@Ikey:
You can't expect every game to be able to run on every computer. That's a very difficult goal to achieve. FPSC in particular is already a tad over-intensive on the computer, so adding extra things to it (like bloom, motion blur, etc) is only going to increase the required power.
@Tony:
I've told you before. I'm afraid we can't offer support for that method of payment as PayPal is our safest bet for payments.
@nikas:
Well, considering hockeykid did that for Fenix Mod and I helped him with it, I don't think it would be too much for us to ask him to put it in. Keep an eye out of updates that mention such an addition.
@sberk:
1) X is the name of the weapon. Example: "shotbyweap=scifi/blaster 1"
That would return true if the entity had been shot by the scifi blaster. Also, if you use a 0 instead of a 1, it will return TRUE when the entity was shot by something OTHER than the blaster (if memory serves correctly... maybe someone can test that out for me, lol. That's how I had intended for it to work, though)
2) You have access to the variables through scripts only. So you will have access to ANY declared variables through any script in the game. You could declare a variable in one script and access it through another script, even, assuming that the variable had been declared before it was used, it won't cause a problem. Also, when attempting to access a variable that doesn't exist, the engine will tell you that it's value is "0". If you try to change a variable that doesn't exist,t he engine will ignore the action and continue on its way.
[EDIT]
You will only have the acknowledgement from PayPal of your purchase. Other than that, we don't normally give full invoices for purchases, sorry.
[/EDIT]
Hope that answers your questions.
The one and only,
Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.