Quote: "AppUp validation failed - astounded!
It failed because on Windows XP, it couldn't run a 32-bit display. However, it passed for Windows 7, where the game would be running under 32-bit! The last validation also got past this stage, it was rejected for the Win task bar overlapping the game, therefore it must have installed and run at 32-bit "
That's not good, I remember having this problem when testing Radar Invaders on my netbook and the only way around the problem was to either compile it as fullscreen or fulldesktop. I did notice though that if the taskbar overlapped my game, it dropped in fps. As for the win32 bit problem maybe you could compile at 16 bit? Radar invaders is compiled at 16bit and I see no difference compared to 32 bit.
@DVader: well, maybe it's time to start another project?
@Baxslash: are you getting a certificate for the website? I don't think domains are necessary for app signing, are they? If you want a list of the CA's scroll back to pg 18 and then scroll down, you should find one of my posts that lists them all.
@The Slayer: If it isn't too much trouble could I make an art request?