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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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General Jackson
User Banned
Posted: 5th Oct 2010 14:19
Sent, Greendixy

The 2,000,000th TGC post was made in MY ww2 weapons thread!

(I should now be a TGC legend, right?)
Marc Steene
FPSC Master
18
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Location: Bahrain
Posted: 5th Oct 2010 14:45
I remember there also being water in Super Mario 64 which I played when I was 4, so it's certainly not next gen, but it's still a popular feature request and I'm sure a lot of people will benefit from it.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 5th Oct 2010 15:28
A simple, primative water plane like FPSC X10 would be good, but the ability to turn a box entity in to the same kind of water would be immense. Then you could have, say, a hole full of water on the top floor of a building without instantly flooding the bottom, like with modernday engines like Unreal or Source.


I'd love to see things from your point of view but I can't get my head that far up my bum.
gunflak
16
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Joined: 29th Jun 2008
Location: NL
Posted: 5th Oct 2010 15:42
Quote: "What all plugins do you need anyway? does anyone know?
I know I need DarkAI, but what else?"

see the first few lines in FPSC-Game.DBA
and look in the \coredll folder
Red Eye
16
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Joined: 15th Oct 2008
Location:
Posted: 5th Oct 2010 16:30 Edited at: 5th Oct 2010 16:31
Does anyone know something about my problem i had with the map editor?

Thanks in advance.

Greets,

Red Eye

GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 5th Oct 2010 17:18
tried to compile the new source for you guys but im getting a compile error



i will try again when i get home and figure it out if someone does have some info on this error thoe let me know thanks

======================================

GreenDixy Productions http://GreenDixy.Com
French gui
20
Years of Service
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Joined: 11th May 2004
Location: France
Posted: 5th Oct 2010 17:36 Edited at: 5th Oct 2010 17:36
Does 'pi' appear in blue (like a command word) in your Ide? If it's the case maybe you have a plugin installed for pi=3.14...
Dark Goblin
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Posted: 5th Oct 2010 17:44
pi is used in the Matrix1Utils!
I always rename all "pi" into "pid" so it works!

... efxMod Developer!
knxrb
FPSC Tool Maker
16
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 5th Oct 2010 17:54
Quote: "tried to compile the new source for you guys"

I wouldn't bother just yet, the source isn't currently in a state for release

knxrb
GreenDixy
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Location: Toronto
Posted: 5th Oct 2010 19:26
@knxrb i know but its still fun to test etc

======================================

GreenDixy Productions http://GreenDixy.Com
GreenDixy
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Location: Toronto
Posted: 5th Oct 2010 21:41
@Dark Goblin thank you i got it compiled i just removed Matrix1Utils as i dont use them for my game project as of yet

======================================

GreenDixy Productions http://GreenDixy.Com
Brunopark09
14
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Location: Santiago de Chile
Posted: 6th Oct 2010 09:04
I would like lee add comands to trigger full screen shaders and change them intensity

also an update in the physics :p

SCI FI MEDIA IS NEVER ENOUGH!
Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 6th Oct 2010 19:04
Just thought I'd mention something cool that knxrb added to the source code. When particles are disabled in the menu, they'll all revert back to their 2D decal format.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
GreenDixy
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Location: Toronto
Posted: 6th Oct 2010 20:17
@Marc Steene thank you for the update

======================================

GreenDixy Productions http://GreenDixy.Com
ArcGames
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Posted: 7th Oct 2010 05:25
Quote: "GreenDixy

@Dark Goblin thank you i got it compiled i just removed Matrix1Utils as i dont use them for my game project as of yet"


Hey GreenDixy, I see where you compiled the latest source for v1.18 beta 2, are you going to make the update available to everyone and if so, where can we download it at?
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 7th Oct 2010 20:25 Edited at: 7th Oct 2010 20:43
Quote: "Oh yes, a cutscene editor...would be so awesome!
That's just what I needed, some
features for ingame video creation in FPS Creator."

Yeah, it would be nice, but not neccessary.
We can always use a screen recording program like Fraps for cutscenes. (Fraps has been improved greatly in recent years and works well)
As far as cutscenes go, most of your story telling can be done in game instead of with cutscenes thanks to the new talker characters.
I can imagine a seperate mod of the engine made especially for screen recording and movie making.
Then you could do cutscenes or even a full animated movie. (wouldn't be machinima technically since it would not be made with a game but the game engine)

I would like to see these latest new features like water and talkers refined somewhat before too many more things are added, but that is just my 2 cents on it.
Lee knows best, and he and Hockykid will make it happen.


   Conjured Entertainment

 WARNING: Intense Madness
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 8th Oct 2010 03:08
@ArcGames yes

To everyone as my webhost has been giving me nothing but problems i have decided to dedicate my unix box for just my website alone as long as it is ok to release compiled version on the site i will i will have a link to my site etc in 2 days time

======================================

GreenDixy Productions http://GreenDixy.Com
Help bugs!
15
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Joined: 1st Sep 2009
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Posted: 8th Oct 2010 12:02
Hey everyone, I've got a problem

Whenever I test or build game there are these annoying white lines around every entitle and segment.

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Help bugs!
15
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Joined: 1st Sep 2009
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Posted: 8th Oct 2010 12:04
And there's also this problem.

In the top left hand corner there is a strange message. This is in a single player game.

I used 2 posts so I could show both images of the problems.

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Soviet176
15
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 8th Oct 2010 13:28
Go to your setup.ini and go to the line that says "ShowentityAioutline" or something like that and switch it to 0 then save the file.

Putting fear back into sliced bread since 4th May 2010
Help bugs!
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Location:
Posted: 8th Oct 2010 14:01
Quote: "Go to your setup.ini and go to the line that says "ShowentityAioutline" or something like that and switch it to 0 then save the file."


Thanks heaps.

Any ideas on my other problem??
defiler
15
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Joined: 4th Apr 2009
Location: Canada
Posted: 9th Oct 2010 00:43
Something minor i guess. Possibly something to fix the lightmapper so that smoothed entities don't look... cant think of the word right now but you should know what the lightmapper does to smoothed objects.

Its not total game breaking/ engine breaking but would be nice to have smoothed models with smoothed shadows.

Limitless Box studios current project: Lost Contact

Hamburger
15
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Location: Grand Rapids MI
Posted: 9th Oct 2010 02:42
I agree with defiler
DJ Almix
18
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Location: Freedom
Posted: 9th Oct 2010 04:24 Edited at: 9th Oct 2010 04:27
Quote: "Something minor i guess. Possibly something to fix the lightmapper so that smoothed entities don't look... cant think of the word right now but you should know what the lightmapper does to smoothed objects.

Its not total game breaking/ engine breaking but would be nice to have smoothed models with smoothed shadows.
"


http://en.wikipedia.org/wiki/Per-pixel_lighting

We need much much smoother lighting. And why does lighting take up soooo, much space, it should never reach 2GB, but I keep reaching that limit.

So we can create stuff like this:




Instead of everything in FPSC looking like this:



da2020
14
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 9th Oct 2010 10:41
Quote: "it should never reach 2GB, but I keep reaching that limit.
"
I agree I cannot past that limit no matter how hard I tried I say let us build our games independently and remove that menacing cap, in the previous FPSC updates I can build a game that has more than 2gb and I don't face a single bug on that game.
uzi idiot
Valued Member
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 9th Oct 2010 13:34
I really think fpsc needs better shadow & light reaction

this image shows reacting with multiple lights (half-life2)


I want a character to go into a shadow/dark area and be dark, not glowing


good frame rates matter...
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 10th Oct 2010 03:33
I thought you just increase the lightmap quality to keep the mesh smoothing looking good?

Zay
14
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Location: sLOVEina
Posted: 10th Oct 2010 12:08
Quote: "I really think fpsc needs better shadow & light reaction"

And that was in 2004...it's now 2010.

Contact me in Skype,name- nejcplan
uzi idiot
Valued Member
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Posted: 10th Oct 2010 17:01
Quote: "And that was in 2004...it's now 2010."


yes, but i'm showing that we had this kind of stuff a while ago.

good frame rates matter...
Brunopark09
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Location: Santiago de Chile
Posted: 10th Oct 2010 22:37
Oh, i can't wait for a new beta !!!

SCI FI MEDIA IS NEVER ENOUGH!
Akanto10
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Location: Earth
Posted: 12th Oct 2010 05:20 Edited at: 12th Oct 2010 05:21
Quote: "Oh, i can't wait for a new beta !!! "

Same here!

kms
15
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Posted: 12th Oct 2010 21:36 Edited at: 12th Oct 2010 22:26
I'm sorry if this is the wrong thread to ask this in, but although ragdoll was already implemented and is therefore on the 1.17 list and not the 1.18 beta list, I was wondering how much fine-tuning of ragdoll is expected to happen between 1.17 and 1.18. Specifically, I was wondering about the tendency for any dark voice characters to have their faces fall apart when killed with ragdoll. Does there seem to be a fix for this in the foreseeable future, or will it be a couple updates out? I ask this specifically because of the newer character packs that don't have non-dark voice alternatives.

Also related to ragdoll, do you think that we'll inevitably be able to have a ragdoll that is also affected by force? For example, right now, I can shoot someone point blank in the face, and they often still fall toward me, as if unaffected by my shot. I've seen this referred to as "ragdoll acceleration" in the threads. Anyway, just some thoughts.
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 12th Oct 2010 23:47
Watch the forum for a new V118 beta thread, introducing updated weapons for BETA2. BETA3 will shortly follow with the new beta features you may have been reading about in the Google Code site.

I drink tea, and in my spare time I write software.
General Jackson
User Banned
Posted: 13th Oct 2010 00:04
Sweet

Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 13th Oct 2010 00:25
Quote: "Watch the forum for a new V118 beta thread, introducing updated weapons for BETA2"


Cool, will have to look out for that

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 13th Oct 2010 06:13
UPDATE 13/10/10

Lee has released BETAs 1 and 2 of the v1.18 FPSC Update.

http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA1.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA2.zip

N.B. PLEASE POST ISSUES/BUGS RELATING TO V118 IN LEE'S 118 THREAD AVAILABLE HERE: http://forum.thegamecreators.com/?m=forum_view&t=176670&b=21


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
DJ Almix
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Location: Freedom
Posted: 13th Oct 2010 06:46
Is there any major changes between BETA1 and BETA2?

Brunopark09
14
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Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 13th Oct 2010 08:32
Also the beta 3 was released

http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA3.zip

it has water

SCI FI MEDIA IS NEVER ENOUGH!
PieLighter
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Location: Right behind you...
Posted: 13th Oct 2010 09:16
I run FPSC without bloom. If I turn postprocessing and newblossershaders off from the setup.ini, will I lose the water? As bloom is a big FPS killer and not really needed.
DJ Almix
18
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Location: Freedom
Posted: 13th Oct 2010 09:32
Quote: "Also the beta 3 was released

http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA3.zip

it has water "


Does it?

How do I get it to work?

GreenDixy
16
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Location: Toronto
Posted: 13th Oct 2010 10:02
Quote: "Also the beta 3 was released"


how did you find out it was released as he would of posted it in the new thread he may have added it but he may also be waiting to fix alot of bugs before moving onto beta 3 as beta 2 just came out could be wrong thoe if he was planning on releasing beta 3 with water etc already thats awesome

======================================

GreenDixy Productions http://GreenDixy.Com
Dark Goblin
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Posted: 13th Oct 2010 11:12 Edited at: 13th Oct 2010 11:13
stop downloading the "final" beta 3 which is on the server.
The water is not working correctly, no reflection at all (camera bug, I knew this one would come up) and also water physics are really.... bad or strange.

No need to waste 130MB of your downloadtime!

EDIT:
And also the water has such a low resolution, I can wave "HELLO!" to every single pixel.

... efxMod Developer!
Nomad Soul
Moderator
17
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Location: United Kingdom
Posted: 13th Oct 2010 13:20
Quote: "Is there any major changes between BETA1 and BETA2?"


All stock weapons now have hands! Also a number of backdrop files have been added for menus, loading screens etc.

Quote: "The water is not working correctly, no reflection at all "


Lee has fixed this in the latest Google code update:

- Fixed issue with post processing wiping out water based system, turns out the SET OBJECT MASK and the SET CAMERA VIEW commands had not been considered. All better now

V118 has a lot of updates and new features so I wouldn't expect it to be very stable for a while.

Bigsnake
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Location: England
Posted: 13th Oct 2010 18:22
Just to report something usefull :

In 1.18 Beta 3 the water seems to be working for above water shaders and swimming but the boubouncy is messed up (The object sticks to the water like it's been glued) and the underwater is shader is just messed.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
AbdulAhad
14
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Location: Karachi, Pakistan
Posted: 13th Oct 2010 18:27
It works great!!

Just the fact that the shader is kind of messed up and the physics in the water are not so realistic.

Plus for some odd reason, I'm getting a big fps drop with v118.3 with all of the same features enabled. I'm getting 30 fps on a map which I used to get 45-50 fps.

Abdul Ahad
Soviet176
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Location: Volgograd
Posted: 13th Oct 2010 18:57
Quote: "Plus for some odd reason, I'm getting a big fps drop with v118.3 with all of the same features enabled. I'm getting 30 fps on a map which I used to get 45-50 fps."


press x in game

Putting fear back into sliced bread since 4th May 2010
maxiqueen123
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Posted: 13th Oct 2010 20:20
i wouldlike to have a screen of the weapons

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 13th Oct 2010 20:27
Quote: "i wouldlike to have a screen of the weapons"


From the newsletter: http://www.youtube.com/watch?v=BeVg6RPvwrM

kjwtechno
16
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Posted: 13th Oct 2010 20:38
Having trouble getting win zone to work on 1.18 beta 3.
Player enters win zone game does not exit.

Kenneth J. Williams
Nbt
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 14th Oct 2010 01:12
Why are people reporting bugs in 1.18 beta 3 in here when Lee made a topic precisely for this purpose ??

http://forum.thegamecreators.com/?m=forum_view&t=176670&b=21

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