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DarkBASIC Professional Discussion / TGC App Developers Group

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baxslash
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Posted: 15th Jul 2011 10:55
Quote: "Do you think the same concept about observation applies to programming?"

Definitely, if someone's watching me I can't concentrate and the results suffer...

Quote: "So, the more times you check the faster it gets validated or the contrary?"

The contrary I think...

Just to let you all know Batvink has been doing some great work getting to grips with Joomla. I'll update you (or he will) when we have something to show. I think once we understand the working behind Joomla better the site should come together quickly.

Hodgey
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Posted: 15th Jul 2011 10:59
Quote: "Just to let you all know Batvink has been doing some great work getting to grips with Joomla. I'll update you (or he will) when we have something to show. I think once we understand the working behind Joomla better the site should come together quickly."

Good work!!! Both of you. I think it is eye-opening how you guys get all of this done in your spare time.

The Slayer
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Posted: 15th Jul 2011 11:08
Quote: "Just posting to say that I've just been told that the RADAR Demo has passed validation and is to be published tomorrow."

Well done, Lucas! Congrats.

Quote: "Thanks mr_d for all your efforts on the installer! Worked first time; not bad! The validation process was pretty quick too; was that a feature you added?"

Nice job, mr_d! I'll be using your installer too when I'll submit Brixoid (finally).

Quote: "Quote: "So, the more times you check the faster it gets validated or the contrary?"
The contrary I think..."

So, the less you check, the faster it gets validated? Hehheeh, weird.

Quote: "Just to let you all know Batvink has been doing some great work getting to grips with Joomla."

Excellent. Can't wait. I might download Joomla too.

Lucas Tiridath
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Posted: 15th Jul 2011 11:18
Thanks everyone. Glad the website is going well. I look forwards to seeing it up and running!

And if those physicists work anything like I program, they will spend about $10bn on research in to why that is happening and then will find they'd just left their coffee mug in front of one of the slits or something.

baxslash
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Posted: 15th Jul 2011 11:35
Quote: "Excellent. Can't wait. I might download Joomla too."

If it's for your own site then go for it, you won't need to download it to access the ADG site. @TheSlayer, let me know if you'd like to help with the site I'll happily add you as some kind of administrator if you feel you will be able to help? You are doing the main graphics after all!

Hodgey
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Posted: 15th Jul 2011 11:40
Guess what happens next Monday guys, here's a hint, it will be July 18th. I can't remember if we established this earlier or not but it seems definate now that paying for code signing is waived for a year! So we all have a year to save up for next year when the certificate expires.

Here's a link : Code signing

baxslash
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Posted: 15th Jul 2011 11:46 Edited at: 15th Jul 2011 12:01
Quote: "Guess what happens next Monday guys, here's a hint, it will be July 18th. I can't remember if we established this earlier or not but it seems definate now that paying for code signing is waived for a year! So we all have a year to save up for next year when the certificate expires."

Thanks for the link Hodgey!

Here's a new demo for "Vs"
Demo Alpha V1.0.0

EDIT: Just tried the link and I get an error "This organisation has already applied for a certificate"... eeerm, no I haven't...

EDIT2: This appears to be happening to a lot of people, I've posted the three error messages on the AppUp forums in a relevant and recently updated thread here: http://appdeveloper.intel.com/en-us/forums/application-signing-windows-apps

Hodgey
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Posted: 15th Jul 2011 12:34 Edited at: 15th Jul 2011 12:35
Quote: "Thanks for the link Hodgey!"

No worries

Quote: "Here's a new demo for "Vs""

Downloading now!

Quote: "EDIT: Just tried the link and I get an error "This organisation has already applied for a certificate"... eeerm, no I haven't...

EDIT2: This appears to be happening to a lot of people, I've posted the three error messages on the AppUp forums in a relevant and recently updated thread here: "

You know what you should say on that thread? If code signing is causing problems Intel should just abandon the idea. I think the majority of people would agree.

BatVink
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Posted: 15th Jul 2011 13:06
Quote: "Just tried the link and I get an error "This organisation has already applied for a certificate"... eeerm, no I haven't..."


My interpretation would be that all existing accounts have been automatically granted an application for their free certificate.
Here's hoping

Hodgey
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Posted: 15th Jul 2011 13:26
@ Baxslash, I had a quick go of VS on my netbook and seems to run pretty well. Doesn't run quite as well compared to my more powerful machine but certainly not laggy. I think it would be very hard to end users to tell the difference. Well done with the optimisation Baxslash!

baxslash
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Posted: 15th Jul 2011 13:29
Quote: "@ Baxslash, I had a quick go of VS on my netbook and seems to run pretty well. Doesn't run quite as well compared to my more powerful machine but certainly not laggy. I think it would be very hard to end users to tell the difference. Well done with the optimisation Baxslash!"

That's great news, especially as I haven't done the optimisation yet! Well I'm working on it right now but hey. Thanks Hodgey!

I'll let you know when the faster version is working.

Hodgey
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Posted: 15th Jul 2011 13:40
Quote: "That's great news, especially as I haven't done the optimisation yet! Well I'm working on it right now but hey. Thanks Hodgey!"

You haven't done it yet? Well that means that when the optimisation has been implemented it should run really well. Are you planning on recreating VS in AppGameKit? I think it would make a killer ipad/ipod app.

Quote: "I'll let you know when the faster version is working."

Thanks Baxslash, if you want more information on performance just slip the screen fps in somewhere, I couldn't find it on the current demo version.

@ BatVink: Same kind of question, are you going to recreate Pile em up in AppGameKit? because I think it would go hand in hand with the ipad.

baxslash
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Posted: 15th Jul 2011 13:45
Quote: "Are you planning on recreating VS in AppGameKit? I think it would make a killer ipad/ipod app."

It'll be the first project I try...

Quote: "Thanks Baxslash, if you want more information on performance just slip the screen fps in somewhere, I couldn't find it on the current demo version."

It might already be at the bottom of the screen but it's black writing so may not always be visible. I'll make sure the next version has it in black and white...

BTW AppGameKit is more like £50 for pre-release orders from TGC community. I previously said about £70 I think

Hodgey
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Posted: 15th Jul 2011 14:05
Quote: "It might already be at the bottom of the screen but it's black writing so may not always be visible. I'll make sure the next version has it in black and white..."

That's probably why I couldn't see it.

Quote: "It'll be the first project I try..."

I should have seen that one...

Quote: "BTW AppGameKit is more like £50 for pre-release orders from TGC community. I previously said about £70 I think"

When TGC put up the prices I'll just pick whichever gives me the best price when converting to AUD.

I'd like to contribute to the making of the website as well but all I can offer is testing so should you need another tester you know where to find me.

The Slayer
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Posted: 15th Jul 2011 14:37
Quote: "If it's for your own site then go for it, you won't need to download it to access the ADG site."

Yeah, I was tinkering with the idea of making my own website.

Quote: "@TheSlayer, let me know if you'd like to help with the site I'll happily add you as some kind of administrator if you feel you will be able to help? You are doing the main graphics after all!"

Sure, baxslash! I'm more than happy to help with the website. Thanks for asking.

Cheers

baxslash
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Posted: 15th Jul 2011 15:43
I have heard another slightly annoying bit of news regarding 'Comodo' currently unconfirmed. Apparently you need an "admin@yourdomain" type email address in order to be verified.

Another smack in the face for the hobbyist...

BatVink
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Posted: 15th Jul 2011 17:08 Edited at: 15th Jul 2011 17:09
Quote: "Apparently you need an "admin@yourdomain" type email address"


It is another cost, but you can get a domain name for around £10 / 2 years if all you need is email.

[EDIT] the first one I came to, £3.99 a year

DVader
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Posted: 15th Jul 2011 20:28
@hodgey, the RTS is an old defunct project, I couldn't even go back to edit it as the code is messed up big time with new versions of DB. The moon lander game, I haven't done anything much either as I am stuck for graphics, and I just don't seem to have the will to get past the blank screen in psp, lol.

http://s6.bitefight.org/c.php?uid=103081
BatVink
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Posted: 16th Jul 2011 00:39
AppUp validation failed - astounded!

It failed because on Windows XP, it couldn't run a 32-bit display. However, it passed for Windows 7, where the game would be running under 32-bit! The last validation also got past this stage, it was rejected for the Win task bar overlapping the game, therefore it must have installed and run at 32-bit

I plan to appeal the validation this time, I don't believe the test machine was correctly configured. There is also no minimum screen depth in their spec.

Disappointing end to the day

Hodgey
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Posted: 16th Jul 2011 00:52 Edited at: 16th Jul 2011 03:02
Quote: "AppUp validation failed - astounded!

It failed because on Windows XP, it couldn't run a 32-bit display. However, it passed for Windows 7, where the game would be running under 32-bit! The last validation also got past this stage, it was rejected for the Win task bar overlapping the game, therefore it must have installed and run at 32-bit "

That's not good, I remember having this problem when testing Radar Invaders on my netbook and the only way around the problem was to either compile it as fullscreen or fulldesktop. I did notice though that if the taskbar overlapped my game, it dropped in fps. As for the win32 bit problem maybe you could compile at 16 bit? Radar invaders is compiled at 16bit and I see no difference compared to 32 bit.

@DVader: well, maybe it's time to start another project?

@Baxslash: are you getting a certificate for the website? I don't think domains are necessary for app signing, are they? If you want a list of the CA's scroll back to pg 18 and then scroll down, you should find one of my posts that lists them all.

@The Slayer: If it isn't too much trouble could I make an art request?

baxslash
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Posted: 16th Jul 2011 08:17
Quote: "AppUp validation failed - astounded!"

That sounds wrong to me too... gutted for you. I would appeal too.

Quote: "I don't think domains are necessary for app signing, are they?"

Someone suggested Comodo require an admin email address for a domain. It's not confirmed yet. I have the list of CAs thanks.

I have tried several times to get the free certificate but so far it isn't working. I'll let you all know how it goes.

Hodgey
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Posted: 16th Jul 2011 08:22
Quote: "Someone suggested Comodo require an admin email address for a domain."

In order to receive a code signing certificate?

Quote: "
I have tried several times to get the free certificate but so far it isn't working. "

Could it be possible intel haven't released it yet and are waiting until code signing comes into effect?

BatVink
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Posted: 16th Jul 2011 12:52
Quick question - does anyone here only run their game display in 32-bit depth? And do they submit it as suitable for Win XP?

The Slayer
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Posted: 16th Jul 2011 13:06
Quote: "AppUp validation failed - astounded!"

Sorry to hear that, BatVink.

Quote: "@The Slayer: If it isn't too much trouble could I make an art request?"

Sure, shoot.

Quote: "I have tried several times to get the free certificate but so far it isn't working. I'll let you all know how it goes."

What is causing the problem?

Quote: "Quick question - does anyone here only run their game display in 32-bit depth? And do they submit it as suitable for Win XP?"

Mine only runs in 32-depth. 'Set display mode 1024,600,32,vsync'. But, it hasn't been validated yet. How are you setting up the display depth/resolution?

BatVink
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Posted: 16th Jul 2011 14:18
OK, I've resolved the problem, it was my error.
I had my app rejected earlier because the task bar overlapped my game. I fixed this by shortening the height when the task bar is visible. BUT I did it in the wrong order so it was trying to set a screen height that was just totally wrong.

Lesson learned, it's cost me a week

Hodgey
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Posted: 16th Jul 2011 14:42 Edited at: 16th Jul 2011 14:43
Quote: "Quote: "@The Slayer: If it isn't too much trouble could I make an art request?"
Sure, shoot."

Time for a little story. My little brother hasn't quite built up his typing skills and so I began writing a typing tutor type program. It works well but now I think it is time for a graphics upgrade. I have made a keyboard but I can't draw hands (they end up looking deformed). Would you be able to draw a left and a right hand, fingers spread, each about 256x256? Thanks The Slayer.

Quote: "Lesson learned, it's cost me a week"

It will all be worth while when your app gets validated.
Just out of curiosity, which development tool are you using to build the website?

BatVink
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Posted: 16th Jul 2011 14:52
Quote: "Just out of curiosity, which development tool are you using to build the website?
"

We're using Joomla, combined with K2. It's slow, as it's its a part-time venture in amongst work, making games and for me the newsletter too.

Hodgey
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Posted: 16th Jul 2011 15:14
Quote: "We're using Joomla, combined with K2."

What is K2? I did a google search on "K2 web development" and got various results and nothing rock solid.

BatVink
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Posted: 16th Jul 2011 15:31
http://getk2.org/

There's no big secret to what we're trying to develop, it's just at the very early stages with Joomla template articles and no ADG content to show. We're getting to grips with the admin, categorisation, template item pages and so forth. When there's something worth looking at, you can take a look and feed back. We want to make sure game authors can manage their own pages to keep admin to a minimum and up to date content to a maximum.

Hodgey
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Posted: 16th Jul 2011 15:43
Quote: "There's no big secret to what we're trying to develop, it's just at the very early stages with Joomla template articles and no ADG content to show."

I know, sorry if I come across as impatient and pushy. The purpose of me asking was that should I ever need to create a website like this myself, I'd like to know where to start.

The Slayer
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Posted: 16th Jul 2011 16:31
Quote: "Would you be able to draw a left and a right hand, fingers spread, each about 256x256?"

Is this okay?



If it is, let me know, and I'll upload both of them.

BatVink
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Posted: 16th Jul 2011 18:50
Quote: "I know, sorry if I come across as impatient and pushy"


You didn't at all
We made a bit of progress today, working out random game listings, summary text and customising the front page.

baxslash
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Posted: 16th Jul 2011 19:20
Quote: "We made a bit of progress today, working out random game listings, summary text and customising the front page."

I like being included in the 'we' but the fact is you seem to be doing it all I'm very grateful as I haven't much time at the moment. I'm trying to re-compile all my Apps and resubmit them for validation. TLS just went in for the second attempt this week!

KISTech
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Posted: 16th Jul 2011 21:55
Submitting to AppUp kinda sounds like a pain in the backside.

Is there a list of things somewhere that should and shouldn't be done to give your app better odds of being accepted?

baxslash
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Posted: 16th Jul 2011 22:06
Quote: "Submitting to AppUp kinda sounds like a pain in the backside."

It is a bit but not too much.

Quote: "Is there a list of things somewhere that should and shouldn't be done to give your app better odds of being accepted?"

I'm working on the guide but I haven't added a lot yet. The best bet is read the guide (linked at the bottom of the first post) and make sure you Beta test through the AppUp Client.

Welcome aboard!

BatVink
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Posted: 16th Jul 2011 23:13
Quote: "Is there a list of things somewhere that should and shouldn't be done to give your app better odds of being accepted?"


I would suggest that if baxslash is writing a guide, we all submit our reasons for failure to him. Mine has failed three times for reasons not laid out in the AppUp help.

baxslash
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Posted: 16th Jul 2011 23:27
Good idea Batvink, I don't relish the idea of going through all 29 pages of posts here for content although I can't really see a way around it

I do have quite a few little gems I can add without looking but any help you can all provide would be great!

Hodgey
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Posted: 16th Jul 2011 23:51
Quote: "You didn't at all
We made a bit of progress today, working out random game listings, summary text and customising the front page.
"

That's a relief . Glad to hear progress is going well.

@ The Slayer: How do you do it? That is fantastic!!! I might remove a few of the wrinkles on the main part of the hand there but yes, please upload the other one

Quote: "I don't relish the idea of going through all 29 pages of posts here for content although I can't really see a way around it"

You could just ask everyone to clearly list their app validation problems (and solutions if possible) and then you may only have 1 or 2 pages to go through.

The Slayer
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Posted: 17th Jul 2011 00:01
Quote: "@ The Slayer: How do you do it? That is fantastic!!! I might remove a few of the wrinkles on the main part of the hand there but yes, please upload the other one"

Heheheh, I thought you might like it. Just by using my drawing pen.
Here you go:

Cheers

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Hodgey
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Posted: 17th Jul 2011 00:04
Quote: "I thought you might like it. Just by using my drawing pen. "

Thanks The Slayer, I thought they might have been "hand"-drawn (get it? ) in some way, do you use a graphics tablet?

The Slayer
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Posted: 17th Jul 2011 02:43
Quote: "Thanks The Slayer, I thought they might have been "hand"-drawn (get it? ) in some way, do you use a graphics tablet?"

Yes yes, I do. Heheheh.
I used to be good at drawing on paper, though. Made a couple of comic strips while I was young. While I had my first girlfriend, I designed a comic strip about a Ninja. Had already twenty pages (both sides drawn). But, after three years and a half, she fired me. And that's when I lost that comic strip too. Wéééééééé!

Cheers

Hodgey
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Posted: 17th Jul 2011 02:59
Quote: "Quote: "Thanks The Slayer, I thought they might have been "hand"-drawn (get it? ) in some way, do you use a graphics tablet?"
Yes yes, I do. Heheheh. "

That's how your art is so good, I was trying to draw a hand with a mouse, didn't turn out well. So one of these days I've got to get myself a graphics tablet.

Quote: "I used to be good at drawing on paper, though. Made a couple of comic strips while I was young. While I had my first girlfriend, I designed a comic strip about a Ninja. Had already twenty pages (both sides drawn). But, after three years and a half, she fired me. And that's when I lost that comic strip too. Wéééééééé!"

That's a shame but I'm sure you will/have found that perfect one.

Teh Stone
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Posted: 17th Jul 2011 12:55
Havent checked this thread in a while, but what you guys are doing with the website sounds amazing.

Wouldnt a good way for you to gain publicity for everyones apps be to do a community project, release it for free(so no arguements about the money) and make it clear in the game that all the devs that helped have their own games. That might help everyone get more views and hopefully sales

Just a thought
Hodgey
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Posted: 17th Jul 2011 13:04
@ Teh Stone: I haven't seen you in a while, how's everything going?

Quote: "Wouldnt a good way for you to gain publicity for everyones apps be to do a community project,"

I thought about this but then thought that co-ordinating such a project could prove difficult and time consuming, especially with all of us working on individual projects. We'll have to see what the others say about it because I like the idea, just not sure about its feasibility.

Teh Stone
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Posted: 17th Jul 2011 13:18
Really badly actually I stopped all work on games a few weeks before my exams to avoid distractions and since they finsihed a month ago I just havent really got round to starting again. Had i look through my project from before my exams and it was just a mess that i didnt understand

Quote: "co-ordinating such a project could prove difficult and time consuming, especially with all of us working on individual projects. "


For most groups but we have baxslash, and if it worked out and generated sales for everyone wouldnt it be worth it
Hodgey
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Posted: 17th Jul 2011 13:29
Quote: "For most groups but we have baxslash, and if it worked out and generated sales for everyone wouldnt it be worth it "

I agree we are well set up for it and I would definately like to be apart of it but I'm questioning the likelihood of it's completion and success. Right now everyone seems to be quite busy with their own projects and the website but maybe in the near future we could start the first ADG project. If enough people agree, we could start a bit of planning now though...

Quote: "Really badly actually I stopped all work on games a few weeks before my exams to avoid distractions and since they finsihed a month ago I just havent really got round to starting again. Had i look through my project from before my exams and it was just a mess that i didnt understand
"

Yeah, exams are a huge distraction from programming or is it the other way around? Anyway, I really hope you get back into it, especially with AppGameKit being released next month.

Teh Stone
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Posted: 17th Jul 2011 13:38
yeah i know what you mean, everyones busy and i wasnt suggesting you start today because it does mean alot of time and effort

Programming was distracting me from revision haha, i did try to just limit myself but whenever i needed my laptop while revising or getting mark scheme online etc DBPro would catch my eye and id end up on that, so i just stopped completely cus at that point my A levels were more important
Hodgey
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Posted: 17th Jul 2011 13:50 Edited at: 17th Jul 2011 14:03
Quote: "Programming was distracting me from revision haha, i did try to just limit myself but whenever i needed my laptop while revising or getting mark scheme online etc DBPro would catch my eye and id end up on that, so i just stopped completely cus at that point my A levels were more important"

I know what you mean here, I've got some exams coming up in a few weeks and then in Oct-Nov I have my final exams for school called the HSC in NSW, Australia. And then I'm finished for school and start uni, hopefully. How did you go in your exams?

Edit-
@Baxslash: I was scrolling through some of the intel appup dev forums and noticed a thread to which the last reply was by a Mr Steve Vink (anyone know who that is? ), anyway it was about download statistics and it maybe possibley added to the dashboard and so makes the idea of an ADG organisation more probable.

I also found a few more links you might like to add to the front/top post:
Application Submission Checklist
Application/Component Suitability and Validation Guidelines

baxslash
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Posted: 17th Jul 2011 15:47
A lot to look at here and some more good ideas! I'll add the links and take a look properly ASAP. Thanks guys.

KISTech
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Location: Aloha, Oregon
Posted: 17th Jul 2011 20:22 Edited at: 17th Jul 2011 20:23
Quote: "Wouldnt a good way for you to gain publicity for everyones apps be to do a community project,"


What about a logo program for members. Every member uses an ADG logo in their app, with a link to the website where the apps from all members are promoted.

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