2.0.4 - Changelog
Additions:
- Media Helper can now convert the textures of Sets & Entities & Doors into the "DDS" format and automatically update all texture paths
- Texture Converter now supports the converting of the selected textures into the "DDS" format and can resize textures to 1024x1024 Pixels.
Improvements:
- The Scale Slider in the Entity Maker's "Advanced Settings" dialog now has a text beneath it, that shows the current value
- Every File Selection dialog now uses the set language for the texts
- Script Selection in the Entity Maker's "Advanced Settings" dialog now starts in the scriptbank folder and only applies the selected scripts when their located inside the scriptbank
- If "Wall" or "Floor" is the selected texture in the Entity Maker, it now checks if there's any selected in the main window
- The "Delete All" button in the Media Helper doesn't delete everything (Sets & Doors & Entities), but only the media of the selected category instead
- Optimized the Export process, it's now faster (entity and segment plugins of previous versions aren't compatible anymore, as a result)
- New setting to only generate one thumbnail per texture (faster and less size)
- Model Maker can now remember it's main windows position and use it on the next start
- Every window is now centered within the main window
- Application startup is slightly faster
- "Create Entity Plugins" and "Create Segment Plugins" now keep their value and apply it on the next start
If you uncheck "Create Entity Plugins" and restart, it won't be checked as previously
- The "Select Shader Textures" now has the ability to select a custom _D texture
- If shaders are activated, the selected textures will now be checked if they have all necessary shader maps for the selected shaders
If the necessary shader maps can't be recieved from the shader, _D & _D2 & _I are assumed.
- Whenever a JPG File is selected as the floor or wall texture in the main window, and the Texture Converter isn't set to export to PNG / DDS, it will now remind the user that JPG might be incompatible with all future FPSC versions
- Error handling improved, in case Model Maker doesn't have the necessary rights (due to the UAC, etc.), it will now report that, if an export fails
Bugfixes:
- Model Maker will no longer try to load TGA & DDS textures into the preview
- Script selection in the Entity Maker's "Advanced Settings" dialog is now working again (broken by 2.0.3)
- "Doors" folder will no longer be added to the "Available Media" list of the Pack Maker
- If the Resize option of the Texture Converter is activated but no output format is selected, the file extension will no longer be removed
- Entity Maker now exports correctly (broken by 2.0.3)
- If a _D texture is selected as the floor or wall texture in the main window, a _D2 texture will now be copied, instead of a _D texture like previously (which lead to a missing _D2 texture)
- Only uses the selected texture as a _D texture, if the selected texture doesn't already have a _D texture
Download:
2.0.4 (1184 KB)
-Doomster