Quote: ""Non 'glowing' dynamic entities.""
Quote: "Harrrd to do without changing the lighting system significantly."
Then change it.
This is what I don't get about FPSC: Yes, it is an amzingly easy to use editor; yes, the plug and play ability is a unique feature in this type of program (although it does make some things more difficult to do). However, some
basic things aren't implemented as well as engines created over a decade ago! The lighting just shouldn't be that broken. IMHO, proper usage of light isn't just another 'graphical effect', it's a dealbreaker for the gamer who is trying to lose himself in a good map, then starts seeing all these glowing objects that pull him from his fantasy and constantly remind him, "yeah, this is only a game." This type of thing should really have been fixed long ago.
My 2 and 1/2 cents: Please fix the basic things first before you start adding new features. Broken AI? Indeed. Even on some of the test maps that
come with the editor I can walk right up to a mob and he won't even aknowledge me, let alone attack me. Then I can shoot him, and he
still doesn't know I'm there. These are the things that need to be adressed before we can move on. We shouldn't have to install (let alone pay for) extra mods just to achieve basic functionality.
(And, in spite of how this may have come across, this is not a rant. FPSC is still a rocking engine; I just think someone needed to take a step back from all the lists of amazing new features we want implemented and remember that they're going to make some things look even more dated and broken if they aren't fixed
first.)