Quote: "Its mainly just for those British Amiga users that are still bitter that the PC took over so they are spent trying to relive those days and Mark is right there with them."
... i'm a very big British Amiga fan and Blitz doesn't spark any sort of sentiment in me at all - AMOS was the simplest and best BASIC based programming language on that machine, and DarkBASIC is simply the PC version of that.
i can't say i'm bitter that PC is bigger than Amiga now because Amiga never was AS big as the IBM-Compatible machine ever was, but even now i still do get Amigas and thier parts.
if people ars sentimental for the old days so much then they should pick up the old systems like most normal people and just have good old fun, but Amiga is so much more evolved now - especially with AmigaOS Alpha and AmigaC not to mention PureBasic.
i mean not to be funny but Blitz can look outstanding at times and with alot less effort than it takes for DBP too - especially with its softer touch rendering.
this isn't to say i'm like against DBP or anything, i'm just saying that its sickening that people feel there are real differences.
if you wanted cubemapping in Blitz3D i could've told you howto do it 3years ago, as it had the feature - it just wasn't a builtin command.
this is what really irks me about people who are all like "you must pick a side" ... its like in Jedi Knight your either a Light Jedi or a Dark Jedi they don't accept you being just a Jedi.
quite frankly thats a stupid and petty minded train of thought... yes i prefer DBP, and yes i'd love for it to show up Blitz in every possible aspect - but quite frankly if you want to sit there and talk about merits and demerits of programs your either
a) never used or
b) used but never really got good at it or even
c) were slighted and decided to use a rival out of spite
then quite frankly what the hell do you think your doing programming?
there is NO such thing as the RIGHT language, only the right language FOR YOU...
i kinda prefer Marks focus on trying to make Blitz3D more and more stable rather than more and more feature packed ...
but i also like Lee's objective to give you the most features to make the language simpler to use ...
but at the end of the day i'd prefer and upgrade which allowed me to develop my OWN upgrades and give me more REAL power than just FOR SHOW power, and i'm sure alot of programmers here, on blitz and on pb would agree with me that we want better core features suchas arrays in types over some new fangled octdecahedron mapping.
Or perhaps some actual object data pointers over a VertexBuffer Memblock.
sorry but at the end of the day what matters to me is which has the best set of types/core functions/operators that work well together and in a way that make sense to me.