uhmm, both stuff looks good, but i do want neither.
No shader is involved.
I have a full terrain image exported from terragen.
i have a normal map of this full terrain image as well.
I also have detail maps color and normal again.
I want to:
set blend map on terrainid, stage 0, normal map, 10, 24
set blend map on terrainid, stage 1, terrain image, 10, 4
and then,
set blend map on terrainid, stage 2, normal map, 11, 24
set blend map on terrainid, stage 3, detail image, 11, 4
this works in advanced terrain. But if i do it sector by sector in yours, it just tiles the individual sectors with the whole terrain map. I want to stretch it across without hassling to divide the texture myself.
EDIT:
one more thing, i tested several different terrains and its always too rough, not as smooth as advanced terrain. Actually, it is a completely different terrain than what any other 3d application creates out of the same height map.
There is always one more imbecile than you counted on.