Just a small update, I changed the 'body in the furnace' scene again, it now uses Cosmic Prophet's 'Hell House' corpse model, which looks a lot better than the stock corpse, I also scaled up the flames in the furnace so they look more 'industrial'!.
I had a brainstorming session for level 5 and now I've got a good idea of how I want it to look. I'm quite happy with what I've done so far. I'm using Nbt's excellent Sewers Pack.
Here's some screenies of level 5 so far. I had to edit the screenshots in Paint.net to brighten them up a bit, because level 5 is quite dark. Unfortunately, in brightening the screenies up, you can no longer see the lighting I put in the level
This is the generator room, at the end is the stairway which leads down to the sewer entrance.
This is the main sewer area. It will act like the stairwell in the previous levels, in that it will be a 'hub' which the player has to return to, to progress to the next sections of the sewers.
Although the maintenance/sewer section will only take up 1 level in the game, there will be a number of 'sub-levels' within the geometry of the game level.
Sorry, that last sentence made much more sense in my head lol.
Anyway, I'm getting quite excited about this game now, I'm getting to a stage now where I can see the finishing line, even though there is still quite a way to go!
[Edit] I've changed my plans for the sewer section of level 5. It will no longer be based around a central 'hub', as I didn't think it would work very well having two such hubs (the other being the main stairwell) in the game.
I game therefore I am.