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FPSC Classic Work In Progress / [X9] When Worlds Collide (Complete Overhaul)

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Desecrated Studios
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 7th Dec 2011 06:57
You still amaze me Bugsy! You are doing very well with this game, and i hope that you complete it! I've also used your tips that you gave me a while ago, no more white (light) sun XD

Oh and i have been wondering this for some time now, do you create all of your textures in your game? Or do you find them online or from packs on TGC forum? Thanks!

- Josh
Bugsy
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Posted: 8th Dec 2011 01:34
well, a lot of textures are mine, the majority, but some I get from around here. 4 of the last 5 screens have my own texs, only the top one is from model pack 1.

skeeter
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Posted: 8th Dec 2011 10:39
looks amazing so far. if you want something re animated, im your guy.

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

Bugsy
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Posted: 8th Dec 2011 12:01
thanks man, but I myself am also an animator, with 6 years experience in 2d, and 2 years in 3d. I do appreciate your offer, however.

Cross Hair Games
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Location: Canada Eh\'
Posted: 9th Dec 2011 21:07
Wow good job! If you have time would you be able to message me about the lighting and graphical part of it? I really like it and it's nice to look at, and I think I and other could really benefit from it, will be watching this game closely!

Bugsy
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Posted: 9th Dec 2011 21:34
yeah add me on skype or msn

Cross Hair Games
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Posted: 9th Dec 2011 22:41
Ohk, how do I find your skype?

Bugsy
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Posted: 9th Dec 2011 23:12
it's isaacpreston

Cross Hair Games
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Location: Canada Eh\'
Posted: 9th Dec 2011 23:28
request sent

Bootlicker
15
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Joined: 29th Mar 2009
Location: Germany
Posted: 10th Dec 2011 00:19
Quote: "i like looking at screens of the weapons?
"




Bugsy
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Posted: 10th Dec 2011 00:34
yeah yeah yeah shut up I'll get on it jeez you fps people and your love of violence

skeeter
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Posted: 12th Dec 2011 08:36
i also have 3 years 2d and 2 years 3d animation expierience(self taught in 3d)

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

Bugsy
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Posted: 12th Dec 2011 11:45
that's awesome skeeter. it's rare to see animators around here. can I see some of your anims when you get the chance?

skeeter
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Posted: 14th Dec 2011 03:21
Email:jordanblythe104@hotmail.com

youtube: jordanblythe104

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

Bugsy
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Posted: 22nd Dec 2011 16:17
An update for bootlicker, special thanks to bootlicker and theK.
WWC's Guns-

imageflock.com/img/1324566919.jpg[/img]
imageflock.com/img/1324566968.jpg[/img]
imageflock.com/img/1324566989.jpg[/img]
imageflock.com/img/1324567013.jpg[/img]

JaredxD
14
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Joined: 13th Dec 2009
Location: Australia
Posted: 23rd Dec 2011 08:46
This looks disgusting. Quit FPSC now before you embarass yourself.

Jokes of course mate, this is looking amazing, great job
I look forward to playing this! I know you will never give up

Bugsy
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Posted: 23rd Dec 2011 17:04
thanks jared, that means a lot.

Desecrated Studios
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Location: Kirtona
Posted: 25th Dec 2011 08:36
Those look great Bugsy!

If you need any weapon design help, you can definitely count on me! I don't know how busy i will be this week because of the holidays, but other than that i should be able to help! I can fix/edit/make textures, edit sounds, etc. Just send me an email!

Oh and i can't wait to play this game, it's going to be amazing!



- Josh
Bugsy
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Posted: 26th Dec 2011 01:01
I definitely appreciate it, however I'm pretty set so far except for possibly reworking the anims of the pistol using these, which i made the other day for theK, but they were wrong (reload too quick/experienced looking) so I'll rework theK's and use these for my game maybe.

otherwise I'm good albeit a bit uninspired to begin working on the last level

Desecrated Studios
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Posted: 27th Dec 2011 04:58
Alright, i will still be around if you need me ;D

- Josh
Susysyay
14
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 1st Jan 2012 16:38
I know this isn't about WWC, but the OPS FAVELA thread was locked, so I decided to say it here. CONGRATS TO BUGSY, as one of his OPS FAVELA screenshots was chosen as the cover of the new TGC Newsletter. Keep it up, cant wait to try WWC!

Henry

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Bugsy
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Posted: 1st Jan 2012 16:43
oh dude I saw it today! I was so happy to see they liked it!

Bugsy
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Posted: 7th Jan 2012 22:17
A couple screenshots of the first lab in level 9.

imageflock.com/img/1325970994.jpg[/img]
imageflock.com/img/1325971014.jpg[/img]

Beno09
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Location: Bosnia and Herzegovina
Posted: 7th Jan 2012 22:38
Great, this is just great as always Bugsy
Le Shorte
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Location: Wisconsin
Posted: 8th Jan 2012 05:22
The walls seem a tad empty. Since it's a lab, I'd maybe expect graphs or posters on the walls. And in the second screenie, I'd add a bit more clutter on the table. Other than that, the screens look great as always! Keep up the good work!

Cheesehead for life.
Bugsy
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Posted: 8th Jan 2012 16:09
good idea le shorte. I'll put some posters up!

Bugsy
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Posted: 8th Jan 2012 18:31


new level 9 screenshot- server room

PekelaarSFX
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Location: Netherlands
Posted: 8th Jan 2012 22:46
I like it very much
keep going like this and WWC's release will impact like a bomb.

PekelaarSFX

PekelaarSFX - Dedicated storywriter
Bugsy
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Posted: 9th Jan 2012 01:39
thanks pekelaar, means a lot!

Bugsy
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Posted: 9th Jan 2012 02:53
sorry for the double post but- new WWC sig test!

Desecrated Studios
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Posted: 9th Jan 2012 03:49 Edited at: 9th Jan 2012 03:49
Love the sig and the new level Bugsy! I still love your lighting, but i love how you can make a room not look like a box. My rooms always do :/ Got any tips?

- Josh
Bugsy
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Posted: 9th Jan 2012 04:04
@josh-
thanks! here are the tips.

1. make no square rooms. always at very least add pillars (like structural supports)

2. if a room is bigger than 3x4 in any direction- make it 2 stories high, or at least 1.5 stories high by using an entity ceiling as I do in all of the level 9 pics shown.

3. don't make rooms that are 3x3 or 4x4 and so on up the count. they're automatically super boxy. 2x2 is okay though

4. decorate the walls and ceiling the most. don't worry about random stuff on the floors. this just makes the player trip over stuff and get hung up on collision issues. the real detail should be in the walls, (stuff like pipes, pillars, supports, electrical boxes, pictures, clocks, signs) and ceilings (stuff like tiles, air ducts, wires, lights, skylights, girders, beams)

Desecrated Studios
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Posted: 9th Jan 2012 07:10
@Bugsy
Thank you very much for your tips, i have only one question. Where might i get this so called "entity ceiling"? I did notice that in the pictures and didn't think anything of it until you told me. Did you model it yourself?

- Josh
Bugsy
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Posted: 9th Jan 2012 11:45
nah just copy the model for the segment floor and make it into an entity.

Desecrated Studios
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Posted: 9th Jan 2012 23:45
Thank you!
Bugsy
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Posted: 10th Jan 2012 23:51
level 8 sneak preview

imageflock.com/img/1326235863.jpg[/img]

any comments? critics? questions?

Le Shorte
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Posted: 11th Jan 2012 00:00
I can't quite tell--is the lighting red or is that just from the HUD?

Cheesehead for life.
Cross Hair Games
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Posted: 11th Jan 2012 00:29
AAA level design! Looks awesome man

Bugsy
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Posted: 11th Jan 2012 02:04
thanks guys! I appreciate it. also the lighting is red AND that's a hud.

Le Shorte
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Posted: 11th Jan 2012 19:32
Aah. I personally think the red-on-blue lighting looks a bit to... Don't know how to describe it. Maybe the blue is a bit too dark? Or maybe it's something with the red. It's hard to explain, but it doesn't look that great in my opinion. It's not the colors themselves, just the shades you have them in.

Other than that, I've no other criticism for that screen. Excellent as usual

Cheesehead for life.
Brendy boy
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Posted: 11th Jan 2012 23:21
Bugsy
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Posted: 11th Jan 2012 23:31
thanks brendy boy
@le shorte-
cant really see your issue here. i like the contrast that the reds and oranges provide, it effectively leads the player along better.

i will try to change something though if you really dont like it

anayar
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Location: Minneapolis, MN
Posted: 12th Jan 2012 01:26
Wray, could you send me that gun in an email? Facebook is being a pain and giving me problems... I felt terrible about not getting it to you yet, totally forgot!

Sorry mate!

Cheers,
Anayar


For KeithC
Le Shorte
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Posted: 12th Jan 2012 01:39
Quote: "cant really see your issue here. "

Just seems like a tad too sharp of a contrast for my tastes.

Cheesehead for life.
Bugsy
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Posted: 12th Jan 2012 02:48
@ anayar- sent.
@ le shorte- maybe i should've included the big red sign in the screenie.

Le Shorte
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Posted: 12th Jan 2012 03:11
Aah yes. That probably would have helped

Cheesehead for life.
Bugsy
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Posted: 21st Jan 2012 17:18 Edited at: 21st Jan 2012 17:18
okay, the next few screenshots are rejected levels that didn\\\'t make it into the game, or first attempts at levels that did make it. also, a story of why and how they came to be.

imageflock.com/img/1327161597.jpg[/img]

The Abandoned Prison.

I wanted to do it because I have more than enough media for it, and I felt like it would lend itself to being more atmospheric than any other non abandoned location. It didnt work because none of WWCs levels are abandoned, just vacant temporarily, and WWC has no real place in the story for an abandoned prison to be thrown in. also as you can see it came out god awful ugly since all of my retextures and stuff

imageflock.com/img/1327161762.jpg[/img]

Rejected Slums Concept

I really thought it would be cool to bring a splash of Ops Fav. into this game, so this level was pretty derivative of Fav., but It didnt work in that there were lots of collision problems with the terrain mountains, and it was also confusing. worst part, I couldnt make it look nice without making it high poly.

imageflock.com/img/1327161875.jpg[/img]

Other Planet

Never even thought of a name for the other planet, but itll probably be around in WWC 2, because its something fun to experiment with. this, I just couldnt add because it contrasted the color scheme too much, and it was too much like earth. since I dont want to re-texture all my media right now, Ill save the idea for later. It sparked from a friendly challenge with a buddy to see who could come up with the best copy of a halo map screen. I took the screen and made it into a playable level

imageflock.com/img/1327162022.jpg[/img]

Mountain Pass Village

This wouldve been level 1, but It was too difficult. there was too much jumps and parkour and stuff for a player who hasnt played the game yet. WWC has a very gradual pace, slowly teaching you what you need to know to play the game well. this map was just too much for the first level. It was inspired by wolf and I BS-ing around one day.

imageflock.com/img/1327162143.jpg[/img]

Rejected Rooftops Concept

I actually really liked it, but it didnt look like a big city like Vancouver, it looked more like Tokyo. I designed it hot off the heels of releasing the Kyoto Underground MP map, so naturally there was a little too much influence.

even though these maps are gone, Id love some criticisms and comments on them.

Le Shorte
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Posted: 21st Jan 2012 18:30
Quote: "Id love some criticisms and comments on them."

My criticism is that you've scrapped these.

Cheesehead for life.
Cyborg ART
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Posted: 21st Jan 2012 19:44
Quote: "Quote: "Id love some criticisms and comments on them."
My criticism is that you've scrapped these.

"


+1


- A secret signature -
Desecrated Studios
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Posted: 21st Jan 2012 20:30
Quote: "Id love some criticisms and comments on them."


Quote: "My criticism is that you've scrapped these."


I could not agree more! This game looks amazing Bugsy, like it could easily be a commercial game. Your level design is flawless and the lighting you add is always my favorite! It is a shame that these were scrapped, and it is a shame that FPSC can not match the poly count that you want. I would love to see some more level's if you got them! I think we can all agree, we want a demo!

- Josh

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