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FPSC Classic Models and Media / [WIP] Community Modern Pack

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J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 18th Nov 2011 13:07
Wow, thanks! That makes me very happy!

Uh, don't forget Wheatleyy.



Cheers,
Jessica Swain
J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 18th Nov 2011 21:17
Now that i got a camera, i took some photos of some stuff in school. One of them is a sign, which i now made into this model:
Zwarte Piet
14
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Posted: 18th Nov 2011 21:29
Wow Your really showing your skills now J Swain. I am impressed with your progress.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 18th Nov 2011 22:50
Sent to J Swain:




Cyborg ART
17
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Location: Sweden - Sthlm
Posted: 18th Nov 2011 23:53
Quote: "Quote: "Do you want to send your axe model to me and I will see what i can do with the texture?"
Quote: "@Anayar, if you're finished with the axe and the lamp, can you send them over to me so i can add em?"
Sure. Mail sent.

Note that I havent played with the hand texture any... the texture is what Cyborg Art provides with his weapon.

Cheers,
Anayar

"


Just a heads up, even tough the weapons are based upon a free weapon (the machete I guess) there are still a license and rules about redistribution from GC Store.

Dont want to be a showstopper, of course those weapons should be included in the pack. But its really something you should think of before submitting a weapon with someone elses hands/animations

Just make sure to include me in the gunspecs(for this project)

Zwarte Piet
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Posted: 19th Nov 2011 00:25
Thank You for the heads up Cyborg ART. I will consider that before I post any weapons.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
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Posted: 19th Nov 2011 02:36
Quote: "Wow, thanks! That makes me very happy!

Uh, don't forget Wheatleyy.
"


Im sorry and let's not forget Cyborg ART,Wheatleyy, 3bit and Zwarte Piet...Thanks to all who have added to this pack!! We have a lot of Smart and Talented people on this forum!! Big Boyzs, Heavy Hitters and Baby Balers!!!
Keep up the Awesome work.
I hope all have a great day!!

Cheers,
Tanya.

im Not 2 far behind you...hehehe
J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 19th Nov 2011 07:25 Edited at: 19th Nov 2011 14:04
@Cyborg ART, thankies, i've added it.

I'm having a problem with a couple of entities now. Some entities (the blue plastic drum and the garbage container) makes the program crash when i'm trying to test a game. It says that i'm building too many levels. I've read about it and someone says it has to do with too many polys, but my models are always at the lowest of polys, and there's nothing messy in them either, they are all clean.

So, something doesn't sit right with those models. If anyone knows how to fix this, i'll send him/her the models so he/she can fix it.


Cheers,
J Swain
J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 20th Nov 2011 07:58
@Cyborg ART, can you make some weapons perhaps?
Vent
FPSC Master
15
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Joined: 3rd Apr 2009
Location: BC
Posted: 20th Nov 2011 08:32
Okay, I've got the improvised shotgun animated, but it's facing the wrong way, I don't have very much experience animating, and I don't know how I can get it facing forward. It's currently facing to the left. Can anybody who knows more about this help me?

Thanks.



J Swain
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Joined: 28th Dec 2010
Location: Sweden
Posted: 20th Nov 2011 08:39
You should ask Anayar. He's good at those things.
Design Runner
13
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 20th Nov 2011 18:25
I can help you out with that as well. What program are you using? Fragmotion? 3ds Max?

Vent
FPSC Master
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Posted: 20th Nov 2011 22:40
I'm using FragMotion.



Design Runner
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 21st Nov 2011 00:47
Click on default pose, then go to transform<transform options. Rotate it 90 degrees, then click apply. Should work.

Vent
FPSC Master
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Location: BC
Posted: 21st Nov 2011 00:57 Edited at: 21st Nov 2011 01:53
Oh... Well, I really should learn more about this program, I've had it for quite some time now.

Thanks, it worked

Edit:

Okay... New problem, the shooting animation is the board being pulled to the middle of the screen and the hammer hitting it, but it shoots at the beginning. Is it possible to delay the fire a few seconds?



anayar
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 21st Nov 2011 19:59 Edited at: 21st Nov 2011 20:07
Sorry mate, Im not familiar with Fragmo either 3DS Max and Milkshape are what I use

@All: Sorry guys, but Im out for a week. Spending a week in California with the girlfriends family Should be fun anyhow Im going to try to keep up with the progress, but Im still in even if I dont post anything for a while...

Quote: "Dont want to be a showstopper, of course those weapons should be included in the pack. But its really something you should think of before submitting a weapon with someone elses hands/animations

Just make sure to include me in the gunspecs(for this project"

Shoot, sorry mate Will make sure to have you in there next time! Any particular thing you would like? As in woudl you like to be credited by the user who uses the weapon, etc... also, is there any weapon out there that has a two handed swinging animation?? Not sure if the bat that comes with WW2 media is but it would be helpful for some more heavyset weapons

Cheers,
Anayar


For KeithC
J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 23rd Nov 2011 07:37
Xplosys donated an obelisk.

Now, i hope some more people will do stuff for this pack.
rolfy
17
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Joined: 23rd Jun 2006
Location:
Posted: 23rd Nov 2011 08:12 Edited at: 23rd Nov 2011 08:24
Reckon I have held on to this long enough, sending it to you now.



Additional credit to s4real.

J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 23rd Nov 2011 13:20
Great, Rolfy! That is a great addition to the pack.



Cheers,
J Swain
J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 23rd Nov 2011 14:18
Hihi, i just added two more entities. 1 Mattress and 1 Bent Mattress.



Cheers,
J Swain
kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 25th Nov 2011 19:47
how bout this? sent you an email by the way.

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J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 25th Nov 2011 20:23 Edited at: 25th Nov 2011 20:31
Looks very cool, i'm gonna try it out.

EDIT: It's awesome, i've added it now. Though, a HUD image and a pickup would be great.
kingofmk98
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 25th Nov 2011 23:34
ok ill add a HUD and make a pick up
Cosmic Prophet
16
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 25th Nov 2011 23:53
Jes, sent you an e-mail?

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
kingofmk98
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Location: Everywhere
Posted: 26th Nov 2011 00:17
sent you another email with the pickup and hud icon
J Swain
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Joined: 28th Dec 2010
Location: Sweden
Posted: 26th Nov 2011 08:38
@Cosmic, i got it. It's very nice. A great addition to the pack.

@King, thanks!
anayar
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 26th Nov 2011 17:37
@Jes: You want to go ahead and compile all the contributions so far into one screenshot or something?? Cause then we can see what has been done and what hasnt

Cheers,
Anayar


For KeithC
J Swain
13
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Joined: 28th Dec 2010
Location: Sweden
Posted: 26th Nov 2011 20:28 Edited at: 26th Nov 2011 20:30
Here:

The lamp weapon is excluded from this list as it doesn't have a pickup yet. Therefor there are no entity icon. The axe has an icon because i tested to make a pickup for it.
kingofmk98
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Location: Everywhere
Posted: 26th Nov 2011 20:49
if you want to ill make a pick up for the lamp. mkombat1010@gmail.com
J Swain
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Location: Sweden
Posted: 26th Nov 2011 20:56
Oh, thanks for the offer, but Anayar is working on it.

Maybe you could do an MP5 weapon?
kingofmk98
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Location: Everywhere
Posted: 26th Nov 2011 21:13 Edited at: 26th Nov 2011 21:17
ok ill try

EDIT: You can use the stuff in my free media post.
Vent
FPSC Master
15
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Joined: 3rd Apr 2009
Location: BC
Posted: 26th Nov 2011 23:31
I'll get that shotgun in soon, Akanto has it all animated, I just have to get the pickup done.



Soviet176
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Location: Volgograd
Posted: 26th Nov 2011 23:34
This is looking really good guys, I can't wait to use some of it!

J Swain
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Location: Sweden
Posted: 28th Nov 2011 13:13
Thanks for those kind words.
J Swain
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Location: Sweden
Posted: 29th Nov 2011 22:03 Edited at: 4th Dec 2011 09:41
@VENT, Great! Note me when you're finished.

Ok, here's the weapons i've added so far:

Gurka - needs pickup
Chains - needs pickup
Knife
Fire Axe - needs pickup
Lamp - needs pickup

They are in a high quality.


Also, i need to inform you all that by Cyborg ART's hands i meant the ones on the stock weapons and on the model pack 54 weapons.


Cheers,
J Swain
Zwarte Piet
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Posted: 29th Nov 2011 22:47
I'll try to make a pick-up for the Gurka if I can get my 3ds work, stupid update license issues.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
kingofmk98
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Posted: 30th Nov 2011 01:32
if you want ill make a pick up for all the weapons
J Swain
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Location: Sweden
Posted: 30th Nov 2011 08:44
Hihi, check out the first post!
J Swain
13
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Posted: 30th Nov 2011 18:49
Anyone?
starmind 001
FPSC Reloaded Backer
16
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Joined: 23rd Sep 2007
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Posted: 1st Dec 2011 00:27
Maybe add the new pics as the current post for those that have been following the thread to get more responses. And Thanks!

Chazene
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Location: Kansas
Posted: 1st Dec 2011 01:24
cant wait for this to come out, good job

Charlie "Chuckles" "Chazene"
J Swain
13
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Location: Sweden
Posted: 1st Dec 2011 06:49
Henry Ham allowed me to make his old gas can fpsc ready and add it to the pack.
J Swain
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Joined: 28th Dec 2010
Location: Sweden
Posted: 1st Dec 2011 06:54 Edited at: 1st Dec 2011 06:56
Anayar asked me to show you guys his latest work since his internet works bad right now:








Cheers,
J Swain
anayar
14
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 1st Dec 2011 06:57 Edited at: 1st Dec 2011 06:58
Hopped on the neighbors connection

Was about to post the stuff but you beat me to it mate

Cheers,
Anayar


For KeithC
Bootlicker
15
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Joined: 29th Mar 2009
Location: Germany
Posted: 1st Dec 2011 18:21
the grain on the wood looks a bit dodgy on those gillitines?



Zwarte Piet
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Posted: 1st Dec 2011 19:38
I agree with bootlicker, the uprights seem to have the grain running the wrong direction. It should go up and down not across.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
RelMayer
16
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Joined: 14th Apr 2008
Location: France
Posted: 2nd Dec 2011 02:44
Hello, can we still contribute to this pack ?

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J Swain
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Posted: 2nd Dec 2011 06:50
Yes. The deadline is christmas eve.
Vent
FPSC Master
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Location: BC
Posted: 2nd Dec 2011 07:12
Oh jeez.. I gotta do some more then! I've been slacking. Math class sucks

Does anyone want to do the pick ups for my weapons, it never works for me, for some reason...



RelMayer
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Location: France
Posted: 2nd Dec 2011 10:06 Edited at: 2nd Dec 2011 10:34
I'm busy right now, sorry.
Jess, do you accept contributions like floor and wall textures ?

Offtopic : I went on your Deviantart profile, I love your chibi art !

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