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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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da2020
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Posted: 28th Feb 2010 05:16
i thought that the ragdoll in x9 is better than x10's
Bugsy
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Posted: 28th Feb 2010 05:21
I love it in X9! I think it's great. it just needs to replace the death animation. If Bamber and Hockeykid made the migration fenix mod with ragdoll (and that includes airmod integration) than the only thing separating FPSC from a big budget professional engine is the name (FPS creator sounds a bit kiddy). But as it it, it feels like FPSC V1.00 with ragdoll thrown in.



to fenix mod!
Red Eye
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Posted: 28th Feb 2010 09:35
Quote: "What a big hipe for nothing, man!

I took a look at the code, and i mean, just a freaking update of the ODE physics, i bet they were waiting for the update or something. And then it isnt even compared to a little realistic ragdoll, i am sure this is the begin, but still... Why didnt they just added Dark Physiscs, probably because then it would be free for giving to the modders (money?)."


I got to agree with this...

Anyway...
But here is a tip, wich may improve ragdoll:
On a death animation of the character, put 0,1. This will play instant ragdoll, and not first thedeath animation (wich is poor).


Scene Commander
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Posted: 28th Feb 2010 09:51
Quote: "Quote: "What a big hipe for nothing, man!

I took a look at the code, and i mean, just a freaking update of the ODE physics, i bet they were waiting for the update or something. And then it isnt even compared to a little realistic ragdoll, i am sure this is the begin, but still... Why didnt they just added Dark Physiscs, probably because then it would be free for giving to the modders (money?)."

I got to agree with this..."


I couldn't find the first comment on this thread so I don't know who said it.. But I can only assume that both of you think the "freaking update of the ODE physics" grew on a tree or something and made it's own way into FPSC of it's own accord! Lee programmed that update to allow for ragdoll, something that was missing from DBP and in my opinion it work pretty well.
bond1
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Posted: 28th Feb 2010 10:25
Good tip, RedEye. I had a feeling that's how it worked.

----------------------------------------
"bond1 - You see this name, you think dirty."
Wraith Staff
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Posted: 28th Feb 2010 10:33
Quote: "If Bamber and Hockeykid made the migration fenix mod with ragdoll (and that includes airmod integration) than the only thing separating FPSC from a big budget professional engine is the name (FPS creator sounds a bit kiddy)."


Nah... It needs a little bit more than just ragdoll and Fenix to make it as good as a "big budget professional engine"... it still needs Project Blue

You are right, though... "FPS Creator" does sound pretty bad. I think that it needs a new name. I like either officially calling it just FPSC (or FPSC v2.0), OpenFPS (like the old source project somewhere around here on the forums) or FPS Studio... Yeah, I really like the last one! What do you guys think? How about you Lee? I'll give that one to you for free... It's my little contribution


Physix Coming Soon...
Toasty Fresh
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Posted: 28th Feb 2010 11:03
Quote: "On a death animation of the character, put 0,1. "


Or preferably the first and second frame of the death animation, mainly so that the character doesn't go into some retarded pose then the ragdoll looks even worse.

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The Master Dinasty
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Posted: 28th Feb 2010 11:14 Edited at: 28th Feb 2010 11:16
Quote: " In the FPSC universe rigor mortis sets in instantly after death "
I had a great laugh of that one

Anyway when the V.17 gets out every character should be assigned raggdoll for you know the kids who has problems assigning a script.



-Massap2

We are the magnificent Masters, builders of pyramids.
Toasty Fresh
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Posted: 28th Feb 2010 11:29
No I think the destroy script should be replaced by ragdoll scripts. Then Model Pack characters will work with it as well.

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Iceman
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Posted: 28th Feb 2010 13:09
My wish list in order of preference is:

1. Ragdoll
2. Timer based logic
3. Water
4. Bloom
5. A working (read that..."Working" ;_)) waypoints code.


But hey, whatever we get will be a big bonus.
SekoIdiootti
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Posted: 28th Feb 2010 14:06 Edited at: 28th Feb 2010 14:24
But if Project Blue would get migrated to FPSC, well... Wouldn't that mean, for those (like me) who have graphic cards that PB doesn't work on, couldn't use FPSC at all?
And I also have to say again, that I think there really should be gibs, etc, flyign from enemies+ragdoll... And better blood. I mean, blood that would have "ragdoll". I mean, like... so the blood would "flow" from the characters, and really look like blood. But of course, that wouldn't be the first thing to do, but... Really. That would make FPSC better. I know I said this earlier (and someone else said it too) but... I just want it to be noticed, LOL! And of course, shaders... I mean, I don't know if it's possible, but having shaders that don't require all the objects, characters, segments, etc have different textures... So they'd be like... Shading in Doom 3 for example! (but I'm not sure if everythign in it has different textures... but I don't believe they do...?)

...Sorry I keep posting stupid unneccessary posts...

EDIT: And I have to say this, even if Thraxas said people shouldn't complain about the ragdoll not working, but for me, it only works if I have 1 character in something like a 3x3 segments sized map... Otherwise, it crashes when it's in "[313] Loading weapons" or something like that. And well, it has only used 276mb at that point, so it's not about memory stuff... But if I have the normal FPSC-game.exe or fenix mod, it doesn't crash, but ragdoll doesn't work...

Nomad Soul
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Posted: 28th Feb 2010 16:53
Yes, the ultimate version of FPSC I can imagine is Project Blue with v117 and Dark AI.

@SekoIdiootti

The only aspect of any mod or model pack that wouldn't be compatible with your graphics card is shaders. If your card doesn't support shader model 2 you need to build games without shaders and switch off full screen shaders in Project Blue.

@Lee

X9 ragdoll looks amazing. Thanks for adding this awesome feature.

NurseMaduro
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Posted: 28th Feb 2010 18:51
Quote: "5. A working (read that..."Working" ;_)) waypoints code."


Thank God. I thought that was just me.
SekoIdiootti
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Posted: 28th Feb 2010 18:55
Quote: "The only aspect of any mod or model pack that wouldn't be compatible with your graphics card is shaders. If your card doesn't support shader model 2 you need to build games without shaders and switch off full screen shaders in Project Blue."

Yeah, but that is really annoying to do... I mean, there are many people who use FPSC, who aren't in these forums... So those would need to come here and read that they need to change stuff... It'd make many people not use FPSC, I believe...

Kill3r7
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Posted: 28th Feb 2010 18:58 Edited at: 28th Feb 2010 18:59
EDIT: sorry I forgot, my comment its in dbpro thread ^^

Red Eye
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Posted: 1st Mar 2010 19:57 Edited at: 1st Mar 2010 19:59
Quote: "But I can only assume that both of you think the "freaking update of the ODE physics" grew on a tree or something and made it's own way into FPSC of it's own accord!"


Really where?? I cant find it? Please tell me wich tree!!!

Might this be the tree be u are taling about?:

http://www.youtube.com/watch?v=XoQCMrj-BB0

Note: 3D Rad uses ODE
Note2: Ragdoll isnt only for dying, can be used also just for normal animations.

@Bond1: NP, maybe u could also try what toasty said on the first 0,1 frames of the death animation.
And what u may try, is adjusting weight and such. Lets see if that works, cant be sure as i didnt tested it out yet, although give it a try. If this works, it will improve ragdoll a big time.

Red Eye


freak of nature 64
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Posted: 2nd Mar 2010 01:26
The ragdoll needs to be in Fenix, or Fenix needs to be in the update

Are chicken mcnugetts chicken or headcrab?
Snipesoul
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Posted: 2nd Mar 2010 02:17
This is turning out quite nicely! Whenever the X10 source code gets released, I would love to see if someone migrated the "force" feature on guns as well as X10's Dark AI and the parameters. Maybe even the texture array feature even though X9 doesn't support instancing?

Also, since the ODE is updated, could we expect better physics in dynamic objects? For example, could we finally have barrels that roll when tipped over? or maybe even ball-type objects?

"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.
General Jackson
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Posted: 2nd Mar 2010 05:02
Now I will start using and modding FPSC again

Marc Steene
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Posted: 2nd Mar 2010 13:31
Quote: "Anyway when the V.17 gets out every character should be assigned raggdoll for you know the kids who has problems assigning a script."


A handy tip for the lazy guys like me who don't want to change the script for every character is to rename the normal destroy script to "destroy3.fpi" and the ragdoll one to the default one so you get ragdoll by default.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Dr Parsnips
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Posted: 2nd Mar 2010 13:37
Marc I hope you don't mind i linked this thread in my blog,

Anyway, I am so excited about this, Just tried out the ragdoll and it is a lot of fun! Can't wait for the rest!

Wazoo117
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Posted: 2nd Mar 2010 21:58 Edited at: 2nd Mar 2010 22:00
I hope ragdoll will set in the setup.ini file instead of destroy scripts, that way ragdoll can be in multiplayer!!!


EDIT:

Or Lee could just change multiplayer in the first place so scripts would work fine in multiplayer, but that ain't gonna happen for quite a while so I will just patiently wait.... In the shadows...

Grenadier Games
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Posted: 3rd Mar 2010 03:28
So when is the official v117 coming out?

FPSC + user = BUGS!!!!!
Hockeykid
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Posted: 3rd Mar 2010 03:47
Quote: "So when is the official v117 coming out?"


No specific date at the moment. But depending on how far I get with the feature I'm working on right now you might get a video

Marc Steene
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Posted: 3rd Mar 2010 03:55
Quote: "Marc I hope you don't mind i linked this thread in my blog"


No problem. I read your interview with Lewis, it was really good.

Quote: "But depending on how far I get with the feature I'm working on right now you might get a video "


Sounds interesting, can't wait to see what v.1.17 brings around (it is the first update which actually begins the migration. Previous versions like 1.15 and 1.16 were preparing for it, but this is the first major step towards a finished product).


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Nickydude
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Posted: 3rd Mar 2010 13:53
Thank you Hockykid, without you FPSC would have no doubt ground to a halt.

Woolfman
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Posted: 3rd Mar 2010 17:19 Edited at: 16th Mar 2010 08:49
Dang. Just when I thought I could stop checking up on the progress of FPSC Lee has to go and pull a stunt like this. Well, Nice job Lee. Makes me all most want to make a large creature to test the Ragdoll stuff on. Great videos Thraxas. Nice job helping out everyone with a preview .exe too. Thanks Marc Steene for the updates, they helped. I didn't really post but I always watched the fourms.

That's some great news that Hockeykid is working with Lee on the code. I'm also kind of excited to see what your video is about.

I'll be happy about any future up date with these things.

Better Collision
Better AI
Better Hit Detection
Better Lighting
Better Sound Detection
(Area from where the sound or music is coming from and the further you are the less you hear)
Better GUI for the editor. (Don't know if this was updated or not)
Maybe a way to import .obj
Crusader2
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Posted: 3rd Mar 2010 17:25
Honestly, Hockeykid should get a valued member badge.

Best Regards,
Crusader2

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USE PLY'S MOD!
The Master Dinasty
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Posted: 3rd Mar 2010 17:35 Edited at: 3rd Mar 2010 17:42
Quote: "Honestly, Hockeykid should get a valued member badge."


I agree, but getting one of these badges are a special moment for TGC they just dont hand it out to everyone. But i agree but dont try to push it on the MOD`s let hockeykid earn it by himself...


EDIT: I want to talk about the FPSC stock media, it think when (if) bloom, water and ragdoll is implemented it wouldent look cool with those old models, they are outdated. There fore i think that Lee (or someone that has equal power) Should start a out change of the old stock models with a new and more next gen feel, so a new user could say "Wow i could really do something with this i can make halo 4!!" rather then "It was awesome but the models are old i wonder if there are any better engines?". So i believe if Lee himself requested help from the community to make new models, i think most people would contribute. Its just a thought...

I myself would help (Though i am not so good) but i get MS3D (MILKSHAPE) on the 20th.


-Massap2

We are the magnificent Masters, builders of pyramids.
Soviet176
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Posted: 3rd Mar 2010 22:09
I don't really know if putting ragdoll into x9 is really fair, I mean if that was the case then I might as well have bought x9. Most x10 users bought x10 for those things only to have them all put into x9...

"I haz no sig :o"
TerrorNation
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Posted: 3rd Mar 2010 22:31
I know what you mean, but x10 will always have better graphics (Direct X10 support).
Kill3r7
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Posted: 3rd Mar 2010 23:03
Directx 10 Its not the best, For the performance and for the people can't run this games. The majority part of the games are create in X9 support. Fps Creator X10 its not the best, First because the shaders from Tech demo are delete ^^, and Two The changes only are: Other Shaders, Bloom with -Medium- realism, water -Medium- Quality and other things.

Urlforce Studios
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Posted: 4th Mar 2010 00:01
When the Google code SVN is set up I may be interested in taking a stab at some multiplayer stuff a la my former mods. This is exciting... Any idea on when they open it up?

Marc Steene
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Posted: 4th Mar 2010 04:00
Quote: "I may be interested in taking a stab at some multiplayer stuff"


Sounds great...you've done some cool stuff with multiplayer, so hopefully you'll be able to give it some much needed TLC. And I'm not sure when the SVN will be set up, maybe after V1.17 is released.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Essal
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Posted: 4th Mar 2010 13:15
Omg. Just when I stopped using FPSC; something happens to drag me back.. XD
Happens everytime i switch to something else..

Shadowtroid
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Posted: 4th Mar 2010 13:21
Quote: "When the Google code SVN is set up I may be interested in taking a stab at some multiplayer stuff a la my former mods."


Please do. Multiplayer seriously needs a boost.

I think this going to be great...I can't wait!

Iceman
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Posted: 4th Mar 2010 15:11
Quote: "I want to talk about the FPSC stock media, it think when (if) bloom, water and ragdoll is implemented it wouldent look cool with those old models, they are outdated. There fore i think that Lee (or someone that has equal power) Should start a out change of the old stock models with a new and more next gen feel, so a new user could say "Wow i could really do something with this i can make halo 4!!" rather then "It was awesome but the models are old i wonder if there are any better engines?". So i believe if Lee himself requested help from the community to make new models, i think most people would contribute. Its just a thought..."


I think some of the models r ok, but if TGC are gonna upgrade the sets, does that mean another money pit for users? I dont mind helping with models, but if they are replacing them, then ppl who got the models should at least get a free (or very cheap) upgrade.

Quote: "Multiplayer seriously needs a boost"


Oh yes! Hope that gets some tlc too!
Marc Steene
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Posted: 4th Mar 2010 15:47
Just updated the first post with some nice improved graphics to make it easier on the eye...


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
The Master Dinasty
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Posted: 4th Mar 2010 18:32
Quote: "But if TGC are gonna upgrade the sets, does that mean another money pit for users?"


No,my suggestion was that us the forum contribute with materials which will be included (for free) for everyone that buys FPSC X9. It can be included in a update(for example).


-Massap2

We are the magnificent Masters, builders of pyramids.
Nomad Soul
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Posted: 4th Mar 2010 23:12
FPSC v117 is going to be so good!

From what I read in the newsletter its really going to be a big step towards the migration.

Scurvy Lobster
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Posted: 5th Mar 2010 13:38
Marc Steene: Nice with the update on first post! Might I suggest that you change the order of the updates so that the latest are listed first instead of last.

Marc Steene
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Posted: 5th Mar 2010 13:49
Done


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
CapnBuzz
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Posted: 6th Mar 2010 04:42
@ Marc Steene

Keeping an updated first post with all relevant dates, news, and related elements is great! For anyone starting a mod, this is the template for keeping your customers "in the loop!" Very nice. Thanks!
Marc Steene
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Posted: 6th Mar 2010 08:25
By the way, if anyone finds any new X9/X10/Newsletter updates which have information about the Migration that I've missed, let me know and I'll add it to the first post.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
proart
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Posted: 6th Mar 2010 10:58
Hey in the next update ,I think would be good if it be a bigger map and would be good to make a terrain generator in the map editor.I think this is a good feature for Fps creator.Because some people I think would like to make an outside levels but now the map size is to small to do a good outside level.I try to make a game like stalker,but the map is to small to do a good stalker scene

I hope so this idea comes true sometime

sorry my bad englsih
The Master Dinasty
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Posted: 6th Mar 2010 16:21
Quote: "sorry my bad englsih"

Its Okey, its understandable!
Download Google Chrome its free and it has a dictionary included so it underlines the wrong word with a red marking. Sort of like Word.

Anyways a terrain generator? nope dont think so unless a LOD system is initiated. And you can make a map bigger (but then more lag) you need to source code it.


-Massap2

We are the magnificent Masters, builders of pyramids.
Thistle Studios
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Posted: 6th Mar 2010 16:35
Once the Migration is complete I will move back to FPSC, assuming my graphics card will let me. The CSG issue is still a problem with no obvious solution


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The Fps Creator rocks!
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Posted: 6th Mar 2010 17:13
Oh and water physics! Like swimming.

Tomas Forum
FPSC Reloaded TGC Backer
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Posted: 6th Mar 2010 19:12
works Gr8!!!!...BUT it doesnt support airmods Iron Sights... HELP?

Tomas
Red Eye
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Posted: 7th Mar 2010 19:46
Wait a sec! Hockeykid is working on it with TGC?

Did i just missed something?

Anyway if yes, great!


PS: Dunno if this is true, might misunderstood it.

Anyway keep up the good work!


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