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3 Dimensional Chat / Asteric's Models and Media

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zeroSlave
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Posted: 14th May 2010 20:24
Looks nice, Asteric! I'm assuming it is a Colt45?

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Asteric
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Posted: 14th May 2010 20:40
Close! Its a Colt 1911.

Quik
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Posted: 14th May 2010 22:37
a bit late to come here NOW and guess, but from the first pic i guessed:


[Q]uik, Quiker than most

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SJHooks
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Posted: 15th May 2010 02:37 Edited at: 15th May 2010 02:39
Got it right the first time I guessed XD. I made, I think, three attempts to make that model, but failed until the third time. Even the third time, I screwed up the UV map and made it unready for a bake . Well, I only say this because I studied that gun so in depth, it was my first model . But, it looks great on your part. The front of the slide is not the right shape, but the rest looks amazing. You probably have good references, but I found this video helpful.

Shadowtroid
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Posted: 15th May 2010 21:10 Edited at: 15th May 2010 21:19
I knew it!

Was too late to post though.

Good, I love the 1911.

MGS3 FTW.

Master Man Of Justice
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Posted: 15th May 2010 21:35
Colt .45 ?

CoffeeGrunt
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Posted: 15th May 2010 22:31
Bit late there mate

He said it was a 1911...

henry ham
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Posted: 16th May 2010 01:40
Quote: "Colt .45 ?"


Quote: "Bit late there mate

He said it was a 1911..."


the full name for this pistol is Automatic Pistol Caliber .45 M1911A1 or for short colt .45

cheers henry

CoffeeGrunt
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Posted: 16th May 2010 01:41
Gun nut...

I would be one if it were legal... :/

Asteric
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Posted: 16th May 2010 02:03
However the colt .45 has many variations to my knowledge, the .45 has been modernised heavily. The 1911 is the more traditional version. The colt 1911 also comes in .445 versions aswell such as the Webley Auto.

henry ham
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Posted: 16th May 2010 02:17
Quote: "The colt 1911 also comes in .445 versions aswell such as the Webley Auto"


true they were used by the Birtish Royal Navy as sidearms during WW1 then by the Royal air force in WW2.

cheers henry

Asteric
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Posted: 16th May 2010 03:57
Ok, another gun..yeah i know.

Will finish this one, i promise.



mike5424
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Posted: 16th May 2010 14:40
Asteric, Do you make me look like crap on purpose?

Nice work mate! Can't wait to see it finished!

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Asteric
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Posted: 16th May 2010 14:59
Thanks mate, your work is far from crap by the way, dont be silly

Working on the trigger and some smaller details. Updates coming soon.

Mazz426
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Posted: 16th May 2010 15:04
i'm trying to figure out what gun your modeling, i first thought it was an mp5 but the mag is to wide, hmmm good work

mike5424
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Posted: 16th May 2010 15:10
Quote: "i'm trying to figure out what gun your modeling, i first thought it was an mp5 but the mag is to wide, hmmm good work"

It's a scar

Quote: "Thanks mate, your work is far from crap by the way, dont be silly "

You're to kind My work doesn't compair to your's though.

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Asteric
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Posted: 16th May 2010 15:35
More updates. Still need to add the slot for the trigger to sit in.





Asteric
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Posted: 16th May 2010 21:52
More updates, might call it a day.



Shaun Of The Dead
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Posted: 16th May 2010 23:55
Um... If im correct, the cocking stud is on the wrong side of the weapon. From this picture it looks that way anyways...



Asteric
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Toasty Fresh
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Posted: 17th May 2010 02:12 Edited at: 17th May 2010 03:31
Yes, the SCAR's charging handle has a little cylinder used to actually pull it back. You can unscrew it and put it on either side depending on your personal preference.

EDIT: Also, the actual gun is WAAAY too thin. Make it bulkier.
Asteric
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Posted: 17th May 2010 21:30 Edited at: 17th May 2010 21:38
I dont think that it is that thin, the major error looks to be the rail transition.

If you look here, it does look that bulky anyway, will have a look over though.

http://www.pixagogo.com/Photos/Albums/Photo.aspx?id=S4A!n-lEWdyV550G9YKQLLD1SPFAuxUwCyFdwR8MyJn81P3TTNvoSTnQv9tGuhabQt

Cheers.

EDIT - Just asked Racer, and he says its the correct width too.

Asteric
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Posted: 18th May 2010 00:47 Edited at: 18th May 2010 00:56
More updates, some inaccuracies to tackle, but ill do that tomorrow.





Quik
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Posted: 18th May 2010 09:51
i hate subdivided guns, they look so darn shiny >.> looking good aside from that^^ also, iam aware of this being highpoly-bake (i think)
but, if to be a highpoly gun, u might wanna chill out with the subdivisions -> doesnt look realistic.


[Q]uik, Quiker than most
Black Profductions
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Posted: 18th May 2010 13:06
Whats the problem with high poly weapons? They looks great, and this is not subdivided, its just turbosmothed
Kepp it up asteric looks great

JLMoondog
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Posted: 18th May 2010 16:01
Quik: Your comments are confusing and uneducated.


Asteric
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Posted: 18th May 2010 18:22
Quik, subdivision has nothing to do with the shiny-ness. The specularity is from the material, and is used so that the hard edges are defined in the renders.

This is for a bake though, so this will be a game ready asset.

Quik
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Posted: 18th May 2010 19:43
Quote: "The specularity is from the material, and is used so that the hard edges are defined in the renders."


true oh so true, acually i knew that, but since i didnt think of that (yeah i know, now it sounds like "now iam getting my a** pwned, so i gotta save my skin, but i did know that) just didnt think of it^^ all ur models are very good Asteric, would be nice to see some game ready stuff though^^ will be nice to see this model, when it is fully finished (baked an all that) gj =)


[Q]uik, Quiker than most
Shadowtroid
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Posted: 19th May 2010 02:53
Hey man, I'll see if I can rig this for my own use if you ever release it.

I coulda sworn it was an SMG at first, guess it's a SCAR.

Looks good.

Asteric
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Posted: 19th May 2010 18:56
Yeah Quik, i wanna see me get it game ready too. Damn lazy nature.

Toasty Fresh
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Posted: 20th May 2010 10:27 Edited at: 21st May 2010 01:43
I notice with that SCAR you've chosen to model in the text and bake it. Trust me, that is a waste of valuable time unless you really like doing it. It's 1 billion times easier to simply type your text into the texture with PS, then do the following:

1. Duplicate the text layer.
2. Invert the top one.
3. Change the top one to Soft Light.
4. Offset by 1 pixel.
5. Run through Nvidia Normalmap plugin.

You'll get nearly the exact same result with a whole lot of time saved.
Asteric
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Posted: 20th May 2010 18:30
Incorrect mate, the whole point is so that it comes out well on the normals, which can only be done properly with a normal bake.

mike5424
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Posted: 20th May 2010 18:47
@Toasty, But then you need to add it into the specular, Alpha map (If used) and anything else.

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Toasty Fresh
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Posted: 21st May 2010 01:45
Quote: "@Toasty, But then you need to add it into the specular, Alpha map (If used) and anything else.

"


That's easy, run it through the normalmap filter and then desaturate. It isn't hard.

Quote: "Incorrect mate, the whole point is so that it comes out well on the normals, which can only be done properly with a normal bake.
"


I'll do a comparison when I get home. You don't need to bake EVERY LITTLE DETAIL into the normal map, a lot of minor detail can be done in Photoshop eg. grips on pistols and text.
Asteric
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Posted: 21st May 2010 19:05
Ok, but no offence intended, but im getting my info from industry artists here, they know what they are talking about. Also because this will be going in a portfolio, you want to put as much effort in as possible, so that you show that you are not lazy, and can do harder details.

mike5424
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Posted: 21st May 2010 20:34 Edited at: 21st May 2010 20:34
Quote: "Ok, but no offence intended, but im getting my info from industry artists here"

Take racer 445 for example, In one of his video's he models in everything, Text, Screws And he admits it take's alot longer but it makes it look just that little bit better

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Toasty Fresh
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Posted: 22nd May 2010 01:28
Quote: "Take racer 445 for example, In one of his video's he models in everything, Text, Screws And he admits it take's alot longer but it makes it look just that little bit better
"


Screws are another thing. They are actually supposed to seem to pop out of the model, whereas text is going to be engraved on a flat surface. Trust me, using the method I posted will like roughly 80% the same.

Quote: "Ok, but no offence intended, but im getting my info from industry artists here, they know what they are talking about. Also because this will be going in a portfolio, you want to put as much effort in as possible, so that you show that you are not lazy, and can do harder details."


I can certainly understand you wanting to model it in if the text is large print on the side or whatever, but the little O and A above the selector is a tiny detail, and it won't make a whole lot of difference having it Photoshopped in.

And of course you don't mean offence. We're having a friendly debate over how to make your models look better with a smaller amount of effort
Asteric
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Posted: 22nd May 2010 02:25
Good we are on the same page, just over here words tend to be takes the wrong way rather easily.

Asteric
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Posted: 22nd May 2010 03:00
Not much to show, slowly getting there.



Asteric
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Posted: 22nd May 2010 13:56
Did some more bolts, added in some mre small details, and the lower rail.



mike5424
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Posted: 22nd May 2010 14:41
Are you using floaters for the front bolts? They look like they've been cut in. Nice work mate!

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Asteric
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Posted: 22nd May 2010 15:45
Yeah all of the bolts and tet are floaters, god help me if i tried to merge the geo.

BiggAdd
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Posted: 22nd May 2010 20:50 Edited at: 22nd May 2010 20:50
Quote: "I'll do a comparison when I get home. You don't need to bake EVERY LITTLE DETAIL into the normal map, a lot of minor detail can be done in Photoshop eg. grips on pistols and text. "


Then you are left with just a low poly gun. If you have taken the effort to make a high poly model, you might as well go all out on the detail, otherwise its a waste.

And as Asteric said, he is putting this in his portfolio, a detailed shot with the low poly shot will look better.

Alucard94
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Posted: 22nd May 2010 20:53
Quote: "Then you are left with just a low poly gun. If you have taken the effort to make a high poly model, you might as well go all out on the detail, otherwise its a waste. "

Not true, grips on pistol's is just basic noise, and very difficult to model out whilst keeping clean geometry, and are much easier just to generate in photoshop with the Nvidia/xNormal filter. It will not only go faster, when speed is a huge part of production, it'll also produce a nicer result.


Alucard94, lacking proper intelligence.
BiggAdd
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Posted: 22nd May 2010 21:15 Edited at: 22nd May 2010 21:17
Quote: "Not true, grips on pistol's is just basic noise, and very difficult to model out whilst keeping clean geometry, and are much easier just to generate in photoshop with the Nvidia/xNormal filter. It will not only go faster, when speed is a huge part of production, it'll also produce a nicer result."


For grips yeh, but that's something ZBrush is used for. If you don't have ZBrush then you can just put on a displacement map in your renderer.

But I thought Toasty Fresh was talking about the lettering?

mike5424
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Posted: 22nd May 2010 21:17
It's a matter of preference. If someone want's to model in text, Let them do it. If someone like's adding it in photoshop, Add it in damn photoshop!

Now, Back on topic, Nice sig asteric! Looks awesome!
On the front rail, Did you cut out the small gaps for them then? If not i would love to know how you got the effect

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BiggAdd
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Posted: 22nd May 2010 21:19
Quote: "It's a matter of preference. If someone want's to model in text, Let them do it. If someone like's adding it in photoshop, Add it in damn photoshop!"


Why is this needed? Nobody is getting nasty, its just a friendly debate.

mike5424
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Posted: 22nd May 2010 21:25
Quote: "
Why is this needed? Nobody is getting nasty, its just a friendly debate."

I know, I'm just saying what i think Sorry if i came across a bit shouty, Had a bad day of modeling and the heat's not helping.

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lazerus
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Posted: 22nd May 2010 22:25
Your complaining about the hot weather in England?

All out is always nice in portfolio pieces, especially as he said he was presenting them side by side. For speed cant be bothered then i'd agree with alucard normally theres no need to create the highpoly model with text, just Ps it in. Less susecptable to screw up when your baking it to lowpoly as well.

mike5424
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Posted: 22nd May 2010 22:38
Quote: "Your complaining about the hot weather in England?"

I'm never happy xD

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