Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / TGC App Developers Group

Author
Message
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 19th Jul 2011 08:22
Quote: "Quote: "How does it all work?"

Tab A -> Slot B."

Now I know everything

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 19th Jul 2011 09:24
Quote: "The reputation points are notoriously slow but if you contact intel through the forum they will normally do what they can to fix it."

Well if they're known to be really slow, I'll probably give them a bit longer before complaining too much. After all, it's still under a month since I published RADAR. Thanks for the advise.

mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 19th Jul 2011 13:29
@Lucas Tiridath
Quote: "mr d did you say you had a developer version that worked or something? My version on Win7 still runs fine."

I only meant the debug version we all use to develop and perform testing on our own machines; it's the client from the AppUp SDK, which I'm sure you have already used yourself

Congrats BatVink on the voucher win.

Quote: "Tab A -> Slot B"



Darkzombies
13
Years of Service
User Offline
Joined: 25th Dec 2010
Location: In multiple tabs, most likely youtube.
Posted: 20th Jul 2011 01:01
me and my freinds are working on a game, it would be very nice for some more people to help, right now i have a problem with a black screen on main menu, which is all i have so far :/ lol.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 20th Jul 2011 09:02
@Darkzombies: Hi, this thread isn't for general programming questions such as this but rather those relevant to developing for the Intel AppUp store. So if you are interested in developing for the AppUp store, welcome aboard. But in future please post such questions in the general DarkBASIC Pro board or in the Newcomer's Corner.

But since your here, lets have a peek.

First thing I'd like to suggest is to move this:

Outside of your first do loop and place it just before the "do". Then do the same with the second do loop. This will increase performance a little bit.

Secondly you make use of the goto command. Not it is important that you learn what it does but it is considered poor programming practise to use goto. So I recommend restructuring your code in order to eliminate goto and to use gosub instead. Here is some more information on goto.

Finally, you have two subroutines with the exact same name mnuVars so one of them (most probably the second) will never be called.

Hope that helps

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 20th Jul 2011 10:58
@Darkzombies, Hodgey is right, I'm really glad you are interested in AppUp and we'll all help as much as we can. I see you already started a thread in the newcomers forum regarding this so I would direct any further answers to this thread:
http://forum.thegamecreators.com/?m=forum_view&t=187119&b=7

When you are ready to submit to AppUp I would suggest you take a look at some of the links at the bottom of the first post of this thread and ask any questions here.

Welcome aboard I've added you to the members list!

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 21st Jul 2011 14:32
Hello again

Well, all the issues of my game, MAGICAL GLOVES, are corrected. ( I hope )

Thanks baxslash for your help with the gramatical errors on the english translation.

I updated the game and I would like to do the last Beta-testing.

If not appear more issues, then I'll try to pass the Intel validation

Thanks to all for your help.

NURENDSOFT: Videogames for all.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 21st Jul 2011 14:35
Quote: "Thanks baxslash for your help with the gramatical errors on the english translation."

My pleasure

I'll download tonight if I get time but it'll have to be a very basic test from me as I'm preparing for my family camping holiday!

I'll let you know if I find any bugs.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 21st Jul 2011 14:43
Quote: "Well, all the issues of my game, MAGICAL GLOVES, are corrected."

Good work Jordi, sorry I haven't been able to beta test for you, I've been preoccupied with other things. There aren't enough hours in the day.

Quote: "I'm preparing for my family camping holiday!"

Camping ayy, sounds like a good place for a showdown

Enjoy yourself Baxslash

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 21st Jul 2011 14:47
Don't worry baxslash, the family is the first thing

I only need to know is that the game download and install ok with the Intel AppUp Center.

I made some very intensives testing and I think that all is correct

NURENDSOFT: Videogames for all.
Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 21st Jul 2011 14:54
Quote: "There aren't enough hours in the day"


Don't worry Hodgey

I understand perfectly because I have the same problem, the days have no more hours.

NURENDSOFT: Videogames for all.
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 21st Jul 2011 19:48 Edited at: 21st Jul 2011 19:49
@Jordi
Just installed the new version of your game and again, it runs fine. Well done with it! Just a couple of tiny little things (your choice whether you change them or not before submitting). One is that when you click to exit the main menu, it has a Spanish ? at the start of the text asking if you want to exit. I don't know whether that's deliberate. Also when trying to turn pages in the diary after having hit esc, I have to click very close to the spine of the book to be able to turn to pages. Clicking on the pages further out does not seem to work. Anyhow Well done again. Those things are so minor I'm not sure if they matter.

Baxslash I know you've got your code signing thing but has anyone else managed this? I'm just going round in circles with them because as a student, I don't pay the phone bills myself and my mobile is on pay-as-you-go so I can't show them a phone bill with my name on it. I've explained this but they just keep asking for either that or for me to register the phone-number in some business directory thing like yellow pages. Anyone else encountered this?

Quote: "I only meant the debug version we all use to develop and perform testing on our own machines; it's the client from the AppUp SDK, which I'm sure you have already used yourself "

Ah, I'm not sure I am using this.. I just downloaded the one from appup.com. Is everyone else here using the debug version? I've downloaded the SDK but because I have VS Express, it doesn't seem to work. I'll have a look to see if I've got the installer for the debug version something though..

Oh and baxslash, the RADAR Demo is now on the online appup store here in case you need the link.

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 21st Jul 2011 20:14
Quote: "Baxslash I know you've got your code signing thing"

I haven't yet actually, I have another hoop to jump through because I tried to download it from a PC different to the one I applied for the certificate from. What a pain it all is...

Quote: "Ah, I'm not sure I am using this.. I just downloaded the one from appup.com. Is everyone else here using the debug version?"

I assume he means the debugger window thing not a debug version of the client? I only have a normal version of the client.

Quote: " the RADAR Demo is now on the online appup store here in case you need the link."

Great, thanks Lucas and well done!

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 21st Jul 2011 21:09
Hi Lucas,

Quote: "One is that when you click to exit the main menu, it has a Spanish ? "


The text "¿Exit Game?", right?

Yes, I see the error. I'll delete the "¿" character. In spanish we put "¿" at the start of a question.

Quote: " I have to click very close to the spine of the book to be able to turn to pages"


mmm, you tested the game in a screen more bigger than 1024x600, right?
I had detected this issue on my PC because I have a resolution more bigger than 1024x600.

NURENDSOFT: Videogames for all.
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 21st Jul 2011 21:30
Quote: "I haven't yet actually, I have another hoop to jump through because I tried to download it from a PC different to the one I applied for the certificate from. What a pain it all is..."

Well good luck. I must admit that every time I talk with them, I get the feeling that they just don't have a clue what to do with an indie developer such as myself. Everything they ask of me seems to assume that I'm running a major software house, which I guess is because that's the audience this kind of code signing is aimed at.

Quote: "The text "¿Exit Game?", right?"

Yeah that's the one.

Quote: "mmm, you tested the game in a screen more bigger than 1024x600, right?"

Yes, the screen res is 1920x1200. Good luck fixing this! And I should add that I think the way you can turn the pages is great and really fits with the magic glove idea and the way you interact with the environment in game. A really nice touch compared to the standard "previous page" "next page" buttons.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 22nd Jul 2011 01:07
The ADG Website is up and running - http://forum.thegamecreators.com/?m=forum_view&t=187200&b=2

Congratulations to Baxslash for this major milestone in the App Developer Group, and thanks to Hodgey and The Slayer for their help in the development of the site, as well as all of the ideas posted here from the community.



mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 22nd Jul 2011 01:20
@baxslash
been meaning to ask you about your certificate application...
you mentioned before that you applied as an individual as the process and validation for that is easier than the other, but I was just wondering then if you plan to release your games on AppUp as yourself and not as Grot Software?

@Lucas
i'm probably confusing you more, but the debug cliet I was talking about was the one installed with the SDk and is under the installed start menu folder as "Intel AppUp(TM) Software Debugger 1.0" (for me anyway as I'm not using the latest version which may be 1.1 by now).

@BatVink et al
again - nice! keep it up fellas

_Pauli_
AGK Developer
15
Years of Service
User Offline
Joined: 13th Aug 2009
Location: Germany
Posted: 22nd Jul 2011 01:42
Thanks to everyone involved for putting the ADG website online!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 22nd Jul 2011 08:12
Quote: "...but I was just wondering then if you plan to release your games on AppUp as yourself and not as Grot Software?"

I am selling on AppUp under the organisation name "grot software" but Comodo are using my name as an individual for the certificate lisence... just a simple explanation to them made it very simple.

Otherwise I would need a bank account in the name of the company as well as some kind of utility bill in the name of the company which I don't have.

Quote: "Thanks to everyone involved for putting the ADG website online!"

Thanks go mainly to Batvink as he did most of the work and is hosting the site for us. Thanks Batvink! I'm off to see how you got on with those last few changes

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 22nd Jul 2011 11:36
Well, I have sent the game for the Intel validation process.

Thanks to all for your help.

I hope the game pass the validation

NURENDSOFT: Videogames for all.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 22nd Jul 2011 11:47
Did you apply a certificate to your msi?

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 22nd Jul 2011 12:55
Quote: "Did you apply a certificate to your msi?"


A certificate? ... why? I need a certificate?

I did not know

NURENDSOFT: Videogames for all.
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 22nd Jul 2011 13:08
Excellent work with the website! Thanks for all your efforts in getting it up and running. I've added some links from my site which will hopefully help Google's webcrawlers find it.

Quote: "i'm probably confusing you more, but the debug cliet I was talking about was the one installed with the SDk and is under the installed start menu folder as "Intel AppUp(TM) Software Debugger 1.0" (for me anyway as I'm not using the latest version which may be 1.1 by now)."

Ah I see what you mean. Ah well, I'll keep poking around to see if I can find a solution.

Quote: "A certificate? ... why? I need a certificate?"

I'm afraid code signing was made a requirement on the 18th. In theory, you can get a free certificate from Intel for the first year.

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 22nd Jul 2011 13:20
Quote: "In theory, you can get a free certificate from Intel for the first year."


I need to download a certificate and add it on the msi of my game?

This step is not on the guide, right?

How I do this?

Thanks Lucas

NURENDSOFT: Videogames for all.
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 22nd Jul 2011 13:29 Edited at: 22nd Jul 2011 13:29
Hey guys, thought I would provide a little DBPro snippet to demonstrate how to link to the App Developer Group website. I know you guys are good developers so it isn't commented.



baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 22nd Jul 2011 14:04
Quote: "This step is not on the guide, right?"

No not yet (I need to update it), I thought you might have seen the article in the newsletter or one of the many recent posts. It only started being necessary 4 days ago, sorry I've been a bit pre-occupied with the new site and other things I should have thought to check with you earlier!

There is a link in the AppUp dashboard on the right hand side to get a "Code Signing Certificate".

Quote: "Hey guys, thought I would provide a little DBPro snippet to demonstrate how to link to the App Developer Group website. I know you guys are good developers so it isn't commented."

Thanks Hodgey!

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 22nd Jul 2011 14:13 Edited at: 22nd Jul 2011 14:14
Quote: "This step is not on the guide, right?"

Yeah, that's because it was only introduced on 18th. As far as I'm aware, no one has actually done this yet although both Baxslash and I have applied for certificates and others probably have too. If you want to apply, log in to Intel AppUp, go to your dashboard and click on the "Apply for Code Signing Certificate" link on the right. You will need lots of documents and you have to be a bit careful. Make sure you apply from the machine you'll do the code signing on. Also if you want to apply as NURENDSOFT rather than as an individual, you'll need things like bank statements with the company name so if you don't have that, it might be easier to apply as an individual. I don't know what you actually do with the certificate once you have it but I hope that will become clear once I've actually got one. Good luck with this!

@Hodgey
Thanks for the code snippet. Perhaps we should have a function that we can include anywhere in our main loop that renders the banner link? I think one technique might be to make a web-page which is just the ADG banner hyperlinked to the site that you can then point a browser to in the same way as you can do in-app advertising through adsense. I've got some fairly flexible code for this so I'll look at how it can be adapted. I've only held back from posting it all here because I want to see what Google actually makes of the ads I've put in app. They review your earnings at the end of the month to remove "invalid clicks" so I want to be sure that the in app ads don't count as invalid before I post.

EDIT: Baxslash beet me to it

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 22nd Jul 2011 14:14
Quote: "sorry I've been a bit pre-occupied with the new site and other things I should have thought to check with you earlier!"


Don't worry baxslash

I found some information but I don't understand because I need a certificate?

It's only for a legal terms to sell games or it's for more things?

On the intel web site there isn't information about this.

It's a requirement for pass the validation?

NURENDSOFT: Videogames for all.
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 22nd Jul 2011 14:38
Quote: "It's a requirement for pass the validation?"

I believe so. The requirement for a certificate has been laid down by Intel who want to make their store seem safer and more secure. It doesn't look good for them that apps downloaded from their client are branded by Windows as insecure and therefore demand user permission to install them.

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 22nd Jul 2011 14:56
Ok, now I understand.

Thanks Lucas.

I'll request a certificate. How long takes it?

NURENDSOFT: Videogames for all.
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 22nd Jul 2011 15:05
Quote: "I'll request a certificate. How long takes it?"

That depends. They've responded to all my emails very quickly but the main delay for me has been getting myself in a phone directory. If you have all the documents available, I imagine you can get it all sorted in a couple of days.

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 22nd Jul 2011 18:15
Hey guyz, sorry for not having posted here for a while. Got busy with my projects.

Quote: "I haven't yet actually, I have another hoop to jump through because I tried to download it from a PC different to the one I applied for the certificate from. What a pain it all is..."

Yeah, its really getting harder for us indies to get a game published.

@ Jordi:
Nice game you've got there. I enjoyed playing it. Glad to see you fixed some of them 'bugs'.

Quote: "The ADG Website is up and running"

Hehheheh, finally. A big thanks to all who helped to make it happen. I haven't checked it out thoroughly, but my first impression is that it loox great.

Just wondering though, is the section 'Coming soon' for games/apps that are still in progress? If it is, then Brixoid would fit there too, right?

Thanks for the code snippet, Hodgey. For those who use sprites or images for buttons, it wouldn't work, though.

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 22nd Jul 2011 18:47 Edited at: 22nd Jul 2011 18:48
@The Slayer, I noticed you mentioned Hodgey's code wouldn't work with sprites. It's pretty easy to change that.

That way you can use any sprite size you wish. I just used the same graphics to demonstrate, but if you has a pre drawn sprite you obviously can get rid of most of the code before the loop. I also stopped the old code from linking up 4 web pages at a time because of it repeating when you clicked the mouse. I had many pages open before I noticed it was doing that lol.

I know you were probably tongue in cheek with the comment but I fancied changing it anyway lol

http://s6.bitefight.org/c.php?uid=103081
Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 22nd Jul 2011 19:08
@Lucas
Quote: " I imagine you can get it all sorted in a couple of days."


Thanks. I hope that they are only a couple of days.

@The Slayer
Quote: "Nice game you've got there. I enjoyed playing it. Glad to see you fixed some of them 'bugs'. "


Thanks

NURENDSOFT: Videogames for all.
The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 22nd Jul 2011 19:28
Quote: "I noticed you mentioned Hodgey's code wouldn't work with sprites. It's pretty easy to change that."

Heheh, yeah I know. I was just kidding.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 23rd Jul 2011 00:20
Quote: "I also stopped the old code from linking up 4 web pages at a time because of it repeating when you clicked the mouse."

Sorry DVader, my bad. This didn't happen on my computer (I tested it about 10 times) but it didn't occur to me that it would happen on other computers. Thanks for fixing it!

@The Slayer: I thought you had left us! How are the projects going?

Quote: "For those who use sprites or images for buttons, it wouldn't work, though. "

Quote: "Heheh, yeah I know. I was just kidding."

You got me that time!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 23rd Jul 2011 00:26
I was going to add a small note in the guide regarding code signing but my wife is ill and we are going camping at 5am, 4.5 hour drive... I just finished loading the car and making sandwiches.

Could someone warn anyone putting their games in for validation about code signing so we can avoid Jordi's situation happening again (sorry again for not thinking Jordi!)? I'll fix the guide with several additions when I get back...

Hopefully I'll come back to not too huge an inbox

Have a great week everyone!

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 23rd Jul 2011 00:31 Edited at: 23rd Jul 2011 00:37
Quote: "I was going to add a small note in the guide regarding code signing but my wife is ill and we are going camping at 5am, 4.5 hour drive..."

Oh no, that's not good, I hope she gets better.

Quote: "Could someone warn anyone putting their games in for validation about code signing"

Will do!

Quote: "Hopefully I'll come back to not too huge an inbox"

Any chance you could check it very quickly?

Quote: "Have a great week everyone!"

Thanks baxslash! Same to you, have fun!

@Lucas: Sorry, forgot to answer your response.
Quote: "Perhaps we should have a function that we can include anywhere in our main loop that renders the banner link?"

I wouldn't say anywhere in our loop because the general idea of a paid app regarding ads is that there aren't any ads that the user has to see involuntarily. The user voluntarily clicks on "More games" or somthing like that and then will voluntarily go to the website. So basically, include said function in the part of the loop which links to "More Games". But I think the banner idea is excellent!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 23rd Jul 2011 01:13
Quote: "Any chance you could check it very quickly?"

Done in the game page but it hasn't changed the home page image. Can you tell Steve and sort it for me? Well spotted. It was picked up before release but I never changed the image

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 23rd Jul 2011 01:23 Edited at: 23rd Jul 2011 01:53
Quote: "Can you tell Steve and sort it for me?"

Will do.

I had a go at fixing it but it didn't work, BatVink has been emailed.

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 23rd Jul 2011 02:32
Quote: "@The Slayer: I thought you had left us! How are the projects going?"

Slow...but steady. Hehheheh. I sometimes have too much on my plate, and too little time.

Quote: "Could someone warn anyone putting their games in for validation about code signing so we can avoid Jordi's situation happening again"

Yep, we will. But, I thought the code signing thing was waved for another year? Am I missing something?

Quote: "Have a great week everyone!"

Quote: "but my wife is ill and we are going camping at 5am"

You too, fella! Sad to hear your wife is not feeling well. Hope she gets better really soon.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 23rd Jul 2011 02:35
Quote: "I sometimes have too much on my plate, and too little time. "

I know exaclty what you mean.

Quote: "But, I thought the code signing thing was waved for another year? Am I missing something?"

The code signing fee has been waived but code siging itself is in effect. Developers who registered before 18 July 2011 get the fee waived. I don't know about developers who registered after that date.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 23rd Jul 2011 11:37
Quote: "I've added some links from my site which will hopefully help Google's webcrawlers find it"


That's great thanks, links from other sites are the most important for Google. I plan to change my signature here too.

Quote: "Just wondering though, is the section 'Coming soon' for games/apps that are still in progress? If it is, then Brixoid would fit there too, right?"


We have "In Development" for WIPs and "Coming Soon" for games submitted for validation. If you already have a game published then that will be taken as a sign of your ability to complete a game and will allow you to post "In Development" games. For anyone without a history of a successfully published game, we will have to use judgement based on progress reported here in the forums, demos, videos etc. We just need to avoid "I iz making best game ever for a gazillion userz, join my company", and it never gets published.

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 23rd Jul 2011 11:38
Quote: " (sorry again for not thinking Jordi!)"


Don't worry baxslash.

Is a new Intel requirement, so nothing happens.

NURENDSOFT: Videogames for all.
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 23rd Jul 2011 12:14
Quote: "I plan to change my signature here too."

Good thought, I've now changed the link in my sig too. Have you considered adding a Google +1 button so we can help attract more attention for the site? Also I noticed a very slight issue. On the home page, when moving through our games, I noticed that when RADAR appears, it has the little description over the screenshot but it shows a non breaking space character code. To be precise, the text reads like this:



I've not noticed the issue with any of the other games. Anyhow excellent work again. I really like the look and feel of the site and I think it's really great that our group now has a public face as it were.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 23rd Jul 2011 12:22 Edited at: 23rd Jul 2011 12:24
Have a look now Lucas.

Yes, I think I'll change the link in my sig as well.

Edit - checking the link in my sig

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 24th Jul 2011 01:32
Quote: "Have a look now Lucas"

A most speedy fix indeed. Good work!

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 24th Jul 2011 05:35
@hodgey No probs, just a simple repeat problem, soon fixed. Every time I clicked the link I got 4 screens even with my ninja reflexes :p Perhaps my system is faster than I thought!

The web site looks great, perhaps you just need some video links on the games to show them off a little better? Images are ok, but I do like to see what the game looks like in motion these days and a youtube link should be fairly straightforward I presume? I would imagine there would be no extra bandwidth problems as they would be a link to youtube rather than off the site. I think it would definitely help sales if people can see the game in action easily.

As a side note, does anyone have any info on how to create the Outrun road effect? As in faking a 3d road in 2d? I have searched a fair bit and found very little to even get me started let alone understand how it is done. It's probably too maths heavy for me to get my head round, but any pointers would be hugely helpful.

http://s6.bitefight.org/c.php?uid=103081
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Jul 2011 17:18
Quote: "perhaps you just need some video links on the games to show them off a little better"


We can do that, Hodgey has added it to our to-do list. At the moment we are at the point where we had enough to launch the site. We have a few ideas in the to-do list, if you have any more let us know.

Quote: "...does anyone have any info on how to create the Outrun road effect?"

I think VanB wrote about it once in response to the same question.

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 24th Jul 2011 18:02 Edited at: 24th Jul 2011 18:51
Thanks Batvink, I have searched on the DB forums and on google for some info, but there isn't much about. Searching for the post you mentioned I only found one asking vanb about it, and he said it was indi who had done an example, lol.I'm always confusing the two here myself, although I haven't seen indi on for years and can't find the post indi made about this.

Edit - I have managed to find this:-

The walls tend to be treated as slices, so the sprite is still being scaled, but drawn one vertical line at a time.

Roads are similar, but the computers that ran Outrun and those other 2.5D racers were simply not capable of showing real texturing. So the roads would tend to be drawn in scanlines, these horizontal lines would be made from different images, usually bit-shifted for speed, as a lot of older machines had no blitter chips. This would allow the road to have quite smooth corners, white lines at the sides, white and red bits etc, all without using very much actual graphical data at all. In fact a lot of those games could get away with no actual graphics at all, the road could be constructed with pure code, setting the screen data directly. Roads in terms of todays hardware though, well I would just make a repeating top down road image and repeat that, scaling and offsetting each scanline to suit the road corners.

Is that the post you remember? Unfortunately I still am in the dark. Bit shifted for instance? What does that mean lol? I am also a little doubtful DB could handle all that as well, redrawing and scaling every pixel (scanline) would be quite intensive. I was hoping that todays hardware would pretty much make mincemeat of the effect these days, but I can't imagine DB doing all that as fast as the original arcade machine of Outrun.

As for other ideas for the site, I will let you know if I think of any. I know that it looks to be getting harder to publish every time I come back to check whats going on. This signing for instance seems a fairly stupid and costly affair. I'm sure it's a conspiracy for anti virus companies to make extra bundles of cash for next to nothing. I'm sure whoever came up with the idea has done well anyway! The free signing for 12 months is at least something I suppose.

I must admit all this does put me off even trying to publish anything on appup. I was thinking of putting one of my projects up for free possibly, just to test the water but all this signing malarkey sounds most unhelpful.

http://s6.bitefight.org/c.php?uid=103081

Login to post a reply

Server time is: 2024-11-23 17:47:55
Your offset time is: 2024-11-23 17:47:55