Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Fenix Mod Offical Thread

Author
Message
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 23rd Aug 2009 04:44 Edited at: 23rd Aug 2009 04:48
Does the Beta have the "mouseclick" conditions (sorry I can't test it myself, my computer that has fpsc installed is having problems right now)? If it does then I might have a temporary solution for the 3rd person weapons done with scripts, until you release the next beta or full version.
meteorite
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 23rd Aug 2009 17:09
Quote: "Trust me its BIG. "

This came out wrong for me.

Cyclone, I'm adding you on MSN, now that I'm getting DGS, perhaps the 3 of us could be of use to each other with kinking out bugs

DarkFrost
14
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 23rd Aug 2009 18:15
Okay no problem lol. Who knows mabye one day the 3 of us could make a mod together

Im not on all that much now, but I still find time to mess around with the source code, try new things and test mods.

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 23rd Aug 2009 23:50
i just saw those newgunfirerate: and newsimplezoom: commands. they look very useful.

Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 24th Aug 2009 00:03
Quote: "Btw Sean I noticed another bug.(I apologize if you dont feel comfortable being called by that name here) Anyways alternate fire doesn't work. For example the combatknife by EAI from the store works on the main anim but the secondary it freezes midway through and never moves an inch again unless you switch weapons and switch back to it.

IF you want a better explanation i could show you a screen on msn tomorrow or something. Also hope the "feature" is going good. I got 1 feature to work (cant mention it here) but soon after it stopped working and I couldnt fix i"


Calling me by my name is fine, ill need to talk to you over msn this was a big problem with guns that i thought I fixed.

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 24th Aug 2009 00:04
the "feature".

sounds like a conspiracy.

meteorite
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 24th Aug 2009 00:19 Edited at: 24th Aug 2009 00:21
No, it's just a secret that isnt very well kept

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 24th Aug 2009 00:19
i was joking.

Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 24th Aug 2009 00:22
Quote: "No, it's just a secret that isnt very well kept "


SH!!!

DarkFrost
14
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 24th Aug 2009 01:11
Lets not give it away altough it has already been revealed in a weird way

meteorite
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 24th Aug 2009 04:06 Edited at: 24th Aug 2009 05:17
edit

budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 24th Aug 2009 14:48 Edited at: 24th Aug 2009 14:53
I know that you are busy with A "Big Feature", but I have one request that would be very helpful in scripting, random numbers. If you could implement A system of variables that could generate random numbers between certain parameters and then check what number was produced.
(this is what I had in mind

)
I would try to work on this myself, but I don't have DBpro, and I can't access the school's version until I get back, and hopefully get permission.
john schwarcz
User Banned
Posted: 24th Aug 2009 20:23
ugh there are too many amazing mods!!!

shadow666
Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 24th Aug 2009 21:09
Quote: "I know that you are busy with A "Big Feature", but I have one request that would be very helpful in scripting, random numbers. If you could implement A system of variables that could generate random numbers between certain parameters and then check what number was produced.
(this is what I had in mind"


Unfortunately i will not be putting it in unless you can tell me a use for it.

General Jackson
User Banned
Posted: 24th Aug 2009 21:33
NONE of the download links work 4 me, could you email me it at andrewswilliam43@yahoo.com?

He stood like a stone wall, not only in battle, but also for the Lord
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 24th Aug 2009 22:18 Edited at: 24th Aug 2009 22:19
Quote: "Unfortunately i will not be putting it in unless you can tell me a use for it."

This could be used for missions, based on what number is generated the player would be sent on different missions, instead of having to play the same ones in the same order. Also if there was a floating question mark that the player walked into it could be used to give them a random item.
Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 24th Aug 2009 22:19
Quote: "This could be used for missions, based on what number is generated the player would be sent on different missions, instead of playing the same ones in the same order. Also if there was a floating question mark that the player walked into it could be used to give them a random item."


Theres a conditions already in fpsc called random=x

budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 25th Aug 2009 00:25
Quote: "Theres a conditions already in fpsc called random=x"

Yes but this only allows it to be true once in every X times. Random numbers would allow different consequences depending on the number generated.
General Jackson
User Banned
Posted: 25th Aug 2009 01:26
Hockeykid did you see my post up there?

He stood like a stone wall, not only in battle, but also for the Lord
DarkFrost
14
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 25th Aug 2009 01:27
The download links do work.....try again and if not on this thread try the main site.

General Jackson
User Banned
Posted: 25th Aug 2009 01:29
Nothing would work, i mean it'd download, but there would be nothing in it. I mean i tried THREE timesd each...

He stood like a stone wall, not only in battle, but also for the Lord
DarkFrost
14
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 25th Aug 2009 01:35
are you using some kind of download accelerator....

General Jackson
User Banned
Posted: 25th Aug 2009 01:39
I dont know what that is, so i guess not
Could ya just send it?

He stood like a stone wall, not only in battle, but also for the Lord
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 25th Aug 2009 03:20 Edited at: 25th Aug 2009 03:22
Quote: "Yes but this only allows it to be true once in every X times. Random numbers would allow different consequences depending on the number generated."


If what I remember from statistics class, the following two "scripts" would net the exact same result:

Using "random=X":


Using your desired method:



Assuming each number is returned on a uniform basis, both of the above scripts would trigger each random act the same amount of times.

If that's true, then there's no need for a random variable setter if all you're wanting to do is check for a certain number in the range, just use the first script I put up. However, if you had planned to use the randomized variable for some other purpose (saying that the second script had Ply's Mod variables and the randomized variable could be used for setting parameters of other commands) then I could see a use for it.


The one and only,


budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 25th Aug 2009 16:18
I did realize this before I saw your post, at first I wasn't sure how the random=x worked but I did figure it out. What I was looking for though, could be done with random=x and A variable system. I apologize for wasting people's time.
meteorite
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 25th Aug 2009 16:25
Don't worry about it. I used to do it with my Ply's mod requests all the time, they were quite worthless

bman332211
14
Years of Service
User Offline
Joined: 23rd Apr 2009
Location: Turn around
Posted: 25th Aug 2009 21:49
i was wondering what entity goes with the body script? Thanks

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 25th Aug 2009 21:55
any entity can, but in the picture is the SAS soldier from modern day pack 1

bman332211
14
Years of Service
User Offline
Joined: 23rd Apr 2009
Location: Turn around
Posted: 25th Aug 2009 22:08
ya but when you pick up a weapon there are 2 sets of arms?

knxrb
FPSC Tool Maker
15
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 25th Aug 2009 22:18
Quote: "ya but when you pick up a weapon there are 2 sets of arms?"

Same problem as my player legs in Horror Mod

knxrb

CoffeeGrunt
16
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 25th Aug 2009 22:24
Why not colour the texture's arms in black to make them invisible?

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
knxrb
FPSC Tool Maker
15
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 25th Aug 2009 22:31
Quote: "Why not colour the texture's arms in black to make them invisible?"

Lol, good thinking

knxrb

CoffeeGrunt
16
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 25th Aug 2009 22:34
Well I am a genius...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
bman332211
14
Years of Service
User Offline
Joined: 23rd Apr 2009
Location: Turn around
Posted: 25th Aug 2009 22:36
i did that but now the arms are black

knxrb
FPSC Tool Maker
15
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 25th Aug 2009 22:39
Make them transparent in a program like Paint.Net or Photoshop instead.

knxrb

nikas
14
Years of Service
User Offline
Joined: 23rd Apr 2009
Location:
Posted: 25th Aug 2009 22:43
it is not only the hands the gun never goes in front of the person...i used my old gun system the one i had when in my game the character was a gun.....

bman332211
14
Years of Service
User Offline
Joined: 23rd Apr 2009
Location: Turn around
Posted: 26th Aug 2009 19:30 Edited at: 26th Aug 2009 19:30
in 3rd person how do i give them a gun. that can shoot

Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 26th Aug 2009 19:33 Edited at: 26th Aug 2009 19:59
Maby you should make a site that isn't racist to internet explorer.

But the mod sounds very good. I can't wait to get testing this one!

Ok. This happened to me with Apple Juice mod, S4mod nad now woth Fenix Mod. When I hit test play button, everything is fine. But when I hit start button, then my cursor gets stuck inthe middle of the screen. I can't move it. And after a few seconds there comes this window saying, that Fpsc-Game something needs to shut. And then there appears thi: Application has encountered a problem and needs to close. Extra debug info 0:0.
Yes I now know that crap inside out, becouse I've seen it so many times.

Now I'm worrying about buying Horror Mod. I want it, but if I will have the same thing, it would kinda suck. So do you know what's wrong with this? Why does my FPSCreator hate mods?


PS: -.- ,,|,
DarkFrost
14
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 26th Aug 2009 20:02
Well does it happen with the defualt fpsc-game?

Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 26th Aug 2009 21:02
No. It may have happened one in a million, but this isn't working at all. I tried it many times a row, but it didn't work.


PS: -.- ,,|,
Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 26th Aug 2009 21:16
Quote: "Ok. This happened to me with Apple Juice mod, S4mod nad now woth Fenix Mod. When I hit test play button, everything is fine. But when I hit start button, then my cursor gets stuck inthe middle of the screen. I can't move it. And after a few seconds there comes this window saying, that Fpsc-Game something needs to shut. And then there appears thi: Application has encountered a problem and needs to close. Extra debug info 0:0.
Yes I now know that crap inside out, becouse I've seen it so many times. "


Use ALT+Tab

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 26th Aug 2009 21:40
that happens when fpsc-game.exe is minimized, the mouse does that becuase that's how it works in-game.

Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 26th Aug 2009 21:56
I press alt-tab when? When I press start or in the editor?


PS: -.- ,,|,
DarkFrost
14
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 26th Aug 2009 22:08
Press it after you hit ok when the test game is loaded.

budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 27th Aug 2009 02:50
Ok, I have one REAL, major scripting request. Print. this would be helpful for getting text on screen without having to create images. Also, without images there would be more free space, quicker loading times, and slightly less lag.
Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 27th Aug 2009 02:57
Quote: "Ok, I have one REAL, major scripting request. Print. this would be helpful for getting text on screen without having to create images. Also, without images there would be more free space, quicker loading times, and slightly less lag."


Theres already a command in fpsc called hudtext

Ekipshi
14
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 27th Aug 2009 03:24
Quote: "Theres already a command in fpsc called hudtext"

Is there really? But how does it work?

Hockeykid
DBPro Tool Maker
16
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 27th Aug 2009 04:12
Quote: "Is there really? But how does it work? "


set up a hud script like you normally would but instead of hudimagefine= use hudtext=(your words here).

Dar13
15
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 27th Aug 2009 04:12
And the hudtext isn't dynamic. Say you want to debug a variable-heavy script(Cash system, shield system, etc). If you used hudtext, you'd have to make a separate hud for each number you want or use a bitmap font type system. The DBPro Print command is faster than the text commands anyways(I think).

Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 27th Aug 2009 07:49
Thank you hockeykid! I will test, if it works! If it does, then that'sgreat!


PS: -.- ,,|,

Login to post a reply

Server time is: 2024-04-20 14:19:10
Your offset time is: 2024-04-20 14:19:10