Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / TGC App Developers Group

Author
Message
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 25th Jul 2011 18:46
Quote: "Bit shifted for instance? What does that mean lol?"


This is an example, where "0" is track, and "1" is roadside

1110000000000111

So by bitshifting left - which is a very fast way to change a binary number, you move the track left:

1100000000001111

In an environment created by DBP, you can achieve the same effect by rotating the texture horizontally. The track images never move down the screen, they just shift left and right.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 26th Jul 2011 00:22
Does anyone have an estimated time for approval? I'm about to hit day 10

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 26th Jul 2011 00:59 Edited at: 26th Jul 2011 01:00
Quote: "Does anyone have an estimated time for approval? I'm about to hit day 10"

The longer it takes to validate, the better, I think.
It should be around two weeks.

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 26th Jul 2011 01:00
Quote: "Does anyone have an estimated time for approval? I'm about to hit day 10"

They're getting slow in their old age. I think RADAR took 7 days to be approved. The Demo was quicker, maybe 5. Hope you hear from them soon (and that it's the right answer!)

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 26th Jul 2011 07:26 Edited at: 26th Jul 2011 07:30
Quote: "The longer it takes to validate, the better, I think."

I agree. You haven't been checking it too much have you BatVink? Remeber the forumula?

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 26th Jul 2011 12:53
Hello people,

My game, MAGICAL GLOVES, was rejected by Intel Validation process because the game not found a MSVCR71.dll library.

This is the intel message:

en-us - Application does not launch from the AppUp client. A description of the application’s behavior is listed below. If the user attempts to launch the application from the AppUp client an error message is produced stating: “The program can’t start because MSVCR71.dll is missing from your computer. Try reinstalling the program to fix this problem.” Steps to reproduce: 1. Launch the application 2. Notice the error message 3. Click "OK" 4. Notice the second error message Please see packaging requirements located here: http://appdeveloper.intel.com/en-us/article/packaging-requirements and troubleshooting tips located here: http://appdeveloper.intel.com/en-us/article/troubleshooting-validation-failures and confirm that your .msi meets the requirements. The application must be configured to be able to locate its resources when being launched from anywhere on the netbook. Please check your application resource paths.

Anyone know what DLL needs the Matrix1Util_24.dll for run?

I added in the game the library "msvcp71.dll" and now I need to add the " MSVCR71.dll" but I don't know if I need more DLLs

Thanks for all.

P.D. In the Intel validation don't say anything about the certificate, at this moment.

NURENDSOFT: Videogames for all.
Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 26th Jul 2011 12:59
And another thing is, In my computer there are a lot of file with the same name "MSVCR71.dll" and " MSVCP71.dll"

What is the correct file ?

Thanks

NURENDSOFT: Videogames for all.
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 26th Jul 2011 13:12
Quote: "Anyone know what DLL needs the Matrix1Util_24.dll for run"

For most of the Matrix1 Utils, you should include MSVCR71.dll AND MSVCP71.dll. You can download the correct ones from the first post of the Matrix1 Thread.

I also found it necessary to include D3DX9_43.dll so you might want to do this too. You should already have it on your computer but it's the one that is 1952Kb that you want.

Quote: "P.D. In the Intel validation don't say anything about the certificate, at this moment"

You'll still need it so make sure you've got it before you submit again.

Good luck!

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 26th Jul 2011 13:19
Thanks Lucas

Quote: "You'll still need it so make sure you've got it before you submit again."


Yes, I'll waiting for the certificate because I'll need this for my next games.

NURENDSOFT: Videogames for all.
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 26th Jul 2011 13:28
Quote: "In the Intel validation don't say anything about the certificate, at this moment."

Quote: "You'll still need it so make sure you've got it before you submit again."

I'm going to reinforce Lucas on this point, although they didn't mention it, you should still use it. Imagine how annoyed you would be if the only reason is failed was because it lacked a code siging certificate! I would be furious. I've learnt to live by this saying "Safe or Sorry". So please include your code signing certificate, for my sake, because if you don't Baxslash will backslash me....again!

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 26th Jul 2011 13:41
Don't worry Hodgey,

I'm waiting for the certificate before I sending again the game.

I not would like to receive a fail in validation because I not doing this simple step.

NURENDSOFT: Videogames for all.
mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 26th Jul 2011 14:33
@Jordi
Sorry to hear that your app was not accepted this time around. like the others, i would highly recommend that you get yourself the code signing cert and apply that to your app the next time you go to submit it for validation.
As to what files to include, I have not submitted a game to AppUp myself (yet), but when I do I plan to use the Dependancy Walker tool to interrogate all my files to determine all the required files that I should include with my install package (I have used it to create "normal" windows installers, so I can say that it does really help).
I expect that you may want to do this as well.

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 26th Jul 2011 14:42
Great idea mr_d,

While I'm waiting for the certificate, I'll use this tool to verify that there's nothing missing in my game.

Thanks

NURENDSOFT: Videogames for all.
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 26th Jul 2011 16:12
It's a pity Intel didn't run through their own app through validation, I have yet to get it to work on my system, I have reinstalled, rebooted and done a wardance for luck, but still, fail. It amazes me they can be so picky with the validation when the appup program itself is so rubbish. Good job it comes preinstalled on their netbooks, else they would probably have about 3 customers..

http://s6.bitefight.org/c.php?uid=103081
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 26th Jul 2011 17:44
Quote: "It's a pity Intel didn't run through their own app through validation, I have yet to get it to work on my system"

Interesting that you're having trouble too. I've installed the client on two XP SP3 machines but when I run either, I get "Error 106" every time I try to do anything including clicking on anything and even when trying to load. It point blank refuses to let me log in or try to download anything. What system are you using?

And whilst we're complaining about AppUp, might I throw a quick warning out there to anyone trying to apply for a free code signing certificate from Intel through Comodo Security. As baxslash mentioned earlier, you have to apply for the certificate on the same system as you want to receive the certificate on. However what I'd like to make clear is what they mean by "system". They don't just mean your machine; they also mean your user account AND your web browser. BE WARNED: only IE and Firefox are supported for receiving certification. I applied in Chrome and it worked fine but I now can't receive my certificate as Firefox wasn't the browser I used and Chrome is not supported. Thus, when you apply, make sure you are on the machine you want the certificate on, logged is as the user you want the certificate for, and are using Firefox.

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 26th Jul 2011 18:12
@lucas Tiridath, I have an xp notebook and win7 desktop. It seems to have issues on both, although I haven't tried it on my netbook for some time. For me appup runs ok but just sits there at 0% when I try to download anything.

Cripes this certification business sounds a pain, it logs your browser? I tend to use opera so would have had problems by the sounds. I'm sure a few people have probably fell foul of this without realizing.

@batvink, "In an environment created by DBP, you can achieve the same effect by rotating the texture horizontally. The track images never move down the screen, they just shift left and right."

Thanks for the info, but I am a little confused by the term rotate the texture horizontally? Could you elaborate? I can only think of clockwise or anticlockwise rotation in 2d or is that what you mean?

http://s6.bitefight.org/c.php?uid=103081
KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 26th Jul 2011 18:51
Quote: "I am a little confused by the term rotate the texture horizontally?"


How about "scroll" the texture horizontally.

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 26th Jul 2011 20:56
Scroll makes more sense, but as he said rotate, I thought it was some technique I didn't know about.

http://s6.bitefight.org/c.php?uid=103081
Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 26th Jul 2011 22:10
Hi again,

Well, I'll try to pass the validation again.

I added all the DLLs necessaries for the game and I added the certificate in the MSI.

( All the process with Comodo in two days, fantastic )

I hope that not appear more issues

Thanks again to all for your help

NURENDSOFT: Videogames for all.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 26th Jul 2011 22:15
SCROLL is better, sorry for the confusion. I was thinking of looking down at a conveyor belt, and rotating the cogs.

Did I get away with that puny excuse?

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 26th Jul 2011 23:26
Quote: "I applied in Chrome and it worked fine but I now can't receive my certificate as Firefox wasn't the browser I used and Chrome is not supported. Thus, when you apply, make sure you are on the machine you want the certificate on, logged is as the user you want the certificate for, and are using Firefox."

I've heard of some pretty ridiculous things in my life and this has to be up there. Why would it have to be through the same browser? I can understand using the same machine (still annoying) but through the same browser? Is this Intel's doing or Comodo's doing?

Quote: "For me appup runs ok but just sits there at 0% when I try to download anything."

I remember having trouble with the AppUp store and my anti-virus. The lastest build works fine but before my anti-virus was preventing AppUp connecting to the internet. When I turned my AV off, it worked. So something for you to try.

Quote: "SCROLL is better, sorry for the confusion. I was thinking of looking down at a conveyor belt, and rotating the cogs."

I see what you mean. I've always wondered how to make a game like this, but I would probably go the standard way of using 3d. Are you sure that Outrun isn't 3d just using a very, very old system to draw it or are you using 2d for the sake of using 2d?

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 27th Jul 2011 01:02
Quote: "Well, I'll try to pass the validation again"

Well good luck this time!

Quote: "Is this Intel's doing or Comodo's doing?"

Well the system is Comodo but it's Intel's fault really for making an indie developer such as myself apply for something like this. The Comodo guys just don't have a clue what to do with an indie. Just look at their clients page! Why is it that I'm having to get the same certificate that Microsoft, IBM, Oracle, Glaxo Smith-Klein, the BBC, HP, Intel, BP and Shell among others use?? No wonder they're expecting me to have all kind of business details. Mind you, I wouldn't mind seeing Tezcatlipoca Software on the clients page alongside that lot but I'm guessing that's not going to happen, right?

Quote: "I remember having trouble with the AppUp store and my anti-virus."

I'll have a go with this. The two XP machines use Avast but the one that works uses Avira so that could be the issue...

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 27th Jul 2011 01:06
Quote: "I wouldn't mind seeing Tezcatlipoca Software on the clients page alongside that lot but I'm guessing that's not going to happen, right?"

Maybe oneday

KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 27th Jul 2011 01:14
Quote: "Why would it have to be through the same browser?"


They're probably using the browser's certificate system, in which case it would have to be one they support (which should have popped up during the application process, their bad!!) and it would have to be able to read the bit that it left in the browser to verify they're giving the certificate to the same person that applied for it.

The whole certificate system is stupid if you ask me, but we are slaves to the wheels that turn the system.

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 27th Jul 2011 03:44
@hodgey, I haven't done anything as yet. I'm just trying to find some info to have a go. Outrun was indeed sprite based, it was before they really used 3d models of any sort. Virtua Racer was Sega's first racer using real 3D (I think). I have always wondered how the effect was done in Outrun and other games using the same sort of technique, so am more curious than anything else. I'd certainly be happy if I could get anything like it up and running in DB.

http://s6.bitefight.org/c.php?uid=103081
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 27th Jul 2011 09:13
Quote: "They're probably using the browser's certificate system, in which case it would have to be one they support (which should have popped up during the application process, their bad!!) and it would have to be able to read the bit that it left in the browser to verify they're giving the certificate to the same person that applied for it."

Oh, I see. What happened to good old email activation? Not secure enough I suppose. It seems everything these days is about verification.

Quote: "Outrun was indeed sprite based"

Ok, I have a theory on how to do this in DBPro but requires more work externally than internally. What you could do is create an animation/video which would be the background scene and then play this animation in your game. You then handle the sprites as necessary scaling them to fit the occasion and you could even control the frame rate of the background video via the "speed" that the car would be travelling. The bad thing about this is the work in making the background video. I hope that makes sense.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Jul 2011 09:21
{Trumpet Blast} I've finally joined the echelons of AppUp-published developers
It says my game is available from midnight on the 26th, but doesn't tell me which time zone It's not there this morning at 7am GMT, must keep waiting (I'm getting used to waiting!)


DVader, sounds like a good project for AppGameKit Imagine turning your users' tablet or phone into a retro-styled device.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 27th Jul 2011 09:25
Quote: "{Trumpet Blast} I've finally joined the echelons of AppUp-published developers
It says my game is available from midnight on the 26th, but doesn't tell me which time zone "

Congratulations BatVink!!! It should only take a few more hours then, your waiting has finally paid off! Now I know why your game isn't in coming soon anymore. I thought you had unpublished it! Well done BatVink, well done.

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 27th Jul 2011 09:35
Quote: "I've finally joined the echelons of AppUp-published developers"

Well done!! Was that third time lucky? Anyhow excellent news.

Quote: "It says my game is available from midnight on the 26th, but doesn't tell me which time zone"

I think Intel is based in California so west coast America. Thus for me, "midnight" meant 8am (it will mean 9 in the winter after BST ends). Don't know where you are though. Mind you, although they should appear in the client then, the RADAR Demo took several days to appear in the online version of the store.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Jul 2011 11:20
It's not searchable, but it's easy to work out your URL on the site...

http://www.appup.com/applications/applications-Pile+'Em+Up

Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 27th Jul 2011 12:17
Quote: "I've finally joined the echelons of AppUp-published developers""


Well done, its a great new

My game is finally in validation progress.

And I confirm that Intel requires the certificate because when I uploaded the game they said my: "rejected, you need the certificate". I had to appeal because the last update I had added the certificate.

NURENDSOFT: Videogames for all.
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 27th Jul 2011 14:01 Edited at: 27th Jul 2011 14:04
BatVink, click the "View" button!

Attachments

Login to view attachments
Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 27th Jul 2011 14:51
@BatVink

I downloaded your game

Very great job!!

NURENDSOFT: Videogames for all.
The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 27th Jul 2011 15:30
Quote: "but when I do I plan to use the Dependancy Walker tool to interrogate all my files to determine all the required files that I should include with my install package"

Could be very helpfull. Thanks for mentioning, mr_d!

Quote: "As baxslash mentioned earlier, you have to apply for the certificate on the same system as you want to receive the certificate on."

It seems that it gets really annoying and difficult to get our games passed validation.

Quote: "Mind you, I wouldn't mind seeing Tezcatlipoca Software on the clients page alongside that lot but I'm guessing that's not going to happen, right?"

Yeah, that would be great to have our names up there on the list.

Quote: "I've finally joined the echelons of AppUp-published developers"

Well done, BatVink. Congratz!

Quote: "My game is finally in validation progress."

Good luck, Jordi! Hope it passes this time.

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 27th Jul 2011 18:36 Edited at: 27th Jul 2011 18:36
@batvink, you read my mind lol. Congrats on your game getting accepted!

http://s6.bitefight.org/c.php?uid=103081
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 28th Jul 2011 19:31
I wondered if I could throw a question out there about what AppGameKit may mean for us. Am I right that if we want to use AppGameKit Tier 2 to publish to Intel AppUp, we'll need to buy Microsoft Visual Studio? If so that would be quite an expense as their website says it costs over £700... I say that because I have the express version and the AppUp SDK doesn't seem to work with it. So are people thinking of using Tier 1 instead? Or just sticking with DBP given that we've got it to work pretty well now?

KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 28th Jul 2011 19:51
I can't speak to how it's really going to work with AppUp. There haven't been any details released about how an AppGameKit App is going to contain the required AppUp code for Tier 1 development. For Tier 2 I'm assuming it would work just like it does with DGDK.

I can say that there has been mention on the AppGameKit Facebook page that the Express version of VS 2010 is royalty free, (haven't verified that yet) so you would be able to use that. There are also other free/inexpensive C++ development environments that may work. One of those was mentioned too, but I can't find the post now.

I'm not sure how it's all going to pan out just yet, but my plan is to use Tier 1 all the way, and publish to as many app stores as possible.

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 28th Jul 2011 22:52
@KISTech
Thanks for your thoughts on this. Just to clarify though, I'm not actually sure what the situation with DarkGDK is.. I think I heard that VS 2010 was royalty free too but I thought you had to use the AppUp plugin to get the thing to work and that that was only compatible with the full version of Visual Studio.. I may be wrong there though. Maybe Pauli can shed some light on this as he's published with DarkGDK? I guess given that DBP obviously doesn't have the Intel provided AppUp plugin, maybe it is possible in other languages. So if I could get the AppGameKit libraries to work with Cygwin or something, I could actually deploy to AppUp? I guess the key is in what the AppUp wrapper for DBP does. Do you think all those commands for validation are simply calls to the appup.dll that we have to include? If so then any compiler should be able to handle it.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 29th Jul 2011 00:17
I'm pretty sure that AppGameKit tier2 isn't limited to VS 2008/2010 because AppGameKit tier 2 works with Xcode on a Mac so in theory other IDEs such as code blocks will work. I heard that TGC used VS for testing but they said it should work with other IDEs.

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 29th Jul 2011 09:32
Quote: "I heard that TGC used VS for testing but they said it should work with other IDEs."

It's not about the IDE though.. It's whether it works with the different compilers. I read that AppGameKit had been tested and was officially supported on VS and Xcode, presumably because they are the normal ones for AppUp and iOS respectively. However I must say I know very little about C++ compilers.. Does anyone know how well VC++ meets the industry standards because if it does that other standards compliant compilers should work too? I have to say though that when I think of MS, the first word that spring to mind isn't "compatibility". But then maybe I'm just bias from repeatedly failing to get websites to display properly in Trident.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 29th Jul 2011 10:27
I see what you mean Lucas, here's a quote from Lee himself:
Quote: "We've only tested the T2 libraries on VS for Windows, Eclipse for Bada, QT for MeeGo, XCODE for Mac and iOS. They are standard C++ libraries so I don't anticipate any problems running on other dev IDEs (though officially we'd only test for VS right now)"

I'm not 100% sure on how to interpret this but I think he's heading towards AppGameKit t2 to be compatable with other compilers as well as IDEs although it isn't explicitly said.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 30th Jul 2011 00:15
Lucas, I downloaded Radar Demo and tried it, I really like it. I was rubbish but I could get addicted.
I gave you a review, I think this is one of the secrets to getting more people interested, I'd be interested to know if it helps at all. You can review your own game too!

If anyone is able to review my game (with a good one!) then I'd be grateful. It's a free download, search "Pile" to find Pile 'Em Up in the list in your AppUp client.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 30th Jul 2011 00:47
Quote: "If anyone is able to review my game (with a good one!) then I'd be grateful."

I'll review as many apps as I can over the next few days as I'm quite busy and remembering I've got to play each one to arrive at an insightful review, but they will be good ones.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 30th Jul 2011 11:27
You can only review what you've downloaded, hence my review of the free Radar demo. I don't mind paying a couple of pounds to download, I just haven't got around to setting up my account properly.

It's a pity AppUp doesn't give you the ability to send out free promotional codes.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 30th Jul 2011 14:02
Is AppUp now getting shipped with every new netbook or haven't they reached that stage yet?

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 30th Jul 2011 17:42
Quote: "Lucas, I downloaded Radar Demo and tried it, I really like it. I was rubbish but I could get addicted."

Thanks! Everyone starts off bad at this game lol. It's the nature of the game, it being based on knowing text commands and all but I hope to avoid such steep learning curves in my future games. "A second to learn, a lifetime to master" should be the ideal as they say.

Quote: "If anyone is able to review my game (with a good one!) then I'd be grateful."

Well I've just downloaded and tried your game and above mentioned quote applies very well to it indeed. It's great fun; so much so I had to keep playing until I was top of all three highscores . Competitive? Me? Well I'm sure I won't stay there for long! Anyhow I've given you an entirely deserved review and I think you're right that we should help each other by reviewing our games. It does just reassure other users that the game is worth downloading, even if it's free!

I should mention though BatVink that I did encounter a couple of glitches that you might want to look in to. I was running the game on a WinXP SP3 Netbook. The first one happened after I had played a game in easy mode, then a game in hard mode and had changed to medium mode. I clicked Play Game (Medium) and I got the following error:



The second error occurred twice but I couldn't be entirely clear on the link. Both occurred when I attempted to view the highscores from the main menu and the only symptom was the totally generic "Pile 'Em Up has stopped working and needs to close" error. However I have successfully viewed the highscores many times (for obvious reasons :p) so I don't know what was different on these two occasions. Good luck fixing these and well done again on publishing such an addictive game!

Quote: "Is AppUp now getting shipped with every new netbook or haven't they reached that stage yet?"

I'm not sure about that. Have you noticed that AppGameKit (at full price) is available to download from AppUp? I have to say the price tag looks really weird in there among all those $1.99 games!

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 30th Jul 2011 18:06
Thanks for the review Lucas. I like your quote, "Be warned, scores can go down as well as up", I hadn't really thought about that. I could add an extra feature that shows how far you got, as well as what you finally scored.

One of those glitches (Box2D) requires a bug-fix to Box2D itself. Diggsey has made the fix but they haven't published it yet.

Even stranger is that your crashes haven't appeared in my AppUp crash report.

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 31st Jul 2011 01:05
Quote: "Have you noticed that AppGameKit (at full price) is available to download from AppUp? I have to say the price tag looks really weird in there among all those $1.99 games!"

I have not. So what happens if someone purchases it? Do they have to wait for August 15th or do they get the AppGameKit immediately?

Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 31st Jul 2011 09:32
Quote: "I could add an extra feature that shows how far you got, as well as what you finally scored."

Yeah, that would be a nice feature. So do you plan to sell a commercial version?

Quote: "Even stranger is that your crashes haven't appeared in my AppUp crash report."

You mean... AppUp's servers aren't up to date? I'm shocked

Quote: "So what happens if someone purchases it? Do they have to wait for August 15th or do they get the AppGameKit immediately?"

Well I obviously haven't tried but I was surprised to see it there as I thought what TGC were going to publish to the app stores were the players that pick up and test your games when you run them from the IDE, no the AppGameKit itself. But given that it's not free (in fact it's the full price of ~£70) it must be the full thing I suppose. Mind you, the description reads:

Quote: "Using an easy to use editor and wireless broadcasting of your apps to the target device, cross-platform development has never been this easy!"


Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 31st Jul 2011 09:43
Quote: "Well I obviously haven't tried but I was surprised to see it there as I thought what TGC were going to publish to the app stores were the players that pick up and test your games when you run them from the IDE, no the AppGameKit itself. But given that it's not free (in fact it's the full price of ~£70) it must be the full thing I suppose."

I think it is the full thing as well and that if you buy it you can use it instantly but considering it is full price people may prefer to pre-order as you save quite a bit of money. So basically pay full to get it now or wait 2 weeks and get $30 off. Interesting...

Login to post a reply

Server time is: 2024-11-23 17:53:49
Your offset time is: 2024-11-23 17:53:49