: 10th Feb 2010 07:30 Edited at: 10th Feb 2010 07:36
Hi, I don't entirely understand how to install the mod or how the mod works.

I installed 1.09 and made my FPS Creator - Mod folder now how and what do I do with the airmod files.
Their are 2 folders inside called release_06 and db mod files in the timer folder. I got dbpro script editor. Now how does the mod integrate with FPSC, what do I do now?




My main goal is to increase the firerate on my rifle.
Spycrabz
15
Years of Service
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 10th Feb 2010 08:23
Mega bump

FPS BUILD HELP
15
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Joined: 16th Jan 2009
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Posted: 10th Feb 2010 21:26
can somebody help me please.
BlackFox
FPSC Master
15
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 10th Feb 2010 22:23 Edited at: 10th Feb 2010 22:24
Quote: "can somebody help me please."


I'm afraid that most are running either v1.15 or 1.16 of FPSC and use mods such as Project Blue, Fenix, etc. Unless there is a user that uses FPSC v1.09 and can help you with your issues, you won't get any helpful instructions.

Most of the mods are pretty simple to install. You copy the FPSC-Game.exe over from the mod archive to your FPS Creator folder, over-writing your current FPSC-Game.exe. Be sure you rename your default FPSC-Game.exe with a .bak or .org extention, or copy to a folder if you need to restore it. S4 Mod had some files that also had to be copied into the gamecore/guns folder. As I said, most mods have a detailed readme or install instructions.

I tried it, but it will not run on my v1.16 and I'm not reverting to an older version due to the development we have going on. I wish I could be more help. I will make a recommendation to you for what it's worth. Why not try out Fenix mod to get a handle on the usage of a mod, then if you like that, consider purchasing Project Blue. IIRC, s4 had his mod integrated into Project Blue.

Cheers

Mike

FPS BUILD HELP
15
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Joined: 16th Jan 2009
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Posted: 10th Feb 2010 22:44
Thanks for the response BlackFox but in Airslides tutorial for mod installation
http://forum.thegamecreators.com/?m=forum_view&t=149498&b=21&p=0
I am on the 6th cube down (step) from the first cube/step.
Inside the files (of airmod) there is the FPSC-Game.DBA file and the FPSC-Game.DBPRO
I don't know what to do with them.
I have DBPRO installed, only, not darklights.
I opened both of the files and compiled them.
I get an error for both

global gamedebugviewmem : gamedebugviewmem=GET MEMORY AVAILABLE(0)

when you said this:
[Most of the mods are pretty simple to install. You copy the FPSC-Game.exe over from the mod archive to your FPS Creator folder, over-writing your current FPSC-Game.exe. Be sure you rename your default FPSC-Game.exe with a .bak or .org extention, or copy to a folder if you need to restore it.]

I dont have the FPSC-Game.exe to replace.

Please help I am very interested in this.
Shadowtroid
14
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Joined: 23rd Dec 2009
Location: nope
Posted: 10th Feb 2010 22:53
Ummm...FPSC-Game comes with FPSC...If you don't have that, you don't have FPSC...

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
FPS BUILD HELP
15
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Joined: 16th Jan 2009
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Posted: 10th Feb 2010 22:56
I downloaded the source codes only lol, thankyou for your time.
BlackFox
FPSC Master
15
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 10th Feb 2010 23:02
Oh, I apologize for that. There was a download that contained the source codes. I missed that from your post.

The .dba and .dbpro are project files for Dark Basic Professional. When you open the .dbpro file in Dark Basic Pro, you will see the code that makes the mod. That's how all these mods are created. These files are not used for FPSC.

Really sorry for mixing that up on you.

Cheers

Mike

Gun_Guy
16
Years of Service
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Joined: 11th Nov 2007
Location: UK
Posted: 5th Mar 2010 21:53
Got a problem with this. On multiplayer the frags don't go up at all, they just stay on 0
Shadowtroid
14
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Joined: 23rd Dec 2009
Location: nope
Posted: 5th Mar 2010 21:56
You probably should not be using this...This is very outdated.

Go check out Fenix mod. It's probably the best free mod out there.

Gun_Guy
16
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Joined: 11th Nov 2007
Location: UK
Posted: 5th Mar 2010 21:57
is S4Mod on fenix mod?
Shadowtroid
14
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Joined: 23rd Dec 2009
Location: nope
Posted: 5th Mar 2010 21:59
Don't think so...But it's just as good, in my opinion. Also, it has Airmod, and it's for V1.16.

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