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FPSC Classic Models and Media / 100 FPSC Ready Models in 100 Days

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Conjured Entertainment
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Posted: 13th Mar 2011 02:50
Quote: "and here's one from me."

That sounds really cool nickydude.
I put ours together and it sounded pretty wild.
Then, I modified yours and then added mine.
Listen to this and see if you can tell it is using your clip....

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Nickydude
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Posted: 13th Mar 2011 03:04
That sounds really good, nicely done CE.

Conjured Entertainment
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Posted: 13th Mar 2011 03:29 Edited at: 13th Mar 2011 03:30
Quote: "That sounds really good, nicely done CE."

Thanks, but it was your clip that made mine sound good.
My clip was dull by itself.

Quote: "I'm really liking the theme of these models so far "

Me too.
I'm looking forward to seeing what he comes up with next. (yes, I'm hooked on this thread)



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Slayer267
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Posted: 13th Mar 2011 07:02
Can I get gory stuff? like a dead guy with his intestines coming out of him?

EPIC HELP! EPIC PWNAGE

www.fpschelp.webs.com
JLMoondog
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Posted: 13th Mar 2011 12:27
Quote: "Can I get gory stuff? like a dead guy with his intestines coming out of him?"


Er..no. This isn't a request thread.

Ched80
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Posted: 13th Mar 2011 12:33
I'm loving these models - I'm not a particular fan of fantasy games, but these model have inspired me to try to make one now! keep up the excellent work!

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Conjured Entertainment
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Posted: 13th Mar 2011 20:13 Edited at: 13th Mar 2011 20:21
Quote: "I'm actually quit curious to see your custom scroll animation CE. Let's see it!"

Here ya go....
Here is the zip of the animated X file and the FPE, BMP etc. as well as the script for it too.

I'll edit my post above to include the in-game video.

Here is the
  for the script.

As I had mentioned before, making the script perform some special action is fairly easy.
You just add your new action in a later state like state=30, then just edit the script to call that wherever you want it to.
For instance, if we want to teleport the player to a new location if they pick the middle scroll first, then we would edit state=1 as follows....

:state=1,shotdamagetype=5:setframe=2,state=2
:state=1,shotdamagetype=4:setframe=11,state=10
:state=1,shotdamagetype=3:setframe=20,state=20

...would become...

:state=1,shotdamagetype=5:setframe=2,state=2
:state=1,shotdamagetype=4:setframe=11,state=30
:state=1,shotdamagetype=3:setframe=20,state=20

Then our new state=30 might look like this...

:state=30:incframe=11
:state=30,frameatend=11:animate=12,state=31

:state=31:plrmoveto=nameofentitytomoveto,state=11

You could also edit any of the the states to jump to state=30 if you want a certain sequence of selections to perform the new action.

I hope I am explaining this well enough so that it is easy to understand.

Have fun!

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Seth Black
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Posted: 13th Mar 2011 20:22 Edited at: 3rd Apr 2011 21:21
:::::REDACTED BY SETH BLACK::::::

Conjured Entertainment
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Posted: 13th Mar 2011 20:39 Edited at: 13th Mar 2011 20:40
Quote: "...nifty addition to this media library must-have.
Greatly appreciated, Conjured Entertainment."

No problem
I really love animating, even though I'm not that good at it.
This new limb detection is fun to play with too, but can quickly get out of hand trying to cover all the possible combinations of multiple limbs.
After I finish the scripts for CP's new pack I am going to get started on making a few models of my own for the limb detection, so this was a nice warm up.

Thanks again Josh for the great models, and for letting us share our edited versions.


JLMoondog
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Posted: 14th Mar 2011 16:01 Edited at: 17th Mar 2011 16:37
Day 9 Model 8
Candle Stand
In-Game:


Description: A stand for candles model?
FPSC Ready: Yes, just unzip into your FPSC main directory.
Polygons: 126
Maps: 1xDiffuse
Download Page

Took a day off, but will be sure to try and upload day 9's model today. My brain was ready to explode, that's what happens when your working 20 hours days.

Also would like to make a request to Thraxas, would you mind to share the script you used to conjure the minion for your game? You'll be given full credit, just thought it would be a great addition to the download page.

Also a request to Nick and CE, I plan to add a sound and music section to the Vault and was wondering if it would be alright to add your sounds as the first set?

Thanks again everyone for the support. According to Google Analytics my traffic is getting heavier each day and from all over the world, very cool stuff.

da2020
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Posted: 14th Mar 2011 16:40 Edited at: 14th Mar 2011 16:40
Quote: " that's what happens when your working 20 hours days."
LOL you really need some rest man and those models looks awesome
Nickydude
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Posted: 14th Mar 2011 17:42 Edited at: 14th Mar 2011 17:44
Quote: "Also a request to Nick and CE, I plan to add a sound and music section to the Vault and was wondering if it would be alright to add your sounds as the first set?"


I have no problem with that or with any other sound[set] I've given away on the forum. Once all the models have been given are you going to create a zip/rar file with them all together in one download?

JLMoondog
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Posted: 14th Mar 2011 17:44
Very kul! I'll be working on the new section tonight.

..and now for a sneak peak at weapon..er, I mean model 9:


Fixing some animation issues then I'll release this. Might not be till after dinner though..well, if I finish that is.

Seth Black
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Posted: 14th Mar 2011 17:57 Edited at: 16th Mar 2011 15:32
:::::REDACTED BY SETH BLACK:::::

...I'll not feed trolls, nor respond to hecklers.

Thraxas
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Posted: 14th Mar 2011 23:06 Edited at: 15th Mar 2011 04:14
Quote: "Also would like to make a request to Thraxas, would you mind to share the script you used to conjure the minion for your game? You'll be given full credit, just thought it would be a great addition to the download page."


Sure not a problem, it's just a script made with TextEase that I edited:



Just put the name of the item you want spawned in the ifused space in the necrotome and make sure the enitity you want spawned is set to spawn at start? NO...

EDIT:
Just for the sake of completeness: the necrotome would need to be a dynamic object and have this script as its main. I like to set isimmobile to yes to make sure you don't get any random moving of the book.

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
Seth Black
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Posted: 14th Mar 2011 23:12 Edited at: 3rd Apr 2011 21:22
:::::REDACTED BY SETH BLACK:::::

...poof.

Conjured Entertainment
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Posted: 15th Mar 2011 01:15 Edited at: 15th Mar 2011 01:16
Quote: "Also a request to Nick and CE, I plan to add a sound and music section to the Vault and was wondering if it would be alright to add your sounds as the first set?"

Certainly
I'm flattered that you think mine are good enough to distribute.
Those were done with a built in mic in a netbook! (I owe it all to Audacity! thanks Audacity!)
I enjoy doing voices, so let me know if there are any lines you want the demon (oops, I meant me) to say.

Quote: "I'm well experienced in runes, Josh...If you would like an Elder Futhark Norse translation, that can be provided as well."



JLMoondog
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Posted: 16th Mar 2011 03:22 Edited at: 17th Mar 2011 16:37
Day 10 Model 9
Skull Sword (prop-version)
In-Game:


Description: Skull sword with magic runes encrusted on the blade and skull.
FPSC Ready: Yes, just unzip into your main FPSC directory.
Polygons: 596
Maps: 1xDiffuse
Download Page

Still running a day behind, but I'll catch up in the next few days as I introduce some different style media. Still working on the weapon version of the skull sword, can't seem to get the animations to play correctly, wish there was a simple editor for making weapons for FPSC.

Design Runner
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Posted: 16th Mar 2011 04:00
Quote: "wish there was a simple editor for making weapons for FPSC."

Look into FPSC Toolbox.

Overall, I can't complain about a thing on here. This is all fantastic work, and great job! I can't imagine taking on such an endeavor.

The quick brown fox jumps over the lazy dog
Conjured Entertainment
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Posted: 16th Mar 2011 04:58
Very nice Josh.

What's it say Seth, what's it say?

starmind 001
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Posted: 16th Mar 2011 07:23 Edited at: 16th Mar 2011 07:33
Quote: "What's it say Seth, what's it say?"
You know my saxon maybe off, but what is says spans over three different dialects, but the one that stands out to me is the norwegian part of it.

Basically it tells me a story if I am reading it right. Here is what I read. " In the year of ice, man took his horse and bow to a mouth." But it can be read other ways. I am not at all sure of this. I cannot seem to track down the correct origin to read it all.

What is the origin of your font for this model Josh?

EDIT: Lol I just saw Seth's post above. Am I close or way off. What kept throwing me off was that "k" in the middle there. The closest I found is when the norse invaded england.

Seth Black
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Posted: 16th Mar 2011 16:02 Edited at: 3rd Apr 2011 21:23
:::::REDACTED BY SETH BLACK:::::

...done.

Metal Devil123
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Posted: 17th Mar 2011 08:43
Looks awesome! I also love the theme you're going for!

JLMoondog
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Posted: 17th Mar 2011 16:32 Edited at: 17th Mar 2011 16:36
Alright, time to catch up a bit. For now I'm skipping model 10 as I'm still getting it FPSC ready. It's an enemy unit, so I want to make sure it works well in FPSC before releasing it. I'm also converting model 9 into an usable weapon. So another two days and I should have these finished up.

Until then so I don't get behind on my days I'm going to start posting the next set theme of models. This one is science fiction and it will have a cleaner look then the grungy textures of the previous set of models. Hope you like them.

Day 12 Models 11,12,13
Steel Room(blue)
In-Game:




Description: Three segment pieces of a larger pack for a steel, science fiction style building.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Maps: 3xDiffuse
Download Page

I'll be adding a lot more to the steel room segments, more variety in textures and segment types. This section will mostly be room scenery.

Quote: "Basically it tells me a story if I am reading it right. Here is what I read. " In the year of ice, man took his horse and bow to a mouth." But it can be read other ways. I am not at all sure of this. I cannot seem to track down the correct origin to read it all. "

I probably screwed up, so don't look into it that much.

I've also started to re-organize the FPSC section so it's easier to navigate and look for media. The top page tree will have a set link list with thumbnails of the models, while the branches will have the actual media with descriptions and downloads. Tell me what you think. Some previous links might not work, so bare with me as I change them throughout the thread.

Main FPSC Media Page

Seth Black
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Posted: 17th Mar 2011 16:51 Edited at: 3rd Apr 2011 21:24
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Bootlicker
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Posted: 17th Mar 2011 19:12
hope you dont mind me updating your upload with a full segment version that is shader compatible.




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Dark Evenger
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Posted: 17th Mar 2011 19:31
what is this gun ?
JLMoondog
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Posted: 17th Mar 2011 21:39
Nice Bootlicker, I'll add it to the site with credit to yourself. I was eventually going to be uploading shader compatible graphics, but thanks anyway.

Mind if I build some proper normals? ATM it looks like concrete.

Bootlicker
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Posted: 17th Mar 2011 21:41
not a problem, i always like overly harsh normals xD dont know why they just give me wood :\


JLMoondog
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Posted: 18th Mar 2011 03:35
Well after an hour of cursing at the monitor I finally got shader's to work properly with my media...
In-Game:



New download added to the FPSC page for shader version on the segments.

Thanks again for the insight BootL.

JLMoondog
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Posted: 18th Mar 2011 14:07
Working on getting a vent system working. FPSC is so picky on collision with smaller spaces...not to mention visibility issues.

Wip so far:


JLMoondog
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Posted: 18th Mar 2011 15:25
Day 13 Model(Media) 14
Helmet Huds
In-Game:




Description: Three different colored huds to give the impression of wearing a helmet.
FPSC Ready: No, requires advance settings in your setuplevel file.
Maps: 3xDiffuse
Download Page

Triple post, oh well at least each one is an update. Comments welcome, first time getting a hud to work in fpsc. Just a clean version, will probably redo, make it a bit more realistic to match the rest of the pack theme.

Seth Black
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Posted: 18th Mar 2011 18:37 Edited at: 3rd Apr 2011 21:25
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...no mas.

JLMoondog
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Posted: 18th Mar 2011 20:47
Can you add shaders to the HUD?

Otherwise I'm working on a 'grungier' version. Thanks for the tips.

Seth Black
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Posted: 18th Mar 2011 21:05 Edited at: 3rd Apr 2011 21:26
:::::REDACTED BY SETH BLACK:::::

...I'm done with you people.

JLMoondog
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Posted: 21st Mar 2011 14:01
Day 16 Model 15/16
Vent System
In-Game:



Description: Vent system for all your espio...'!' **yeeehn!** "huh?"
FPSC Ready: Yes, just unzip into your FPSC main directory.
Maps: 1xDiffuse 1xNormal 1xSpecular
Download Page

Took the weekend off and man did I need it. Going to try for a few more models today and hopefully a preview of my first official retail media pack for FPSC.

JLMoondog
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Posted: 21st Mar 2011 19:06
Day 16 Model 17
Steel Support I-Beam
In-Game:


Description: Steel I-Beam for all your supporting needs...call now for only $0.99/min!
FPSC Ready: Yes, just unzip into your FPSC main directory.
Maps: 1xDiffuse 1xNormal 1xSpecular
Download Page

Double post ftw!

Seth Black
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Posted: 21st Mar 2011 19:48 Edited at: 3rd Apr 2011 21:27
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BlackFox
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Posted: 22nd Mar 2011 01:11
This work is great, Josh. BlueFox really likes the beginning models you previewed (bookstand, table, scroll case and shelf). She likes things like that and says you did a great job on those. I like the sword, and I will need to brush up on my languages to translate what you have on it. You have provided us an idea to develop a "puzzle" game using the markings- player will need to transcribe the markings they find to get through the game. We just don't know what dialect to use, but we have a start thanks to your models.

Keep up the great work. It is appreciated tremendously.

- BlackFox

The function of good software is to make the complex appear to be simple.
JLMoondog
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Posted: 22nd Mar 2011 02:54 Edited at: 22nd Mar 2011 02:55
Thanks for the comments guys and gal Fox. It's a modern take on Norse I believe. I actually used a pre-made font, but tried my best at making a story with it..I actually probably screwed it up as not all of the symbols were present in the font, lol. If there is something specific you want the blade to say I can redo the texture. It only take a few minutes actually as the lettering is on a separate layer from the blade texture.

After the sci-fi media I'll be going back to post more fantasy/medieval models as they seem to be more popular.

I am open to suggestions for themes, no specific models as this is not a request thread.

Thanks again.

Michael Thompson
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Posted: 22nd Mar 2011 10:17
This looks quite good. I like the room and all the stuff since the most, but I can see you really put hard work into your models.

http://www.flashstargamecreations.webs.com
Seth Black
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Posted: 22nd Mar 2011 15:07 Edited at: 3rd Apr 2011 21:27
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JLMoondog
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Posted: 22nd Mar 2011 17:23 Edited at: 22nd Mar 2011 17:23
michael x
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Posted: 22nd Mar 2011 18:15
Josh Mooney you are doing a wonderful job on these models. very good stuff and useful.

more than what meets the eye

Welcome to SciFi Summer
Sting
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Posted: 22nd Mar 2011 18:18
Good Stuff Josh. Can't wait to try out the Vent segments! DL now!
Doctor 3D
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Posted: 22nd Mar 2011 18:30
Top notch!
JLMoondog
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Posted: 23rd Mar 2011 16:47
*sigh* FPSC can be frustrating sometimes.

I've built some plateform pieces but after 2 hours of messing around with the FPE file I can't get collision to work properly. I was under the impression that collisionmode=0 was polygon collision but it still acts if it's box collision and the player is stuck withing the collision box...

Any help from the community would be appreciated, I just can't seem to figure this out.

In-Game:


Here's the download.

Thanks for any help. Otherwise I'm scratching this for now and moving onto another model.

Seth Black
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Posted: 23rd Mar 2011 17:10 Edited at: 24th Mar 2011 13:45
:::::REDACTED BY SETH BLACK:::::

...issue resolved.

Cosmic Prophet
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Posted: 24th Mar 2011 01:17
Sent you an e-mail. If you need changes let me know my friend.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
JLMoondog
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Posted: 24th Mar 2011 01:22 Edited at: 24th Mar 2011 01:43
Day 18 Model 18
Metal Walkway
In-Game:


Model: Josh Mooney
FPSC Conversion: Cosmic Prophet
Description: Metal walkway, ideal for ambushes and awkwardly placed bonus items that require a vertical wall run double back flip to get too...because yah, any sane gamer can do that!
FPSC Ready: Yes, just unzip into your FPSC main directory.
Maps: 1xDiffuse
Download Page

Cosmic beat you too it. There was nothing wrong with the model, the cube01 was the name of limb 1.

After doing some research and reading WizId's discussion on segments vs entity collision, it would seem entity collision is really spotty compared to segment collision.

Thanks again Cosmic, much appreciated.

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