I am a bit confused here.
1. I have got my huds to appear, but now my entity will not follow waypoints, it just animates on the spot after moving to the first waypoint marker:
desc = hud
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\Level1\Ronan1.tga,hudname=ronan1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\Level1\Ronan2.tga,hudname=ronan2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\Level1\Ronan3.tga,hudname=ronan3,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\Level1\Ronan4.tga,hudname=ronan4,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\Level1\Ronan5.tga,hudname=ronan5,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\Level1\Ronan6.tga,hudname=ronan6,hudhide=1,hudmake=display
:state=0:hudreset,hudx=10,hudy=90,hudimagefine=gamecore\huds\savegame.tga,hudname=quicksavegame,hudhide=1,hudmake=display,state=1
:state=1,plrdistwithin=40:plrdisable=33000,settargetname=G22 SE,hudshow=ronan1,etimerstart,state=2
:state=2,etimergreater=5000:hudfadeout=ronan1,state=3
:state=3:hudshow=ronan2,rotateheadrandom=30
:state=3,etimergreater=10000:hudfadeout=ronan2,state=4
:state=4:hudshow=ronan3,rotateheadrandom=30
:state=4,etimergreater=15000:hudfadeout=ronan3,state=5
:state=5:hudshow=ronan4,rotateheadrandom=30
:state=5,etimergreater=20000:hudfadeout=ronan4,state=6
:state=6:hudshow=ronan5,rotateheadrandom=30
:state=6,etimergreater=25000:hudfadeout=ronan5,state=7
:state=7:hudshow=ronan6,rotateheadrandom=30
:state=7,etimergreater=30000:hudfadeout=ronan6,state=8,quicksavegame
:state=8:hudshow=quicksavegame
:state=8,etimergreater=32000:hudfadeout=quicksavegame,state=9,activatetarget=1,setvar=g22ammo 0
:state=9:addvar=g22ammo 80,state=10
:state=10,waypointstate=0:waypointstart,animate=2
:state=10,waypointstate=3:waypointnext,animate=2
:state=10,waypointstate=5:waypointstop,animate=1,state=11
2: Why does the Shift+* shortcut work in a built game?