Quote: "@Hockeykid: Any updates? I saw on the Google Code page that issue 13 was started. Is it going well?"
Hi, I haven't had time to work on PB lately. Though I think I'm going to try to knock out most of the bugs tomorrow. The last thing I was working on was issue 13, that's a pesky one.
Quote: "You mentioned that you may ask Ply to get involved"
I attempted to ask him if he had added any code that binds entities to their position (in regards to issue 13) though he couldn't remember.
Quote: "Oh and another thing I've noticed, a few months back I sent Lee a message requesting if he could make all game sounds like dialogue and music pause when the game is paused (because it sounds silly if dialogue carries on playing when the game is paused) and he added that in to FPSC (must have been V1.18). Would it be possible to add that to PB too?"
That shouldn't be a problem, though I'd appreciate it if you added it to the google code issues list. It'll make it easier to keep track of.
Quote: "Also, would you consider adding the anti-aliasing flags and anisotropic filtering flags to PB? Lee said it only required a couple of lines of code and it makes a big difference to the graphics."
Re-regarding this, it takes more than just a few lines, because of certain functions that are used that can't grab screen pixels when AA is on. Though I came up with a clever work-around in Project Apex, I will most likely add this once the bugs are out of the way.