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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Kerrby
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Location: Australia mate.
Posted: 7th Feb 2010 07:48
Quote: "No I think 4 years was right Kerrby :-P "


Haha. You mods .


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RedneckRambo
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Posted: 7th Feb 2010 07:50 Edited at: 7th Feb 2010 07:51
Like I said in the beginning of this thread.... This is just another Riker 9. At least SOMETHING is going to be released though.


Great, great disappointment. The migration was going to bring me back to FPSC for at least a little bit. Now I see no reason to.

I would rather Lee actually makes what we thought the migration was going to be and charge for it, rather than this crap.

Signature's are stupid.
Marc Steene
FPSC Master
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Posted: 7th Feb 2010 13:35
Quote: "This is just another Riker 9"


What was Riker 9? I keep hearing about it. Was it some kind of modifcation? I think I joined a little too late to see it.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
TerrorNation
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Posted: 7th Feb 2010 13:38
I was really disappointed by reading this...
I mean I was hoping at LEAST to have better multiplayer because X9's is not really worth using.
Thraxas
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Posted: 7th Feb 2010 13:54
Quote: "What was Riker 9?"


It was advertised as a mod of the version 1 software. It promised save/load (yes there was a time when this wasn't in FPSC!), vehicles, land mines and other things.

Lots of members of the community got very excited about it. It was vapourware. If you do a search for Riker 9 on this board you will get to read the whole saga unfold, all the way to its inevitable conclusion. Good times
Marc Steene
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Posted: 7th Feb 2010 14:03
Looks like I missed that particular episode Seeming as badges are becoming quite popular on this forum, maybe us FPSC users who joined before 2007 and still use the program should receive an "Old Timer" or "Loyalty Badge"? Just an idea.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
LunaSea
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Posted: 7th Feb 2010 15:01
A sudden abandonment of 2 years worth of hype seems a bit.....odd.

Wouldn't be surprised to see a new software released outside of X9 & x10.

A "kindler, gentler" 3d world creator...
Scene Commander
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Posted: 7th Feb 2010 18:39 Edited at: 7th Feb 2010 18:51
Hmmmm..

Quote: "There are no plans for new editors, exporters or importers in the migration."


Wasn't this promised less than 2 months ago?

What can I say. I personally feel that we have all been greatly mislead. It seems that TGC may never have had any intention of providing many of the promised features. Waiting for Ragdoll was the only reason I've continued to support FPSC. Now it looks like not only are we not getting the promised features but apparently TGC want to leave most of the work to modders.

I feel very let down (conned would be a better word) and I'm sure I'm not alone. With this news I see little point in continuing to support FPSC as left to TGC it clearly will never be an engine with a future.

*EDIT* - I guess we can assume from the statement that we also won't be getting Dark AI in the official update? Or at least any time soon.
SekoIdiootti
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Posted: 7th Feb 2010 20:43
Lee, you betrayed all of us!

RedneckRambo
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Posted: 8th Feb 2010 04:22 Edited at: 8th Feb 2010 04:24
Quote: "I think I joined a little too late to see it."

You joined before me and I knew of it. You must have just somehow missed it. Or I just read old threads I don't remember lol.

Quote: "I feel very let down (conned would be a better word) and I'm sure I'm not alone. With this news I see little point in continuing to support FPSC as left to TGC it clearly will never be an engine with a future"

I feel the same way. I have already been losing my reasons to support FPSC but this pretty much is the last I can take. Seems like the "migration" was just a way to keep people to stick around and never was truly intended to be anything worthwhile.

Quote: "Lee, you betrayed all of us"

He certainly did. It's pretty sad really

Signature's are stupid.
Kerrby
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Location: Australia mate.
Posted: 8th Feb 2010 06:59
Quote: "Lee, you betrayed all of us!"


That he did.

Now lets hope he comes here and reads everyones disappointment and actually does something about it.


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da2020
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Posted: 8th Feb 2010 11:03 Edited at: 22nd Feb 2010 12:19
[edit]never mind
science boy
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Posted: 8th Feb 2010 15:27
i dont think betrayed is a word to use, in the end ,yes maybe dangling carrots is a bit much, but i think they would of done all of this for free if it was going to be easy and i reckon they looked at it and realized how difficult and drawn out it would be, and so a bit of a wrong thing to do as in say what was gonna happen.

you bought x9 knowing what the product entailed. any extras should be appreciated, and furthermore x9 as had heaps of attention. try being an x10 owner. therefore if your really wanting all these features get x10 or a new o.s. so you can buy x10. of which is getting some attention to get it to its original promise.as in what we were supposed to get when purchasing.

so i think it is a bit out of line to say betrayed how many months would you work for free?. it is off they said these things but knowing the way tgc work and add the fact you get heaps of updates more than x10, and that you have open source( we dont) mods coming out of your rears, that you can have water and heaps of effects, plus model pack38 we dont. so think about the plusses you have before throwing it all away. things will progress but as it always has, just be warey of things said and try the seeing is believing attitude. that way your never dissapointed and anything extra is a bonus.

an unquenchable thirst for knowledge of game creation!!!
Butt monkey
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Posted: 8th Feb 2010 20:13
I think alot of you are being unfair here. Regardless of the fact that there isn't going to be all the features that were originally stated, we are still going to get FREE support for X9.

I'm quite sure that Lee's workload will be pretty huge what with the other software he works on. I'd think that just to implement the features he's planned for the migration would required a hefty work-load to get through. Lee has supported FPSC for years, yet you're all going to suddenly turn around and bash all of his hard work and say "You've betrayed us," just because you aren't going to get some of the fancy features that were originally planned? Really guys, think of what he's done for you all.

Ok, we don't get new visual effects/features. The thing is that half of them are already available to you in mods.
Nickydude
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Posted: 8th Feb 2010 21:08
Quote: "I'm quite sure that Lee's workload will be pretty huge what with the other software he works on."


And in my opinion this is why he's opening it up to 3rd party support. While the 'features' list from TGC for the FPSC migration is very disappointing once modders get their hands on it I'm sure it will turn into something great.

Butt monkey
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Posted: 8th Feb 2010 23:02
Quote: "And in my opinion this is why he's opening it up to 3rd party support. "


Exactly. Personally I think that it's a great idea. Ultimately through the chosen modders, the community will get to have a say as to what features they want to see in future updates. I think that's better than having everything hard-coded.
Nomad Soul
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Posted: 8th Feb 2010 23:19
I admit I'm slightly disappointed we are not getting ragdoll as this is 1 feature that hasn't been done in the mods so we might be waiting a long time for that and a lot of people wanted it.

On the other hand Lee making the official FPSC open source to the modders is a step in the right direction and as long as TGC continue working on the engine and fixing bugs here and there, we can still expect some good new features.

I don't really see the rating system as a reason not to do ragdoll. In X10 you have to download the mature patch seperately to get ragdoll so why not release it for X9 in the same way.

To be honest as a Project Blue user I'm pretty happy with what I can achieve using that and v1.8 is just about to be released for FPSC v1.16. Once PB v2.0 is done with Fenix integration I'll be more than happy with what I have.

RedneckRambo
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Posted: 8th Feb 2010 23:45 Edited at: 8th Feb 2010 23:47
I don't see how we're being unfair. I don't care how heavy his workload is, you don't tell an entire community for 2 years that we're going to get something incredible and then just tell us we're not getting basically everything that was planned.

I can guarantee no one here thought Lee wouldn't be working incredibly hard at the migration. No one here (unless you're just completely retarded lol) actually thought it would be easy. We all knew it would be a crazy workload. That doesn't give him reason to basically stop the migration.

If the migration is too much for him, then charge for it. I don't think many people are going to complain about having to spend 10-20 (whatever the price would be) on something great then getting nothing for free. It would make sense from his view to do that anyways. I can assure you a large percentage of the people would pay for something like that.

Signature's are stupid.
LunaSea
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Posted: 9th Feb 2010 14:33
I think leading the community in circles for 2 years on smokey promises of new and exciting features that would make FPS game creation easier for beginners is simply wrong.

Without warning or discussion, 2 years of hype suddenly ceases.

Less than 2 months ago these advancements were STILL being discussed.

Huge disconnect in communication results in loss of trust as can and will be displayed on this topic...
Plystire
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Posted: 10th Feb 2010 01:10 Edited at: 10th Feb 2010 01:12
Quote: "How realistic is it that the engine will be upgraded to include Ragdoll and if so, what priority does he give this feature given that a lot of the work now seems to be taking the engine away from realism and heading down the route of an engine aimed at a younger market and those would with to develop software for that target group.
LEE: It's true rag doll is very much frowned upon, not only from parents but institutes who want to teach game creation but don't want to portray violence of any kind. In fact, adding rag doll in some countries automatically ranks your title as a 17+. We prefer to focus on features that benefit the majority, and sometimes politics steps in to demote certain ideas. That said, as an open source engine with an open source ODE DBP module, it should not be too difficult for a contributing modder to add rag doll using the X10 system as a basis for comparison."


So what's preventing Lee from adding ragdoll as an option in the setup.ini???

Yeah, it's true that it's frowned upon by many, but I think if it were disabled by default and could be ENABLED by the users that would like to have it, then shouldn't everything be hunky dory? Wouldn't that comply to the standards of the non-violent sort as well as those who would want to have ragdoll?


Just my 2 cents.


Also, does:
Quote: " it should not be too difficult for a contributing modder to add rag doll using the X10 system as a basis for comparison"

that mean that modders will eventually have open access to the X10 source? Or is he only referring to the X10 migrated code into the X9 system???


The one and only,


Daniel wright 2311
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Posted: 10th Feb 2010 01:39 Edited at: 10th Feb 2010 01:40
I think the way the engine is set up right now is almost perfect, if one was to do all the things stated in the actual manual then one would have a great game. Im even a little upset about not having a new life feture but not everything can be added. I guess in time everything could be but the source is is also avalaible to all of us to mess with. so this is what i am doing, I have desided to add a extra life feturs in myself with a couple of other fetures just for my game. Im not depending on others to do this for me. if we where all really interested in making a good game then we all need to learn what makes games, and that would be the code its self. I hate to say it but there is no easy way out of it.

Amd Silver
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Posted: 13th Feb 2010 21:52
Just to throw in my opinion on the matter...

Even though he has led us astray, he is still going to give us something great here. He is going to give all of us a FOSS version of FPSC. Isn't that worth it? All of the planned features, if we work together we could add them ourselves. And being opensource, ports could be made of it that fit the individual needs of game better.

Perhaps we should be disappointed, perhaps we should feel betrayed, but we should also feel happy. We should feel pleased and privileged. We are all being given the opportunity to help this software rise to greatness. And if that doesn't make Lee worthy of our respect, I am not sure what does.

Love,
Zell Faze
Marc Steene
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Posted: 17th Feb 2010 14:03
Just thought I'd mention this, a new beta of FPSC X10 V1.10 has been released.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Crazy Acorn
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Posted: 17th Feb 2010 15:27
I got an email from Lee saying there is going to be a 1.17 beta 1 coming out soon. Not much information just he said it should help an FPSC glitch that im having.
the dark ale
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Posted: 17th Feb 2010 17:11
Lee has said in the x10 beta thread that if someone would like to help him make a stronger x10, can email him. I hope some modder will do that...

sorry for my bad english...i'm italian
CapnBuzz
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Posted: 17th Feb 2010 22:58
From the outside, looks like Lee and Co. have been willing to make claims in order to foster this small community, but haven't worried too much of the consequences if these claims weren't met. Granted, there are probably a lot of economic concerns involved in this situation (what with The New Depression). Still, it's bad business to make claims for years -- adding to community expectations (even calling it a "migration." ever hear of a 2 or 3 small animal migration?) -- and then deliver nothing except small tweaks and fixes. A better way would have been (TGC) letting expectations down slowly over time with a realistic and scheduled series of dialogs (or even a monthly/bi-monthly/quarterly developer vlog on YouTube). Without this, a post like that above comes off as a "sucker punch."

As with most companies, when the economy gets bad, they try to get things for free -- either offer online games (where there's no monies used in story development) or suddenly offer open-source material (so the developer can make sales off of modders' work -- again, the company doesn't pay for this). It sounds like TGC are doing the same.

If TGC is going to put the brunt of the workload of keeping FPSC relevant on the modders' shoulders, I would at least expect TGC to start pumping out more "official" model sets on a regular basis. This seems the least that could be done to keep the most (new and experienced FPSC users) interested and engaged.

Well, back to sifting through the mods...
Kerrby
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Posted: 18th Feb 2010 06:15
Quote: "Perhaps we should be disappointed, perhaps we should feel betrayed, but we should also feel happy."


We shouldn't feel happy, he we were told we're getting things and now we're not.

Not just that but the most requested features as well!


WizMod Developer.
CapnBuzz
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Posted: 18th Feb 2010 06:32 Edited at: 18th Feb 2010 06:34
Well, I've thought more on it since this afternoon, and...

I do think Lee and TGC made a big mistake in hyping up expectations to loyal fans and community members, but there is a good engine here... brought to us by TGC. Now I simply want to let those modding know how much I appreciate their work!
Blind Digger
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Posted: 18th Feb 2010 10:29
Quote: "I do think Lee and TGC made a big mistake in hyping up expectations to loyal fans and community members, but there is a good engine here... brought to us by TGC. Now I simply want to let those modding know how much I appreciate their work! "


I 2nd that
Nomad Soul
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Posted: 18th Feb 2010 11:32
Now that we've got the news there is not going to be a migration out of our systems (literally! LOL). Lets focus on the positive

- Project Blue / Fenix already delivers most of the migration
- Lee has said we can use the X10 ragdoll code as a guide for X9
- All future FPSC releases will have the source available
- Mods now have access to the editor source
- V117 beta will be starting very soon
- TGC have finally agreed to start accpeting mod code changes
- FPSC is a brilliant game engine

Its just a shame TGC put so much time into X10 which has not been embraced by the community when so much more could have been done with X9 instead.

Now both camps have lost out as a result.

Toasty Fresh
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Posted: 18th Feb 2010 12:24
See guys? Told you it wouldn't happen

I am just damned disappointed. How hard is it to put bloom and that sort of thing in FPSC? Not hard enough that it should take two years. And I see that Lee thinks that some features should be 'Easy enough for any experienced modder'. That's ridiculous, if it's that easy, why doesn't he just do it himself?

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
uman
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Posted: 18th Feb 2010 14:14
No point in my elaborating or debate as the path is fixed by TGC.

However, personally I think its all very sad and especially for members of this community in particular.

250 seamless textures : http://www.umedia.co.uk
LunaSea
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Posted: 18th Feb 2010 14:19
FPSC/FPGC?

I noticed mention of a "FPGC" which I am assuming is a "First Person Game Creation" in the January issue of the newsletter (and hardly anywhere else).

Have I overlooked something?

Since the entire 2 1/2 YEAR fiasco of the proposed "migration", could one assume that a NEW project has been started and is now taking on the work load that was to be the "migration"?

These, of course, are rhetorical questions as I don't believe I could get a forthright answer from TGC (not for 2 1/2 years anyway).

As far as what the "migration" has (or has not) turned into: I suppose its great news for "modders" and people who know code but for those of us who are not so good at programming (like a lot of possible NEW customers and artists) it stinks.

The simplest of tweaks could save MANY hours for those game designers who are more artistically inclined and do not have a clue as to learning an entire new coding language.

I'm certainly glad I decided to wait until after the migration to begin investing more into FPSC. What little I've lost so far is nothing compared to what I could have lost for a project that may be disappearing soon...
Iceman
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Posted: 18th Feb 2010 18:20
Wow...just read this entire thread.... I am shocked!

I didnt know that the so-called "migration" is nothing more than a few tweeks....major bad!

Quote: "suddenly offer open-source material (so the developer can make sales off of modders' work -- again, the company doesn't pay for this). It sounds like TGC are doing the same."


Well I would have to say I agree...but that is tipical of a company today. Imho I think TGC take on far too many projects and then find themselves having to split their time up instead of just going all-out on a single project.

It may be ok for the big players in the games industry to do that but not someone the size of TGC.
Shadowtroid
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Posted: 19th Feb 2010 00:22
Yeah...I mean, after the economny went down the toilet, people are suprised that the primary incentive of TGC is money.

I am VERY sad about this, but again, it'll be open source, looks like he's also releasing other sources for us. We can rebuild. We can prosper. We can create our own migration. And won't it feel so much better to have our own migration as sort of a slam to TGC?

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
CapnBuzz
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Posted: 19th Feb 2010 21:28
I recently sent a message to TGC regarding the "migration" situation. I asked that TGC think about keeping a regular development vlog for eagerly awaited projects (this keeps communities informed, engaged, and expectations realistic)... and that they keep in mind that the selling point of FPSC is/was to make an FPS game without coding knowledge (putting the future development of FPSC solely on modders is in direct contrast to this selling point). The following was TGC's prompt reply:

I can understand your frustration, and annoyance that the migration version wasn't all you hoped it to be. I can also understand that there have been alot of theories, and assumptions being made while a new update is being produced. However the primary goal for the migration version, as was said in many, many TGC Newsletters, is that we are preparing to make FPS Creator opensource. If you look in our newsletters you'll see offical updates and information on the migration version. I can see no offical posts on the forums that Lee or anyone from TGC has made, confirming any of the more wild desires and assumptions being made.

TGC's goal through out this process has always been to make the engine open source and ready for the community to take a greater role in it's development. Soon everyone from the TGC community won't need to ask Lee to add features, they can do it themselves. DarkBASIC Professional is free for anyone to use, and this means anyone will be able to modify the FPS Creator engine themselves.

I understand that many FPS Creator users are not programmers, but the vast majority of the game creators community are programmers. I hope you'll be supprised by what gets developed and placed into FPS Creator once the open source project gets started.

For now, TGC is a small company, we have to focus on the development of new projects, we have to start thinking about the kind of technology's that going to keep TGC in buisness over the decade. While I can understand your disapointment, I can only ask to you look to the future with us. We honestly beleive bringing FPS Creator out as an open source project will yeld a far greater future for FPSC then Lee just working on it himself.

Thank you for supporting our product, and our company. We always strive to do the best we can for our customers with the resources we have.
Scene Commander
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Posted: 19th Feb 2010 22:01 Edited at: 19th Feb 2010 22:21
Quote: "TGC's goal through out this process has always been to make the engine open source"


Really, I don't recall this being confirmed from any newsletter prior to December, please correct me if I'm wrong.

Quote: "I can see no offical posts on the forums that Lee or anyone from TGC has made, confirming any of the more wild desires and assumptions being made."


Rubbish!

From the first post and directly from Lee, I have excluded the stuff that doesn't make claims

8.Will bloom be in the migration?
OF COURSE

9.Will either use a timer-based system?
THE MIGRATION WILL BE BASED ON THE X10 METHOD OF USING TIMER BASED LOGIC, WHICH MEANS YOUR FPS CAN CHANGE BUT THE GAME STAYS THE SAME CONSISTENT SPEED.

10.Will vehicles ever be able to be used?
EVENTUALLY YES, BUT I THINK YOU WILL WANT MORE REALISTIC OUTDOOR SCENES BEFORE VEHICLES ARE ADDED. IT MAKES SENSE TO DO SOME THINGS IN ORDER.


15.Will the migration implement the ability to melee with all weapons which you mentioned in the Feb 2008 Newsletter?
THERE ARE NO PLANS TO ADD OR EXTEND THE MELEE FEATURES OF THE ENGINE, AS THE PRODUCT IS STILL CURRENTLY PITCHED AS A FIRST PERSON SHOOTER (RATHER THAN A FIRST PERSON THUMPER).

My comment.. true, but I think we all had the right to assume that it wasn't going to become a non -hurt 'em up

17.Will you be implementing any of the features from Ply's mod (including scripting conditions/actions and camera control)?
THERE ARE NO PLANS TO TAKE FEATURES FROM THIRD PARTY MODS PRIOR TO THE COMPLETION OF THE MIGRATION VERSION. THERE ARE SOME GREAT FEATURES OUT THERE, AND I AM SURE THAT WITH PERMISSION I CAN USE A FEW OF THEM, BUT OFFICIALLY YOU SHOULD NOT EXPECT ANY.

My comment, again true, but who would have thought that instead all of the work would be left to the mods?

I could go on but I'm way too angry, this is the one of the most insulting responses I've ever seen from a company. It seems very much as if they are glad they have our money and if you don't like it, well, never mind, we have your money! Now I am a programmer, and so any model packs I've brought will be useful, but for almost all FPSC users they will find in a few months they have wasted their time and money..

This response confirms my belief that TGC really doesn't care about it's customers.

I shall continue to support Fenix mod for it's life, but after that I see no reason why I should continue to support TGC.
The Fps Creator rocks!
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Posted: 19th Feb 2010 22:17
Quote: "and this means anyone will be able to modify the FPS Creator engine themselves."


But we have to buy Darklights!

Spycrabz
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Posted: 19th Feb 2010 22:27
Ah, Damn it.

Well, looks like I'm off to the realms of Source for a while. Bye bye.

Iceman
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Posted: 19th Feb 2010 23:08
@ Scene Commander:

I agree with you m8. It is rubbish when they said
Quote: ""I can see no offical posts on the forums that Lee or anyone from TGC has made, confirming any of the more wild desires and assumptions being made.""
, and I also agree that it is giving the attitude "we dont care now we have your money"......

But in fairness to TGC as I said in my post above, they tend to bite off more than they can chew by starting a billion diff projects and not concentrating on just one of them.

Sure its a business, and they need to make money, but by throwing loads of diff projects at the community that then suddenly remain unfinished or badly bugged or that after a year or two suddenly go "open" for indi-modders to expand, is not imho, a good way to generate consistent funds and foster a strong faithful community. Ok, DBP is a brill language and is one of the jewels in their product range, but that don’t make it ok for them to basically lie (or mislead at the least) the community over FPSC.

I really do hope that Lee does reconsider and adds a few of the things that we all want which may repair some of the feelings and anger that many ppl now feel over this mess.
LunaSea
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Posted: 19th Feb 2010 23:41
Quote: "Thank you for supporting our product, and our company. We always strive to do the best we can for our customers with the resources we have."


HA!

I have a used copy of FPS Creator and some model packs if anyone is interested...
SamK
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Location: Atlanta, Ga
Posted: 20th Feb 2010 00:14
1.Multiplayer needs an over haul BAD.
2.Ability to use "Terrains" would be a plus.
3.No ragdoll.... oh come on it is in almost every engine now.
Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 20th Feb 2010 00:22
Regardless of the migration, FPSC is still a world class game engine

CapnBuzz
14
Years of Service
User Offline
Joined: 8th Jan 2010
Location:
Posted: 20th Feb 2010 01:03
I just think TGC should have been more diplomatic and realistic in their dealings with the community -- the people who are the cheerleaders and informal salespeople for TGC products! Public Relations 101 should be read guys.

I'm opting out of any further migration discussion or argument with TGC. Anger isn't productive in this situation... Too many games to be made... and in my case, FPSC is still the engine I wish to use.
Rampage
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: New Zealand
Posted: 20th Feb 2010 01:25
After 2 1/2 years of waiting I've finally been proven right that this wouldn't happen. Sad. Regardless. I wasn't ever expecting it.
Btw I'm alive.


Eidos!
LunaSea
14
Years of Service
User Offline
Joined: 30th Nov 2009
Location:
Posted: 20th Feb 2010 01:36
Quote: "I can understand your frustration, and annoyance that the migration version wasn't all you hoped it to be."


Wrong, misleading, and condescending.

Really TGC? Attempting to blame the disappointment on those who are disappointed?

How corporate.

Truth is, the "migration" ended up being NOTHING close to what was being discussed, not only in the Newsletter but on this forum topic itself.

To go after the community for being disappointed by BLAMING the community isn't very "customer oriented", now is it?
Help bugs!
15
Years of Service
User Offline
Joined: 1st Sep 2009
Location:
Posted: 20th Feb 2010 05:22 Edited at: 21st Feb 2010 01:52
FPSC Isn't a world class engine at all!!! GET UDK If you want a good engine!

FPSC + user = BUGS!!!!!
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 20th Feb 2010 07:49 Edited at: 20th Feb 2010 07:49
Quote: "I can see no offical posts on the forums that Lee or anyone from TGC has made, confirming any of the more wild desires and assumptions being made."


Right...did they even read the thread?


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 21st Feb 2010 05:08
Hi Guys,

Just came back from a few days of meetings to find my head on a spike. Having just about removed myself from the barbecue held in my honour over in the X10 camp, I am warmly looking forward to what devices of torture the DBP community are sharpening up for me

My hope in answering Andy's questions was to keep you up to date with what is happening, but it seems to have caused some confusion and upset. Rest assured you will be getting your rag doll and your water, just not through the conventional process of Lee sitting in his dungeon single handedly coding the whole thing. I have realised (as many of you will agree) that I have been stretching myself far too thinly these days, and so the 'open source system' is the foundation from which I can start delegating the implementation of the features to others, through community participation and also through TGC hiring coders to augment the official version. I think you will agree it is a far better system than relying on a single overworked coder.

I realise you have been waiting a long time now, so I will start working through the weekends myself to get the main migration features into V117 as quickly as I can, and try to recruit some help along the way to speed up the process. Thanks for your patience and sorry for the confusion.

I drink tea, and in my spare time I write software.
Kill3r7
User Banned
Posted: 21st Feb 2010 05:28
Good I like the idea to get some migration features on V117 version, And the power of X9 is ever on advance. In 30 minutes I back with images of my modification, with new features and more things for comming. Fpsc its a exelent engine, for new people and fast to create good games.

One question Lee: Its possible a new Map Editor for fpscx9 like X10? (Some graphics on this).


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