UPDATE 17/01/10
FPSC X10 V1.10 BETA 3 has been released.
V1.10 BETA 3 - 16/01/10:
* NOTE: Fixed Roman Script (removing RUN) solving character float off floor issue (Model Pack 27 to follow)
* Increased intensity of dynamic light component by five to match equal sized static light (no dynamics bug)
* Added code to activate NORAGDOLL for all legacy model packs (designed for X9) to maintain consistency
* NOTE: Above 'character based' packs include model pack 4,cartoonfantasypack,dungeonpack,egyptian characters,fantasy characters,fantasypack,freaks and abominations,medievalpack,romanpack,tropical pack,vikingpack
* Added code to automatically copy over DDS/JPG/TGA/PNG texture files from the used legacy character folders
* Fixed bug causing LOADEDWEAPON flag in Entity Properties to fail, ammo is pre-loaded now when flagged
* Increased intensity of dynamic component of dynamic entities as well as above static universe geometry
* Added code from X9 fix which allows dynamic lighting data to retain consistency between quick and slow builds
* Fixed code to allow zero-textured static entities to be cloned for universe construction (invisible MP3 static entities)
* Changed code for ally control key detection to use scancode instead (caps lock no longer affects F, G and H keys)
* Fixed problem of initial looping sounds having zero volume (entity volume array only filled after initial script run)
* Fixed bug so characters now obey their PATROL AREA command from the AI (and move around randomly at start)
* Fixed rare bug causing X10 to crash on reloading a saved game from within standalone executable (old texture ptr sprite)
* Fixed issue of static geometry being FLAT SHADED, now uses X9-style curved shaded system using original mesh normals
* Added appearantigravity.fpi and code fix to allow antigravplatform to use this new script to use waypoint movement
* NOTE: FPS Creator was not designed for Windows 7 and any reports from Win7 cannot be actioned (Vista Only Product)
* Amended player-influenced platform standing code to perform accurately so can stand on same spot on moving platforms
* Prevented AI characters (enemy and neutrals) from cancelling waypoint following when they exceed their max range
* Augmented Save/Load data structure to include more states, object frames, player vertical view, gun view and AI/waypoints
* When reload a saved game, the selected weapon is now visible as it was when the level was saved
* When reload a saved game, the player verticle angle (pitch) is retained in the saved position and restored
Also, an interesting line taken from the topic:
Quote: "* There are no plans to add any mod code to X10. Any future modding activity will be focused on the Migration Version"
FPSC MIGRATION: http://bit.ly/5I8LYO
FPSC NUCLEAR EXPLOSION: http://bit.ly/67v8GI