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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Thraxas
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Posted: 21st Feb 2010 05:36
Ok that's good to hear. It seems I misunderstood how the open source system was going to work

Your signature has been [mod edited] :-p
Kerrby
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Location: Australia mate.
Posted: 21st Feb 2010 07:55
Whoa, hold on a minute.

First we were getting water, bloom and ragdoll. Then we weren't getting any of those things.

Then we get this from an email:

Quote: "I can see no offical posts on the forums that Lee or anyone from TGC has made, confirming any of the more wild desires and assumptions being made."


Now you guys have back-peddled and we're getting water and ragdoll?

Well that's a good start at least, are we still getting bloom?


WizMod Developer.
Scene Commander
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Posted: 21st Feb 2010 09:34 Edited at: 21st Feb 2010 09:55
Quote: "Rest assured you will be getting your rag doll and your water"


I'm going to take this as confirmation..

Quote: "also through TGC hiring coders to augment the official version."


This is what's always been needed..

Quote: "Now you guys have back-peddled and we're getting water and ragdoll?"


It might be back-peddling, or really have been a misunderstanding, (can't see how though).. But I'd like to think of it as a small consumer lead revolution.

Whatever the reason, it's a good thing, now we just have to wait and see.
NurseMaduro
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Posted: 21st Feb 2010 12:32
This was very smart, from a business standpoint, no matter what brought it on. And here's why:

The interweb is FOREVER. As an example, I only just discovered FPS Creator last week. In that time I have purchased the program and some packs, and began reading the forums. Two days ago, I discovered Realm Crafter, also by the Game Creators. After browsing their forums, I was ready to bite the bullet and plunk down $165 for it, when I saw a few things that disturbed me: 1) the RC forums had a bunch of spam on it for Viagra, and posts that obviously weren't being taken care of by mods, 2) this thread, and 3) complaints that the RC program had been promised a major upgrade for almost a year with no word from TPTB on its status (sound familiar?).

The major one, obviously, was this thread as, without it, I would have shrugged off other complaints, but this thread couple with those complaints establishes a pattern as to how business is done here. In short, they didn't get my $165 (which would have quickly turned into $495 due to licensing), nor will they get any more money from me until I see that they support their programs and the communities they have fostered (ok, I'll probably wind up getting bond1's brilliant theater pack, but that's it! lol).

Now, Lee's current response has got me thinking there is hope yet, and the possibility that I may, someday, feel secure purchasing from them again has returned. Prior to his post, my wallet was closed.

Bravo, Lee, for doing the right thing by your customers. I have seen this kind of thing turn against companies time and time again because they didn't take the time or effort to set things right. In this day and age, with customer feedback being spread instantaneously (just look at how reviews on Google have made or broken businesses), no one can afford to ignore that feedback any longer. You did the right thing here, and how you came to that decision doesn't matter. Good work.
Nomad Soul
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Posted: 21st Feb 2010 13:11
Never under estimate Lee, he is a very generous person.

Thanks Lee.

Shadowtroid
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Posted: 21st Feb 2010 13:54
Wait. Does that mean no riot?

Awww... Sorry pitchfork, you will shine another day....

So what I'm getting is that there will be like a code on the internet, and anyone on "the team" (hired coders, community modders, etc.) is allowed to edit it at will?

Hmm. That will work. Slower than I thought, but it'll work.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
SikaSina Games
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Posted: 21st Feb 2010 14:24
I don't understand why people are getting hissy fits over the fact that FPSC is getting a few tweaks...who knows, perhaps Lee's hiding something and those tweaks could be a fantastic addition which we wouldn't have thought of! I've been using X10 for ages now and to say form my own opinion, I believe X10 is better visually and performance-wise. When I tested a graphical add-on for FPSC X9, believe me, I have a mid-range gaming PC I built myself and the FPS would not go above 15, not even in an empty room. I don't want to cause an argument, but when the migration comes out I will probably revert back to X9 or stay with X10, it depends. I';m proud that the migration is adding in tweaks and modifications, I really wasn't expecting anything brand-spanking new to rival the 'Call of Duty 4' engine! All I'm saying is that:
1). if you want your own features, grab DarkBasic and code the engine (both of them are going open source).
2). If you're not happy with the new tweaks, simply change them or omit them.
3). Moaning and whining will get you nowhere, so stop trying to force Lee to add what you want at gunpoint! That was an exaggeration, please don't do that xD.

Basically, if you keep bickering, it's safe to say that the migration will go down the drain, which will result in even more people wishing for an update. You don't always get what you want in the world. Live with it.

Sorry for that outburst, people just don't understand the meaning of making a game: you want stability, not always quality. On the other side, I do look forward to the migration Lee, I can see X10 shaping up already .

Any flame wars against me and I will immediately notify the mods. It's shocking to think that millions of people don't care about your opinion and take it as an offence.

-SSG

bond1
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Posted: 21st Feb 2010 16:40
People have different ways of expressing their opinion, and that's ok.

I think it's great that people are so passionate about FPSC, and it's a piece of software worth being passionate about. I've been using it for over 4 years now, and it's held my interest WAY longer than any AAA game.

It's great news that new official features will be coming to X9, like me there are others that have an incredible amount of time an energy devoted to FPSC, and X9 remains my favorite. And the prospect that the best mod features could be cherry picked and intergrated via open-source is the icing on the cake.

----------------------------------------
"bond1 - You see this name, you think dirty."
TerrorNation
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Posted: 21st Feb 2010 16:53
Quote: "The interweb is FOREVER. As an example, I only just discovered FPS Creator last week. In that time I have purchased the program and some packs, and began reading the forums. Two days ago, I discovered Realm Crafter, also by the Game Creators. After browsing their forums, I was ready to bite the bullet and plunk down $165 for it, when I saw a few things that disturbed me: 1) the RC forums had a bunch of spam on it for Viagra, and posts that obviously weren't being taken care of by mods, 2) this thread, and 3) complaints that the RC program had been promised a major upgrade for almost a year with no word from TPTB on its status (sound familiar?). "


I bought RC (Christmas 2008) and I don't remember any spam of such sort. I've been away too long...
PS Which update did they promise? Was it RCPro?
NurseMaduro
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Posted: 21st Feb 2010 17:53
@ TerrorNation: There were like 5 or 6 ads in a row on the free user forum...things like "sdhgsgfeu" - really obvious. And then there was a thread that said "Delete this thread" that had been there for days..that kind of thing.

Yeah, the update was supposed to be for Pro, and the price was supposed to increase from $165 to $300, and one of the posts I saw was dated from last April.
Iceman
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Posted: 21st Feb 2010 18:54
I dont think RC is made by TGC....I think it is by another team and that one outlet is via TGC site.
And yes it was the RCPro thing, but ppl have been waiting forever for it to come out....I would not hold your breath if I was you.
uman
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Posted: 21st Feb 2010 21:26
Integration of Dark AI into the core FPSC engine product by TGC should be the priority decent AI being the main pre-requisite of a First Person shooter.

Times are hard for businesses at the moment and I understand the difficulties facing Lee and TGC, still integrating core AI character behaviours should at least be the best investment that could be made in this particular product as there is still a huge market for any engine that can successfully do that.

The rest is just icing on the cake.



250 seamless textures : http://www.umedia.co.uk
TerrorNation
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Posted: 21st Feb 2010 22:29 Edited at: 21st Feb 2010 22:31
Ah right I had RC Standard so i didn't see any of the RCPro spam

@ Iceman
You are right RC was by Solstar Games and TGC sold it as another outlet. I seem to remember people used to have problems about it when buying from TGC, but hey!
SamK
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Posted: 21st Feb 2010 22:32 Edited at: 21st Feb 2010 22:36
Need to resolve this over at RC forums or on their IRC chat but the mods DO get rid of the spam post once the mods get on.

Solstar (Realm Crafter) has never stated what the price of RC pro will increase to so the post about $300 was wrong. They have stated that it will soon be increasing for the early adopter (beta) price. I think it will be the next update 2.41 that it will increase.

If you are still interested in RCPro hit up the IRC chat for better and faster answers.

Edit: @TerrorNation depending on when you purchased RC standard you may also have access to RC Pro. Existing RC Standard users got RC Pro for free if you purchased before a certain date. You would have needed to purchase on or before 30 Nov 2008 to get pro at no additional charge.
TerrorNation
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Posted: 21st Feb 2010 22:34
@ SamK do you use RC Standard because I remember a name like yours on the forum..
SamK
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Posted: 21st Feb 2010 22:37
Yup I use it. I have same user name on the RC forums.
TerrorNation
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Posted: 21st Feb 2010 22:39
Definitely remember your name I'm AbraKombat.
Anyway, don't want to sidetrack too much
CapnBuzz
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Posted: 21st Feb 2010 23:19
Lee and TGC,

Thank you for replying in this thread. Many of us appreciate this.
I'm new to FPSC and the way information has been parsed out previously by TGC has not inspired much confidence; like NurseMaduro, I got worried that I just got involved in a great software only to find it "left out in the cold" by TGC... and I'm a storyteller, not a modder. Your involvement now lets me breathe easy.

Again, I hope that TGC can keep an on-going and realistic dialog with the users which will keep everyone engaged and expectations realistic (could have easily diffused this situation) -- a webcam and a couple of minutes every now and again can do wonders. I don't see a lot of users making demands (there is already a thread for things we'd like to see added to FPSC)... as much as just wanting to know the added elements and realistic status of the "migration."

Thanks again. Now we can get back to work!
Nomad Soul
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Posted: 22nd Feb 2010 01:53
Ragdoll and water will be a fantastic addition to the engine.

I agree with Uman that Dark AI should be a priority also though. I'm not so worried about having allies but smater enemies / squad AI etc would really make a big difference.

LeeBamber
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Posted: 22nd Feb 2010 02:12 Edited at: 22nd Feb 2010 02:13
Hi Guys,

I closed all the doors and windows, and proceeded to code one of the migration bad boy features, which this weekend is RAGDOLL. Naturally it will need bashing into a stable and reliable state, but my internal version of V117 now has characters falling all over the place. I have posted a screenshot, just to re-assure you it is not in my head As soon as the X10 V110 update goes live, I will open up the X9 V117 beta so you can try it out for yourself. Starting with the V117 beta, we will also be uploading changes as they happen to GoogleCODE via Subversion, so if you want to get involved in collaborating on fixes, or just downloading and compiling the latest internal version, check out the last newsletter on how to get started with TortoiseSVN. I have some backlog work and notes to write up this week, but there should be plenty of time left to crack on with a few more migration features such as the timer-based approach to game mechanics. In fact, the timer based work has already started as I also updated ODE to the latest version of the code which has timer-based physics calculations built-in. If you want to post your TOP feature from the migration list, I will be reading this thread for a while longer



I drink tea, and in my spare time I write software.

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bond1
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Posted: 22nd Feb 2010 02:30
My personal wish list in order or preference:

1. Timer based logic
2. Ragdoll
3. Per-entity timers
4. Water

----------------------------------------
"bond1 - You see this name, you think dirty."
Scene Commander
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Posted: 22nd Feb 2010 02:32
Hi Lee,

Just seen the new post, looks good...

Timer based sounds good and over due..

Big request... Can we please also have entity timers...

Best Regards
Marc Steene
FPSC Master
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Posted: 22nd Feb 2010 03:51 Edited at: 22nd Feb 2010 04:00
@Lee, that's awesome. From now on, I'll be adjusting my first post to fit the "New" migration so people will know what it currently has and what it will have.

EDIT: First post updated.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Marc Steene
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Posted: 22nd Feb 2010 04:04
Also, to answer your question, my most wanted migration features are below:

1. Dark AI
2. More script commands (I mean a lot more, on the same level as Project Blue would be great)
3. Water
4. Camera Control (Like Project Blue)
5. Full Screen Shader Effects (nothing too serious right now, just some basic bloom and motion blur)


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Plystire
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Posted: 22nd Feb 2010 04:30
Lee has my permission to use any of my additions to Project Blue in the official update.

I would really love to see PB's features extend to all FPSC users.

On top of that, the features would receive far more attention than I could have ever given them. That would mean that they could be fixed up just right, optimized and bug fixed for all to enjoy!


The one and only,


Toasty Fresh
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Posted: 22nd Feb 2010 04:45
1: Ragdoll
2: Timerbased logic
3: DarkAI
4: Water
5: Bloom

A note on number 5, FPSC needs to be upgraded visually in SOME way. Bloom would be a minimum kind of thing, the engine just looks bland at the moment, really.

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Kill3r7
User Banned
Posted: 22nd Feb 2010 04:52
Screenshots from Xara modification Alpha 1.6.5a.
(Images and quality resize to 1024x768 (1920x1080 Original))
Added support to Specular mapping on Parallax mapping (Not Necessary Specular Texture). Bloom With Eye Adaptation, Parallax and normal mapping repaired without errors, Shadows dynamics without dropped performance and Normal mapping on objects or elements, etc.











The Power its not a ilussion...

da2020
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Posted: 22nd Feb 2010 08:54 Edited at: 22nd Feb 2010 12:25
I want this features:

1.dark ai (smarter allies like this http://www.youtube.com/watch?v=erMVclnJRkI&feature=fvsr)
2.more script command (vehicle script)
3.water
4.timer based logic
5.realistic explosions
Wraith Staff
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Posted: 22nd Feb 2010 11:27
Really, I think that the best way for "The Migration" to go would be for Lee to just take all the features from Project Blue and Fenix Mod (taking out all of the "redundant" features, of course) and adding them to the new and improved build method used in v1.16... of course still allowing the bond1 shaders to work

Be able to use both GameStarter and FPSC IP and you have yourself one heck of an engine, even by current-gen standards (if I have all my facts straight):

Timerbased logic, the ability to make large levels, smart(er) AI, CoOp, water, particles, weather, melee, duel-wielding, armor, motion-blur, bloom, third-person, vehicles, nearly limitless scripting options for almost any scenario... awesome multiplayer... and with the new shaders: current gen graphics! That's just off the top of my head! There would be so many features, I couldn't list them all in one sitting...

I know that it would be the world's BIGGEST pain to get all of it together and running smoothly, but really... for all the best features, look no further than the community! (Especially if I can get my little XNA-emulation project off the ground )

</rant>


Physix Coming Soon...
WhiteWolf PL
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Posted: 22nd Feb 2010 11:56
As for me it was enough to x9 to ragdoll.
NurseMaduro
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Posted: 22nd Feb 2010 12:12
Lee, that's a terrific start! I think your presence on the thread has really excited people again about FPSC. I also think taking features that have already been coded by the community and trying to impliment them is a great idea. The leg work is already done, and no one knows the engine as well as you, so it may even be easier for you to get things working together, rather than having to code each task yourself (and then having to get them working together ).

Guys, it was not my intention to turn this into a discussion about RC; I simply wanted to show that, to this consumer at least (because the sales webpage at TGC does have their name all over it, until you read the fine print at the bottom, which I missed) there appeared to be a pattern of behavior at TGC that was less-than customer friendly, and that Lee's appearance here (see his 2nd to last post) did a lot to improve that image. /done with RC sub-topic
Black Profductions
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Posted: 22nd Feb 2010 12:12
I will only make a request, camera tracking from 3d max
That would be awsome

Marc Steene
FPSC Master
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Posted: 22nd Feb 2010 13:08
Quote: "A note on number 5, FPSC needs to be upgraded visually in SOME way. "


I strongly agree. I think FPSC needs to get a good balance between gameplay (scripting commands), graphics (basic shaders such as bloom and others), and performance. Then leave it to the mods to specialise in certain areas.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Bigsnake
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Posted: 22nd Feb 2010 13:18
Quote: " Its possible a new Map Editor for fpscx9 like X10?"


Acurly Kill3r7, the x10 editor is the same as the x9 editor, just with some modifications for Dark AI customization and many build game features that can be changed with scripts or with the ingame effects menu

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Scene Commander
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Posted: 22nd Feb 2010 13:52
I didn't read Lee's post correctly last time and so missed the fact that he wanted a wish list... I'd also like to say thanks to Lee, I was about to give up completely on TGC and this has restored some of my faith.

Anyway, wish list...

1) Ragdoll
2) Entity Timers
3) Overall performance increase, at least to PB standard/Timer based performance (I know these aren't quite the same thing but are connected.)
4) Improved AI (Has anyone seen Butterfinger's Hate demo? That's what I'd like to see.)
5) The ability for corpses to drop something, maybe a is carrying field
6) Water
7) Particles
8) Graphical improvements, Bloom etc.. (pointless without first dealing with performance issues.)
9) Realtime shadows and lighting, improved fog/smoke
10) More realistic blood/gib's, the ability to show progressive damage on characters.. (I can see issues with this for the ERSB, maybe a downloadable upgrade for those who want it.)

Some of these could well be added by mods, but I think many of the features of Fenix Mod/PB need to be included author's willing. From that list I'd like to see in order(and in order of ease as I see it.)

All of Airmod.
Body Armour
melee commands (for EAI weapons mainly.)
an explode command
Flash light (as a weapon spec)
Horror mods mutate commands or at least live scaling.
Player Legs
Weapon classes
Dual wielding

And finally, I like the idea of the FPGC too, it would be great to see far more role play elements being included in the engine in the future, but let's get the promised migration out of the way first.

Ok, pretty demanding of me I know, but I think we'd all like to see most of these. Fingers crossed.
Nomad Soul
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Posted: 22nd Feb 2010 14:45
WOW. We've now got Ragdoll in X9!

Here is my priority feature wishlist for X9.

1. Dark AI
2. Timer based performance
3. Bloom
4. Water
5. Particles

Thanks Lee

DarkJames
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Posted: 22nd Feb 2010 15:22
Feature list:
-Dynamic shadows (soft stencil)
-Dark Ai
-Fullscreen shaders
-water
-Timer based-logic
-Ragdoll

We are watching you
KeithC
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Posted: 22nd Feb 2010 16:27
Better Collision.

-Keith
uman
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Posted: 22nd Feb 2010 16:35
I would agree with Nomad Soul. Excellent order of priorities.

1. Dark AI
2. Timer based performance

Those things should help with performance issues which affect AI behaviours and gameplay.

Ragdoll, bloom, water, particles are all great to have of course no one would disagree with that. Visually of course they are stunning, however they add to the drain on the engines performance/stability and resulting gameplay quality. Get that right and as I said previously the rest is icing on the cake in my opinion.

Whatever its just good to see that the core FPSC product will hopefully continue to be improved and hopefully to the benefit of TGC in the main as well as all of the users.

We can see from many of the screen shots about the boards these days that FPSC can deliver excellent visual quality - what it needs is the gameplay quality improvements (including possibly eventually Dark Voices) as has been mentioned by TGC might bring to it.

As always, stability and serious bug removal are important to the gameplay too.

Again being realistic we all I am sure understand that all of this is heavy on TGC to be asked to deliver.

Hopefully improvements to the product will return to TGC rewards worthy of their investment. I do hope so so that FPSC will continue to develop and not fall into limbo.

Certainly these boards and the excellent community here I am sure will continue to do its bit is displaying to all in the wider world what can be done with the product.

You just have to show them.




250 seamless textures : http://www.umedia.co.uk
The Fps Creator rocks!
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Posted: 22nd Feb 2010 16:57
1. Ragdoll.
2. More scripting commands.
3. Good performance on outdated PC's.
4. Water!
5. Better graphics.
6. Timer based logic.


I didn't say Dark AI, because it's already in the Fenix Mod.

Errant AI
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Posted: 22nd Feb 2010 17:26
My dreamlover version of FPSC will probably be what Project Blue will look like in a years (or less) time but...

My tops:

1.AirMod (there are already many weapons on GCS which support this as default)- The code has already been offered to TGC.

2.Ply's variable system. It gives incredible power to the FPSC platform. His entity-timer would be nice as well but can be faked with his variable system.- The code has already been offered to TGC.

3.Hockeykid's weapon enhancements (gun melee, empty reload, etc)

4.A proper hitbox system with more accurate bullet/raycast collision on characters than the two bounding-box/cylinders currently used (one for a handful of crouching anim slots and the other for everything else)- without this, ragdoll is sort of a joke, IMO.

5.Direct damage, non-exploding flak so we can make proper thrown or arrow-like weapons. - would broaden the possibilities of FPGC if implemented.

What I don't want to see is a lot new features which are underdeveloped or hardcoded in ways that limit flexibility of use. For example, I'd much prefer to have Ply's robust and flexible var. system for making armor AND tons of other stuff rather than a dead-end armor feature which is explicit, limited in scope and if you don't like how it functions; tough cookies.
creator of zombies
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Posted: 22nd Feb 2010 18:40
@Lee: Any chance of getting a few of my shaders into the source.....

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
TerrorNation
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Posted: 22nd Feb 2010 18:52

That wouldn't be fair on the ones (i.e. me) that bought Project Blue don't you think.......
seppgirty
FPSC Developer
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Posted: 22nd Feb 2010 19:20
I AM A SIMPLE MAN. i would love the ability to make bigger and better outdoor levels.(talking about the frames per second issue.)for the enemy's to be able to walk up and down hills. full screen shader effects like cartoon. and yes, better enemy A.I

gamer, lover, filmmaker
SekoIdiootti
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Posted: 22nd Feb 2010 19:40
WOAAAH!!! RAGDOLL!!!
I think the most important order would be:
-Ragdoll
-Water (working one, so it flows and drops from places, etc, interacts with environment (yes, hard as hell, but... well... would be awesome))
-Dark AI
-Gore (yes, this sounds weird, but so that gibs fly, guts spill, blood flows, etc)
-Bloom

...Probably the water and gore things aren't even going to be made, just had to say... LOL.

TerrorNation
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Posted: 22nd Feb 2010 19:50
Well the ragdoll definitely looks positive. I can't wait . Nice job Lee and co.!
CapnBuzz
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Joined: 8th Jan 2010
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Posted: 22nd Feb 2010 20:58
Remember folks, you wanted more functionality and Lee and TGC are listening. Granted, they unintentionally painted themselves into a corner over the last 2 years, but now they are probably having a pretty tough time financially (as every company nowadays) and they are putting extra time and work into this... FOR US.

To show your support for Lee, FPSC, and TGC, I would challenge everyone on this board to promote FPSC as often as possible.
Last weekend I turned 2 people on to FPSC (at least one is buying the software). TGC can't run on good feelings alone. They need sales... and we are an army of unofficial salespeople who love this engine. I'm even thinking of buying a few Bonaza Packs as gifts for friends... maybe grow this community?

Lee and Co. have upheld an "unofficial" responsibility to us, so let us uphold our "unoffical" part of the deal. It's the right thing to do.
The Imperfect Sheep
14
Years of Service
User Offline
Joined: 31st Dec 2009
Location: The virtual farmyard
Posted: 22nd Feb 2010 21:15
I'm new to FPSC and the forums and I don't think I'm really in the position to demand a long list of things that I would like, but there are a few things that I think would improve FPSC greatly.

I think one of the main things FPSC needs if some good AI. Seeing as it is a FPS creator, I think enemies play a role in most games that are made with the software. That's why some nice, reasonably good enemies (or even allies!) would really add to the whole thing.

Also, perhaps implement that thing in X10 where you can manipulate fog, ambience etc via sliders when running a test game. I think this just makes it much simpler and allows for faster tweaking of the game that's being made. Obviously, there are other things, such as bloom, ragdoll etc that I'd love, but I think the one thing I'd appreciate most is a smoother AI

The Imperfect Sheep - making your world imperfect since 2008 - not so much of an achievement!
BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 22nd Feb 2010 21:30
Quote: "Remember folks, you wanted more functionality and Lee and TGC are listening. Granted, they unintentionally painted themselves into a corner over the last 2 years, but now they are probably having a pretty tough time financially (as every company nowadays) and they are putting extra time and work into this... FOR US.

To show your support for Lee, FPSC, and TGC, I would challenge everyone on this board to promote FPSC as often as possible.
Last weekend I turned 2 people on to FPSC (at least one is buying the software). TGC can't run on good feelings alone. They need sales... and we are an army of unofficial salespeople who love this engine. I'm even thinking of buying a few Bonaza Packs as gifts for friends... maybe grow this community?

Lee and Co. have upheld an "unofficial" responsibility to us, so let us uphold our "unoffical" part of the deal. It's the right thing to do"


Well put Cap.

Cheers

Mike

Shadowtroid
14
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 22nd Feb 2010 21:49
My choices...Hmm...

-Dark AI (yes, I know Fenix Mod has it, but if everything was coded with AI in it, it'd be easier...Allow you to edit Dark AI functions in the editor, etc. )
-Better performance (I'm expecting an uncapped framerate.)
-Better graphics (Bloom! Motionblur! Something! The current engine is pretty dull.)

I thank you for the time you put into this, Lee.

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