okay, the next few screenshots are rejected levels that didn\\\'t make it into the game, or first attempts at levels that did make it. also, a story of why and how they came to be.
imageflock.com/img/1327161597.jpg[/img]
The Abandoned Prison.
I wanted to do it because I have more than enough media for it, and I felt like it would lend itself to being more atmospheric than any other non abandoned location. It didnt work because none of WWCs levels are abandoned, just vacant temporarily, and WWC has no real place in the story for an abandoned prison to be thrown in. also as you can see it came out god awful ugly since all of my retextures and stuff
imageflock.com/img/1327161762.jpg[/img]
Rejected Slums Concept
I really thought it would be cool to bring a splash of Ops Fav. into this game, so this level was pretty derivative of Fav., but It didnt work in that there were lots of collision problems with the terrain mountains, and it was also confusing. worst part, I couldnt make it look nice without making it high poly.
imageflock.com/img/1327161875.jpg[/img]
Other Planet
Never even thought of a name for the other planet, but itll probably be around in WWC 2, because its something fun to experiment with. this, I just couldnt add because it contrasted the color scheme too much, and it was too much like earth. since I dont want to re-texture all my media right now, Ill save the idea for later. It sparked from a friendly challenge with a buddy to see who could come up with the best copy of a halo map screen. I took the screen and made it into a playable level
imageflock.com/img/1327162022.jpg[/img]
Mountain Pass Village
This wouldve been level 1, but It was too difficult. there was too much jumps and parkour and stuff for a player who hasnt played the game yet. WWC has a very gradual pace, slowly teaching you what you need to know to play the game well. this map was just too much for the first level. It was inspired by wolf and I BS-ing around one day.
imageflock.com/img/1327162143.jpg[/img]
Rejected Rooftops Concept
I actually really liked it, but it didnt look like a big city like Vancouver, it looked more like Tokyo. I designed it hot off the heels of releasing the Kyoto Underground MP map, so naturally there was a little too much influence.
even though these maps are gone, Id love some criticisms and comments on them.