Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / Art showcase.

Author
Message
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 1st Sep 2013 14:46
Lol, that's my name in the Gallifrey language.

Inmortalis Nox
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 1st Sep 2013 15:45
Look's hood but what is it?

Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 1st Sep 2013 17:23
@MrValentine: Gallyfreyan is a fictional language from the TV Show "Dr.Who". Check it out here.



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 1st Sep 2013 18:07
Sweet, Cheers

greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 2nd Sep 2013 03:41
@Josh - The tat looks like something my sister has as well. Good luck with doing that, too! Interested to see the results haha.

That crazy wheel language Dr. Who thing is pretty cool. Can't say I'm into Dr. Who that much, but no doubt my girlfriend would be able to spot it from a mile off.

@Agent - Hey man, thanks for the the kind words. Jumper is a game that a few friends and I have been working on, very slowly, for a few years now. We do have a prototype somewhere on the web I believe, but it isn't really ready to show the world yet. It's one of those projects where we want to really get it right, and that means putting in a lot more time than we collectively have at the moment!

With your platform game, wat did you have in mind? I have a few contracts happening at the moment, so spare time isn't easy to come by, but I'm always interested in working on cool projects

Greenlig

ZacDuff.com
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 3rd Sep 2013 13:02 Edited at: 3rd Sep 2013 13:03
So here's a scribble of my girlfriend's name in Gallifrey...def needs a bit of clean up work lol.



Once I've got it down on paper, it's actually easier to get a clean vector made.

Inmortalis Nox

Attachments

Login to view attachments
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 17th Sep 2013 18:24
I tried something very storybook today, and enjoyed the process!!

Adventures Abroad!



Cheers,
Greenlig

ZacDuff.com
2blackbar
11
Years of Service
User Offline
Joined: 19th Sep 2013
Location:
Posted: 19th Sep 2013 18:31
Hi it's my first post here, im creating animated sprites for games






There's more on my deviantart, im open for collaborations

http://bwwd.deviantart.com/
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 19th Sep 2013 21:50
I like the textured look you have with the vibrant choice of colours Greenlig, very nice

2blackbar, that's some great work! - Really I'd say that's more freelance/pro quality, I'm sure there's a good few coders here (esp AppGameKit section) who'd jump at the chance to work with you.

I am the one who knocks...
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 20th Sep 2013 17:02
Superb work as always Greenlig. Are you planning on making your jumper game in AppGameKit? I really hope to see it developed, your style is awesome.

I'd love to get some of your work in one or two of the games I'm working on

You can never have too much sausage
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Sep 2013 16:23
Loving the work from everyone as always!

Saturday morning sketch:


Inmortalis Nox
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 21st Sep 2013 18:34
Host, Moon what? Cannot make out the lower symbol...

Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Sep 2013 18:31 Edited at: 22nd Sep 2013 18:32
Looks good Moondog! ...but I'd prefer it without these background stripes

I haven't contributed in a while! Here is a more recent picture:



Title: I can see through you.

I find it came out pretty eeriee. The original has reflective paint on it with the title on it that you can only read depending on how the light falls on it.
Its loosely based on a movie that I found really inspiring.



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 23rd Sep 2013 15:28
I really need to see Stalker. Have wanted to for a while now.

@Bax - We were intially making Jumper in Unity, but it's been put aside for the moment because a few of the guys are too busy at the moment. AGK's lack of HTML5 is a bit of a pain, as Unity allows us to build for the webplayer. That said, I really would like to go back to AppGameKit, as I have two very cool unfinished projects sitting there. Also, I'd love to work on something with a few community members. A cool 2D game? We could smash something awesome out

ZacDuff.com
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 23rd Sep 2013 15:39
Quote: "I'd love to work on something with a few community members. A cool 2D game? We could smash something awesome out"

I have a few projects already started, one that has no art at all yet. Or maybe you'd like to start something new?

I'll send you an email now

Parragil para o mundo!
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Sep 2013 22:03
Quote: "Also, I'd love to work on something with a few community members. A cool 2D game? We could smash something awesome out"


Good luck! I hope this idea goes somewhere!

Something more colorful:






-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 23rd Sep 2013 22:11 Edited at: 23rd Sep 2013 22:18
My newest project, SuperGirl: Man Of Steel Version



Think I'll go full color mode on this one.

Inmortalis Nox
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 24th Sep 2013 03:16
Quote: "I really need to see Stalker. Have wanted to for a while now."


Its not an "easy" movie. Nothing to entertain One of these films I recommend to watch late at night whenever you can't sleep. Truely mezmerizing then

Neat work josh! I appreciate that you did not remove the sketch "construction" "bones"...whatever the english word is. Its always interesting to see how other artists build their pictures. There is always something new to learn and you are good with anatomy.




-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 24th Sep 2013 16:39
Thanks Wolf! Having fun with this sketch. Will post an update later today with some ink added. The first 'how to draw charaters' book I ever read was How to Draw The Marvel Way and that method has stuck with me for the last 25 years haha.

Inmortalis Nox
The Nerevar
14
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 5th Oct 2013 19:06 Edited at: 5th Oct 2013 19:07
AHHHHH! GET DOWN!
MAN THEM BALLISTAE!



Did this in my free time one day.
Practicing form and shading I think.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 5th Oct 2013 19:11
Quote: "Did this in my free time one day."


IN YOUR FREE TIME?

YOU MY FRIEND HAVE A DISEASE!!!

Said disease consists of the symptoms including but not limited to:

Awesomeness
Skilled
Talented
Awesomeness!



Really nice work man!

3d point in space
15
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 9th Oct 2013 22:31 Edited at: 9th Oct 2013 22:34
here is something I made from painting and from free resources.

I painted the pathway and the grass and the sun.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.

Attachments

Login to view attachments
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 16th Oct 2013 00:15
Two pictures today. The first is a project I am doing with Baxslash, while the second is an art reboot for a game I made two years ago.





Greenlig

ZacDuff.com
The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 17th Oct 2013 21:53
Quote: "The first is a project I am doing with Baxslash"


I can see why you want that light system that he showed off in his thread on the showcase board Looks verry interesting

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 6th Nov 2013 08:02
Finally did a new painting!! Probably going to break the page...

Bracken



ZacDuff.com
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 7th Nov 2013 12:47
Great use of light and shadow @ Greenlig

Something more recent:



Ink and acryl on cardboard. 88* 64,5 CM



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 8th Nov 2013 05:58
Awesome work as always greenlig. I'm also looking forward to your AppGameKit project. GLad your style is being used for a worthy project lol.

Wolf, I want to hang that up on my wall.

Inmortalis Nox
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 8th Nov 2013 06:04
Looks like an earthy Alex Grey painting, Wolf.

I did a speed-paint today, went back and touched it up a bit.

Warden



ZacDuff.com
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 9th Nov 2013 13:09
Another 30 minute speed paint...



ZacDuff.com
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 9th Nov 2013 15:48
Greenlig, where and how does one go about hiring you?

greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 11th Nov 2013 11:20
@MrValentine - Hah, thank you kindly for the vote of confidence If you are serious, you can always get me via email or twitter!

Two new speed paints today. Persian Prince, and Hitman respectively.





Greenlig

ZacDuff.com
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 11th Nov 2013 15:22
Greenlig, yup, well there is you in here as well as a handful of others including Josh and Wolf and more... and others that I would love to welcome onto a team I may put together in future such as baxslash...

Fingers crossed that that happens on my part

Looking forward to more great works in here!



Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Nov 2013 11:16 Edited at: 12th Nov 2013 11:17
@Josh:
Quote: "Wolf, I want to hang that up on my wall."


Thank you! I'd mail you a print if I could find a decent way to scan it in without artifacts and distortions

@Greenlig : I wonder: is there some sort of 2D lighting engine at work or are you actually this great with light and shadow? Your 30 minutes speed painting have a greater sense of depht than some of my 3D work.

Quote: "Looks like an earthy Alex Grey painting, Wolf."


Thats a huge compliment! Thank you!

Quote: "well there is you in here as well as a handful of others including Josh and Wolf and more"


Whatever it is! Feel free to mail me about it.



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 12th Nov 2013 16:36
Quote: "I wonder: is there some sort of 2D lighting engine at work or are you actually this great with light and shadow? Your 30 minutes speed painting have a greater sense of depht than some of my 3D work."


It's a sign of a great artist, being able to know how the lighting should act, too many artists just guess or don't consider it enough.

I think though, that these days lighting is something that people are taking for granted - most big games have great lighting, shadows, shaders, and it's hard to distinguish good lighting from bad with 3D these days. It's like when lighting get's too realistic, we loose the atmosphere that a simple coloured spotlight can create. I hope Fallout4 for example doesn't go too far with new lighting techniques - I think the atmosphere would suffer a great deal.
At least with traditional 2D painting, the lighting still plays it's part, it takes the same skills that it always has.

I am the one who knocks...
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 12th Nov 2013 19:18
Quote: "Thank you! I'd mail you a print if I could find a decent way to scan it in without artifacts and distortions "

So than how much for the painting? lol

Inmortalis Nox
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 13th Nov 2013 00:20
Thanks Wolf, that's a lovely thing to say I think a big part of it comes down to understanding how light interacts with surfaces. If there's a strong light hitting a surface, that light will bounce, taking some of that surface's colour with it. If you do it enough, you barely need to think about it anymore, you just do it.

Haha, I have typed out a heap of different things here now and erased them because I don't want to dribble on. The bottom line - lights and shadows need colour, and that colour will bounce.

Greenlig

ZacDuff.com
xCatalyst
11
Years of Service
User Offline
Joined: 5th Dec 2012
Location: Pittsburgh, PA
Posted: 13th Nov 2013 21:23 Edited at: 13th Nov 2013 21:26
Hello all, I've been doing a ton of pixel art lately. I've started doing the monsters [as they would appear in-battle] for a role-playing project I'm working on here and there. Now, this style of pixel art is relatively new to me. I'm used to doing sprites and tiles etc. not usually the monsters themselves. That being said, what I'm asking for is feedback; criticism, etc.

I've attached the most recent monsters as they would appear in-battle, scaled up. Let me know what you think, any help is appreciated. Thanks!

-Dan

EDIT: Just noticed the loss of resolution, ehh.. Hopefully you get the idea.

Attachments

Login to view attachments
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 18th Nov 2013 17:01
Quote: "So than how much for the painting? lol
"


If you're serious, I'll have it for 350 EUR on Hobby-fairs next year.

Quote: " I think a big part of it comes down to understanding how light interacts with surfaces. If there's a strong light hitting a surface, that light will bounce, taking some of that surface's colour with it. If you do it enough, you barely need to think about it anymore, you just do it. "


I need to practice this! I love the play of light in your digital artworks and perhaps one day I can do something similar with oil colors.

Quote: "lights and shadows need colour, and that colour will bounce."


I'll keep that in mind for sure!



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
Mark Harrison
13
Years of Service
User Offline
Joined: 28th Oct 2011
Location: Australia
Posted: 6th Dec 2013 14:34 Edited at: 6th Dec 2013 15:04
Trying out some illustrator and spine 2D.




yo
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Dec 2013 16:45
Nice work xCatalyst, some great pixel pushing there.

Although... I think I'd like to see what you can do with a restricted palette though - for me I always prefer the look of a restricted palette and drawing with one as well. I think it leaves a gap for our brains to fill in when less shades are used. Probably doesn't make much sense (been a long week). But for example, if you look at a Bitmap Brothers 16-bit game - those guys had all the best graphics in the early 90's, even nowadays their games still look good - but zoom in close and a lot of the graphics just look like a mess, especially with all the stippling.

So I guess I'm saying that's some awesome pixel work, but I think it would look even better with just 16 colours per sprite, or something like that. I think you'd enjoy the challenge too

I am the one who knocks...
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 9th Dec 2013 07:41
Painting for a project I'm working on. You can also see the animated version of the painting HERE - Linky link (Unity WebPlayer).



Greenlig

ZacDuff.com
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 9th Dec 2013 18:17
Beautiful work as always! The subtle animation with the grass and wind really gives it that boost in atmosphere. Is this for the ZacBax game??

Shadow of the Ramen is Coming!!
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 10th Dec 2013 02:37
Cheers Josh. Nah, this is a project that I promised some work to a while back, with the hope that their contact at Valve gets them onto Steam! The ZacBax game is slowly taking shape, but will be stupendous when it finally hits haha.

ZacDuff.com
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 11th Dec 2013 18:56
I'm just glad to see your work in some exciting projects.

Shadow of the Ramen is Coming!!
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 1st Feb 2014 16:55 Edited at: 1st Feb 2014 16:56
Random face doodles.



Attachments

Login to view attachments
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 6th Feb 2014 20:17 Edited at: 10th Feb 2014 15:58
Here's something I started work on. (I suck at drawing eyes)

[img][/img]

greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 27th Mar 2014 14:56
Had two hours free tonight after tutoring, saw this in my head.

In bloom



ZacDuff.com
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 27th Mar 2014 15:16
Sweet as always.

MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 27th Mar 2014 15:22

Nice!

greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 5th Apr 2014 11:59
Another quick one tonight...



ZacDuff.com

Login to post a reply

Server time is: 2024-11-23 09:15:21
Your offset time is: 2024-11-23 09:15:21