I just looked through a few of the posts and wanted to address a couple of things (though I don't remember who said what... lol).
1. In FF7, the all-powerful company was called ShinRa Corporation. ShinRa in Japanese means "god".
2. Graphics makes the games "pretty"-- much like eye-candy. If a game is visually appealing, like making foods a certain color (like breeding carrots to be orange instead of pale green), then the "powers that be" want you to buy their game-- even if it is the worst game in history. The "powers that be" seem to think that just because their game has these real-looking avatars and all of this scenery, then you'll spend your money on their game. (Leading to #3.)
3. Voice Overs... Who in their right mind would play a game that has Samuel L. Jackson voicing a multi-colored giraffe, even if that giraffe could use it's spots to fight crime? I would not. Now, getting the likes of this Mr. Jackson to voice the "Afro Samurai" game was a good idea. Using actors to provide voices for games is awesome and helps to portray that "suspension of disbelief", does it really need to be done? Simply, no.
IMHO, it seems to me that in everything we watch and play (video games, mostly), there is a facet that's called the "suspension of disbelief". Visual immersion and near-reality situations play into that suspension: adding in a well-voiced and well-acted virtual personality goes FAR to help suspend our disbelief. Without descent games like "Afro Samurai" and the "Naruto RPG" series (even "Lost Odyssey" deserves mention), these games, though full of visual style and finesse, fall flat without the voices, or voiced by school children huffing helium and speaking those same lines.
As an example, choose your favorite TV program. By changing one word, one that is uttered multiple times throughout the show, into one that would seem innocent, changes the entire situation. Let's use "The Godfather". Change every "kill" to "jump". The entire movie then reflects a whole different connotation. (Remember the sterilizing of Mortal Kombat for the SNES, but the inclusion of the infamous 'blood code' made that version of the game better, because it ran more closely to the arcade game? This is partly what I'm explaining.)
4. Stop making games that tie into the release of movies of the same name. "Terminator Salvation" looks to be a great movie, but the game, already slated for release soon, ties into the release of the movie. If anyone knows about movie tie-in games, these games are usually craptacular! "Enter the Matrix" was only marginally playable by using the 'everything hack' cheat code...
Give the developers time to research the game. Give the developers the actors to properly voice the game. Let the developers craft the game, as closely or as prequel/sequel as they want, as long as the game stays true to the storyline/content/original creator's vision.
5. Games that contain invisible boundries on that open sandbox are only limiting their true creativity. Take "Entropia Universe" as an example: vast open spaces, gorgeous texturing and landscapes, alien skies. This is the epitome of an open-exploration game. "Second Life" is a great social network sandbox; some of SL lags, and too many objects on-screen make it slow, the relationships in SL are second-to-none. "Phantasy Star Universe" is a game that takes place in well-constructed 'rooms' that are intricately laid out and populated with varying levels of attack-flora and -fauna. "PSU" is not for everyone. I play the demo version on my Xbox 360 every now and again, and I enjoy the player interaction. (Though I hate the 7-year olds who curse and swear worse than I do, and get pissy when you ask them to stop. I don't care how well these little snots know the area I'm trudging around in; they need to understand that cursing/swearing is not to be tolerated all the time. I say my occasional colorful expletive and I'm done.)
6. Online component to a beloved franchise seriously lacks graphical panache. (Any games come to mind for this headline? lol) Biggest disappointment: "Halo 3"! You can choose you own to fill in this one... "Second Life", but that's about to change with their new updates, coming soon. There are too many games like with this drawback! Would you consider both "Gears of War" iterations as lacking graphically when playing online? Any other games come to mind?
I hope I spread some love to what I'd like to see, but open sandboxes tend to distract from the task at hand, and
huge gigantic expanses tend to drag the fun out to its thinnest threads, becoming more than a 10 minute trek, frayed nerves and the want for offing the developers! lol
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