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FPSC Classic Models and Media / Cosmic's New Modern Warfare Community Pack!!

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anayar
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Posted: 23rd Apr 2011 02:45 Edited at: 23rd Apr 2011 02:46
Come on Wolf... give me a chance to catch my breath here! JK, its amazing how good youve become with what.. your 5th legit model? Damn! I wish I could learn that fast Took me a week to just get the feel of Milkshape in thefirst place lol

Cheers,
Anayar

P.S: CP, did you forget about poor old me?


For KeithC
Willow
3D Media Maker
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Posted: 23rd Apr 2011 03:36
anayar: CP ask me to tell you that he would have something for you this weekend.

Hey Anayar, how's it be going?


Willow
anayar
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Posted: 23rd Apr 2011 04:28
@Willow: Lol dont worry... it was a joke No rush at all! Im actually figuring out how to do it myself... messing with welding the vertices and all that good stuff There's a lot of mesh tearing though, which is what im struggling with

Things have been going good Willow, just really hectic Work and all ya know How have you been? Havent heard anything from you since that last pack...

Cheers,
Anayar


For KeithC
Willow
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Posted: 23rd Apr 2011 06:27
Anayar: Did you see my new post?

http://forum.thegamecreators.com/?m=forum_view&t=183994&b=24

Let me know what you think.
anayar
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Posted: 23rd Apr 2011 06:35
Just saw it! Dang! Thats a lot of models in one scene Cant wait till you release it

Cheers,
Anayar


For KeithC
The Master D
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Posted: 23rd Apr 2011 07:57
Hey guys, I'm newer to the forums, not to the program, and I was thinking along the lines of doing little phrases, like one-liners, as was mentioned earlier, that could be used randomly in the game, so CP, tell me if your interested

In Matrix, you bend spoon.
In Soviet Russia, spoon bends you.
Cosmic Prophet
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Posted: 23rd Apr 2011 12:56
The Master D: Wait, didn't you send those already?

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
TGPEG
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Posted: 23rd Apr 2011 14:10 Edited at: 23rd Apr 2011 14:11
The Master D: I did a script a few weeks ago that plays them randomly (but wasn't entirely successful). It's in my threads somewhere.

Also I've "made" 7 ammo crates. I say "made" because I actually made one, and the others are either slight modifications of the models to change their shape or are scaled up or down versions of that one. Cunningly, they all use the same texture to save weight.

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Poloflece
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Posted: 23rd Apr 2011 14:42
@TGPEG

Nice models there, exellent work
I think I may be able to (if you do not know how) to get the gate animated,rigged and fpsc ready. I haven't quite figured out the last bit which is getting it to play in fpsc (I'm trying it out with a basic checkpoint gate model using a script based off another animated object). I may be able to help you and anayar out (if needed) soon


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Slayer1918z
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Posted: 23rd Apr 2011 17:22
Well, I finally got through the whole thread and everything looks awesome! When will it be available?
Bootlicker
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Posted: 23rd Apr 2011 17:23
Quote: "I've "made" 7 ammo crates."


does that say UK army on?


TGPEG
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Posted: 23rd Apr 2011 19:09 Edited at: 23rd Apr 2011 22:36
Quote: "does that say UK army on? "


Yes, but you can easily change it.

If I was in a political mood, I'd say that thanks to a certain "G. Brown" that represents the entire UK stockpile. But I'm not, so I won't say that.

I've changed it to "Property of HM Armed Forces" on one side, and "British Army" the other, anyway.
The Master D
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Posted: 23rd Apr 2011 22:27
@CP No, those were raymondlee306's, I was asking if you could send me his and then I could make more, instead of doubling any of his.

In Matrix, you bend spoon.
In Soviet Russia, spoon bends you.
Cosmic Prophet
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Posted: 23rd Apr 2011 22:42
Hi guys, This was a goof up. Starmind sent me a base mesh for a weapon, and I added parts to build this AK-47, ( it was not what he needed) so now we've got the gun he needed, mapped textured, and all, so this model is just a "limbo walker" I suppose.

So here it is, I'll add this to our pack. If anyone wants to rig it, and get it working, let me know, and I'll send the files. All Shader maps are included.







Let me know.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Bootlicker
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Posted: 23rd Apr 2011 22:50
Quote: "So here it is, I'll add this to our pack. If anyone wants to rig it, and get it working, let me know, and I'll send the files. All Shader maps are included.
"


feel free to send over. xD


starmind 001
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Posted: 23rd Apr 2011 22:56 Edited at: 23rd Apr 2011 22:57
Wasn't that bad of a goof. Just a barrel was different. Use both for the pack Cp. I am working on some other thing for Cp's pack, so this would be the time for those of you that want to learn to rig and animate weapons.

Here is the pic of the two together.


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Wolf
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Posted: 23rd Apr 2011 23:13 Edited at: 23rd Apr 2011 23:14
@anayar: Thank you! UV Mapping is slowing me down though. Its...awful!

I understood how it works now , thanks to Henry Ham.

Now that whe are talking about AK's anyway, here is my crap UV Map on my AKs 74u Model.



@Cosmic Prophet: What is actually wrong with that weapon? looks great to me



-Wolf

I make serious coffee - so strong it wakes up the neighbors.

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Cosmic Prophet
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Posted: 23rd Apr 2011 23:13 Edited at: 23rd Apr 2011 23:29
Ok, Thanks brian. We'll do both then, and I'll go ahead and add a wooden stock, and we'll have 3 versions from the same base mesh.

Bootlicker: Hey Ben, would you be up to doing 3 quick rigs for the set? Remember. they have to be on a free rig that can be distributed. let me know.

Wolf: LOL, Nothing's wrong with them, I had just done the wrong version. It was a miscommunication error, on my part. But hey, you guys are getting 3 new guns from the goof up. So I guess it worked out OK in the end.

OK, lets go see if I can goof up some more stuff to add to this puppy.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Bootlicker
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Posted: 23rd Apr 2011 23:19
Quote: "Bootlicker: Hey Ben, would you be up to doing 3 quick rigs for the set? Remember. they have to on a free rig that can be distributed.
"


yep, not a problem. I'm already currently working on one thats just about done, also if wolf feels up to it he has my permission to release that FAL. Although, both of these are rigged to the commando, if you want them rigged to something else please specify

bottom line: yes i will rig anything you give me. xD


Cosmic Prophet
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Posted: 23rd Apr 2011 23:27
Ben: Cool, I'll send the first 2 now, and get the 3rd ready today.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Wolf
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Posted: 24th Apr 2011 00:17
Quote: "OK, lets go see if I can goof up some more stuff to add to this puppy."


You could easily transform it into an AK 101 /102/103 (etc. the series is long here)

These kinda look the same, just with a black handle and a few slight differences.

Oh! And yes: Do we have a deadline to get all the media done?



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
Cosmic Prophet
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Posted: 24th Apr 2011 01:47
Nope! I'm still reworking all of textures for my missle silo. By itself, it's huge and has around 20 or so models, plus custom segments, etc. The set is fasioned after the Titan Missle Museum in Arizona, USA. You can build the entire complex with the set. Both above, and below ground.

I have finished up an exploding shrapnel mine, that blasts shards everywhere, it works pretty good. The script was done by xplosys.

So there is plenty of time to get as much as we can added.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
The Master D
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Posted: 24th Apr 2011 04:52
CP, can you message me raymondlee306's sound files so I won't double any during recording mine?

In Matrix, you bend spoon.
In Soviet Russia, spoon bends you.
Poloflece
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Posted: 24th Apr 2011 11:37 Edited at: 24th Apr 2011 11:38
Quote: "here is my crap UV Map on my AKs 74u Model"

I think the texture on that looks pretty nice, and with a nice shader it could look mad

Well I'm having another go at weapon modeling

A winchester 74 rifle



I think I'll rig it to the mas36 anims.

@VENT and other weapon modellers

Which handset are you rigging your weapons to? (I'll probably rig it to them so they can go with them)

Poloflece

edit: I realised the trigger needs to be moved


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Bootlicker
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Posted: 24th Apr 2011 17:04
Quote: "
Which handset are you rigging your weapons to? (I'll probably rig it to them so they can go with them)"


i've been rigging to the stock arms


=adamW=
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Posted: 24th Apr 2011 17:48
@Wolf

Model is looking really nice... just some pointers on the unwrapping and texture:

1) Did you use a checkered pattern to ensure that there was no stretching?

2) It looks like you have used an image for the texture, i would advise against that you will get a much better result if you make it all yourself.

Keep at it !

anayar
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Posted: 24th Apr 2011 18:17
Hey Wolf, Can we see a UV Map of that gun? If you need any help with it feel free to send me an .obj

Cheers,
Anayar


For KeithC
Gamer X
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Posted: 24th Apr 2011 18:57 Edited at: 24th Apr 2011 18:58
hey here is a update on the Jeep I've been working on. I have all but 2 things for this. The steering wheel and the gauges for the dashboard. When I get the steering wheel done I will paint the gauges onto the dashboard.



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Wolf
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Posted: 24th Apr 2011 19:45 Edited at: 24th Apr 2011 21:44
@GamerX: Its cool! Do you want to make transparent windows?

@=adamW=::1. there is more stretching going on on this texture than in a gym. As you already noted, I used photos from the net and pasted them on the texture. I used warpbrush to align it correctly

2.I'll try that on the other 2 guns Thanks for the input!!

@Poloflece Games: I would suggest Stock animations aswell...it would be (I assume) easiest to get release permission for these.

@Anayar:And here it is..ain't it beautiful?




Edit

Attached is the UV Map for the G36. I think I did much better this time.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.

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Cosmic Prophet
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Posted: 24th Apr 2011 21:46 Edited at: 24th Apr 2011 21:53
Wolf: first off, You've got a lot of valuable empty space left on the map. Keep in mind, that the larger the area that you use to texture a small part the better, the detail will show on that small part of the model.

When you shrink say, a wood texture down, to fit over a part that needs to be wood, it will loose a lot of detail. So if that part uses a larger area of the map, the bigger your original wood texture can be, and you will not loose as much detail.

When mapping, Try to picture in your head, all of the largest parts of the model, and give them a large amount of the map. Make all small parts that have detail, "bigger" so you can add the detail easier on the map in your paint program. Then, all other parts that have little or no detail, (just a flat texture, like metal) can use up the space on the map thats left over.

You can even stack the mapped parts on top of each other as well. If you have say, 3 diferent parts that all use the same base texture, you can stack them on top of each other and use a smaller area of the map for all three parts. And by placing your texture on that area, all three parts will be textured exactly the same.

Download the attachment! It has the maps you need to do the AK-47. Check out how I utilized as much of the empty space on the map as I could.

Also note, that I mapped some small parts, and scaled them up in the map, so I could add detail easier in photoshop, while some of the large parts got a smaller area ( No detail needed, just the base metal). Dont waste space on your texture map!!! Use as much of it, as you can. It pays off. And "always" scale your mapping uniformly.

If you map a cube, and end up with 6 perfect squares, don't stretch, or deform them in any way, to fit the area on the map you want to put them. If it's stretched in the map, it will be stretched on the model. instead, scale them together, "uniformly" so you end up with 6 smaller, perfect squares.

The next thing I see is that when you mapped the foreward grip (wood) it appears to me that you used 2-sided planer mapping on the "Z axis" (front, and back), and I'm seeng the front and back of that part only, not the sides. So your texture is stretched across the sides, and lays flat only on the front, and back.

Try using a "cylindrical cap" on the same axis and your texture can lay flat on all the surfaces. Try it, and see what I mean.

Using photos is cool, if you learn how to use them. In my spare time ("Geez! when is that?) I have been working on a large set of tutorials which covers all aspects of texturing and such, That "I" use to make FPSC entities and stuff. I plan to release the whole lot of them, after we're done here.

Hope this helps out.

Download---------------------------------------------->

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.

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Bootlicker
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Posted: 25th Apr 2011 00:41 Edited at: 25th Apr 2011 00:45
Just a bit of an update









starmind 001
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Posted: 25th Apr 2011 00:45 Edited at: 25th Apr 2011 00:45
Cp sent you this.



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Design Runner
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Posted: 25th Apr 2011 01:33
I have three ww2 weapons done, and am working on an M16A4 for this. Just have to finish texturing it. Then I will send them to ben (sorry buddy, I know you have a lot to do). I also have done: a zeppelin, sandbag bunkers, and two sets of urban walls for cover.

Wolf
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Posted: 25th Apr 2011 02:01 Edited at: 25th Apr 2011 02:21
@Cosmic Prophet:
Quote: "You can even stack the mapped parts on top of each other as well."


That makes it a lot (and I mean LOT) easier

I have been working on a large set of tutorials which covers all aspects of texturing and such, That "I" use to make FPSC entities and stuff. I plan to release the whole lot of them, after we're done here.

I've never been one reading tutorials or instruction manuals (would have been a good idea sometimes xD), but that one would definately be interesting!!

I also have to thank you for your time and all these advices.
Working with photographs and adding selfmade parts seems to work best for me.

Your additions to the pack described above sound massive And give me some time to make one more model. I want to try making an Eurofighter jet =P

I should get some time to redo the AK and start on the UMP on thursday.


@Ben: What? The SCAR is free? Excellent!!

*************************

I'm done texturing the G36



It still has some errors here and there



-Wolf

I make serious coffee - so strong it wakes up the neighbors.

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YSG
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Posted: 25th Apr 2011 02:23
I made a roadblock, but it's not too great.

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Fuzz
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Posted: 25th Apr 2011 04:29
Bootlicker, looks really good but the hands look a little small to me.


Poloflece
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Posted: 25th Apr 2011 04:34
@ Bootlicker

Could I send you my 74 for rigging and all that stuff? I'm having a lot of trouble getting it from milkshape and fragmotion to fpsc. It rigs pretty easily to the mas36.

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Vent
FPSC Master
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Posted: 25th Apr 2011 05:24
Nice work everyone

Bootlicker:

I can send you a SPAS and a maybe a few other guns in a few days if you'd like to rig them.

=Acid=
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Posted: 25th Apr 2011 10:06 Edited at: 25th Apr 2011 10:08
Wolf you need to pack your UV's as tight as this. When you scale everything up, you maximize pixel density and you will have much higher res textures. A 2048 of your texture might be equivalent to a 512 in a properly constructed UV.

It's sort of like tetris.

Bootlicker
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Posted: 25th Apr 2011 14:02
holy catfish. do i feel special

sure, anyone send your guns over, but please tell me which stock animations they must be rigged to. Thanks.


Poloflece
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Posted: 25th Apr 2011 14:07
For my piece of trash It seems to work fine (I managed to rig it all right but had problems getting it into fpsc) with cyborg art's mas36 animations.

Thanks

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Bootlicker
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Posted: 25th Apr 2011 14:14
Quote: "For my piece of trash It seems to work fine (I managed to rig it all right but had problems getting it into fpsc) with cyborg art's mas36 animations."


it would save ma a lot of time if you could send the already rigged on over, I'll see what I can do to make it FPSC ready. I'd just need a .x or a fragmotion or milkshape file, anything that contains the animations and the model in one. xD if that makes sense. :L xD


Wolf
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Posted: 25th Apr 2011 16:00 Edited at: 25th Apr 2011 20:52
I still haven't figured out the ironsights on the stock commando...

...if any one could help me on it, I would be grateful.

@Ben: The stock scifi "assault rifle" has a much prettier gunposition than the Commando. Check it out

@Acid: Thanks for the input



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
trubkiller
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Posted: 25th Apr 2011 22:20
tiny question, is it legal to redistribute a gun that you've made if it's rigged to lets say, EAI's animations?
KeithC
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Posted: 25th Apr 2011 23:59
Quote: "tiny question, is it legal to redistribute a gun that you've made if it's rigged to lets say, EAI's animations? "

No; those animations are the property of EAI, and as such you may not redistribute them in that manner....without his express permission.

-Keith

trubkiller
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Posted: 26th Apr 2011 00:42
so can you rig them to any other gun?
Cosmic Prophet
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Posted: 26th Apr 2011 04:36 Edited at: 26th Apr 2011 04:38
Thanks for the V2 Starmind. I wish you the best of luck in your future endevours my good friend. Those of us who apreciated your hard work will miss you around here. I will for sure.

Ben: Well, you asked for it buddy! Hey, this pack would be far less than cool, without you brother. Now stop whining, and get back to work! LOL (they look great).

Ok guys I've got a total of 43 new models done, and another 20 or so to go. We're making great progress. All those who have stuff ready for the pack, please send them along, so I can get them set up in the proper directories for install.

I'm not trying to rush anyone, only send what you already have finished, I'm just trying to avoid getting slammed at the end, with a hundred models all at once to get organized. Thanks guys!

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Vent
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Posted: 26th Apr 2011 08:16
SPAS-12, Steyr AUG, Winchester M1873, PPSh-41, M14, and RPG-2, sent to you Bootlicker.

The Winchester is lever action (and a little out of era) so I don't know how that would work with any stock weapons, either way, you're welcome to have it.

-Vent

Gamer X
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Posted: 26th Apr 2011 10:01 Edited at: 26th Apr 2011 10:09
I am pretty much finished with the jeep. Here is a look, don't be afraid to criticize me for the work I did, and I am already aware of the windshield and managed to fix it after the post was made.



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TGPEG
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Posted: 26th Apr 2011 10:38
Gamer X: Your jeep looks fantastic. If you need spec+normal maps done then I'm more than happy.

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