Yay! Finished something I was working on and uninstalled FPSC v1.16 clean installed v1.0 then installed v1.17b7
Then I installed my custom media and .fpm's, loaded one that uses layers 0-18 and the complete grid. With no changes to the default settings after a clean install I hit the test level and not a single error map loaded (877mb) and I could run about playing silly buggers
I then changed the ambience settings, textures to no reduction (do we really need reduction in quality these days??) and full shaders.
Hit test and same again not a single error map built and loaded (1297mb) in no time at all yet again
setup.ini is still default unedited, so lightmap quality is very low (= 5), but it's 4am right now, so will play about later.
Anyway this is what I think so far:
Bloom of course is a little overpowering in well lit indoor area's such as tunnels/hallways etc, yet is sexy as hell outside giving street lights a wonderful glow. Internal lights also have a wonderful glow too as long as you can keep your eyes from burning from wall glare lol.
I get the exact same problem that stopped me using Fenix mod
where picking up objects like a dynamic box is really hit and miss, taking endless attempts most times before I actually pick it up. (Had zero problems in vanilla v1.16 or v1.15 before that)
The FPS is a strange beast
in that it actually feels smoother when the FPS falls below 30 than at 50+
It feels like the player has a speed limiter and does a motion sickness inducing fast/slow, fast/slow stuttering walk losing all the smoothness of a consistent forward motion that I get with a lower FPS.
I totally love the coloured bars in test game. Wandering about your map keeping an eye on the yellow (polygons in view one?) is excellent for finding bad areas
The 32bit memory allocation usage whilst building for test is also extremely useful and something I have always wanted
Actual test map building is lightning fast too and I thought v1.16 was fast after v1.15, but this baby is grease lighting !!
Of course I have barely got into using and abusing 1.17, but so far I'm very excited ^_^