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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Nomad Soul
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Posted: 26th Feb 2010 20:42
I would be interested to download DBPro free and the latest FPSC source code but I thought you need Dark Lights to compile the source which is $25?

The Fps Creator rocks!
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TerrorNation
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Posted: 26th Feb 2010 21:55 Edited at: 26th Feb 2010 22:52
I can't compile the code.
The error is:
Could not understand command at line 3577:


EDIT: Fixed. The readme with the extras was misleading and I ended up putting the dll's in the wrong place . But now when I test with FPSC-Game I compiled the test game crashes when building and says 'Runtime error 105: File does not exist at line 24067'. This happens at saving and optimising universe.
French gui
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Posted: 27th Feb 2010 00:16 Edited at: 1st Mar 2010 17:02
I've tried compiling last source, but this command is unknown:
ODE Create Ragdoll from bone model

[edit] Ok it was my fault: used wrong ODEdegug.dll
Bugsy
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Posted: 27th Feb 2010 00:49
I thought ragdoll was already there.



to fenix mod!
The Fps Creator rocks!
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Posted: 27th Feb 2010 00:52
Do you need Dark Physics?

French gui
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Posted: 27th Feb 2010 00:54 Edited at: 1st Mar 2010 17:02
Yes, it's coded, but I think Lee forget about giving us a updated Ode dll with the last Fpsc source.

[edit] @The Fps Creator rocks!: No, it's done with Ode

[edit2] Ok it was my fault: used wrong ODEdegug.dll
bond1
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Posted: 27th Feb 2010 01:34
I'd post this in the DBPro forum, but I'm a little scared of getting a "search the forum, noob" type of response:

Is there a good resource for learning the basics of DBPro? I've looked at the source and have been able to piece together alot of stuff on my own, but I still don't get the "big picture" on how it all fits together, and there is a lot of syntax I don't understand.

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Hockeykid
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Posted: 27th Feb 2010 02:05
Quote: "I'd post this in the DBPro forum, but I'm a little scared of getting a "search the forum, noob" type of response:

Is there a good resource for learning the basics of DBPro? I've looked at the source and have been able to piece together alot of stuff on my own, but I still don't get the "big picture" on how it all fits together, and there is a lot of syntax I don't understand."


Heres a good site for video tutorials:

http://www.dcforeman.co.uk/index.php?title=DarkBASIC_Professional

budokaiman
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Posted: 27th Feb 2010 02:06
@Bond1:
How about a book...

More seriously, the help documents are the most valuable. Also check out the "Code Snippets" section of the forum, there is a lot of good info on there.

Thraxas
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Posted: 27th Feb 2010 07:13


\caps lock

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Bugsy
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Posted: 27th Feb 2010 07:16


oh dear goodness me. that truly is an advance far beyond what I ever imagined for FPSC X9



to fenix mod!
Thraxas
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Posted: 27th Feb 2010 07:25
Wait a couple of minutes and see the video I just made... FPSC has just opened up into a whole world of awesome from this simple feature.

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Bugsy
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Posted: 27th Feb 2010 07:25
yup.

I can't wait for this and the other features the migration will offer.



to fenix mod!
Thraxas
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Posted: 27th Feb 2010 07:52 Edited at: 27th Feb 2010 07:53
http://www.youtube.com/watch?v=7H3kuQO-fzo

The quality has taken a hit in the uploading to youtube. If anybody wants I can upload the .avi separately.

EDIT:
Shows how much I use youtube. The quality will improve once it's fully processed

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bond1
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Posted: 27th Feb 2010 08:03 Edited at: 27th Feb 2010 08:03
What the heck, Thraxas!? Is ragdoll in the source already, or is this a mod? Where did I miss this?

Also, thanks hockeykid and budokaiman for the info, I will check those out. Although I like books better.

----------------------------------------
"bond1 - You see this name, you think dirty."
French gui
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Posted: 27th Feb 2010 08:21 Edited at: 1st Mar 2010 17:01
@Bond1: Feel free to ask anything about DBpro (email me) , You've been so kind for the community, that's the least I can do.



...and yes Lee has released ragdoll with the last source, but it looks like he forget about a dll so I can't compile it.

[edit] @thraxas: Do you have compiled this yourself?

[edit2] Ok it was my fault: used wrong ODEdegug.dll
Bugsy
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Posted: 27th Feb 2010 08:23
that was truly epic, I hope we can customize weapon force.

also, all of this will be for naut without airmod integration. what do modern games have?

Ironsights
Ragdoll
Allies (darkai)

(and bloom effects for those who want to get picky)

if airmod isn't integrated, than this will be a tough choice more than an obvious upgrade.



to fenix mod!
puppysss
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Posted: 27th Feb 2010 08:29
Wow! That Is Perfect! Thraxas!
The Enemy Of Above Stair Looks Like Very Realistic!
I Think The Scene Is'nt FPSC. LOL !
Great Job!! Cheer Up!

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So Wisdom Is Very Absolute.
Toasty Fresh
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Posted: 27th Feb 2010 08:33 Edited at: 27th Feb 2010 08:36
Wow, I hope this comes out super quick and that Hockeykid makes PBUM compatible with it super quick too

EDIT: Another thing that would be nice and also very reasonable to ask is HDR. It's fairly current-gen, and most games are having updates adding it these days. And I believe Puppysss has it in his mod.

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Thraxas
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Posted: 27th Feb 2010 08:49 Edited at: 27th Feb 2010 08:54
Quote: "What the heck, Thraxas!? Is ragdoll in the source already, or is this a mod? Where did I miss this?
"


If you download the latest update to DBpro and the latest extras folder it has the ragdoll already included. You just have to build the code and insert the fpsc-game.exe just like you would any mod... Make sure you copy over the scripts from the extras to your fpsc folder. You just change the destroy script to the new ragdoll one and boom... I've spent hours just setting up epic falls

Quote: "@thraxas: Do you have compiled this yourself?"


Yes, but I had to do a fresh install of DBpro (and then repair that installation) to get it working.

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bond1
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Posted: 27th Feb 2010 08:56 Edited at: 27th Feb 2010 08:57
Thanks so much! Wow I didn't know there was a new source out already with it included.

Quote: "You just change the destroy script to the new ragdoll one"


That's awesome that it is controlled with a script! That means I can make genuine Condemned-style execution finishing moves! TGC are gonna LOVE me for that. ESRB kiss my behind! Oh man I'm so excited I'm not gonna be able to sleep, great times for FPSC!

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"bond1 - You see this name, you think dirty."
Thraxas
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Posted: 27th Feb 2010 09:00
Quote: "Oh man I'm so excited I'm not gonna be able to sleep, great times for FPSC!"


Tell me about it. I've been like a little kid at Christmas who got just what he wanted. Watching a guy fall down 2 flights of stairs and then twitch at the bottom makes me laugh in a way I find quite frightening

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French gui
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Posted: 27th Feb 2010 09:27 Edited at: 1st Mar 2010 17:01
@Thraxas: Do you mind posting the Ode dll here (the one you have in plugin user folder), as it looks I don't have the lasted. (I don't think it's illegal as Ode is free). Thanks.

[edit] Ok it was my fault: used wrong ODEdegug.dll
Thraxas
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Posted: 27th Feb 2010 09:40 Edited at: 27th Feb 2010 09:44
I'm not sure about posting the .dll as I'm not sure about the legality, but I've attached the compiled .exe to this post. Just make sure you copy the scripts from the extras.zip (linked in my post above) to your fpsc directory and you can use the ragdoll

EDIT
This is not an official release so please don't post about any bugs you find in this thread. I've just included it as a couple of people have said they are having trouble compiling the source. If there are any problems I can't provide support either, as all I did was compile the code, I understand none of it.

I've used this .exe so I know it works on my PC. If you don't download and include the scripts ragdoll won't work and may even cause you an error.

Your signature has been [mod edited] :-p

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French gui
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Posted: 27th Feb 2010 09:47 Edited at: 27th Feb 2010 10:01
Thanks a lot, trying now...

[edit] Wow, that's awesome! It' incredible how much ragdolls add a lot to Fpsc. It's not perfect of course (corpses are shaking a bit, looking like they suffer ) but I'm exited about it!
da2020
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Posted: 27th Feb 2010 10:42
how did you get the ragdoll to work?!?! i cant get it
French gui
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Posted: 27th Feb 2010 10:49
1)Download Thraxas file
2)Rename your original Fpsc.exe
3)copy Tharaxas 's file in Fpsc folder
4)Download extras file from Dbpro U75
5)Copy ragdoll fpi files in your fpsc script bank folder
6)Make a test level with some characters and put destroy/ragdoll scripts
7) try it!
TerrorNation
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Posted: 27th Feb 2010 11:06
I've done that and it crashes as above:
Quote: "'Runtime error 105: File does not exist at line 24067'. This happens at saving and optimising universe."

I checked Lee's source at this line and it looks for levelbank\testlevel\universe.dbo, but I don't have that file anywhere

Any help?
Marc Steene
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Posted: 27th Feb 2010 11:21
Here are Thraxas' Ragdoll videos:

http://www.youtube.com/watch?v=7H3kuQO-fzo
http://www.youtube.com/watch?v=hGxM1KP47xM
http://www.youtube.com/watch?v=uC63LLX03Lw


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
NurseMaduro
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Posted: 27th Feb 2010 12:30
Quote: ""Non 'glowing' dynamic entities.""

Quote: "Harrrd to do without changing the lighting system significantly."


Then change it.
This is what I don't get about FPSC: Yes, it is an amzingly easy to use editor; yes, the plug and play ability is a unique feature in this type of program (although it does make some things more difficult to do). However, some basic things aren't implemented as well as engines created over a decade ago! The lighting just shouldn't be that broken. IMHO, proper usage of light isn't just another 'graphical effect', it's a dealbreaker for the gamer who is trying to lose himself in a good map, then starts seeing all these glowing objects that pull him from his fantasy and constantly remind him, "yeah, this is only a game." This type of thing should really have been fixed long ago.

My 2 and 1/2 cents: Please fix the basic things first before you start adding new features. Broken AI? Indeed. Even on some of the test maps that come with the editor I can walk right up to a mob and he won't even aknowledge me, let alone attack me. Then I can shoot him, and he still doesn't know I'm there. These are the things that need to be adressed before we can move on. We shouldn't have to install (let alone pay for) extra mods just to achieve basic functionality.

(And, in spite of how this may have come across, this is not a rant. FPSC is still a rocking engine; I just think someone needed to take a step back from all the lists of amazing new features we want implemented and remember that they're going to make some things look even more dated and broken if they aren't fixed first.)
Toasty Fresh
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Posted: 27th Feb 2010 12:40
Quote: "Then change it.
This is what I don't get about FPSC: Yes, it is an amzingly easy to use editor; yes, the plug and play ability is a unique feature in this type of program (although it does make some things more difficult to do). However, some basic things aren't implemented as well as engines created over a decade ago! The lighting just shouldn't be that broken. IMHO, proper usage of light isn't just another 'graphical effect', it's a dealbreaker for the gamer who is trying to lose himself in a good map, then starts seeing all these glowing objects that pull him from his fantasy and constantly remind him, "yeah, this is only a game." This type of thing should really have been fixed long ago.

My 2 and 1/2 cents: Please fix the basic things first before you start adding new features. Broken AI? Indeed. Even on some of the test maps that come with the editor I can walk right up to a mob and he won't even aknowledge me, let alone attack me. Then I can shoot him, and he still doesn't know I'm there. These are the things that need to be adressed before we can move on. We shouldn't have to install (let alone pay for) extra mods just to achieve basic functionality.

(And, in spite of how this may have come across, this is not a rant. FPSC is still a rocking engine; I just think someone needed to take a step back from all the lists of amazing new features we want implemented and remember that they're going to make some things look even more dated and broken if they aren't fixed first.)"


Now this is one of the most sensible post I've read in a while. Heed it well folks.

The same can be said of X10, it showcased a lot of graphical effects, let me recite them:

-Ragdoll
-Bloom
-Fresnel shaded water
-Window Refraction
-Particles


Now not one of those things which were what apparently made X10 so incredible, ACTUALLY REQUIRES DIRECTX10 TO RUN! All of these things have been used in DX9 since Half-Life 2.

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Scene Commander
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Posted: 27th Feb 2010 12:42
@NurseMaduro

I agree completely.. Ragdoll is moving along nicely and Lee has said that he is working on timer based control, which should see a smoother running game and bring it a little more up to date. AI really is the next thing to work on and we need AI where they will make use of cover, go up and down stairs, etc, not just moving toward you, I however have faith in both Lee and Hockeykid's abilities and am looking forward to the v1.17 beta. Once we see what's been achieved then we can start to make requests for the direction of future improvements.
NurseMaduro
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Posted: 27th Feb 2010 12:44
Quote: "Then change it."


Just wanted to point out, I don't really expect Lee, et. al to actually have to do this. However, I still believe it should be adressed somehow. Or at least revisited.
NurseMaduro
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Posted: 27th Feb 2010 12:49
Thanks everyone; I honestly started preparing to duck the incoming flames.
da2020
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Posted: 27th Feb 2010 13:30 Edited at: 27th Feb 2010 13:31
@French gui

[quote]1)Download Thraxas file
2)Rename your original Fpsc.exe
3)copy Tharaxas 's file in Fpsc folder
4)Download extras file from Dbpro U75
5)Copy ragdoll fpi files in your fpsc script bank folder
6)Make a test level with some characters and put destroy/ragdoll scripts
7) try it!

try all of it but now they never die!!!
French gui
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Posted: 27th Feb 2010 16:55 Edited at: 27th Feb 2010 16:56
Are you sure Fpi scripts are in right place?

In files/scriptbank/people:
throwragdollback.fpi
throwragdollfore.fpi
throwragdollleft.fpi
throwragdollright.fpi

In files/scriptbank/destroy:
ragdollcorpse.fpi

...and of course your FPSC-game.exe v117 in the main folder. And set your character with ragdollcorpse.fpi as destroy script .
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Posted: 27th Feb 2010 17:02
Where do you put the throw ragdoll scripts? What do they do?

French gui
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Posted: 27th Feb 2010 17:12
Like I said the 'throw' scripts must be in Files/scriptbank/people. They are loaded internally , you just have to copy them there.
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Posted: 27th Feb 2010 17:21 Edited at: 27th Feb 2010 17:21
Oh! Good.
I didn't know they load automatically.

Asteric
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Posted: 27th Feb 2010 18:25 Edited at: 27th Feb 2010 18:32
Not to be rude, what exactly is the Migration, migrating?

EDIT- Ok, now i am getting sick of clicking last page, and geting taken to half way, thinking it was the last page, and then making a post that is now irrelevant.

EDIT2- I have to agree, some more of the standard stuff such as AI needs addressing the most, i would much prefer the A to be improved on over any GFX improvements.

Marc Steene
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Posted: 27th Feb 2010 19:03
Quote: "Not to be rude, what exactly is the Migration, migrating? "


It was originally named that to describe the X10 code being "migrated" to X9. Even though this is no longer happening, it makes sense to keep the same name as it is now widely known.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Anssi
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Posted: 27th Feb 2010 21:30
Where can i get that Tharaxas 's file! Please someone help! I dont know anything about coding or source engine! And ragdoll is so cool! PLEASE!
Thraxas
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Posted: 27th Feb 2010 23:27
I don't know if anyone else has noticed but as you run test game, it shows how much memory is being used by the level at that point in the process. This might help solve those build problems that some people have. They'll be able to see if the reason for their crash was that they ran out of memory before it finished building.

Your signature has been [mod edited] :-p
Nickydude
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Posted: 28th Feb 2010 00:11
I wonder who requested that.

Plystire
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Posted: 28th Feb 2010 00:15
Saw your video thraxas. Had a great laugh watching the guy fall down the stairs! Really nice stuff I'm seeing here.

I know it's still in the works and isn't finalized, but the body does appear to be slightly rigid. The legs appeared to be mostly bent and "stiff" while tumbling down the stairs.


The one and only,


Thraxas
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Posted: 28th Feb 2010 00:19
Quote: " but the body does appear to be slightly rigid. The legs appeared to be mostly bent and "stiff" while tumbling down the stairs."


In the FPSC universe rigor mortis sets in instantly after death

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Bugsy
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Posted: 28th Feb 2010 01:23
I hope that it's much more polished when it comes out. fenix mod is where I like my fpsc, It's polished, the background noise and footstep noise is quiet, and once you go airmod, you never go back. ragdoll's pretty nice, but ragdoll needs to replace the death animation, not come after it. other than that, the ragdoll is just fine. maybe they could tumble a bit more down stairs though. (rolls and flips, not just landing on back and stopping or sliding)



to fenix mod!
Deathcow
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Posted: 28th Feb 2010 01:59
I had emailed a detailed report to Lee about the build problem and he informed me that during the build process it appears that fpsc freezes without an error message when it use around 1.7GB of memory. He said that he was going to put a cap at 1.7GB for it to give an error message until he works out what the problem was. This maybe why he had added the memory used in the testing and building process.

DC

da2020
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Posted: 28th Feb 2010 05:10 Edited at: 28th Feb 2010 05:10
@French gui

thank you very very very much for your help it worked now!!!!!its awesome

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