Hi Guys,
Just a quick update on release date. Currently Hockeykid and I are working through some major additions to the internal version of V117, which of course means LOTS of new code. So we don't inflict a lot of bugs on you, we are going to spend a serious amount of time testing what we have added before hurting you with a beta. The plan is to open the V117 beta as a google code beta, which means once we start it you will be able to tap into the google code repository daily to see how things are going with the beta source code. Of course there will still be beta builds so you can just run the update and start using FPS Creator as well. As we have thrown caution to the wind in respect of the number of new features we are adding, patience will be a virtue, but we will keep you updated on what we're doing back here and rest assured we are taking all your wish lists very seriously.
On that subject, I am pleased to announce that I've just put the finishing touches to 'timer based logic' which means FPS Creator now runs at your monitors refresh rate as standard (between 60fps and 100fps) and I can tell you it feels smooth and slick. I think you will approve.
While Hockeykid toils away in the DarkAI engine room,. I am also working on the FPGC variant to bolster the 'easy to use' interface side of things which has some side effect benefits to regular FPSC mode including increased support for both XBOX and DUAL ACTION controllers.
There has also been requests on us to improve the stock media of FPSC as part of the migration. I think once you see the media being rendered with new PS2.0 shaders and under a full screen effect system, you will have a new appreciation for the stock art. Of course we will continue to release new model packs, and increase the quality and functionality bar as FPSC evolves to benefit model packs such as light emitting entities, more shader variable hooks and talking characters.
Any hoo, back to work for me
I drink tea, and in my spare time I write software.