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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Zdrok
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Location: Pittsburgh
Posted: 28th Jan 2009 22:25
Directional lights are needed, definetly.

Richochets & rubble are really lag-friendly & aren't necessary.

Kola
Semi-covert ops in north Russia
TBA 2009
Demon Air 3D
16
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Posted: 29th Jan 2009 08:27
yeah but it would only br like the last thing on mind.
LeeBamber
TGC Lead Developer
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Location: England
Posted: 29th Jan 2009 11:23
Forum members asked the following follow-up questions. Will the migration version of FPS Creator have:

1. Support for empty-state animations?
LEE: No plans to support empty-state animations.

2. Support for EAX 2.0 or higher?
LEE: No plans to support environmental audio (unless a popular card manufacturer would like to partner with us)

3. A full intergration of airmod?
LEE: Close studies of the MODs have not been made, so I cannot promise that any of them will make it in but I will take a look

4. A z-index/buffer for HUDs?
LEE: No plans to change the HUD system, and it will come from the X10 variant of the software

5. Weapon grouping (ie. press 1 for pistols...)?
LEE: No plans to add weapon grouping

6. Groin shots?
LEE: No plans to add groin shots

7. The ability to edit player jump heights and crouch heights?
LEE: This is something we have already added partially and can be extended as suggested

8. Multi-GPU support (ie. Nvidia SLI, ATI CrossFire)?
LEE: FPS Creator will rely on the native automated support for SLI and CrossFire within the drivers (not application controlled)

9. Do you think you could implementing some of the Airmod features (like recoil for example) ?
LEE: Close studies of the MODs have not been made, so I cannot promise that any of them will make it in but I will take a look

10. When do you plan to release the V1.13 or V1.14 source code?
LEE: There are no schedules for this, however it makes sense for me to look at it between finishing the X10 work and starting the migration work so you have something to tinker with while the new engine gets overhauled

11. Will this be Vista AND XP compatible?
LEE: Yes, the migration version is designed to run on Windows XP and Windows Vista fully, in both DirectX9 or DirectX 10

12. Will the Migration be supported by using a x9 system, like a dual Direct x9/x10 feature?
LEE: The migration will have two modes set from within the interface. You can optionally test game and build as a DirectX 10 game if you have the hardware, or use the DirectX9 fall-back. The final game will not be dual DX9/DX10, it will be either a DX9 executable or a DX10 executable as they contain different rendering engines.

13. Does this mean v1.14 will be the last update to be worked on for fpsc x9?
LEE: Unlikely as the X10 update and migration will take some time and I am sure you will want to see bug fixes continued during this time. The frequency of those updates however may drop as we focus on finishing the new development work

14. So there will only be one FPSC called the Migration version which will be for X9 and X10? Am I right?
LEE: Yes the new migration version replaces X9 and X10, superceding each and better than both

15. Does that mean we have to upgrade to X10 compatibility?
LEE: Not at all. If your system runs X9 now, it should be able to handle the migration version.

16. Can someone brief me on what this whole "migration" thing is about?
LEE: Imagine the best bits of X9 and X10 being blended together to make a new product called the migration version.

17. Maybe you should call the migration version: FPSCreator Ultimate?
LEE: No names have been decided. We will call it migration until we can open up the floor for suggestions later

18. Will motion blur be in the migration? will particle definatly be included?
LEE: No plans to add motion blur or particles into the migration version, although particles will work for DirectX 10 users

19. Does this mean a version of Lemur will be implemented to improve multiplayer?
LEE: Close studies of the MODs have not been made, so I cannot promise that any of them will make it in but it makes sense for me to try and the code additions are all very compatible with the FPSC source code so it looks good

20. I know that current owners of FPSC will get these for free (at least from what I have heard), but users who first used the Free version and the bought the buildgame upgrade, will they get this for free to?
LEE: Anyone who buys the BUILDGAME upgrade become official users of FPS Creator and will also benefit from the free upgrade. Bear in mind that these users do not have as much media as the boxed version users, and there may be other limitations that are not yet apparent

21. From what I know, isn't GPU instancing when you render a model with a shader, and get your shader all set up so you have to change very few parameters in between renders? Or am I thinking of something else?
LEE: Close. DirectX 10 GPU Instancing is a way to provide the GPU with one model and a list of positions, and the GPU renders that single model to all those positions entirely on the GPU with no CPU getting in the way. Upshot is a very fast render

22. Is there any estimates of when it will be out? (ps: what exactly does airmod do?)
LEE: No plans for the release schedule exist, however we are motivated to begin the work once the X10 community are satisfied with their update and that the FPS Creator X9 community are satisfied with their version (currently V114). AIRMOD is a user created modification to FPS Creator to expose extra features not in the original version of X9

23. Some more use of phyiscs, since we will probably have ragdoll, why not make it possible to have other physicsrelated stuff?
LEE: Actually, FPS Creator already has rigid body simulation for dynamic objects. Also X10 has water boyancy which should come through into the migration version for DirectX 9 users too.

Hopefully this gives you more information on the mysterious migration version.

And lo, after much toil, he placed his keyboard on the ground and lo, he saw that it was good. Then his PC crashed, and lo, he saw that is wasn't good enough!
Chris Redfield 2008
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Posted: 29th Jan 2009 11:42 Edited at: 29th Jan 2009 11:43
Sounds good, Lee. Though I really would like motion blur... Now will we be able to swim underwater in the migration, as we would in X10?

"When i first beheld this apparation--for i could scarcely regard it as less--my wonder and my terror were extreme." Edgar Allan Poe- 1841
Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 29th Jan 2009 12:35 Edited at: 29th Jan 2009 12:41
Thanks for your response. Myself am not interested in additional addons, purely a release that is stable.

Quote: "13. LEE: Unlikely as the X10 update and migration will take some time and I am sure you will want to see bug fixes continued during this time. The frequency of those updates however may drop as we focus on finishing the new development work
"


Quote: "14. LEE: Yes the new migration version replaces X9 and X10, superceding each and better than both"


If the migration replaces x9 and x10 and update frequency may drop for those versions. I am sure others like myself would like to see direction purely on the migration. However I can see why your focus is on x9 and x10, as a stable update is required for both from what I read.
We have seen many version updates though suggesting bug fixes in the past few years waiting for a stable version without some new bug occuring.
I'm at a lose which version to use all together now if the migration is going to take some time. I guess it now all depends on if 1.15 or higher can resolve the current problems in x9 and the time frame needed.

Quote: "15. LEE: Not at all. If your system runs X9 now, it should be able to handle the migration version."


Can I ask what "it should be able to" refers to. Will there be a specific system specs required for x9 users? Is that why future updates are planned for original x9 version users past 1.14 to assist minimal spec systems?

Quote: "22. LEE: No plans for the release schedule exist, however we are motivated to begin the work once the X10 community are satisfied with their update and that the FPS Creator X9 community are satisfied with their version (currently V114)."


So are you saying here, that no work on the migration will begin until x10 and x9 users are happy? I refer back to my comment above.

Thanks for your time.

blazorx.com
Marc Steene
FPSC Master
18
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Location: Bahrain
Posted: 29th Jan 2009 13:17
Thanks Lee, is good to see you keeping us up to date.

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
crispex
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Posted: 29th Jan 2009 14:00
Indeed, if this migration comes out before I get my new PC, it will save me loads of cash on getting x10. (I know x10 is better in some ways, but not many people like or use Vista, so yeah...)

Temporarly away from the Phoenix Sentry.
Demon Air 3D
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Posted: 29th Jan 2009 17:57
seems all good
CoffeeGrunt
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Posted: 30th Jan 2009 23:17
Quote: "23. Some more use of phyiscs, since we will probably have ragdoll, why not make it possible to have other physicsrelated stuff?
LEE: Actually, FPS Creator already has rigid body simulation for dynamic objects. Also X10 has water boyancy which should come through into the migration version for DirectX 9 users too."


Hmmm, not sure how that amounts to traps though...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Pride
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Posted: 31st Jan 2009 04:26
Quote: "UPDATE 18/01/09

Beta 3 of the X10 V1.09 update has been released. Once completed, work will begin on the migration"

Oh my god! That's amazing!!! My heart skipped a beat when I read that! That is so great, I CAN'T WAIT!

- You know you're curious
Shaka
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Location: San Diego, CA
Posted: 31st Jan 2009 04:27
This is definatly the best thing to happen to FPSC... Im looking forward to this amazing update. Hope all goes well with the whole migration process.

Pride
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Posted: 31st Jan 2009 04:36 Edited at: 31st Jan 2009 05:21
Man...was thinking, what if Ashton Kutcher shows up on June 2009 and says "YOU GOT PUNK'D!!!"

EDIT: Whoops...

- You know you're curious
Robert F
User Banned
Posted: 31st Jan 2009 05:00
Quote: "Man...was thinking, what is that guy shows up on June 2009 and says "YOU GOT PUNK'D!!!""


lol... Ashton Kutcher?


Demon Air 3D
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Posted: 31st Jan 2009 23:07
we should give lee a massive hug when he makes the migration
*hugs him early* (Non-Gay way)...lol
FallenRT
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Posted: 1st Feb 2009 20:06
this is going to be great. I love the system now but it will only get better
Weasel
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Posted: 2nd Feb 2009 00:22 Edited at: 2nd Feb 2009 00:22
What about Windows 7? I might be getting a new computer when it comes out, so I want to be sure it will be supported.
Robert F
User Banned
Posted: 2nd Feb 2009 01:00
Im pretty sure. Windows 7 is basically the same thing as Vista. Im pretty sure it will support all the same things, at least from what I hear.


Weasel
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Posted: 2nd Feb 2009 01:00
ty
LeeBamber
TGC Lead Developer
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Posted: 2nd Feb 2009 11:55
More of your questions answered:

Now will we be able to swim underwater in the migration, as we would in X10?
LEE: Yes we plan to bring underwater action to X9 users with the migration.

Will soft shadows be in?
LEE: Soft shadows will not be available to DirectX 9 users, no depth-read in HW.

Will bullet projectiles and richochets be in because i would even pay for that?
LEE: These features are not planned in. I guess we could look at them as an add-on.

Could you give a list of what features you are planning on putting in?
LEE: See all the other migration threads, I think you will get the idea.

Will there be a specific system specs required for x9 users?
LEE: We are aiming to for the DirectX9 minimum specifications to remain the same as X9, but do not quote me on that.

So are you saying here, that no work on the migration will begin until x10 and x9 users are happy?
LEE: We will keep asking the communities, and when the majority are happy we will move onto the migration development work.

What about Windows 7?
LEE: We are not factoring the new operation system into our development plans for the migration work

And lo, after much toil, he placed his keyboard on the ground and lo, he saw that it was good. Then his PC crashed, and lo, he saw that is wasn't good enough!
Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 2nd Feb 2009 12:29 Edited at: 2nd Feb 2009 12:44
Thankyou Lee, I appreciate your time you get to comment here, which I know has to be limited.
Also thankyou for your recent reply, it helps to understand what is the future goals. And even though I don't use the minimum specs, some users/players of the communities creations may still do so.
System specs for some or all are often updated with time, yet your concern for users of x9 with min spec systems I appreciate. Thanks again.

All the best.
Zdrok
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Location: Pittsburgh
Posted: 2nd Feb 2009 21:38
Deca summed it up, I cannot wait for the Migration.

Thank you, Lee & TGC.

*Salute*
Weasel
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Posted: 3rd Feb 2009 05:12
Thanks Lee. Glad to get that cleared up.
Marc Steene
FPSC Master
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Posted: 3rd Feb 2009 12:41
Sorry I haven't been keeping up to date. Ive updated my first post with the new updates, and once again thanks Lee for answering our questions

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Demon Air 3D
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Posted: 3rd Feb 2009 17:34
awsome
Apple Slicer
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Posted: 3rd Feb 2009 17:46
Good. Underwater is nice.

Quote: "Will there be a specific system specs required for x9 users?
LEE: We are aiming to for the DirectX9 minimum specifications to remain the same as X9, but do not quote me on that."


This, however, is my concern.

Till Thy Migration Come...
Demon Air 3D
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Posted: 3rd Feb 2009 21:09 Edited at: 3rd Feb 2009 21:21
im very exited saying that it wont be that long (quote]V109 will be the last one.[quote]
Crusader2
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Posted: 3rd Feb 2009 21:56
I have a question.

Will the source code for the migration be releases, so we can still use that awesome enhancing powers of the mods?

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Demon Air 3D
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Posted: 3rd Feb 2009 22:56 Edited at: 3rd Feb 2009 23:12
yeah
Red Eye
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Posted: 6th Feb 2009 07:58
maybe a weard question, but will the migration be as a upgrade or do you have to buy it... ?


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Marc Steene
FPSC Master
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Posted: 6th Feb 2009 08:02
Its free for existing FPSC members and I think it's a completly new program (e.g. not an upgrade, but I'm not sure on this)

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Marc Steene
FPSC Master
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Posted: 7th Feb 2009 19:21
UPDATE 07/02/09

FPSC X10 Beta 4 was released 3 days ago. On another note, the X9 1.14 beta thread has been removed.

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Marc Steene
FPSC Master
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Posted: 8th Feb 2009 12:53
I just picked up this quote from the X10 BETA thread. Does anyone else think work is going to begin on the migration a little sooner than we expected?:

Quote: " I will hit the six or seven issues we have agreed on over the next two weeks and then take stock of V109 and decide how much more to take it. I feel it always makes sense to keep our eye on the migration version start date and try to bring it closer to us as I feel the benefits of this version cannot be understated. The odd suggestion of things like headshots and new features will have to wait for the migration work as there is no sense repeating development work."


Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Demon Air 3D
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Posted: 8th Feb 2009 17:14
i think too
djmaster
User Banned
Posted: 9th Feb 2009 17:48
well hopefully were getting darkai beacause in current x9 you cant make good action shooting like Soldier of Fortune,Call of Duty or something,the AI was almost smarter in Doom and Wolfenstein 3D

A.K.A. djmaster
Marc Steene
FPSC Master
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Posted: 9th Feb 2009 17:55
djmaster: That's one of the main features of the migration, and very much needed at that

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Red Eye
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Posted: 9th Feb 2009 21:19
Quote: "So are you saying here, that no work on the migration will begin until x10 and x9 users are happy?
LEE: We will keep asking the communities, and when the majority are happy we will move onto the migration development work."


SEE GUYS, DONT WORRY BE HAPPY


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Mr Bigglesworth
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Posted: 10th Feb 2009 00:02
Directional lights, pretty please.

WabbaJack!
Wizzkid
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Posted: 10th Feb 2009 01:06
I dont know if it has already been asked or not, but will the migration version use a timer system so we get a better speed of gameplay, as you see from project blue mod that a timer system can greatly increase performance? It would be good!


FireBASIC - The Heart of Great Programming - http://firebasic.ablazegaming.co.uk
Demon Air 3D
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Posted: 10th Feb 2009 08:23 Edited at: 10th Feb 2009 08:24
yeah timers are going in i think, but i would like to see alot of graphical and physical stuff like ragdolls, bloom, water, i would love bullet projectiles though, these are only my thoughts
=Acid=
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Posted: 10th Feb 2009 08:28
LEE Questions:
1.
Will there be better shader support as well as the ability to have Specular Maps. I'm sure If you Got specular mapping in there, you would be attracting alot of game artists attention and making some more FPSC sales.

2. Will there be a cost for This migration and Will it have to be seperately downloaded?
Wizzkid
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Posted: 10th Feb 2009 12:26
As far as I know the migration version is free to anyone who owns x9 or x10


FireBASIC - The Heart of Great Programming - http://firebasic.ablazegaming.co.uk
Marc Steene
FPSC Master
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Posted: 10th Feb 2009 13:12
I too would like projectiles. we could create visible bullets then (e.g. energy balls/flamethrowers) or even bullet tracers would be good.

_Acid:

1. I think Lee mentioned normal mapping somewhere in the previous questions, not sure about spec maps though it would be something good to ask though.

2. As I said before, it is free to existing FPSC owners, but I'm not sure how much more it will cost than the current FPSCs. And yes, I assume that as it will be a pretty big update it will have to be seperatly downloaded.

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Demon Air 3D
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Posted: 10th Feb 2009 17:41
Yeah lets all vote on bullet projectiles
J/k but i would still like them
puppysss
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Posted: 11th Feb 2009 04:32 Edited at: 14th Feb 2009 05:54
I think that fpsc adds gun recoil
because.. if it add , fpsc get more realistic
1.15 beta is good optimize and simple graphics..
naturally,bloom adds good graphics ..
Therefore, fpsc needs more realistic

cheer up!

Success is never a destination.puppysss - fpsc bug reporter
Demon Air 3D
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Posted: 11th Feb 2009 18:02 Edited at: 11th Feb 2009 18:03
1.15 beta ?
edit: sorry didnt see!
Red Eye
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Posted: 11th Feb 2009 18:27
Quote: "bloom adds good graphics .."


it is not all about bloom, but yeah sure bloom gives the game great impression, but there are shader to do manage it you know, if you are good at shaders you can manage it.

Get FX Compose that is very good program to make shaders and easy to learn.. just a little complicated to export it to FPSC but you should manage it


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Zdrok
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Posted: 11th Feb 2009 21:24 Edited at: 11th Feb 2009 21:25
Gameplay makes or breaks a game, not grahpics.

That's why they call it gameplay, not graphicsplay.

*Salute*
Demon Air 3D
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Posted: 11th Feb 2009 22:18
they also call it gameplay because its a game...
which you play
Weasel
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Posted: 12th Feb 2009 05:40
As long as the graphics aren't too bad, I don't mind them.
Demon Air 3D
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Posted: 14th Feb 2009 19:33
bump.

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