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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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freak of nature 64
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Posted: 5th Aug 2010 06:12
Um... I wiped my computer and reinstalled FPSC. v1 works fine but if I install v1.17.9 or v1.18.1 the map editor won't work. Anyone else have this?

BMB
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Posted: 5th Aug 2010 07:50 Edited at: 5th Aug 2010 08:40
@freak of nature 64
I have that same problem. Version 1.16 works fine, but anything after that the map editor crashes the second I open FPSC.

Screen attached.

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AbdulAhad
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Posted: 5th Aug 2010 09:11 Edited at: 5th Aug 2010 09:13
Just wanted to know one thing. Since FPSC now has new borderlines, what are its new requirements?

CPU=?
Graphic Card=?
RAM=2gb due to memory cap.

Thanks in Advance.

Abdul Ahad
michael x
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Posted: 5th Aug 2010 10:11
hey lee how about a slider for the skybox so we can change on any level we make. a slider for the water and allow the resolution to go by the monitor.

more than what meets the eye

Welcome to SciFi Summer
Lewis
VBOTB Developer '10
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Posted: 5th Aug 2010 11:25
When can we see some of PB's scripting features in Vanilla? That's whats stopping me from coming back to Vanilla.

RoxasXIII
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Posted: 5th Aug 2010 13:12
Well, I finally got a chance to install v1.17. I just re-built my machine, and had forgotten to install Direct X. Anyways, when I opened FPSC, I got an odd message. Screenshot is attached.

Too much to do with too little time.

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A r e n a s
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Posted: 5th Aug 2010 13:30
@rolfy

Quote: "There are posts as far back as Dec 2008 in this thread, when I wanted to look over something I had read before it took me a lot of searching the 58 pages to find it, for newcomers trying to trawl through it all finding how experienced users have been getting along with it, as in the ways the new particle system can be used as seen above (which will all soon be buried again and hard to find) I reckon we could either do with a new thread or clean this one out (leaving any useful info).
In particular the firat few pages are full of comments about when it will be released or even if it will be released and we are way beyond that point now. Its all ok for folks who have kept up with it all but tbh your few compared to those that haven't, and a lot of useful info is buried in here."


I reckon we should have some tutorial threads made and have links added on the first page of this thread. That would keep save time shifting through what is useful and what isn't.

It would also be much more useful for people looking for how to do something as they could just look over to that tutorial. If you guys do that, I'd be happy to help out if I know enough about that feature

Marc Steene
FPSC Master
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Posted: 5th Aug 2010 13:50
Quote: "There are posts as far back as Dec 2008 in this thread, when I wanted to look over something I had read before it took me a lot of searching the 58 pages to find it, for newcomers trying to trawl through it all finding how experienced users have been getting along with it, as in the ways the new particle system can be used as seen above (which will all soon be buried again and hard to find) I reckon we could either do with a new thread or clean this one out (leaving any useful info)."


That's very true, and I would like this thread to be cleaned of all posts made in 2008, as well as all useless posts up to the 1st August 2010 (so any usless pre 1.17 release messages are deleted).

However, this thread currently has 2914 posts, and it would be a monster task for any mod to trawl through each one and decide whether or not it should stay, and then delete. However, if a mod is willing to take up the task, I'm willing for it to be cleaned.

Once this thread has been cleaned, I'll then update my first post with links to specific posts made which talk about specific features or bugs to make it easier to navigate.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
TerrorNation
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Posted: 5th Aug 2010 13:55
Quote: "When can we see some of PB's scripting features in Vanilla? That's whats stopping me from coming back to Vanilla."


Definitely with you here. I would like to see weapon scripting and more weapon conditions from PB i.e. plrusingweap=x y or zoomed=x etc.
Nbt
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Posted: 5th Aug 2010 14:09
Quote: "as well as all useless posts up to the 1st August 2010"

Oh well there goes 99% of my posts

Nickydude
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Posted: 5th Aug 2010 14:15
Why go through and clean up over two thousand posts when starting a new V1.18 thread would be much, much easier?



For KeithC
Tombsville
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Posted: 5th Aug 2010 14:54 Edited at: 5th Aug 2010 20:19
V1.18 BUG:

The three blood overlays in WWII demo (where thug is/radio room) show square dark/opaque outline on floor.

Using FULL SCREEN shaders and HIGH TEXTURE QUALITY in Preferences, postprocessing=0, lightmapquality=25

EDIT: RESOLVED


Changed "static" mode to "no" on overlays (and removed physics).

Was this apparent in all versions and I just never knew about the little fix?

If so, my apologies. Still a little "green"...

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
Conjured Entertainment
AGK Developer
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Posted: 5th Aug 2010 17:14 Edited at: 5th Aug 2010 18:12
Quote: "Oh well there goes 99% of my posts"

lol
mine 2

Somebody asked earlier about doing the lipsync in DarkVOICES, and it is a definite yes.
The wav converter included is very nice and appreciated, but tweaking in DarkVOICES can make a world of difference.

This was my first time playing around with tweaking a 'non-stock' sound file....(see attached video)


Quote: "Why go through and clean up over two thousand posts when starting a new V1.18 thread would be much, much easier?"

I agree
Even each major feature could have its own thread, like one for lip sync and one for ragdoll, and one for particles, etc.
Because each of those topics are going to need examples and tutorials and stuff, so separating each thing would make it much easier for anyone to find any specific answer.

   Conjured Entertainment

 WARNING: Intense Madness

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The Nerevar
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Posted: 5th Aug 2010 18:37
whoa an official 1.17 , and a 1.18 beta.... what should I use first?

I'd have to say........ The Game Creators can make dreams come true.
Zay
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Posted: 5th Aug 2010 19:07
I just went with the 1.17 until a 1.18 beta with dynamic shadows comes along.I also can't wait for the built-in flashlight system!

Contact me in Skype,name- nejcplan
rolfy
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Posted: 5th Aug 2010 22:12 Edited at: 5th Aug 2010 22:14
Quote: "Why go through and clean up over two thousand posts when starting a new V1.18 thread would be much, much easier?"

Completely agree, this thread is way too bloated now. Viewers alraedy have the problem of trawing through all these pages
Nbt
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Posted: 5th Aug 2010 22:16 Edited at: 5th Aug 2010 22:42
Ok I got a little problem regarding the particle system.

It seems the particle system uses just the bottom right frame of the decal texture as your sprite?? So certain decals like the shockwave etc that are 100% transparent (pure black in the decal icon) as the bottom right frame produce no sprite to work with ??

I tried setting the decalspec from 4 by 4 grid to 4 by 3 grid to as not to end on the final blank frame, but it seems the particle system ignores the decalspec file??

I had already tried to use a single sprite texture (as I would in RC) but it never worked out well. So any info on how the particle system selects the texture for the particle sprite would be useful

DonWON
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Posted: 5th Aug 2010 22:40
If we could only get KNXRB to manipulate his particle editor to work with this new system


Pirate Myke
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Posted: 6th Aug 2010 01:51
Yes I am seeing the same thing. Particles dont cycle through the full decal. Just seem to stay on the same decal frame.

Still pretty cool.

Nothing but coffee in my veins
Lewis
VBOTB Developer '10
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Posted: 6th Aug 2010 02:00
Just found a bug:

When aiming down the sight, the simplezoom move animation freezes.

Hockeykid
DBPro Tool Maker
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Posted: 6th Aug 2010 03:14
Quote: "When aiming down the sight, the simplezoom move animation freezes."


If I recall correctly I fixed this. Assuming the next beta uses the latest source code it should get fixed .

Lewis
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Posted: 6th Aug 2010 03:15
hockeykid, do you have a moment to spare to talk on aim? I need to talk to you about something.

Soviet176
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Posted: 6th Aug 2010 03:15
Resolution never changes for me, I did what nickydude said, I tried deleting is all, leaving it blank, changing it to my screen resolution. Nothing works

defiler
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Posted: 6th Aug 2010 04:06
:o already beta 1 for 1.18 is out

which one should i download, 1.17 or 1.18 beta1?

everything looks so... new... *drools*

Limitless Box studios current project: Lost Contact
Nbt
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Posted: 6th Aug 2010 04:19
I'm using 1.18b1 and it's super stable so far ^_^

Tombsville
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Posted: 6th Aug 2010 04:27
@defiler

Quote: "which one should i download, 1.17 or 1.18 beta1?"


1.18



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Conjured Entertainment
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Posted: 6th Aug 2010 05:00
Quote: "I'm using 1.18b1 and it's super stable so far "

ditto
My frame rates dropped terribly when using particles, but after a few adjustments to the particle settings it was back in the high 50's.
Man, an old fire decal really looks good with a particled puff for the smoke.
I'm not used to the scene looking that good, so I sorta spazzed out for a few minutes just staring at it.

   Conjured Entertainment

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Tombsville
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Posted: 6th Aug 2010 05:03
Quote: "after a few adjustments to the particle settings it was back in the high 50's."


What was causing the frame rate drop?

Quote: "...I sorta spazzed out for a few minutes just staring at it."


HAHAHA!!

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
freak of nature 64
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Posted: 6th Aug 2010 08:02
I have a map that takes up almost the whole grid, particle ground fog, 8 enemies, 7 allies, full lightmapping, and full shaders, getting 20-30 fps and 50,000+ polygons in the scene at any one time. Before, I was getting 7-15 fps on a small map. I'm pretty happy, except for the weirdest bug ever. I'm using v1.18 beta and whenever I kill someone with ragdoll they go up to the 20th layer with their head between their crotch. Anyone else have this problem? The script I'm using is this:

I haven't tried it without ragdoll.

charger bandit
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Posted: 6th Aug 2010 09:48
I am pretty sure the suspend part bugs the script out

I must report 1.18 beta is the best thing ever. I got full 50-60fps on a small map with an INTEGRATED GRAPHIC CARD which is pretty horrible BTW (can't run Project IGI on medium haha).


Cyborg ART
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Posted: 6th Aug 2010 10:52
Quote: "Just found a bug:

When aiming down the sight, the simplezoom move animation freezes.
"


Same as when shooting in zoom mode after walking, it plays the shooting animation half trough and then freezes.

I also find it extremely hard to jump in the game
Its complete random, first I can jump. But then next time it plays the jump sound but I dont leave the ground. Then next time it wont even play the jumpsound.

And after that, I sometimes get a doublejump...

Maybe its just my keyboard?

DonWON
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Posted: 6th Aug 2010 11:18
Not your keyboard, I have the same problem. Fps is amazing in new beta and I have yet to drop lower then 58fps with a big map.


Cyborg ART
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Posted: 6th Aug 2010 11:47
Quote: " * Added Project Blue's variable system"


From the Google Codes, looks like Hockeykid heard your prayers

Lewis
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Posted: 6th Aug 2010 12:18
I was speaking to Hockeykid before and he said the movement bug is fixed for the next beta. As for jumping, I'm not sure. I had that same problem too.

And the gravity is a bit slow on the jump I noticed.

AbdulAhad
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Posted: 6th Aug 2010 12:29
Where is the motion blur full screen shader?

Abdul Ahad
Cyborg ART
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Posted: 6th Aug 2010 12:33
Great to hear Lewis

SGJB
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Posted: 6th Aug 2010 13:57 Edited at: 6th Aug 2010 13:58
I’m getting this error every time I try to run a test game, I'm not sure if this is to do with the update, has anyone else had the same problem. I've done everything it's asked of but it still comes up.

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COMBO2
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Posted: 6th Aug 2010 14:43
Updates v1.17/v1.18B1 are giving more than a few issues...
The animation freezing issue when you zoom in or go into ironsights, which as I read was supposed to be fixed in the Beta 2 of v1.18,
I have been having a problem that when I'm shooting the recoil starts, then stops, then starts, then stops... wtf?
It looks and feels REALLY unrealistic.
I also have a freakishly annoyign amount of Bloom and HDR.
Does anyone know if these will be fixed?
I wasn't having these issues with v1.16 with Fenix Mod.

When I tell someone not to judge another, I go and judge someone... lolz
wizard of id
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Posted: 6th Aug 2010 15:44
Hi guys,

I completely forgot about this little 3dr party mod that was released on the forum...This will allow you to have both DOF and a much better bloom together in the same scene.

Obviously Dof should be active in FPSC and bloom in the Mod...it also has motion blur..which is nice...
http://forum.thegamecreators.com/?m=forum_view&t=147384&b=21

Enjoy !

Here is a screenshot!

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.

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The Nerevar
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Posted: 6th Aug 2010 16:08
is the full 1.18 gonna have the features of 1.17,plus the water and everything?

I'd have to say........ The Game Creators can make dreams come true.
Cyborg ART
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Posted: 6th Aug 2010 16:50
I would say 1.18 will probably be part 2 of the "migration".

Conjured Entertainment
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Posted: 6th Aug 2010 18:07 Edited at: 6th Aug 2010 18:11
Quote: "What was causing the frame rate drop?"

Not sure exactly which setting was to blame (I didn't try them one at a time), but lowering those default values in the particle properties cured it.

Quote: "
...whenever I kill someone with ragdoll they go up to the 20th layer with their head between their crotch. Anyone else have this problem? The script I'm using is this:

;Artificial Intelligence Script

;Header

desc = Leave corpse

;Triggers

:state=0:state=1,ragdoll,suspend,coloff

;End of Script

"


Try moving the ragdoll to the end like so...

:state=0:state=1,suspend,coloff,ragdoll

   Conjured Entertainment

 WARNING: Intense Madness
Nbt
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Posted: 6th Aug 2010 19:35
Quote: "SGJB wrote: I’m getting this error every time I try to run a test game, I'm not sure if this is to do with the update, has anyone else had the same problem. I've done everything it's asked of but it still comes up. "


Your screenshot looks like you are using a netbook ?? by the strange resolution and not sure how well it runs on a netbook to be honest, or if it could be related to this ??

Nomad Soul
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Posted: 6th Aug 2010 19:51
Quote: "I'm using v1.18 beta and whenever I kill someone with ragdoll they go up to the 20th layer with their head between their crotch"


That ragdoll script is incorrect.

Quote: "This will allow you to have both DOF and a much better bloom together in the same scene."


I would seriously advise against that 'mod'. It hasn't been optimised for FPSC unlike the DOF and Bloom in V117+. Also you can combine the optimised shaders to achieve the same effect.

Quote: "is the full 1.18 gonna have the features of 1.17,plus the water and everything?"


V118 is going to include water and dynamic shadows as new features. It will also be refining the work that has already been done and bug fixes etc.

Marc Steene
FPSC Master
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Posted: 6th Aug 2010 20:04
UPDATE 06/08/2010

Lee has confirmed that Anti-Aliasing will be supported in v1.18 of FPSC, with the level of AA controlled via a flag in setup.ini. Lee also mentioned the ability to disable video skipping, and all sounds in your game will pause when the game is paused.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Soviet176
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Posted: 6th Aug 2010 20:09 Edited at: 6th Aug 2010 20:11
Quote: "Lee has confirmed that Anti-Aliasing will be supported in v1.18 of FPSC, with the level of AA controlled via a flag in setup.ini. Lee also mentioned the ability to disable video skipping, and all sounds in your game will pause when the game is paused."


wow... that is just... unexpected, and awesome at the graphics changing abilities..

**Edit**

Would be nice If I could figure out why I can never change the resolution of the game, I tried everything everyone has said to do. It just keeps putting it back in the .ini

Nbt
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Posted: 6th Aug 2010 20:11
I love you Lee and Hockey

Dark Goblin
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Posted: 6th Aug 2010 20:45
Quote: "
Would be nice If I could figure out why I can never change the resolution of the game, I tried everything everyone has said to do. It just keeps putting it back in the .ini"


It works, just change the setup.ini while you are inside of FPSC.
Change the resolution or what you want (shadow setting etc.) and click on build game.
Than quickly switch to the .ini (you should have it still open) and press "Strg+C" all the time till the building process is completed. Than it should save the settings!

... efxMod Developer!
Conjured Entertainment
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Posted: 6th Aug 2010 21:25 Edited at: 6th Aug 2010 21:26
Quote: "Lee also mentioned the ability to disable video skipping"

Where did he mention that? and, how is it done?

   Conjured Entertainment

 WARNING: Intense Madness
Marc Steene
FPSC Master
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Posted: 6th Aug 2010 21:35
I made two personal requests for him to add it in (the sound and video features) and he confirmed he would add them (because Lee's awesome like that) in a response to an email. How it is done, I'm not sure.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21

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