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FPSC Classic Models and Media / New "Dark City 2010" Released!!

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Cosmic Prophet
16
Years of Service
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 25th Apr 2010 17:47
Bootlicker: hey bro, that would be "Entities part 2"

I've developed a new philosophy... I only dread one day at a time.
Bootlicker
15
Years of Service
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Joined: 29th Mar 2009
Location: Germany
Posted: 25th Apr 2010 19:15
ahh thank you very much


Crusader2
15
Years of Service
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 25th Apr 2010 19:30
Why does the Post-Nuke one remind me so much of Borderlands...

AMAZING work CP, this is truly INCREDIBLE.

I just have one question; is it okay if I migrate this over to the Unreal Engine? I don't really use FPSC anymore, but I'd LOVE to use these assets! They're top notch!

Best Regards,
Crusader2

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Cosmic Prophet
16
Years of Service
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 25th Apr 2010 21:31
As always, Do as you like. Free is Free.

I've developed a new philosophy... I only dread one day at a time.
Gunn3r
17
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 26th Apr 2010 02:50
So, CP, when is the winner announced for that building that you left separate? When does the contest end?

Ikey
14
Years of Service
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Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 20th May 2010 02:02 Edited at: 20th May 2010 02:07
This is actually amazing.
There's way over half a gigabyte of things in here, and all of it such amazing quality!
If I were you, I would split it in three, and sell it!
I am currently downloading the screenshots AND the pack.
I am downloading the screenshots because from what I see, they will look awesome anyway!

I love my internet, eleven mins to download the entire thing, even with my brother on CoD on his XBox ONLINE and I'm uploading content onto my website!

Anyway, back to hte subject, this pack looks amazing, and I am looking forward to using this to throw together at least seven of my levels for my first game of my Zombie trilogy on here. Not sure if I'm allowed to name it on this thread, :L

Also, the wood and platforms could be used out of the city too.
The platforms could be used in swamps, etc, as thrown together watchouts for hermits in little huts, ;L
Theese little strucures are the things made of wood, with poles etc. To be hionest, it looks almost EXACTLY like some of the stuff they used in L4D 2!
The Storyteller 01
14
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 20th May 2010 11:28
There is one thing I am missing somehow: One of the screens shows a lobby with those elegant stairs going up - I cant find the 1-segment half high platform to fit in between the stair parts

In case you find my grammar and spelling weird ---> native German speaker ^^
Poloflece
13
Years of Service
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Joined: 14th May 2010
Location: Australia
Posted: 24th May 2010 11:09
This is just what i needed.
Thanks you guys
Le Shorte
15
Years of Service
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 2nd Jun 2010 03:33
Sorry for the bump, but I must ask CP a question
In the Nuke City captures you have that rather large ridge that encloses everything. I can't seem to find that in the library in FPSC

Is that even part of the pack?

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
Rads, revived for the X10 Revival on May 29th, 2010
The Storyteller 01
14
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 2nd Jun 2010 09:39
You can find it under: segments/cosmic prophet/landscape kit/nuke city.

They are the same models as with the other LS kit variations, just a new texture.

In case you find my grammar and spelling weird ---> native German speaker ^^
Le Shorte
15
Years of Service
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 3rd Jun 2010 00:44
Did he just stack up a load of segments?

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
Rads, revived for the X10 Revival on May 29th, 2010
The Storyteller 01
14
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 3rd Jun 2010 02:59
THe whole "Landscape Kit" consists of both segments and entities in different styles. You can build a ridge with eihter of them. Personally I prefer the entities for larger areas.

In case you find my grammar and spelling weird ---> native German speaker ^^
mAcpo
16
Years of Service
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Joined: 3rd Dec 2007
Location: USA
Posted: 3rd Jun 2010 05:16
Very nice work! Much appreciated!!

Le Shorte
15
Years of Service
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 3rd Jun 2010 22:46
Alright, thanks storyteller!

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
Rads, revived for the X10 Revival on May 29th, 2010
Jeffrey Morris
19
Years of Service
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Joined: 1st Sep 2004
Location:
Posted: 6th Aug 2010 04:26
Is there supposed to be a sample level created using the Dark City Model Pack?
vortech
14
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 6th Aug 2010 09:27
No.


Click there and check my store
Nbt
14
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 6th Aug 2010 13:39
How the hell did I miss this baby O_o glad it got bumped

Cosmic should have his own stickied topic listing all his packs for easy access ^_^

Excellent work yet again, more stuff to add to my Cosmic FPSC Folder

vortech
14
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Joined: 18th Mar 2010
Location: Finland
Posted: 6th Aug 2010 14:17
He's got his own website.


Click there and check my store
Str8upchaldo12
14
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Joined: 19th Sep 2009
Location:
Posted: 7th Aug 2010 16:37
Ive noticed some objects you can go right through such as the school bus, and the road barrier is what I found so far.

-Chaldo
Cosmic Prophet
16
Years of Service
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 7th Aug 2010 21:57
Just change the collision in the .fpe if needed.

For my friend Heltor!
Str8upchaldo12
14
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Joined: 19th Sep 2009
Location:
Posted: 8th Aug 2010 20:14
How would I do that to the bus that im going right through sir? Lol im sorry im wasted right now and dont know .fpes well.
Zwarte Piet
14
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Joined: 25th Dec 2009
Location:
Posted: 8th Aug 2010 20:18
I made the bus and I just use the auto door fpe. it worked a lot better.

"I would rather make a bad model, instead of pirate a great one" MY DAD
nathan 24
14
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Joined: 22nd Jun 2009
Location:
Posted: 10th Aug 2010 23:42 Edited at: 11th Aug 2010 17:20
just a note to any x10 users who find that any entity or segment is invisible, try editing the fpi for that file and change/add to the effect line effectbank\bumpent\bumpent.fx
so it should look like:-
effect = effectbank\bumpent\bumpent.fx
and for segments change the texture to dds and in the segments fps file cange the texture line eg.
texture0 = texturebank\dark city\street ground_d2.tga
change the tga to dds
texture0 = texturebank\dark city\street ground_d2.dds


Thanks
Nathan

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