Quote: "All I need is a command that sets the height of a particular vertex"
That would take no longer than 2 secconds to make! Litterally!
Quote: "paint commands per vertex? on the x,z?"
This is also possible using memblock images(in BT 1.05 you need to set texturemode to 1), when you altar the image it will automatically update in BlitzTerrain too I will get to work on some commands that can do it faster than memblock images though.
Quote: "brush commands as already envisaged?"
Any particular brushes you want made?
Quote: "With those two, everything else can be easily worked out in DB"
When looping through large areas of vertices, its better to use C++. As it is lower level it is easier to optimise the code.
I will do the RTMS commands in 2 steps then.
1. Set point height
Paint point
2. Brushes for painting and sculpting
Function to create a texture depending on height/steepness of terrain.