Quote: "V117 is based on the original FPSC source code"
So thats how they got the performance so good. They went back to basics. Great idea guys.
Quote: "any existing mods will have to be abandonned to use any of the V117 features"
Personally I think it makes sense to start modding the V117 source from scratch when it comes out. Its a fundamentally better engine now.
Quote: "A simple particle engine is now built into the decal system of V117, but requires media to function. Pack to follow"
YAY. The particle system is there, we just haven't got the media yet. This is going to be very cool.
Quote: "Ragdoll is not included with the official update, you will need to scour the community for the third party script to activate it (rating related)"
That will stop a lot of head scratching. LOL
Quote: "Water, shadows and new weapon animations not in V117. Expect these in V118 or above"
WOOOOOOOOOT
@Lee - FPSC V117 is amazing. I couldn't understand how you made the performance so good but upgrading the original FPSC source was a master stroke. Thats what commercial games developers do like Modern Warfare being a heavily modified Quake 3 engine.