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FPSC Classic Product Chat / [Free] Model Maker 2.0.7 - Create Segments & Entities & Doors & Decals & Overlays fast and easy!

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Bejasc3D
15
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Joined: 17th Aug 2008
Location: Down Under
Posted: 23rd Dec 2010 02:59 Edited at: 23rd Dec 2010 03:01
@Old school
To me, that looks like you just haven't got your texture right. If it were completely seamless, with say, one battlement in the middle, and nothing around the outsides, then that would work.

Because you cant use custom meshes in this yet, it HAS to be a texturing issue of your own. (If it is a segment)

old_School
14
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Posted: 23rd Dec 2010 03:57 Edited at: 23rd Dec 2010 04:12
KK thanks Ill relook at the texture thanks for the replie.

Edit:::::::::::::::::::::

partmode0 = 0
meshname0 = meshbank\scifi\moonbase\rooms\control_room\floor_a.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\UOK Games\Brick 3--2\BrickMessy-2_D2.dds
transparency0 = 0
effect0 =
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 1
materialindex0 = 1



It has a mesh in the fpi, that the issue?
Doomster
16
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Location: Germany
Posted: 23rd Dec 2010 13:48 Edited at: 23rd Dec 2010 13:56
Quote: "Because you cant use custom meshes in this yet"

Well, you can use custom meshes actually, that's what the "Plugin" System is designed for, all segments / entities that Model Maker exports are made that way, this way the application can be extended without the need to hardcode anything into the application - located in the Data\Plugins folder.

Quote: "that the issue?"

No, the issue is that the walls sides are also uvmapped, without a mesh there wouldn't be anything visible, to change this you may open the meshes in your preferred modelling app and edit the uvcoords, or reduce the size of the z-axis.

@TiTaniUm
Haven't recieved a reply from you since my last mail; so I assume that it's now working for you?

-Doomster

Bejasc3D
15
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Joined: 17th Aug 2008
Location: Down Under
Posted: 23rd Dec 2010 16:31
Oh, yes, sorry doomstator

I got it working
Its bloody awesome!
Check out my pack (link in sig)
Wouldn't be done without you.

thanks a bunch

Bejasc3D
15
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Joined: 17th Aug 2008
Location: Down Under
Posted: 27th Dec 2010 04:57
Hmm, I'm not sure if its my texture, but I've tried the doormaking tool, and with the regular sci-fi door, there seems to be black triangles coming from the upper part of the door. It is quite tricky to use the door maker.
I think it needs a more 'established' interface

biohazardNL
14
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Joined: 26th Oct 2009
Location: netherlands
Posted: 7th Jan 2011 13:27
this is awesome thanks

[href]http://tbhproductions.com[/href]
Bejasc3D
15
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Joined: 17th Aug 2008
Location: Down Under
Posted: 21st Jan 2011 06:58
This program deserves a bump
Doomster
16
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Joined: 8th Nov 2007
Location: Germany
Posted: 4th Feb 2011 17:23
2.0.3 - Changelog

- Button Icons added, for a more modern look
- New Segment Plugin added (Room Simple)
- Texture Converter won't try to convert the textures anymore if they're in dds / tga format

Settings

- Option to deactivate the help tooltips
- Option to deactivate the splashscreen
- Option to deactivate the button icons
- "Active" value of plugins will now be saved directly on change, no need for an "Ok" Button anymore
- Delete Plugin button
- Show Plugin button (shows example picture of the plugin)

Helper

- Deletes the .dbo / .bin files associated with the media
- Texture name won't be replaced with the new name anymore when renaming a door

Pack Maker

- Deletes all .dbo / .bin files before packing the files
- Now checks if the specified pack name is a valid file name

Door Maker

- Occupied memory of background / frame texture will be freed correctly
- Tooltips added

Download:

2.0.3 (1156 KB)

-Doomster

KonGO
13
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Joined: 18th Dec 2010
Location: Miami, USA
Posted: 4th Feb 2011 18:02
Very good program, I recommend it.

Excellent work Doomster
wgreg2001
18
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Joined: 9th Jun 2005
Location: Philadelphia
Posted: 4th Feb 2011 18:45
This is the greatest thing since luke found out that Vider was his father, keep up the good work.

warren gregory
J T Huges
14
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Joined: 24th Oct 2009
Location: O-HI-O. USA.
Posted: 8th Feb 2011 03:51
WOW!! Thank you very much...

Live Long -N- Rock'n Space Cowboys
J T Huges
14
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Joined: 24th Oct 2009
Location: O-HI-O. USA.
Posted: 8th Feb 2011 04:46
Hi, I've just downloaded the file and notice that the extenion is a .7z file.
Do I need to converted to something or what?
Do not know about this.

Live Long -N- Rock'n Space Cowboys
Doomster
16
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Location: Germany
Posted: 8th Feb 2011 14:34
It's been packed using the freeware tool "7-Zip", you just have to install it, or WinRar, and then you'll be able to extract the files: Download 7Zip.

-Doomster

J T Huges
14
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Location: O-HI-O. USA.
Posted: 11th Feb 2011 02:28
Hi Dommster,
thank you, that helps out alot.

Live Long -N- Rock'n Space Cowboys
WickedBlood
13
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Joined: 6th May 2010
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Posted: 14th Feb 2011 01:23
Thats odd Norton detected it as Spyware

Zombie Games OWN!!!
Doomster
16
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Joined: 8th Nov 2007
Location: Germany
Posted: 14th Feb 2011 14:17 Edited at: 14th Feb 2011 14:18
Quote: "Thats odd Norton detected it as Spyware"

That's what you call a "False Positive": VirusTotal Results (Scan ID).

-Doomster

2Beastmode4u
13
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Joined: 14th Feb 2011
Location: Loading...
Posted: 15th Feb 2011 03:08 Edited at: 21st Mar 2011 03:14
Does anyone have a tutorial for this? Please that would be great.
EDIT: I just want to know what is needed for this program to make an entity. Thanks.


The Modder... Unleashed,


God help me, Please.
Doomster
16
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Location: Germany
Posted: 27th Feb 2011 21:19 Edited at: 12th Mar 2011 12:49
2.0.4 - Changelog

Additions:

- Media Helper can now convert the textures of Sets & Entities & Doors into the "DDS" format and automatically update all texture paths
- Texture Converter now supports the converting of the selected textures into the "DDS" format and can resize textures to 1024x1024 Pixels.

Improvements:

- The Scale Slider in the Entity Maker's "Advanced Settings" dialog now has a text beneath it, that shows the current value
- Every File Selection dialog now uses the set language for the texts
- Script Selection in the Entity Maker's "Advanced Settings" dialog now starts in the scriptbank folder and only applies the selected scripts when their located inside the scriptbank
- If "Wall" or "Floor" is the selected texture in the Entity Maker, it now checks if there's any selected in the main window
- The "Delete All" button in the Media Helper doesn't delete everything (Sets & Doors & Entities), but only the media of the selected category instead
- Optimized the Export process, it's now faster (entity and segment plugins of previous versions aren't compatible anymore, as a result)
- New setting to only generate one thumbnail per texture (faster and less size)
- Model Maker can now remember it's main windows position and use it on the next start
- Every window is now centered within the main window
- Application startup is slightly faster
- "Create Entity Plugins" and "Create Segment Plugins" now keep their value and apply it on the next start
If you uncheck "Create Entity Plugins" and restart, it won't be checked as previously
- The "Select Shader Textures" now has the ability to select a custom _D texture
- If shaders are activated, the selected textures will now be checked if they have all necessary shader maps for the selected shaders
If the necessary shader maps can't be recieved from the shader, _D & _D2 & _I are assumed.
- Whenever a JPG File is selected as the floor or wall texture in the main window, and the Texture Converter isn't set to export to PNG / DDS, it will now remind the user that JPG might be incompatible with all future FPSC versions
- Error handling improved, in case Model Maker doesn't have the necessary rights (due to the UAC, etc.), it will now report that, if an export fails

Bugfixes:

- Model Maker will no longer try to load TGA & DDS textures into the preview
- Script selection in the Entity Maker's "Advanced Settings" dialog is now working again (broken by 2.0.3)
- "Doors" folder will no longer be added to the "Available Media" list of the Pack Maker
- If the Resize option of the Texture Converter is activated but no output format is selected, the file extension will no longer be removed
- Entity Maker now exports correctly (broken by 2.0.3)
- If a _D texture is selected as the floor or wall texture in the main window, a _D2 texture will now be copied, instead of a _D texture like previously (which lead to a missing _D2 texture)
- Only uses the selected texture as a _D texture, if the selected texture doesn't already have a _D texture

Download:

2.0.4 (1184 KB)

-Doomster

Doctor 3D
13
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Joined: 19th May 2010
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Posted: 28th Feb 2011 02:33
Quote: "- The "Select Shader Textures" now has the ability to select a custom _D texture
- If shaders are activated, the selected textures will now be checked if they have all necessary shader maps for the selected shaders
If the necessary shader maps can't be recieved from the shader, _D & _D2 & _I are assumed."



Excellent update Doomster! This is without a doubt the best FPSC-based program I have ever had the privilege of using. Thanks for the update and for providing this unique and powerful program for free.
dustofdeath
13
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Joined: 7th Mar 2011
Location:
Posted: 12th Mar 2011 00:04
im havign a weird bug. the file browser for wall shader doesn't open - it does open for the floor tho, but when i select one, all i see in the text box is "x".

I tried different compatibility modes - nothing.

Running on windows 7.
Anyone experienced somethign like that?
dustofdeath
13
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Joined: 7th Mar 2011
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Posted: 12th Mar 2011 00:13
sorry for a double post (but cant edit... its the new user post delay).

Also regardless of choosing the plugin, it still creates all the versions listed.
0Alemar0
17
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Joined: 25th Jan 2007
Location:
Posted: 12th Mar 2011 03:33
hi
exactly the same problem here running Windows 7
Doomster
16
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Joined: 8th Nov 2007
Location: Germany
Posted: 12th Mar 2011 12:44 Edited at: 12th Mar 2011 14:28
Is the "UAC" turned off and Model Maker is running with admin rights?

Edit: Bug fixed for 2.0.5, release in a couple of days.

-Doomster

Doomster
16
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Joined: 8th Nov 2007
Location: Germany
Posted: 20th Mar 2011 02:24 Edited at: 20th Mar 2011 02:31
2.0.5 - Changelog

Additions:

- Keyboard Shortcuts added
Main Window: Strg+S = Export, Strg+W = Select Wall, Strg+F = Select Floor, Escape = Cancel
Door Maker: Strg+S = Create Door, Strg+D = Select Door, Strg+B = Select Background, Escape = Cancel
Entity Maker: Strg+S = Create Entity, Strg+T = Select Texture, Strg+A = Advanced Settings, Escape = Cancel
Pack Maker: Strg+S = Create, Strg+I = Informations, Escape = Cancel
Decal Maker: Strg+S = Create Decal, Strg+A = Add Image, Strg+C = Copy Image, Strg+D = Delete Image
Helper: Strg+O = Open, Strg+D = Delete, Strg+R = Rename, Strg+C = Convert, Strg+U = Update, Escape = Close
- Decal Maker added, including 3D Preview

- The Read Me File can now be edited in the Pack Maker Info Dialog, when leaving the Read Me blank, no Read Me will be generated

Improvements:

- Media Helper updated to support decals
- Help Tooltips added to the Media Helper
- Pack Maker can now include created Decals, Entities and Doors into the Pack as well
- Pack Maker deletes all DDS Textures (if the entity / segment uses another texture format)
- Frame Texture can now be omitted in the Door Maker, if the Texture already has the right coordinates
- Multiple Door Types for the Door Maker.
Can now export "Automatic", "Fake", "Key", "Remove" and "Use" Doors.
- Creation of Thumbnails has been optimized significantly
- Texture Preview now shows the filename, type and image dimensions
- Entity Maker will now check if an Entity with the specified Name already exists

Bugfixes:

- Door Maker will now copy the Thumbail when the default door style is left unchanged (no new style selected)
- The Buttons of the Media Helper now have been resized, thus the german text isn't written in two lines anymore
- Texture Converter and File Selection is now working under Windows 7 again

Download:

2.0.5 (1813 KB)

-Doomster

Doomster
16
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Joined: 8th Nov 2007
Location: Germany
Posted: 21st Mar 2011 23:36 Edited at: 21st Mar 2011 23:40
2.0.5(.1) released, 2.0.5 broke the folder creation (entitybankUsername, instead of entitybank\Username, etc.), available under the existing download.

Feature requests, anyone? Some feedback would be appreciated (what kind of features are needed?, what could be improved?).

-Doomster

Doctor 3D
13
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Joined: 19th May 2010
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Posted: 22nd Mar 2011 01:27
Quote: "2.0.5(.1) released, 2.0.5 broke the folder creation (entitybankUsername, instead of entitybank\Username, etc.), available under the existing download.

Feature requests, anyone? Some feedback would be appreciated (what kind of features are needed?, what could be improved?).

-Doomster"


Thanks for the update and fixes.

Personally, I like everything about this program. I use this program just about anytime I feel like messing with FPSC. While I would like to offer some constructive criticism or suggest an improvement, I am thoroughly satisfied with what you have already given with this program and wouldn't think to ask you to put more work into it. Aside from my modeling and texturing applications, this is my favorite program to use for FPSC.

Thanks again.
Gordeszkakerek forum
13
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Joined: 14th Feb 2011
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Posted: 18th Apr 2011 17:39
I'ts awsome man! Thank you for this! I donate!

I made my game
Norion
13
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Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 26th Apr 2011 00:11 Edited at: 26th Apr 2011 08:25
the link is dead

EDIT: nevermind, it works again

thanks.


N.

sorry for my english i'm an alien
AeroFiles
13
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Joined: 18th Oct 2010
Location:
Posted: 29th Apr 2011 04:08
Nice program, but I am having a strange issue here.
Model maker gives no warning, but I can't see the segment when I go into test mode in fpsc v 18 (beta)

In fpsc, the segment looks fine, with textures and all, but in test mode it is transparent.

the files are in dds format, and have the relevant _d and _d2 exstansion to it.

any hints?


I also use _I textures as the program requires.
E>very thing seems to compile just fine with Model Maker 2.0.5

AeroFiles - addon content developer for fps creator (store)
Doomster
16
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Joined: 8th Nov 2007
Location: Germany
Posted: 29th Apr 2011 21:25 Edited at: 29th Apr 2011 22:03
Quote: "In fpsc, the segment looks fine, with textures and all, but in test mode it is transparent."


Is any shader applied to the segments? And if so, does the segment have all required shader texture, at least one static entity is within the level as well as a static light?

I'd be nice if you could upload the configuration file of your Model Maker (Data\Configuration\Config.cfg) and perhaps the said segments, so I can have a closer look at what may be causing your problems.

-Doomster

That Guy John
13
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Joined: 30th Apr 2010
Location: United States
Posted: 29th Apr 2011 22:38
Doomster,
Any plans to create an installer to install this into program files?

FPSC OneSource [DeskTop App] - Bringing everything together into one.
Doomster
16
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Joined: 8th Nov 2007
Location: Germany
Posted: 30th Apr 2011 16:14 Edited at: 30th Apr 2011 16:14
Quote: "Any plans to create an installer to install this into program files?"

Haven't really considered creating an installer until now, since I like 'portable' applications and archives most, but whipped one up and put it into the first post now.

2.0.5 Installer

-Doomster

lotgd
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Location: italy
Posted: 1st May 2011 00:35 Edited at: 3rd May 2011 23:40
great work

That Guy John
13
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Location: United States
Posted: 5th May 2011 06:50
Thanks Doomster, for creating the installer.

I am normally the same way, but in some cases it is nice to have a uniformed install location, say in the event someone wannted to add your app to there app menu to launch it and to access your app's folders

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 25th Sep 2011 07:30
Posted to unlock.

-Keith

Doomster
16
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Location: Germany
Posted: 25th Sep 2011 13:33 Edited at: 25th Sep 2011 13:37
Thanks!

2.0.7 - Changelog

Additions:

• Texture Preview Buttons added to the "Select Shader Texture" Dialog
• Overlay Maker added

• "Welcome" Dialog added that allows to read the changelog of the current version (is only displayed on the first run)
• "Generate" Buttons added to the "Select Shader Textures" Dialog, that allow to generate the Shader Textures
• Option added to automatically generate missing shader maps on export

Improvements:

• Media Count is now shown beneath the Text within the list, instead of using a Statusbar
• Overlays added to the Media Helper
• Overlays added to the Pack Maker
• "Delete" and "Delete All" in the Media Helper will also remove all associated "Localization" Files
• "Localization" Files will be included in the generated archive of the Pack Maker
• Exports will be disabled if the "Export Options" are not set in the Settings
• The "Map" Buttons that bring up the "Select Shader Textures" Buttons are now only visible if Shaders are activated
• Layout of the "Settings" dialog has been improved
• When only a Category is selected in the Media Helper and "Open" is pressed, the Categories Folders are now opened


Bugfixes:

• When dropping files onto the Main Gui to load the Textures, the Size will now be read and "Select Shader Textures" triggered
• Creates "Localization" Files for the exported Media - fixes the "New Seg" Bug
• "Select Shader Textures" Dialog is now centered within the main window

Download:

2.0.7 (2234 KB) [Installer]

-Doomster

Akanto10
14
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Joined: 24th Apr 2010
Location: Earth
Posted: 25th Sep 2011 16:51
Wow! This is awesome! Thanks so much Doomster.

Thanks,
Akanto10

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
spudnick
13
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Posted: 25th Sep 2011 20:38 Edited at: 25th Sep 2011 21:09
Thanks for a newer update Doomster.

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
J T Huges
14
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Location: O-HI-O. USA.
Posted: 25th Sep 2011 21:35
Hey Doomster,
Great upgrade really cool. WTG.

Live Long -N- Rock'n Space Cowboys
The Storyteller 01
14
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Location: On a silent hill in dead space
Posted: 25th Sep 2011 22:07
Great update, thank you for your hard work!

In case you find my grammar and spelling weird ---> native German speaker ^^
spudnick
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Posted: 25th Sep 2011 23:32 Edited at: 25th Sep 2011 23:40
Hi Doomster.
I having problems with creating doors,
Example the door frames are not being created,
Using door style ww2 model d or g have not tried other yet.
used my on textures tried jpg and Png images Door and Door frames

Also the Fake door did not apear at all.



Also as another option for the doors , is that can you make one with no door handles or knobs, as i create my texture with them on

and then the last door option would be H with no door knob and with basic door frame.

or is there a way i can manualy add the option to the program,
Thanks

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again

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spudnick
13
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Posted: 26th Sep 2011 01:39 Edited at: 29th Oct 2011 12:55
Dam Dam DAM.
I thought i would try an older version of 2.0.5 on another pc using vista 32 bit

as previous I used it on Xp 32 bit

And i tried to make a door again, but this time the program edited my setup file, and now when i test any one of my maps, i just get a effect hud,



And so i don't know what it has changed!

Here is my setup file.



And the only thing i can see that has changed is the
postprocessing=2
That has changed from
postprocessing=1

I have now changed back and all is ok

i also tried making another door and Fpsc works fine now,
All i can think off is that when i made the door is that i had FPSC still opened/Running, even tho i did shut down and restart before testing.

So it was my fault i guess.
I will leave this post as it is just incase others do the same and it may help: )

Also even on other pc the fake door does not apear
and all the door frames do not apear, even on version 2.05 and 2.0.7
Tried on 3 pc's

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again

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spudnick
13
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Posted: 28th Sep 2011 01:20
Hi doomster, could you checkout the door making part of the progra.

And so i have tried on 3 pc's with older and latest version of your model maker, and the fake door does not show at all, and also none of the door frames show on any of the made doors.

thanks for any help as the other parts of the software is brill

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
Doomster
16
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Location: Germany
Posted: 4th Oct 2011 00:34 Edited at: 4th Oct 2011 00:36
Thanks for the comments.

Quote: "fake door does not show at all, and also none of the door frames show on any of the made doors"

That's a weird one - can't reproduce that on my installation (v1.17, no segment shaders, no fullscreen shader), but I'll look into that.

Quote: "but this time the program edited my setup file"

No released version changes the content of any setup file.

Quote: "with basic door frame"


Quote: "can you make one with no door handles or knobs"

Noted for future versions, has been bugging me for quite a while as well, so I'll definitely integrate that at some point.

-Doomster

oxid
15
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Posted: 29th Oct 2011 11:46
just amazing, great, awesome ...etc ...
thanks a lot for this contribution !

i'm stuned
spudnick
13
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Posted: 29th Oct 2011 12:40
Just to see if any improvements to this software has been done

hey Doomster. if you like i can make a door entity with the problem and post it here for you to have a proper look at

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
Frenzy Game Studio
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Location: Blackpool
Posted: 19th Dec 2011 14:59
This is great.

PC Specs:
AMD Phenom X2 Triple Core, 4GB Ram, 1TB Hard Drive, nVidia 8200 Integrated Graphics, Windows Vista Home Premium 64bit.

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