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FPSC Classic Models and Media / [WIP] Community Modern Pack

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J Swain
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Posted: 2nd Dec 2011 11:02
Well, offcourse i do.

Aww, thanks.
RelMayer
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Posted: 2nd Dec 2011 13:01
Email sent.

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Scene Commander
Support Manager
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Posted: 2nd Dec 2011 14:40
This pack is looking better and better, well done everyone involved. I'm really looking forward to it.

http://jimjamsgames.yolasite.com
xplosys
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Playing: FPSC Multiplayer Games
Posted: 2nd Dec 2011 15:10
Jessica,

I sent you a link to Zombie Town, what I have done so far. I've been sidetracked with coding so I won't finish this by Christmas. Please add to the Community Modern Pack at your discretion.



Thanks for your community spirit and support.
Brian.

!retupmoc eht ni deppart m'I !pleH

J Swain
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Posted: 2nd Dec 2011 15:39
Awesome, Xplosys! I will be happy to add your stuff!

Here's something i'm working on:

I've tried making a texture for it, but i need some photos of a toolbox. Which i don't have. If anyone have a toolbox like my model at home, please help me.



Cheers,
J Swain
RelMayer
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Posted: 2nd Dec 2011 15:59
Maybe I can help ?

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The Hitchhiker
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Posted: 2nd Dec 2011 21:00
Hello, I'm new to modelling but I wish to contribute with some of my work. I would like to do some static entities like furniture objects, so if you wish something I would be more than happy to see what I can do.

Keep the good work.

"Great things are done when mountains and men meet." - William Blake
J Swain
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Posted: 2nd Dec 2011 22:33
Cool, can you make some old rusty and damaged stuff?
starmind 001
FPSC Reloaded Backer
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Posted: 3rd Dec 2011 05:29
I was playing around this evening and made some curtains. Email sent. Enjoy!



Vent
FPSC Master
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Posted: 3rd Dec 2011 06:18 Edited at: 3rd Dec 2011 06:20
Nice work Starmind! That's pretty cool.

I've got the models for a hatchet and pickaxe done. I'll texture them and give them animations, then a few more weapons. I'll try to get as much done as possible.

I'll also include the Lee-Enfield rifle I did a while ago, maybe with a few tweaks, so it differs from the original.



Good work so far on that tool box Jessica.

You don't have to use a tool box texture though, an old metal texture would do just fine.



J Swain
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Posted: 3rd Dec 2011 09:03
@Starmind, that looks very awesome!

@Vent, cool! Maybe you could use the animations from the stock mas36 weapon for the lee-enfield?
RelMayer
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Posted: 3rd Dec 2011 10:27
About the toolbox, I can texture it if you want.

Your signature has been erased by a mod please reduce it to no larger that 600 x 120.
J Swain
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Posted: 3rd Dec 2011 20:14
@RelMayer, all i need is photos of a toolbox like the model. On from the front and one from either left or right. Can you fix that for me?
Vent
FPSC Master
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Posted: 4th Dec 2011 09:19 Edited at: 5th Dec 2011 05:44


Hatchet texture.

Edit: It seems I unintentionally matched the forum colour perfectly... Awesome.



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J Swain
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Posted: 4th Dec 2011 09:40 Edited at: 4th Dec 2011 11:55
Wow! Awesomeness at its best! Though, maybe you could chamfer the edges a bit?

Btw, here's the gas can i added to the pack:



Offcourse, i got henry's permission to make it fpsc-ready and add it to the pack.

It comes with diffuse, normal and specular maps. And it uses metro theatre's static entity shader.



Cheers,
J Swain
henry ham
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Posted: 4th Dec 2011 15:33
Quote: "all i need is photos of a toolbox like the model. On from the front and one from either left or right"


any metal texture will do you just need to work on it a bit
here is a render of your model i textured



& this is the source texture i used to make it (from cg textures)



cheers henry

J Swain
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Posted: 4th Dec 2011 16:20
Thank you so much, Henry! It looks very good!
J Swain
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Posted: 4th Dec 2011 20:26
ATTENTION:
I would like to have a rendering of your models, everyone. The reason is because i need the entity icons to match each other. And also, so that i can make these showcases for the first post:


I need the renderings in png format with transparent background.



Cheers,
J Swain
Zwarte Piet
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Posted: 4th Dec 2011 21:37 Edited at: 4th Dec 2011 22:04
WOW henry That was a great use of a texture.

@ J Swain I sent you an e-mail

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
J Swain
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Posted: 5th Dec 2011 07:03
Very nice stuff, Zwarte Piet!

@Henry Ham, i'll add the toolbox today. I actually already made a toolbox before and added it too. But it was crappy with a bad texture. So the one we did together should replace it.
J Swain
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Posted: 7th Dec 2011 06:58
@VENT, any progress?
J Swain
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Posted: 9th Dec 2011 21:52
It's been some time since anyone besides me commented here.
Soviet176
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Posted: 9th Dec 2011 23:04
Well I have got to say, we are all looking forward to the release. I personally love every model I have seen. Especially for free. It is always a pleasure to see the community work together to create amazing media. Keep up the good work, look forward to release.

Cross Hair Games
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Posted: 9th Dec 2011 23:36 Edited at: 9th Dec 2011 23:36
Hey, Im working on a SCAR-L with an eotech sight, would I be able to include it? Heres a screen:




J Swain
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Posted: 10th Dec 2011 05:56
Wow, very nice! Offcourse it could be included!
Cross Hair Games
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Posted: 10th Dec 2011 06:10
Ohk thanks! Anything needing to be changed? PWP is uv mapping it for me, and I'm hopping to rig it to a MP53 animations, just Errants permission, but I'll get to that when I'm t that stage

J Swain
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Posted: 10th Dec 2011 06:26
No, i don't thing any changes is needed. It looks great! Add a texture to it and it will be awesome.
Cross Hair Games
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Posted: 10th Dec 2011 06:35
Thanks!
I'm also making a COD style regeneration Health with custom HUD's pack, will have different speed of regeneration (for harder of easier game difficulties) and different types of HUD's for things like Horror games were the death HUD would be a bloody slashes and stuff, and a couple different war ones. Would this be able to be included since this is a Model pack not a script pack? Just not sure if it would count

J Swain
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Posted: 10th Dec 2011 06:38
Offcourse it can be included! I already included a nightvision script for example.
Cross Hair Games
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Posted: 10th Dec 2011 07:01
Ohk cool!

oxid
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Posted: 10th Dec 2011 09:18
your pack is just awesome ! specialy your dual shotgun (i love it !)
when do you fisnish your pack ? it will be free ?

thanks a lot for all
J Swain
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Posted: 10th Dec 2011 09:26
The pack will meet its deadline the 24 december. Then i will wait for the people to finish their stuff and then finally it will be released. And yes, it will be free.



Cheers,
J Swain
oxid
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Posted: 10th Dec 2011 09:44
great !
thanks again to deploy your energy for the community !
Design Runner
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Posted: 11th Dec 2011 18:07
I am working on rigging this, when I am done I'll send it your way

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henry ham
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Posted: 11th Dec 2011 18:37
Quote: "I am working on rigging this"


what is it ?

cheers henry

Design Runner
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Posted: 11th Dec 2011 18:44
Its an LED flashlight. Someone requested a flashlight weapon to hit people with, so I decided to make it.

henry ham
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Posted: 11th Dec 2011 18:48
ah ok its hard to tell what it was from that angle

cheers henry

Design Runner
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Posted: 11th Dec 2011 18:53
Here is a different angle, Hopefully it is a bit better.

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J Swain
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Posted: 11th Dec 2011 19:49 Edited at: 11th Dec 2011 22:14
I made a flashlight yesterday actually.

Yeah, it looks a bit flat, but the models somehow don't wanna work in fps creator if i use inset. Or it might be extrude that causes the problem. I dunno. Uh, the cute character is my own character; Darkstar. Just in case anyone was wondering.


EDIT: Sorry, i removed the picture since the model sucked.
henry ham
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Posted: 11th Dec 2011 21:18
Quote: "I made a flashlight"


lol me to





cheers henry

J Swain
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Posted: 11th Dec 2011 22:13 Edited at: 11th Dec 2011 22:18
Damn it Henry, i suck at modelling. I should quit already. I removed the picture of my flashlight since it sucked so badly. And i'll remove all the models i've done from the pack.

Any ideas why extrude and/or inset causes errors in fps creator?
Zwarte Piet
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Posted: 11th Dec 2011 22:35
@ J Swain, I use extrude and invert regularly, what erors are you having? may I see the model in question?

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
J Swain
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Posted: 11th Dec 2011 22:42
It says "runtime error 302 - sprite does not exist at line 6931". But usually it just comes up the regular error. (the program needs to close)

My models suck, so you won't see them ever again.
Zwarte Piet
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Posted: 11th Dec 2011 22:46
Wow That is a Huge Disappointment, I rather liked your models I saw.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
henry ham
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Posted: 11th Dec 2011 22:49
Quote: "Damn it Henry, i suck at modelling. I should quit already. I removed the picture of my flashlight since it sucked so badly. And i'll remove all the models i've done from the pack"


there is nothing wrong with your models !!! you are doing great please dont remove your models there are plenty of people who will want to use them in there games.

Quote: "I use extrude and invert regularly"


me to not sure why you should get any errors send me one of your models that are giving you error & i will take a look

cheers henry

Zwarte Piet
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Posted: 11th Dec 2011 22:54
Please, help her with her error issues Henry, I Hate to see such A talented modeler give up.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
The Hitchhiker
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Posted: 12th Dec 2011 00:00 Edited at: 12th Dec 2011 00:06
Well. As I said before, I am new to modeling, so do not expect big stuff from me. However, I have a huge desire to contribute to this project. Here are some pictures of a gun I'm modeling in Blender, the M40 sniper.



On Tuesday I hope to have completed the scope and model and start texturing. Later I'll have to animate it, but I still do not know much about animations. I'll see what I can do.

Best of luck for this project, I hope I can contribute with this.

The Hitchhiker.

"Great things are done when mountains and men meet." - William Blake
Cross Hair Games
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Posted: 12th Dec 2011 00:49
just stared modeling?! Thats awesome!

The Hitchhiker
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Posted: 12th Dec 2011 01:16
Yes, I started two weeks ago. Thank you very much for your comment and the feedback.

Small update, I added the scope and I think i'm done with the model.



Tell me what you think. Thank you and good work!

The Hitchhiker

"Great things are done when mountains and men meet." - William Blake
Zwarte Piet
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Posted: 12th Dec 2011 01:49
@ The Hitchhiker, Wow you just started two weeks ago? That's Great. With your attention to detail I'm sure you will be refining the it rounding out the edges and such. How many polies is it in the picture?

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"

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