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DarkBASIC Professional Discussion / TGC App Developers Group

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Hodgey
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Location: Australia
Posted: 13th Jul 2011 13:58
Quote: "I'm trying to decide on the best design for the layout at the moment and how it'll fit in with a game. I'm condsidering just launching the site from the users default browser rather than having a utility executable as it means less coding and more design, I think that's an advantage as it'll be easier to maintain and update."

Yes, that is a good idea and means less coding but should warn those now that before people decide to implement this, their App should support switching windows. I had a barrel of fun getting around this issue.

Quote: "I'm willing to dole out access to your own section of the website but I'll need to speak to Batvink regarding how this will work practically regarding moderation. All it would take is someone to advertise a none Intel product on their page to get all of our Apps pulled (potentially). We have to ensure that our site (if we link to it in-game) is not advertising none Intel products including TGC products...
"

Yes, that would be a disaster. All think of is using a system like what TGC uses on these forums. Elect trusted users to become moderators on the website. What does this mean for the WIPs page then?

baxslash
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Posted: 13th Jul 2011 14:08
Quote: "Yes, that is a good idea and means less coding but should warn those now that before people decide to implement this, their App should support switching windows. I had a barrel of fun getting around this issue."

Good point...

Quote: "All think of is using a system like what TGC uses on these forums. Elect trusted users to become moderators on the website. What does this mean for the WIPs page then?"

I'm not too sure about having a WIP page. Gamers might not be too happy about seeing projects never reach completion (like 85% of my WIP's...) I'd rather have an 'AppUp Ready!' page which only shows games that have already reached the Beta testing stage. We could even enlist users to Beta test Apps and generate some early interest? People could register on a Beta Testers list and get invites for games they are interested in including any updated versions for that game. What do you think?

Hodgey
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Posted: 13th Jul 2011 14:16
Quote: "I'm not too sure about having a WIP page. Gamers might not be too happy about seeing projects never reach completion"

This is what I was thinking, a lot of WIPs don't quite make it past the finish line.

Quote: "I'd rather have an 'AppUp Ready!' page which only shows games that have already reached the Beta testing stage. We could even enlist users to Beta test Apps and generate some early interest? People could register on a Beta Testers list and get invites for games they are interested in including any updated versions for that game. What do you think?
"

Yes, I think this is a better option as it potentially means more beta testers, higher reviews and essentially more promotion.

Lucas Tiridath
AGK Developer
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Location: Kings Langley, UK
Posted: 13th Jul 2011 14:38 Edited at: 13th Jul 2011 14:40
@Jordi
I've had a go with your game. Unfortunately, as predicted, my test machine has refused to download it. It only seems to do this with apps in beta... Which isn't helpful given that it's meant to be used for testing. Anyhow that aside, I did install it on my dev machine and I got a couple of errors. First off, you've got the same error as Baxslash which is the parameter error. This is caused by a "security update" in Win7 SP1. To fix it, you simply have to recompile with DBP U761 or higher. The second error which followed straight after was this:



This error is generated by the AppUp client. The machine in Win7 Home Premium SP1 x64. I'm not sure whether this is related to the previous error but I've not seen it before.. Could it be you've not put the correct id in the verification function or something? Good luck fixing it. What does this app do again?

The Slayer
Forum Vice President
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Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 13th Jul 2011 15:17
Quote: "@ The Slayer: Likewise, very nice! Did you find a fix to that bug?"

Well, I'm still working on that. It's not easy to find a bug that I cant reproduce, or test on a netbook. Hehehheh. But, I'll send a copy to you and baxslash to help me find that bug ASAP. I'm glad you like the new skin/theme. More of those to come.

Quote: "I now have the images from TheSlayer and I'll try to get started on the site if I can find some spare time."

Excellent. Cant wait to see it in action.

Just wondering, can developers put vids of their games on their page too for advertising?

And, are we allowed to put links to our own website to show other work too, or is this also against the Intel/AppUp policies?

Quote: "We could not process your request. The application data is inconsistent, the desired operation was cancelled. Please download the specific application again and repeat the operation.
Error Code: 511"

You should be able to find the solution here.

baxslash
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Posted: 13th Jul 2011 15:23
Quote: "Just wondering, can developers put vids of their games on their page too for advertising?"

Don't see why we can't put Youtube links in there, sure.

Quote: "And, are we allowed to put links to our own website to show other work too, or is this also against the Intel/AppUp policies?"

I would say as long as you put it up as a link for support and use the URL you used in your submission that's OK but not if you suggest other products are available there.

Quote: "We could not process your request. The application data is inconsistent, the desired operation was cancelled. Please download the specific application again and repeat the operation.
Error Code: 511"

Could very well be to do with your client Lucas, especially as you are having problems with it. I'd do a full uninstall as it suggests on @TheSlayer's link.

Jordi, I'll try to test tonight.

Jordi
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Posted: 13th Jul 2011 15:39
OK Lucas

The first error is caused by the DBpro UPDATE, I used 7.5 and I need to use 7.61 or higher, right?

The second error is not caused by the game, is an error caused by the Intel AppUp Center, right?

This afternoon I try to upload the new version of my game compiled with DBPRO 7.61 or higher.

Quote: "Jordi, I'll try to test tonight."


Wait to I update the game version. I'll post here when I upload it.

Thanks to all

NURENDSOFT: Videogames for all.
baxslash
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Posted: 13th Jul 2011 15:41
Quote: "The first error is caused by the DBpro UPDATE, I used 7.5 and I need to use 7.61 or higher, right?

The second error is not caused by the game, is an error caused by the Intel AppUp Center, right?"

That sounds right to me.

I'll wait till you post the new version is ready before downloading.

BatVink
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Posted: 13th Jul 2011 15:56
Quote: "I'm willing to dole out access to your own section of the website but I'll need to speak to Batvink regarding how this will work practically regarding moderation. All it would take is someone to advertise a none Intel product on their page to get all of our Apps pulled (potentially)."


There are at least Publisher, Editor and Moderator levels. I'm sure articles can be made as Unpublished, pending moderation. Even as a moderator, I would expect my game page to be checked by somebody else before publishing.

Quote: "Don't see why we can't put Youtube links in there, sure."

YouTube is built into the publishing system

Quote: "And, are we allowed to put links to our own website to show other work too, or is this also against the Intel/AppUp policies?"

It would be possible to add a developer web link as one of the article fields. My only question would be how this is intended to be branded. If "ADG" is the brand, and it looks like a single organisation, you may find the benefits far outweigh links to personal sites. Perhaps a secondary option is to have this information, but lower down in the hierarchy of the site, and to think carefully about how the personal sites "affiliate" to ADG.

baxslash
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Posted: 13th Jul 2011 16:21
That's great news Bats!

Quote: "It would be possible to add a developer web link as one of the article fields. My only question would be how this is intended to be branded. If "ADG" is the brand, and it looks like a single organisation, you may find the benefits far outweigh links to personal sites. Perhaps a secondary option is to have this information, but lower down in the hierarchy of the site, and to think carefully about how the personal sites "affiliate" to ADG."

Agreed. I'd personally rather advertise it as a 'brand' and only link to individual developer's support emails/URLs as necessary. Perhaps even the "Contact Support for this App" button doesn't even show the email address until you click it to start an email...

Lucas Tiridath
AGK Developer
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Posted: 13th Jul 2011 16:29
Thanks for the pointers on the client errors but I think the client on my dev machine is working fine.. I've been able to download and test everything else. I will try a reinstall if it still does it once the parameter error has gone. I love how many of the solutions to those errors are either close the client and start it again or uninstall the client and install it again! I've tried that 3-4 times on my test machine and it does nothing but then I know I'm using the most up to date version. That may well be the problem as it was probably after I updated that it started doing this to me. Is there anywhere you can get hold of old editions of the client?

On the test machine, about half way through the download, I get



On the other machine I can sometimes test on, whenever I try and do anything, be that open the client, login or whatever else, I get:



Quote: "The first error is caused by the DBpro UPDATE, I used 7.5 and I need to use 7.61 or higher, right?"

Yep.

Quote: "The second error is not caused by the game, is an error caused by the Intel AppUp Center, right?"

Well it is generated by the client but that does not (necessarily) mean that the client is at fault. This is the only error I've received from the client on my dev machine. I'm purely guessing on the basis of what the error says but are you absolutely sure you've got all the codes for the app right? The client does validation and the fact that it says the data is inconsistent suggests that there is some discrepancy between what the client is expecting and what it finding in the app. That said, it may just turn out to be the client playing up again.

They really need to get the client sorted. Have you tried installing it on Meego?? It was a nightmare for me! The netbook version required that you agree to the terms and conditions but it hid the checkbox off screen in a boarderless window so you couldn't tick it!!

baxslash
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Posted: 13th Jul 2011 18:37 Edited at: 13th Jul 2011 18:37
The client is a real pain at the moment, hopefully the next Beta release will work on at least one of our machines and then we'll know a little more.

I'm going to start a WIP for my "Vs" game as I've been clogging this thread up a little, sorry!

Here's my last none announcement post regarding "Vs" here. I just got homing missiles working


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Jordi
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Posted: 13th Jul 2011 19:21 Edited at: 13th Jul 2011 19:21
Hi again,
Now I'm uploaded the new version compiled with DBpro 7.61.
But for beta test we can wait about 60 min

Quote: "are you absolutely sure you've got all the codes for the app right?"


Well, is my first game for AppUp and I think that I made all the steps correctly.

I follow the instructions and the game in test mode, works ok. The only I do is change (0,0,0,0) for my GUID.

And the installer, I made with War Setup and Orca and I followed the instructions. I think that all is correct but I don't know if I need some more steps

NURENDSOFT: Videogames for all.
baxslash
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Posted: 13th Jul 2011 19:23
Quote: "I follow the instructions and the game in test mode, works ok. The only I do is change (0,0,0,0) for my GUID."

You have to do this before you upload it for Beta testing, is that what you did? Sorry, I wasn't sure if you were saying you did it or that you needed to do it?

Jordi
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Posted: 13th Jul 2011 19:40
Yes, I do before upload for Beta test.

Before upload the game, I readed and I made all the steps and I tested the game in a netbook and all works ok ( Well, I don't have any computer with w7 sp1 and I didn't know the DBpro version error )

The only I can't test is the final version with GUID.

Now, I'm trying to made Beta test with my computer but I don't find the link of Intel AppUpâ„¢ Client Beta

NURENDSOFT: Videogames for all.
baxslash
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Posted: 13th Jul 2011 19:45
Quote: "Now, I'm trying to made Beta test with my computer but I don't find the link of Intel AppUpâ„¢ Client Beta "

Did you send an invite to your AppUp account email?

I hope you don't think I'm asking stupid questions

Jordi
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Posted: 13th Jul 2011 19:52
ops ... I made a stupid question jejeje

I don't have a account on Intel AppUp Center. I have account in developers center but not in a client.

I'm newbie in AppUp world ... sorry.

NURENDSOFT: Videogames for all.
Jordi
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Posted: 13th Jul 2011 21:19 Edited at: 13th Jul 2011 21:28
I did it

I installed the last version of Intel AppUp center, I send to me an invite ( thanks baxslash ) and all works ok on my computer.

Now, I hope that the game works ok on yours computers.

Thanks to all

NURENDSOFT: Videogames for all.
Lucas Tiridath
AGK Developer
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Posted: 13th Jul 2011 21:31
Hi Jordi. I've just tried the latest version and it installed and ran fine so you've fixed the parameter error.

I've only had a quick go at the game but a few things struck me. I should start by saying that I'm very impressed with the look and feel of the game. That aspect is very professional and I love effects like the paper-crumpling screen change etc.

However although your game now runs and so could probably pass validation, there are a couple of issues you may wish to resolve before publishing. Firstly I'm guessing English isn't your first language right? There are a few issues with the sentences that make up the intro. It's clear what you mean but they're not always grammatically correct so it might be worth sorting this to give the writing the same professional feel as the graphics. I'm happy to help here if you can't find anyone better but I should warn you that I'm dyslexic!

Another issue was with mouse inputs. Although the very first menu (Play, Manual, Setup) responded to the mouse, none of the others did. I also found some of the keyboard controls slightly counter-intuitive, for example using space to start the game. In addition, when I was talking to the first guy you meet in the library, there was a little flashing down arrow in his text box so I assumed that there was more text to read. However I couldn't figure out how to access it. I tried the down key, the s key, space, enter and various other keys so I'm not sure if this is an input issue or I was just not finding the right key.

Anyhow your game is looking very impressive and I hope some of this is helpful. Good luck resolving these issues!

Jordi
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Posted: 13th Jul 2011 21:54
Hi Lucas and thanks for your comments

Yes, english is not my native language. I tried to do a good translation but I have not got it. I will try to do a best translation .

About the controls, to talk you use the key F. I think that if you put the left hand on keys W,A,S,D , you can use key F to do actions with the player.

About the mouse input, yes, I made that in the game, not in the menus, you can grab with spacekey not with mouseclick because if you use a touchpad the control is best.

But if you use a mouse, yes , its strange. Well I can try to change it

Thanks

NURENDSOFT: Videogames for all.
baxslash
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Posted: 13th Jul 2011 23:54
Jordi, works fine here and I have to say I saw the project a while ago and thought it looked great. The game is excellent in style and execution. As Lucas suggested the language really lets it down which would be a shame as some gamers would see that as amateur which this game is clearly not!

Please allow someone to look over your translations before you commit the game to validation. I also offer my services which have been given before to Ermes on his game ESF which you'll find in the Program Announcements threads.

I know you have taken a lot of time and put a great deal of skill into this game and would not want it to be dismissed because of something like this.

That said the game runs great and I love so many things about it I can't express it enough.

I'm sure it will do well!

DVader
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Posted: 14th Jul 2011 03:17 Edited at: 14th Jul 2011 03:19
Some nice looking stuff in here as usual!

http://s6.bitefight.org/c.php?uid=103081
Hodgey
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Posted: 14th Jul 2011 04:20 Edited at: 14th Jul 2011 04:23
Been a while since I've seen you around DVader, hows that RTS and moonlander type game going?

@ Baxslash and BatVink
You'll have to write up some rules for publishing and usage.

baxslash
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Posted: 14th Jul 2011 10:48
Quote: "You'll have to write up some rules for publishing and usage."

If / when we're ready which may be a while as I have to learn Joomla we'll make sure everyone knows what to do. Shouldn't be much different to posting threads for noobs here, you just update your page, wait for a Mod to make it live.

We'll try to get it running first.

@Jordi, a few more minor points regarding controls:
1-I agree that space is odd for selecting. If you are using the mouse then a click should be allowed, on a pad that's just a quick tap anyway and what I expected it to accept.
2-'F' is fine as an action button but there needs to be some kind of 'help' page people can look at to learn the keys 'in-game'.

I love the paper crumpling effect too

I tried my own game on the netbook last night too, runs at up to 90fps on my desktop and around 9fps on my netbook... go figure.

I think I may need to dejunk my netbook and try again but it's optimisation time again!!

I'm having another problem on the netbook too, when I use "d3d_line" or Diggsey's "a2line" I get a line that's around 4 or 5 pixels wide... makes my laser scope look like a flashlight

Graphics are really annoyingly bad on netbooks I have to say. Wish the Tech would catch up a little faster, mine's pretty recent too.

I'm going to have to work this game down to the bare minimum of features just to get a half decent game. What I may do is finish it as it is for PC and reduce / edit the features for AppUp (my images are pretty big for what's actually needed so that would be a start). Shame, but it's really fun to play on my desktop and I don't want to compromise yet...

Hodgey
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Posted: 14th Jul 2011 11:01
I'm happy to test it on my netbook Baxslash, ever since I installed windows 7 on it I have kept it pretty clean.

Quote: "Wish the Tech would catch up a little faster, mine's pretty recent too."

You would think with all of the new technology comming out with desktops and laptops they would be able to make more powerful netbooks, doesn't really seem to be the case. It can't be that hard to shove an i3 or i5 cpu into a netbook

baxslash
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Posted: 14th Jul 2011 11:09
Quote: "You would think with all of the new technology comming out with desktops and laptops they would be able to make more powerful netbooks, doesn't really seem to be the case. It can't be that hard to shove an i3 or i5 cpu into a netbook "

The chip may fit but not the fan I would imagine

Quote: "I'm happy to test it on my netbook Baxslash, ever since I installed windows 7 on it I have kept it pretty clean."

I'll email you a link when I have something testable. I'll add a little more detail and try some optimisation first... thanks!

Hodgey
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Posted: 14th Jul 2011 11:15
Quote: "The chip may fit but not the fan I would imagine"

Good point! I was really making a joke there, I don't know the first thing about how the hardware works. There is so much I want to learn in life but not enought time in life for me to learn.

Quote: "I'll email you a link when I have something testable. I'll add a little more detail and try some optimisation first... thanks!"

No worries, I can slowly repay all of the favours I owe you

baxslash
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Posted: 14th Jul 2011 11:17
Quote: "No worries, I can slowly repay all of the favours I owe you"

No favours owed... we are all working together here.

Hodgey
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Posted: 14th Jul 2011 11:42
Quote: "No favours owed... we are all working together here."

Keep saying stuff like that and I may just have to start up an organisation on Intel AppUp called ADG. Hey, it would mean only 1 code signing certificate.

Jordi
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Posted: 14th Jul 2011 11:49
Hi people,

Thanks baxslash for your comments, I'm working to resolve the issues

Quote: " there needs to be some kind of 'help' page people can look at to learn the keys 'in-game'."


If you wait some time without press any key, appear an icon of the key to press but I think that the time is too long. I'll reduce the time of the icon for appears more fast

NURENDSOFT: Videogames for all.
baxslash
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Posted: 14th Jul 2011 11:51


Hodgey wins the idea of the month award for multiple ideas this month!

I likes it. My only question would be regarding payment. It would go into one Paypal account I believe. I don't think you can split it which means someone would have to split the profits out amongst the developers which might be a thankless task...

It would reduce overheads massively though if / when they come into effect.

Hodgey
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Posted: 14th Jul 2011 12:02 Edited at: 14th Jul 2011 12:14
Quote: "My only question would be regarding payment."

I went over this idea in my head and this was the biggest problem. The only way I can think of doing it is to manually count the downloads of each program and then divide the money according to that.

Quote: "
Hodgey wins the idea of the month award for multiple ideas this month"

Hahaha, thanks Baxslash

Edit-
Actually, just thinking a bit more. You could make rough payments to each developer like if one's due revenue is $153 then you could pay them $140 and the leftover $13 go towards costs like promotion and code signing.

BatVink
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Posted: 14th Jul 2011 12:34 Edited at: 14th Jul 2011 12:36
One of my reasons for installing Joomla for baxlash to play with is to add value to the site, which in turn could generate small amounts of revenue for group promotion through AdSense. If it pays off, the added exposure and downloads will in turn generate personal revenue, and the system balances itself. If you have one game or ten games, the promotion gives equal exposure to all games and those with more, benefit more. And those with more popular games can be content knowing they are contributing to the success of the group.

So back to Joomla - it's an uphill struggle at this stage, myself and baxslash are wrestling with the inner workings of Joomla and K2. But because it is a scalable solution, games can have dedicated pages, and the home page can be dedicated to ADG games only. Other pages can be set aside for general articles, discussions and reviews on the Indie game scene, attract more traffic for our games, and AdSense may generate some cash to reinvest in Adwords.

That's my vision for the site, and the reason for dedicating some time to getting it right from the start. Others may have differing opinions and ideas - discuss!

mr_d
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Posted: 14th Jul 2011 12:44
Quote: "That's my vision for the site, and the reason for dedicating some time to getting it right from the start. Others may have differing opinions and ideas - discuss!"

Absolutely agree on all counts

Hodgey
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Posted: 14th Jul 2011 12:52 Edited at: 14th Jul 2011 12:56
Quote: "Absolutely agree on all counts"

Same here!

The only thing I don't like about this is the fact that I don't have a finished app I can use on the website. I really must get developing. Realistically, I may have a finished app around Nov-Dec.

Edit-
Just had a thought, under the developers tab you could maybe include a "Components for AppUp Developers" page. User's wouldn't find it very handy but should any appup developer's come across the website they might take a second look at it.

BatVink
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Posted: 14th Jul 2011 13:23
Just to qualify, when I mentioned my vision for the site, I should say it's my contribution to the vision for the site. The site was never my idea and I'm not trying to take over it. I've spent some personal time studying the marketing of games and I hope my contributions can help the group.

baxslash
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Posted: 14th Jul 2011 13:35
Quote: "Just to qualify, when I mentioned my vision for the site, I should say it's my contribution to the vision for the site. The site was never my idea and I'm not trying to take over it. I've spent some personal time studying the marketing of games and I hope my contributions can help the group."

Your vision and contributions are much appreciated Batvink

If I or anyone else has a differing opinion they are welcome to voice it.

Hodgey
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Posted: 14th Jul 2011 13:54
Quote: "Just to qualify, when I mentioned my vision for the site, I should say it's my contribution to the vision for the site. The site was never my idea and I'm not trying to take over it. I've spent some personal time studying the marketing of games and I hope my contributions can help the group.
"

It is a team effort BatVink and I think we are all appreciative of one another's contributions. None of us would get this far on our own.

Any sneak peeks of the website yet? [sarcasm]You can tell I'm a patient guy [/sarcasm] Someone needs to invent a font just for sarcasm.

baxslash
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Posted: 14th Jul 2011 14:20
Quote: "Someone needs to invent a font just for sarcasm."

They did... Sarcastic Font

Quote: "Any sneak peeks of the website yet?"

Not Yet, sorry.

The Slayer
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Posted: 14th Jul 2011 14:27
Quote: "makes my laser scope look like a flashlight"

You could blind all the opponents instantly with that kinda laser scope, baxslash. Heheheh. Just kidding.

Quote: "You would think with all of the new technology comming out with desktops and laptops they would be able to make more powerful netbooks, doesn't really seem to be the case. It can't be that hard to shove an i3 or i5 cpu into a netbook"

Well, there are already notebooks available that have:

- 6 GB DDR3
- 1 TB HDD
- AMD Radeon HD6650 with 1 GB dedicated

But, there price is around 850 euros, or 1,200 USD, or 746 GBP.
Heheheh.

I also agree on Batvinks' vision for the website. It's well thought off. Just checked out Joomla, and it loox like a great package to build and maintain good websites.

Quote: "Just had a thought, under the developers tab you could maybe include a "Components for AppUp Developers" page. User's wouldn't find it very handy but should any appup developer's come across the website they might take a second look at it."

I think it would also be a good idea to link some keywords (i.e. 'AppUp', 'developer', 'games') to the site, so when people google those words, they see the link to our site.

Hodgey
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Posted: 14th Jul 2011 15:05
@ Baxslash: Great, now all we need to do is incorporate it into the forums.

@ The Slayer: Yes there are some very powerful notebooks around, I'm typing this now on a 17.3" i7 4gb ddr3 notebook but netbooks just don't seem to have advanced as well as the rest of the technology has. My 3yr old netbook seems to pretty much have the same specs as the latest models.

Quote: "I think it would also be a good idea to link some keywords (i.e. 'AppUp', 'developer', 'games') to the site, so when people google those words, they see the link to our site. "

Now that is a good idea!

BatVink
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Posted: 14th Jul 2011 16:23
Quote: "I think it would also be a good idea to link some keywords"

That's possible and easy to do in Joomla on a page-by-page basis. But it only plays a minor part in Search Engine Optimisation these days. Other sites linking to yours is far more important, by a huge factor. And important sites linking to your site is a bigger factor.

As a disclaimer, this is completely different to keywords in AppUp. Those keywords do help people find your game within the AppUp directory, so use them wisely!

BatVink
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Posted: 14th Jul 2011 17:42
Breakthrough - I have calculated the time it takes to validate an App.

Time Taken to validate is proportional to the number of times you check if it's validated yet.

It's very scientific, and highly accurate

baxslash
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Posted: 14th Jul 2011 17:46
LOL

Here is the scientific proof that watching an experiment can affect the outcome:


baxslash
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Posted: 14th Jul 2011 18:53
I started a WIP thread for my game "Vs" here: http://forum.thegamecreators.com/?m=forum_view&t=186958&b=8&p=0

Just thought I'd post the link here for anyone following it's progress!

Lucas Tiridath
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Posted: 14th Jul 2011 19:40 Edited at: 14th Jul 2011 19:41
@Baxslash
Vs is looking really excellent now! I'll be following it with great interest.

Just posting to say that I've just been told that the RADAR Demo has passed validation and is to be published tomorrow . Thanks mr_d for all your efforts on the installer! Worked first time; not bad! The validation process was pretty quick too; was that a feature you added? Maybe they'll give me my brown-belt now!

Anyhow if anyone's interested in how I implemented Google AdSense in apps, I can easily post the code but I think a few people have done it now anyway. I'll keep you posted if I have any trouble with Google after the app is published and begins being used in earnest. Thanks again everyone

BatVink
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Posted: 14th Jul 2011 21:45
Quote: "Here is the scientific proof that watching an experiment can affect the outcome"


I love that video, simply because it proves something else - that scientists don't know everything, and they can't even work out why they don't know.

baxslash
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Posted: 14th Jul 2011 22:05
Quote: "Just posting to say that I've just been told that the RADAR Demo has passed validation and is to be published tomorrow . Thanks mr_d for all your efforts on the installer! Worked first time; not bad! The validation process was pretty quick too; was that a feature you added? Maybe they'll give me my brown-belt now!"

Congratulations! That's three Apps published this last month, four if Batvinks passes soon

@mr_d, looks like you have a winning formula at last! I'll be putting something in this month's newsletter article regarding these multiple successes.

Quote: "I love that video, simply because it proves something else - that scientists don't know everything, and they can't even work out why they don't know."

It's a remarkable experiment isn't it! A friend told me about it a while ago and it's the first thing I think of whenever anyone mentions a 'watched kettle' situation.

BatVink
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Posted: 14th Jul 2011 23:22
Congrats Lucas, I missed that announcement back there

Hodgey
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Posted: 15th Jul 2011 09:51
@ Lucas - Congratulations, hope you get your brown belt!

@ Baxslash - Do you think the same concept about observation applies to programming? Interesting video, thanks for sharing.

@ BatVink -
Quote: "Time Taken to validate is proportional to the number of times you check if it's validated yet."

So, the more times you check the faster it gets validated or the contrary?

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