Quote: "It is very hit and miss if dynamic entities show correctly or appear black if no effect is designated and to be honest just as hit and miss with an effect designated to them."
I think this might be the result of changes to the "Surfcolor" value calculated from averaged scene lights. Lee said that he had changed how lights are averaged in the scene to avoid doors and other dynamic entities appearing "full bright".
But now it isn't forgiving enough. When ambient light is low, dynamic entities will appear black, often when a light is right on top of them, depending on how the lights are averaged.
I'd personally rather have them occasionally appear full bright rather than black. It's easier to compensate by darkening the texture - but if the system is forcing them full black then there's no way to compensate for that.
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"bond1 - You see this name, you think dirty."