Quote: "[quote]"Is the free version limited to only one terrain?""
Yes it is.[/quote]
Aww, that means that I can't use this with deferred shading until I can afford the full version (too many textures for only 1 object). That is unless you would be kind enough to add a command which creates a second copy of the terrain which can have different textures and shaders...
Quote: "I have fixed the shader bug."
Awesome, that looks like it works perfectly. I did however notice that the light seems to be coming from different directions on each terrain, though there is no mention of it in the DBPro source
(setting the "lightDir" effect constant), A bug perhaps?
With the demo, I get almost 2x the performance with blitz over AT.