Quote: "Fighting games are absolutely NOT online games... "
I see where you guys are coming from with your comments, but what I mentioned has been done; it is quite a new concept; consider
Street Fighter IV.
It has online multiplayer support and has
9.0 Rating on Gamespot. (If you believe in ratings...)
Quote: "you need to be next to your opponent, being able to constantly interact with him/her to actually enjoy the gameplay."
I think this tradition is changing now that consoles support online gameplay and more and more people are socializing online.
Quote: "At least that's the only thing that on those rarely occasions keep me playing fighting games, otherwise i wouldn't give an f'duo about the genre."
I stopped playing fighting games for similar reasons. Beyond fighting games, with any game I have no one to play with at home; my friends are not avid gamers. I mostly watch DVDs with them, plus I need to rest my fingers for work anyway, so if was to play a button bashing computer game for more than 15 minutes, it would have to be pretty good.
Quote: "It occurs to me that multi-player might be good for this if played over a LAN"
Indeed. It would be interesting to out play a human being rather than AI; unless its an RTS, RPG, Turn Based Strategy or platformer; I find AI vs Player gameplay boring; but that's just me.
I think it could work on WAN as well, not just LAN; not only because Street Fighter 4 does it; but because if 60 people can play an FPS in an open field, why can't 2 ( or 4? ) play online with a 2.5d viewport?