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FPSC Classic Product Chat / Project Blue Official Thread

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Hockeykid
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Posted: 18th Mar 2010 04:47
Quote: " It listed all the commands it had, but why doesn't this list them all?"



The Project Blue commands have never been listed on the first post, only in the manual included in your purchase. (Which I could upload an attach to the first post if you'd like)

A r e n a s
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Posted: 18th Mar 2010 09:27
Im having a problem that my skybox is appearing green :S I dont actually get the picture i set.. I know there is one set. When ever I preview it in the build game, it then starts working again, until i load in a new map to the editor.... Any help guys?

A dude
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Posted: 19th Mar 2010 01:14
@Hockeykid,
Okay
Plystire
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Posted: 19th Mar 2010 11:22
@Arenas:

A green sky is usually linked to a problem with full-screen shaders. Does the sky ever turn a solid color when you have the full-screen shaders turned off?


The one and only,


Errant AI
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Posted: 19th Mar 2010 12:13
Quote: "The Project Blue commands have never been listed on the first post, only in the manual included in your purchase. (Which I could upload an attach to the first post if you'd like)"


You should consider doing that.... It could turn out to be a very good sales person for PB.
Al Meyer
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Posted: 19th Mar 2010 14:04
Sent an email about buying. I would like to know what features are in there and what version of FPSC i need. Thank you
French gui
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Location: France
Posted: 19th Mar 2010 14:32
You need 1.15 or 1.16. About features here is a short list:

Airmod and all of it's features
Bloom, blur , fullcreen shader support
Variable system (with name and reference for every command)
Dual weapons
Weapons scripts (very usefull!)
Cameras
Hud scale and position
S4 mod
... and a lot of new script actions & commands
alimpo83
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Posted: 19th Mar 2010 15:11
I'm a proud user of PB.

I have a doubt, tough:
I can't use the new FPSC v116 rawtext command, will it be available in future releases of PB?

Thanks.

Currently working on the MindTrix Entry:
michael x
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Posted: 19th Mar 2010 15:32
the performance in 1.8 is bad frame rate drop as soon you put one or two characters on the level. i have a 9800gtx graphic card which all my other games with no problem. instead of trying to copy protect the mod more time needs to be put in fixing the bugs. when it come down to it this is just another mod which is not bug free and has more bugs than the normal fps.

more than what meets the eye
A r e n a s
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Posted: 19th Mar 2010 19:46
@Ply

I haven't modified them at all and it works ever now and again

Hockeykid
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Posted: 20th Mar 2010 01:06
Quote: "I can't use the new FPSC v116 rawtext command, will it be available in future releases of PB?"


Yes

@All : Uploaded the Manuals to the first post

TerrorNation
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Posted: 20th Mar 2010 13:39 Edited at: 20th Mar 2010 13:40
@Hockeykid

When you implement Dark AI into PB, is it possible to make it so that your allies don't always have to follow you i.e. you could script them to follow waypoints or let them follow you instead (through scripting) and add a friendly fire option, so that players cannot shoot allies (hard-coded)?

Thanks for your time.
A r e n a s
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Posted: 20th Mar 2010 13:53
That can be done by changing the script of the ally already

Hockeykid, do you have any idea when work will begin on the next version of PB (with fenix integrated) or when it will be completed?

Thanks

TerrorNation
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Posted: 20th Mar 2010 15:04
I'm not sure you can, because the allies would always follow me no matter what...
PS will the entities affected by Dark AI be able to see doors and not be able to just walk through them and will they be able to see stairs?
Hockeykid
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Posted: 20th Mar 2010 18:10
Quote: "
Hockeykid, do you have any idea when work will begin on the next version of PB (with fenix integrated) or when it will be completed?

Thanks"


I am aiming for the release of V1.17, I'll have more time, my new security system will be finished, and a lot of the once planned features for PB will be in V1.17. So it will all work out

TerrorNation
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Posted: 20th Mar 2010 19:11
@ hockeykid
Can you get rid of the Shift+* shortcut in a built game? And is it possible to make a nicer, smoother transition between level rather than the screen turning black without like a fadeout.
Errant AI
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Posted: 21st Mar 2010 11:18
@TerrorNation

I'm 99% sure you can quickly fade in a black hud prior level change via script.
Blind Digger
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Posted: 21st Mar 2010 11:39
Hockeykid you did what you said you would do.
If you need support money wise let me know.(I will Help)

Best Stephen
TerrorNation
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Posted: 21st Mar 2010 12:16
@Errant AI
What are the dimensions of the screen in full on FPSC?
Kravenwolf
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Posted: 21st Mar 2010 12:17
Quote: "What are the dimensions of the screen in full on FPSC? "


Depends on your screen resolution, I believe...

Kravenwolf

TerrorNation
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Posted: 21st Mar 2010 12:19
Alright then. Im not sure of my screen resolution...
Are you sure there's no easier way to do it?
Hockeykid
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Posted: 21st Mar 2010 23:03
Quote: "Can you get rid of the Shift+* shortcut in a built game?"


Whats this shortcut do?

Quote: "If you need support money wise let me know.(I will Help)
"


I'm ok for now, thanks .

Quote: "Depends on your screen resolution, I believe..."


Correct

Toasty Fresh
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Posted: 22nd Mar 2010 00:08
Quote: "Alright then. Im not sure of my screen resolution...
Are you sure there's no easier way to do it?"


Make an effort, please. If you go to control panel then to display settings you can find out.

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
TerrorNation
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Posted: 22nd Mar 2010 20:27
Quote: "Can you get rid of the Shift+* shortcut in a built game?

Whats this shortcut do?"

In the manual it states that Shift+* restarts the player to the start position if he gets stuck etc. for testing purposes, but it still works in a built game which it unprofessional.
Cloner
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Posted: 24th Mar 2010 08:56 Edited at: 24th Mar 2010 09:24
Hey Hockeykid,

First, my kudos for making things simpler so that simple artists like me can create games close to our liking.

That said, I am using your fenix mod, and though there are always bugs in everything I ever purchase, wherever, it works out to my liking. I am refusing to buy project blue only on the ground that I cannot give up third person or the rpg system and Dark AI of Fenix mod.

Though I really need project blue for all reasons, the game I want to build is third person RPG with good ally and enemy AI.

You are the person who can tell whether I can do it to artistic standards with Project Blue. If I can have RPG, third person, and good Ally AI with Project Blue, I will buy it today. Even if they do not come packed with project blue but there are ways to bring these features successfully into project blue and you can show me the way, I can take that.

Also, need explanation on this. Found a project blue official website on the internet here:http://www.handwesta.com/pbmod/index.php. They also have a purchase page, and say that " THIS MOD CAN ONLY BE USED IN TEST MODE ONLY, IF YOU BUILD A GAME IT WILL NOT WORK.PLEASE MAKE A BACKUP OF YOUR FPSC.EXE BEFORE STARTING."

Can you please clarify?

(Also if you own project blue now, kindly do something about that website. Porno spammers are hitting the forum heavy, and in google it shows up on the first page of search as project blue official website.)

Waiting for your response.
Regards
Cloner

Still moving in circles.
moncho
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Posted: 24th Mar 2010 10:09
hey i went to the pb page and the forms are filled with spam whats that all about?
GreenDixy
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Posted: 24th Mar 2010 18:07
if i am correct plyster owns that site but i dont think its being worked on or nothing since he has no control over the mod (as far as i know) if you want to buy pb at any time always email hk

===================
No life, Lots of love, 2 Kids, God save me LOL
TerrorNation
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Posted: 24th Mar 2010 18:25
Quote: "Also, need explanation on this. Found a project blue official website on the internet here:http://www.handwesta.com/pbmod/index.php. They also have a purchase page, and say that " THIS MOD CAN ONLY BE USED IN TEST MODE ONLY, IF YOU BUILD A GAME IT WILL NOT WORK.PLEASE MAKE A BACKUP OF YOUR FPSC.EXE BEFORE STARTING.""


This is obsolete. You CAN build games with PB now.
Bootlicker
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Posted: 24th Mar 2010 21:37
I have sent payment for PB XD
Bootlicker
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Posted: 24th Mar 2010 23:12
How come I get a fps f 12 when the mod file is in my directory, I only have one shader applied in my editor and this file?
Shadowtroid
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Posted: 24th Mar 2010 23:19
Well, the fullscreen shaders can be pretty graphics card intensive. What graphics card do you have?

Bootlicker
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Posted: 24th Mar 2010 23:22 Edited at: 24th Mar 2010 23:22
256MB ATI Radeon X1300 Pro

bloom seems to work fine in alpha project just not motion blur.
Shadowtroid
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Posted: 24th Mar 2010 23:24
Yeah, that card is not too good. Back when I had a card like that motionblur gave me really low FPS too. So at this point the solution is to either disable motionblur or get a new graphics card.

Bootlicker
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Posted: 24th Mar 2010 23:25 Edited at: 24th Mar 2010 23:27
ow man, thanks for the help

EDIT: I am actually really dissapointed and if i could would ask for my money back. My decals are not running, I get a lower fps than fenix with no shaders and the metro theatre segment shaders arent working
TerrorNation
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Posted: 24th Mar 2010 23:37 Edited at: 24th Mar 2010 23:39
Well I had to put up with poor graphics with PB since I have a rubbish graphics card. Looks like we'll have to suffer until we get new ones...

I still get low FPS without shaders too.... I know this is no fault on the developers of PB though...
Shadowtroid
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Posted: 24th Mar 2010 23:57
@Bootlicker

Keep it for now. Besides, they can't give you a refund. What if you didn't delete it?

@Bootlicker and Terrornation

Just save up for a new graphics card. Trust me, as someone who used to be in your position I can say that it is worth it in the end.

TerrorNation
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Posted: 25th Mar 2010 00:11
As far as I'm aware it is a lot harder to upgrade hardware on a laptop rather than a desktop (and I have a laptop).
Gun_Guy
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Posted: 25th Mar 2010 01:01
Since both Project Blue and FPSC IP and getting a new update I reckon FPSC IP should be supported in the next version of PB
Plystire
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Posted: 25th Mar 2010 02:10
@Bootlicker:

I am deeply sorry to hear of your disappointment. There is little we can do for you right now, though. As Shadowtroid has pointed out, offering a refund can easily backfire. The moment a refund is offered people will no doubt attempt to take advantage of the situation, asking for a refund and keeping the software for use.

As for motion blur. If you mean "not working" as in, it doesn't do anything, please make sure you have the "motionblur.fpi" script applied to a dynamic light or triggerzone somewhere in your level. It is what drives the shader, and you will see no difference without it (though, you will still suffer a framerate hit).

I would also like to point out that the shaders I created (namely the bloom and motion blur) are extremely intensive! I created them to have the smoothest possible effect, and thus is going to strain many graphics cards. I'm sure it would not be difficult for someone to alter these shaders to provide a lower (but tolerable) quality with a much lower framerate hit. The goal with PB's full screen shader system was to allow our users to use whatever shader they desired. Although this provides much flexibility, it also puts the user in a position where they will need to know a bit more about what they're doing.

I also cannot stress this enough: You are developing a game, and this means that you must understand the ups and downs of providing different features. This includes what the benefits and drawbacks are of using different shaders. If a feature is created, even without being used, it must still be processed in some way or another, and thus the accumulation of these features are going to slowly eat away at framerate. We have done our best to balance the issue with framerate improvements, but you will always see a better framerate in an "empty" game versus a feature-rich game. A simple "if" statement can mean the difference between 1500fps and 1400fps.


I hope this clears things up and I hope in the future things will clear up for you regarding Project Blue.


The one and only,


GreenDixy
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Posted: 25th Mar 2010 02:14
there is one option maybe a key/server program that will connect if the key is not in the database it will not allow anything

===================
No life, Lots of love, 2 Kids, God save me LOL
Shadowtroid
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Posted: 25th Mar 2010 02:30
Thank you Ply.

PB opens up FPSC so you can do whatever you want with it...But now you need to know how. For example, if you cannot script, you will not get nearly as much out of PB as others.

defiler
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Posted: 25th Mar 2010 02:46
Well, people could share code?

btw i found out paypal wont accept prepaid visa cards, i have one with like 30- 31.oo dollers left on it. Im guessing i cant somehow give HK the numbers and the security numbers from my prepaid visa to somehow pay for PB?

and im not trying to scam HK, i actually do have one and i can somehow prove it.

Limitless Box studios current project: Lost Contact
Plystire
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Posted: 25th Mar 2010 03:17
@unixfr3ak:

That would make PB reliant upon an internet connection and I don't think many people would enjoy being required to have an internet connection just to use a Mod that, otherwise, does not need the internet.


@defiler:

That would be entirely up to hockeykid. Though, you probably won't get PB until the money has been received and confirmed. It may be faster to find someone you know that will accept a tradeoff for your card. Show them how much is in it, and ask them to transfer money to you because you cannot use the card and maybe they can.


The one and only,


Cloner
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Posted: 25th Mar 2010 03:24
/Hi Defiler,
This is a major annoyance with Paypal.
I need to make many small transactions every month for assigned work. I use visa verified netsafe cards which are accepted by everybody in the world except Paypal.

Would you try something one of my banker frineds suggesed and report back what happened? Of course I will find out by myself as soon as I get my next month's salary

When you try to buy something from a vendor which uses paypal as payment processor, you will have the option to directly log in to your paypal account immediately, or fill in the data for the credit card without going into the paypal account.

Choose this option.

After filling in the data, you will be asked either to log in to paypal or directly taken to the paypal page where they will show you the invoice and all and tell you the amount of money which you have to pay and ask for your confirmation.

When you reach this page in Paypal, which is the first page after the log in page anyway, CLICK THE CONVERSION OPTIONS below the invoice. You need to do that, even though the amount is already shown in your currency, and you think there is no need to click conversion options.

When you click "conversion options" it will take you to a page where there will be two options:
1. Go for PAYPAL conversion rates
2. Blindly accept the rates set by your credit card company, in this case Visa.

Check option No.2 and click submit.
Then you will be returned to the main page.
Confirm your payment now.

I think you will get through.
However, Paypal still will not allow you to add a prepaid card directly to your account under the list of your credit cards.

Still moving in circles.
PW Productions
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Posted: 25th Mar 2010 21:37
Quote: "That said, I am using your fenix mod, and though there are always bugs in everything I ever purchase, wherever, it works out to my liking. I am refusing to buy project blue only on the ground that I cannot give up third person or the rpg system and Dark AI of Fenix mod. "


Fenix Mod is being integrated into PB, just be patient.

New Site is up! Go check it out!
Plystire
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Posted: 25th Mar 2010 23:57
Dark AI cannot be used in PB until it is integrated, however, there are scripts running around for third person in PB, and I have done many rpg elements myself in it as well, so that's easily possible.

Also, even though Fenix will be integrated, hockeykid cannot integrate RPG Mod because the creator of it is not allowing him to do so.


The one and only,


Soviet176
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Posted: 26th Mar 2010 02:18
Not that I own PB or anything, nor to be mean at all, but if you are in "Game development" you should kinda know you need a good graphics card to run the engine and various other things.

"I haz no sig :o"
Cloner
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Posted: 26th Mar 2010 05:44
Hi Plystire, Greetings,
I have gone around the forums, (the first thing I do before even buying a software)and do appreciate your contribution to the community. I too will be enjoying the fruits of your time and intellect.

So, may be I will buy PB only to appreciate the good work whether I use it or not. I support developers and keep my fingers crossed that they will eventually create something that suits my needs more closely. But if I do not support at all, then the development will stop where it is, and the hope of us ever receiving what we want will also die for lack of support. So, I will buy PB, but next month when I receive my paycheck. And I will be glad to do so.

Right now, I have ordered for the Darkgame Studio Bonanza and waiting for the kit to arrive. Seems like I will have to do a 4 years university course again if I am to tailor things to my needs.

Seems to me if the owner of RPG mod does not allow it to be integrated with PB he has all the right to do so. However, it does seem a little bit self contradictory that a person who spends time and effort to build a non-commercial mod to help the community will at the same time take a conscious step to deprive those of the community who are serious enough to spend. Development cannot be sustained without fuel. He has all the right not to associate where he does not want to, but still he, himself, or HK could have released a mod bridging the two if PB guys agree. That way everybody could have their own way including we poor non-programmers.
Regards
Cloner

Still moving in circles.
BlackFox
FPSC Master
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Posted: 26th Mar 2010 06:03 Edited at: 26th Mar 2010 06:14
Quote: "Also, even though Fenix will be integrated, hockeykid cannot integrate RPG Mod because the creator of it is not allowing him to do so."


Quote: "Seems to me if the owner of RPG mod does not allow it to be integrated with PB he has all the right to do so. However, it does seem a little bit self contradictory that a person who spends time and effort to build a non-commercial mod to help the community will at the same time take a conscious step to deprive those of the community who are serious enough to spend. Development cannot be sustained without fuel. He has all the right not to associate where he does not want to, but still he, himself, or HK could have released a mod bridging the two if PB guys agree. That way everybody could have their own way including we poor non-programmers."


Although RPG mod should not be discussed in the Project Blue thread (my apologies hockeykid and Plystire), I can respond to these. There were a couple of small "details" involving RPG mod and why it is not being integrated into either Fenix or Project Blue. Although these details are not for "public" opinion/discussion, both Hockeykid and Plystire were made aware of the reason- I had told them. It's up to the developer as to the direction of there mod, and Flatlander made it clear he was keeping it it's own entity. Upon the completion of the new version, it will be available to the community.

Cheers

Mike

Plystire
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Posted: 26th Mar 2010 06:17
Do not worry, Cloner. I understand that not everyone has money to contribute to projects. We are all bedroom game developers after all, and money is not always a commodity that we have the leisure of using for these purposes.

If you do purchase PB, though, there are many of its users that I'm sure would be willing to aid you in getting to know the ins and outs of it. Should that day come, I do hope you will come to enjoy it and use it for your projects.

As for RPG Mod, Blackfox is correct. The owner has his reasons, and if he wants to make public those reasons, that is up to him. But we know these reasons and we respect his decision.


The one and only,


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