Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / TGC App Developers Group

Author
Message
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 4th Jul 2011 11:20
Hi all,

I've been off the grid with personal problems so I have only been able to 'dip' in and out over the weekend when I had five minutes to spare but I'm back now

Welcome to our two new members I added your names on the first post already!

I look forward particularly to seeing your work Rich as I've seen you around for a long time on the forum and seen some of what you are capable of!

I'm sorry to see there has been something of a disagreement regarding the merge module. I can't give a difinitive answer at this time but I will look into it, I would ask that we try to keep this professional and not to make any unfounded accusations...

My guess is that if those files aren't included in the merge module then maybe they aren't required. If as Juney suggested they are included but not necessarily named as we might expect then they may be there after all.

Quote: "It may be that the machine being used to validate had these components already (possibly as part of an automatic windows update patch or by some other means)."

This may be the case but validation is done on a clean Virtual Machine as far as I am aware.

Quote: "I'm not saying that these extra files are needed for validation success; I was just answering the original posters question of whether the DBPGDKMergeModule.msm file provided by TGC contained these extra files."

Exactly, I think the point is that mr_d was just answering a question and not saying the Warsetup route was flawed.

I think this was a simple misunderstanding and should be forgotten. Both of you are highly valued members of the ADG and I would hate to see you fall out over this. Stupid thing is I don't think you are actually disagreeing, just missing each other's point.

Quote: "As I promised last week, I've uploaded a new new version (v1.1) of my tool with the improvement of allowing the results of the build attempt to be uploaded to my website to help resolve any issues encountered. Note that this is an optional function, and for anyone that is at all uneasy about connecting to the internet can choose to not use this option at all."

Thanks again mr_d, I'll try it for the first update to my game (if it passes validation). This is looking pretty likely as it's taking much longer this time... fingers crossed.

Thanks again to all of you who are sharing valuable resources and information. I will endeavour to keep adding this information to the guide as and when I find the time. I'll make sure you are all aware of any updates.

Peace

mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 4th Jul 2011 12:38
welcome back baxslash...whew! it looks like you're the calming voice around here

I believe Juney and I have reached an understanding or truce of sorts, and it didn't really get that heated in my opinion - just a lively discussion (possibly getting close to the line at the end there though; for which I apologise for my part in causing any offense).
Quote: "I think this was a simple misunderstanding and should be forgotten. Both of you are highly valued members of the ADG and I would hate to see you fall out over this. Stupid thing is I don't think you are actually disagreeing, just missing each other's point."

I agree and have already done so. Thank you for your concern and opinion. Onward and upwards...
Quote: "Welcome to our two new members I added your names on the first post already!"

Yes, indeed. Let me offer my belated welcome to Rich and Jordi - sorry it was so late in coming.

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 4th Jul 2011 19:17 Edited at: 4th Jul 2011 19:17
I'm making my current WIP "Vs" 'region-free'. In other words I'm not using any language or text in the game at all.

This presents a bit of a challenge but I'm excited about getting my games promoted in the new AppUp regions.

Here is a quick view of one of my menu screens as it stands to give you an idea what I mean, the help pages should have a lot more going on but I'm aiming for simplicity:


Attachments

Login to view attachments
mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 5th Jul 2011 01:18
nice idea baxslash, and sure to make your game more internationally attractive to the non-english speaking countries.

I'm going to point one little niggly thing to you (and please, please, please, don't get offended, but) - you did already know that the name of your game itself is text and is an English abbreviation?

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 5th Jul 2011 01:46 Edited at: 5th Jul 2011 01:48
Quote: "I'm going to point one little niggly thing to you (and please, please, please, don't get offended, but) - you did already know that the name of your game itself is text and is an English abbreviation?"

Actually it's latin and there are similarly used versions around Europe I believe, if not further afield, and I'm fairly sure the abreviation is well known too. I lived in Portugal for about three years and I seem to remember them using it on telivised football.

http://en.wiktionary.org/wiki/versus

I'm not at all offended. I don't think it'll annoy anyone or make them feel excluded. If anyone from another (none English speaking) country would care to comment I'd like to hear general opinion on this though. It's early enough to change it...

EDIT: I did also know that the name is text but I figure until AppUp allow none text based 'names' for Apps I'm going to have to use something...

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 5th Jul 2011 01:53
If you think Nintendo then you'll be on the right tracks. They still have some words, but can sell one game across Europe quite successfully because of their "non-verbal verbals". It's almost like they have their own language that you tune into via expression rather than recognisable words.

If you can convey expression without language then you cracked it

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 5th Jul 2011 08:13
Thanks Batvink, I'll try to keep that in mind

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 5th Jul 2011 21:23
Quote: "Welcome a board, Rich and Jordi. "


Thanks The Slayer

NURENDSOFT: Videogames for all.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Jul 2011 01:21 Edited at: 6th Jul 2011 01:25
Here's a new screenshot from Vs showing a battle in action. I've been building up the media and improving how the 'camera' works. The gun images are much better now, you can see a grappling hook about to be fired here (although not very clearly) EDIT: You can also see where someone just died (the grave marker):


Attachments

Login to view attachments
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Jul 2011 01:30 Edited at: 6th Jul 2011 01:31
There's something un-nerving about a cow with a grenade launcher


Attachments

Login to view attachments
ManOfActionTM
13
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 6th Jul 2011 04:46
Hello Everyone!

I'm an extreme newb about most stuff relating to the game creators, however I am giving it a shot. I'm pretty sure AppUp is going to be something I'm interested in. I'm starting out small with a somewhat simple card game (the AI has actually been MUCH tougher than I thought) and will branch out from there. I'm also hoping that the AppGameKit will help me distribute my game to more platforms than I could do alone. I'm shooting for an August release, so the clock is ticking!

Thanks in advance for all the future help I'll need!
mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 6th Jul 2011 06:35
Quote: "There's something un-nerving about a cow with a grenade launcher"

Not to go all animal rights or anything (is this too political - hope not)...but it may be better off (for them) if they did
BTW, I'm not a vegetarian, etc. as I'm a carnivore myself...

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Jul 2011 11:04
Hi @ManOfActionTM (Ben10 fan?), welcome to the ADG!

Take a look at the guide I'm working on it will help you to get started developing for AppUp: AppUp Developers Guide

Football Factors Update!
Football Factors is now officially my 8th release on AppUp (Published today!)

Unfortunately I've found one or two minor bugs that I will be fixing and uploading in the near future. I'll try again with your msi builder mr_d! Maybe a re-install of WiX will help

mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 6th Jul 2011 13:45
@ManOfActionTM
Welcome!

@baxslash
Quote: "I'll try again with your msi builder mr_d! Maybe a re-install of WiX will help"

that would be nice ; did you check whether you were using v3.5 of Wix before?

@Lucas Tiridath
It's been a few days now - how did your RADAR demo go with validation?

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Jul 2011 14:37
Quote: "did you check whether you were using v3.5 of Wix before?"

I think I did but I'll make sure this time...

I'll be uploading a new version of "Vs" soon but I need to add some more menu items such as the team selection screen and the map selection screen.

I'll also add the level editor in so people can try it out in its early stages.

I'm using "Pimp my Gun" for the weapons. I think it's a great resource: Pimp my Gun!

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 6th Jul 2011 14:40
@baxslash
Nice work with Vs and congrats on Football Factors! The exact same thing with the glitches happened to me with RADAR. I submitted the patch the same day it was published but it's still not filtered through to the customers. Not that there are many of those yet

@mr_d
Sorry if I was misleading in my previous post; I've not actually submitted the RADAR Demo for validation yet. I was just testing it through the AppUp client. The Demo version is pretty much ready to go but as it is to be ad supported, I need to get my website registered with Google AdSense so I've got something to point the ads at. As it is, they keep rejecting me for "lack of content". Pft. Anyhow I'm hamming out the php so I'm hoping they'll soon deem there to be enough to give me an account. Once I've got that, I should be able to submit almost straight away as I've got the ad system all set up and ready to go. I'll be sure to keep you posted once it's submitted and again when I get a response.

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Jul 2011 14:48
Quote: "I need to get my website registered with Google AdSense so I've got something to point the ads at. As it is, they keep rejecting me for "lack of content""

One quick note regarding this, I had my Google Adsense account suspended when I was testing the links in my App. I'm still trying (occasionally) to find another ad provider if unsuccessfully! If you get this working would you mind sharing how you got it working with the rest of us?

Quote: "Nice work with Vs and congrats on Football Factors!"

Thanks!

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 6th Jul 2011 15:40 Edited at: 6th Jul 2011 15:41
Quote: "One quick note regarding this, I had my Google Adsense account suspended when I was testing the links in my App. I'm still trying (occasionally) to find another ad provider if unsuccessfully! If you get this working would you mind sharing how you got it working with the rest of us?"

Thanks for the warning. As I've done plenty of testing with my own links on my website, I'll probably just not click on the ad banners once they're setup and trust of past experience that they work. Anyhow I'll be sure to tell how if/when I get anything working. I've modified your example a little bit so I'll share my source code as well if it works.

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 6th Jul 2011 17:10
Quote: "Hello Everyone!"

Welcome aboard, ManOfActionTM!

Quote: "I'm an extreme newb about most stuff relating to the game creators, however I am giving it a shot."

Well, there are some great tutorials to get you started, and if that's not enough, plenty of help on the forums.

Quote: "There's something un-nerving about a cow with a grenade launcher"

Heheheh, loox nice, baxslash!

Quote: "One quick note regarding this, I had my Google Adsense account suspended when I was testing the links in my App. I'm still trying (occasionally) to find another ad provider if unsuccessfully!"

Hum, that's sad to hear. What about the mocean component? No luck with that either?

Quote: "Football Factors is now officially my 8th release on AppUp (Published today!)"

Wow, you're working day and night on this, baxslash?
Congratz!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Jul 2011 17:20
Quote: "What about the mocean component?"

Not really been trying as I've been working 'day and night' on other things!

I'll try again soon though...

I'm having way too much fun with Vs at the moment to work on too much else!

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 6th Jul 2011 18:53
mOcean can be implemented by simply using a web container. However, getting a mOcean account seems to be impossible, I signed up using a form I can no longer find (try finding a mOcean Account page!), then it never got activated.

_Pauli_
AGK Developer
15
Years of Service
User Offline
Joined: 13th Aug 2009
Location: Germany
Posted: 6th Jul 2011 19:59
Hey, just wanted to stop by and report that Colony Defender has been validated and published!

Can't find it on the store yet though, I guess it'll take some time to show up...

Don't know if including the four extra merge modules actually did the trick. May have been just doing it the AppUp Guide way.
Thanks for providing this great resource!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Jul 2011 20:34
Congrats _Pauli_!!

It might take a few days to show up... I'll add a link when it does

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 6th Jul 2011 20:44
Well done _Pauli_! RADAR didn't show up for a while either as the email was only telling me it had passed validation rather than that it was actually live on the store. The email also said when it should go live. However that was by there time zone which was about 8 hour behind my time zone and so presumably even further behind yours.

Talking of things that puzzled me about publishing through appup though... Maybe I've misunderstood but I thought that by publishing a paid app to AppUp, I would get 500 points towards my next belt ranking thing. However this has not showed up although forum posts and things have shown up instantly. Further, 500 points should make me a brown belt (I think) but I'm still green. I thought I read something about them doing the belt things monthly by its after the turn of the month now (actually we're a week in) so I'm not quite sure what's going on here. Do I have to get a download before they give me the points or something?

Oh and another thing. My downloads when to 1 and then went back down to 0 again. Is this because someone tried by app for free and decided not to buy it? Or it is that Intel is simply displaying the number of downloads in binary and only showing the first character..?

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 6th Jul 2011 22:12
Congrats to the recently validated apps!

Quote: "I thought that by publishing a paid app to AppUp, I would get 500 points towards my next belt ranking thing"


You get them as soon as you create the App in the system, it doesn't even need to be uploaded.

Quote: "500 points should make me a brown belt (I think) but I'm still green."

Against your forum posts you are probably already brown. In your dashboard it takes a while longer, think it took mine a week to turn brown.

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Jul 2011 22:57
Quote: "You get them as soon as you create the App in the system, it doesn't even need to be uploaded."

I don't think that's right Batvink, I think you only get the points after it passes validation. That's what's happened with all of my Apps anyway...

Mine took a while to go through too. The belt system is a little slow to come through. I really must claim my free book at some point too

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 6th Jul 2011 23:31
Quote: "Hey, just wanted to stop by and report that Colony Defender has been validated and published!"

Congrats, _Pauli_! Well done!

Ow man, I really need to get Brixoid on the store.
I want my first belt too.

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Jul 2011 00:19 Edited at: 7th Jul 2011 00:20
Quote: "Ow man, I really need to get Brixoid on the store.
I want my first belt too."

Have you got an updated version I can test? Maybe we could track that bug down?

Here's a quick screeny from my level editor. Just started adding some new static scenery objects



EDIT: The red circles are spawn points...

Attachments

Login to view attachments
_Pauli_
AGK Developer
15
Years of Service
User Offline
Joined: 13th Aug 2009
Location: Germany
Posted: 7th Jul 2011 00:26 Edited at: 7th Jul 2011 00:27
Yay, Colony Defender is finally available!
Here is the link: Colony Defender @ AppUp

@baxslash:
Looks great!
Worms has always been one of my favorite games back in the MS-DOS/Win95 days! In retrospective quite a "casual" game before there even was casual
Is the terrain destructible? On a pixel-basis like the classic worms?

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 7th Jul 2011 00:34
Quote: "Have you got an updated version I can test? Maybe we could track that bug down?"

I think you've got the latest version, but I'll zip the latest one and send it to you ASAP. Thanks!

Nice screeny, btw!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Jul 2011 00:41
Quote: "Is the terrain destructible? On a pixel-basis like the classic worms?"

Not on a pixel basis but it is destructable. It's based in box2d so each of those chunks of earth etc. is an individual static item the will either be destroyed (and create temporary debris) or become dynamic depending on it's distance from explosions etc.

The grass and certain other objects are actually in another box2d 'world' and are turned dynamic by proximity to explosions too.

I'll add the link to Colony Defender to the main post, the screenies look great!

Quote: "I think you've got the latest version, but I'll zip the latest one and send it to you ASAP. Thanks!"

I'll watch my email but I'm off to bed in a minute...

Quote: "Nice screeny, btw!"

Thanks!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Jul 2011 00:45
Football Factors is up too now!

Football Factors @ AppUp

mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 7th Jul 2011 01:21
Just popping in to say congrats to _Pauli_ for Colony Defender and baxslash (again! - you're a machine) for Football Factors

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 7th Jul 2011 12:02
Hey guys, back from my holiday and feel refreshed and ready to get back into development again.

@ Baxlslash: You were gone for a while but it's good to see you back and I hope everything is back to normal at home. Congratulations on getting your 8th app published, that's 8 more than I've got . Vs is looking amazing Baxslash and you'll have to share your secrets on how to make apps "region-friendly".

@ The Slayer: Thanks for covering my back, you did such a good job that even Baxslash didn't know I was gone hehe . I'm also happy to beta test your game again and search for said bug.

@ Pauli: Congratulations on getting Colony Defender published onto the AppUp store!

@ ManOfActionTM: Welcome to the ADG

@ Batvink: I know it's a week after it being released but great newsletter and I really like the new look of the help files in AppGameKit!

@ Everyone: I have an idea about promoting your apps which I'll just run by you guys. What if, and this is at the developer's discretion, we promote each others apps from within each other's apps. This can work for paid apps as well. You could add a "More games" option to your main menu. I've seen Gameloft do this with their games (in paid versions as well). So, what do you guys think?

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Jul 2011 12:37
Quote: "I have an idea about promoting your apps which I'll just run by you guys. What if, and this is at the developer's discretion, we promote each others apps from within each other's apps. This can work for paid apps as well. You could add a "More games" option to your main menu. I've seen Gameloft do this with their games (in paid versions as well). So, what do you guys think?"

Great idea Hodgey! I'll put a "More games on AppUp!" page in my current WIP. I'll add links to all your games guys with images and the description you have on AppUp. If it looks good I'll add it to my other Apps too

mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 7th Jul 2011 12:52 Edited at: 7th Jul 2011 12:54
Quote: "@ Everyone: I have an idea about promoting your apps which I'll just run by you guys. What if, and this is at the developer's discretion, we promote each others apps from within each other's apps. This can work for paid apps as well. You could add a "More games" option to your main menu. I've seen Gameloft do this with their games (in paid versions as well). So, what do you guys think?"


Quote: "Great idea Hodgey! I'll put a "More games on AppUp!" page in my current WIP. I'll add links to all your games guys with images and the description you have on AppUp. If it looks good I'll add it to my other Apps too "

I think that's a good idea as well (and if I ever do manage to get a game up there), this would be something I'd like to include.
To add onto this idea; maybe we could generate a standard template of sorts that will be pretty much the same for all games to use, that way it would give the end-user a familiar look-and-feel.
Thinking some more - would it be at all possible to integrate a webpage (or somehow even the first post of this thread - that baxslash can pretty up and maintain the current list of games with a title screen pic - into each of our game menus)?

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 7th Jul 2011 12:53 Edited at: 7th Jul 2011 12:53
Quote: "Great idea Hodgey! I'll put a "More games on AppUp!" page in my current WIP. I'll add links to all your games guys with images and the description you have on AppUp."

Thanks Baxslash, do you think we should develop a standard format or everyone just create it in their own way? Standard format basically means one code snippet that everyone can use.

[edit] Mr.d great minds think alike

mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 7th Jul 2011 12:54
hah! yep - they sure do!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Jul 2011 13:13
Quote: "Thinking some more - would it be at all possible to integrate a webpage (or somehow even the first post of this thread - that baxslash can pretty up and maintain the current list of games with a title screen pic - into each of our game menus)?"

Consider it done. I'll add a page to my website with links to all of our games and do a demo of how to add it to your game, should be pretty simple but you'll need BBBgui to run the code.

I'll make it into a "TGC AppUp Developers Group" Games mini-site that can be viewed in a set sized window within your game or viewed online.

Great thinking guys, it'll make a nice article for next month's newsletter too

If people want their games added they can just put a request in here and I'll add it but if your game is already listed in the first post with a link I'll add it anyway!

To make it fair I'll list the games alphabetically. Maybe I should re-name "Vs"...

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 7th Jul 2011 13:21
Quote: "@ The Slayer: Thanks for covering my back, you did such a good job that even Baxslash didn't know I was gone hehe . I'm also happy to beta test your game again and search for said bug. "

Hheheheh, no problem, Hodgey. Hope you had a great holiday?
I'll send a copy of Brixoid to you aswell to test. Thanks!

I also like the idea to promote each others games/apps from within our games.

The best idea would be to have a link to a website, I think. We'd only have to update the website in order to keep the information up to date.

Cheers

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 7th Jul 2011 13:49
Quote: "Hope you had a great holiday?"

It was very refreshing and relaxing. I wasn't able to take my laptop down because we couldn't fit it in the car so I had a good break from anything related to software development. But it feels great to be back and posting again.

Quote: "I'll send a copy of Brixoid to you aswell to test. Thanks! "

Great, btw what is the bug I'm looking out for?

Quote: "I'll make it into a "TGC AppUp Developers Group" Games mini-site that can be viewed in a set sized window within your game or viewed online."

Quote: "The best idea would be to have a link to a website, I think. We'd only have to update the website in order to keep the information up to date."

This is how I think it should be as well

Is the BBBGui plugin free?

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 7th Jul 2011 14:10
I love the idea of a game-promoting feature.

Baxslash, do you have PHP available? It would be good to know that in future we could enhance the page through coding and experiment with better ways to market games. Also add features like customising background colour to blend in etc.

For now, if you make it plain HTML but with a PHP extension, it makes future enhancements possible. I have PHP code from my hi-score table I can share for custom colours etc at a later date.

Now I just need to get Pile 'Em Up accepted...

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Jul 2011 14:18
Quote: "Baxslash, do you have PHP available? It would be good to know that in future we could enhance the page through coding and experiment with better ways to market games. Also add features like customising background colour to blend in etc.

For now, if you make it plain HTML but with a PHP extension, it makes future enhancements possible. I have PHP code from my hi-score table I can share for custom colours etc at a later date."

I have no idea. I know a bit of html but that's about it... if you have any ideas or would like to help in setting it up I'd really appreciate it. I'm more than willing to host it on my site but I know next to nothing about PHP.

Quote: "Now I just need to get Pile 'Em Up accepted..."

If it's taking a while it's usually a good sign if that's any consolation?

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 7th Jul 2011 14:41
Quote: "Also add features like customising background colour to blend in etc."

And maybe The Slayer can whip up some awesome looking graphics for the site.

How would you go about putting the web container in DarkGDK?

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 7th Jul 2011 15:03
@Hodgey
Nice idea about the mutual promotion.

If you create a full webpage for ADG, I'll happily put up a link to it from my website. As for the in-app promotion, how exactly would we do this? We could have website banners that we could point to in the same way as adverts or would we have a button on the main menu that, when clicked, launched the full website in the user's browser? I'm happy to lend a hand with any web design stuff that needs doing. Whilst I'm not sure about too much standardisation, I think have a consistent way of promoting one another (for example always with banners or always with a menu button) would be better for a consistent feel.

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 7th Jul 2011 16:47
Quote: "And maybe The Slayer can whip up some awesome looking graphics for the site. "

Yeah, sure. I'm more than happy to make the images for teh website.
Just need to know what images (buttons, background, etc...), and which style.
I'll start to make some examples.

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Jul 2011 16:51
Email me TheSlayer and I'll let you know what I need when I'm ready, and thanks!

I'll be using the banner I guess...

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 8th Jul 2011 10:44
Hey guys, when I add a "More games on AppUp" option to my menu I was thinking of launching it as a separate .exe but would AppUp approve of this?

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 8th Jul 2011 11:01
Quote: "Hey guys, when I add a "More games on AppUp" option to my menu I was thinking of launching it as a separate .exe but would AppUp approve of this?"

Yes I'm sure that's OK as long as you don't add shortcuts for it it can be used as a 'utility' executable.

I may go this way with the code I'm writing so you can just run a utility seperate to your game. There may be some knock on effects though so I'll have to think...

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 8th Jul 2011 11:20
Quote: "Yes I'm sure that's OK as long as you don't add shortcuts for it it can be used as a 'utility' executable."

*in Mr.Burns's voice* Excellent

Quote: "I may go this way with the code I'm writing so you can just run a utility seperate to your game. There may be some knock on effects though so I'll have to think..."

Maybe as well as having the site, someone (I'd do it myself but I don't quite have the skills yet) could develop a program just to view the games and then people can just call the execute executable command to run it, not much extra work on the developer. Ofcourse, those who want to want to have it embedded into their program could just access the data through a web container.

Login to post a reply

Server time is: 2024-11-23 17:36:19
Your offset time is: 2024-11-23 17:36:19